Super Stone Legacy cover
Super Stone Legacy screenshot
Genre: Role-playing (RPG), Adventure, Indie

Super Stone Legacy

Super Stone Legacy OST Coming SOON!

Due to popular demand, we will be releasing the Super Stone Legacy Original Sound Track!

If you'd like a preview you can check it out on our official YouTube channel. Just take a look for "Super Stone Legacy OST".

Additionally,
Done some work on character balance.
Spruced up the between level transition to be more palatable, based on community feedback.

Version 1.0 released!

Super Stone Legacy V1.0! is out! Aww yeah!
It's been a long time coming and we truly appreciate all of the love and support from all of you. We got a HUGE amount of feedback which has made Super Stone Legacy much better for it.

We will be working on adding new and exciting content in the coming weeks. We're pretty excited and you should be too. Also, don't hesitate to get in touch for any reason, even just to say hello.

Thanks again everyone and enjoy Super Stone Legacy!

Full Release good to go for May 26th!

Thank you all so much for your support through our Early Access, we're heading to full release on May 26th!

Updates for FULL RELEASE



  • Local multiplayer for 1-3 players!
  • Xbox-360 controller support.
  • Audio menu significantly improved.
  • Video menu significantly improved.
  • Improved control scheme and UI.
  • Option to turn on in-game timer for speed-runs!
  • Custom cursors.
  • Plenty of audio/video/in-game options in menu.
  • New audio tracks added.


Also done some general stability fixing and general balancing.

Please keep the feedback rolling, more to come!

Enjoy.

Lots of changes! Potions, Meat and XP!

Lots of changes to everything! More options for the player!

POTIONS:
The "SHIFT" ability has been replaced from a level requirement to an "ammo" requirement. Buying/Finding potions lets you use these now more powerful attacks.

MEAT:
You can find health much more abundantly in the form of meat!

SHOP:
There is now a store in between levels. This is where you can heal and buy stat boosts.

LVLS:
Leveling now happens at the end of each level.

BONUS XP:
Bonus xp is given at the end of each zone for:
1. The hero that was first picked.
2. The hero that had the most kills/
3. The hero that breaks each Super Stone.

Balance will still need some touching up.

BUGS:
No more spawning in walls!
Fixed a few stability issues.

Achievements! Controller Support (Some)! Other Stuff!

Hello! Few updates made over the past little while we'd like to touch on.

- Achievements should now work!
Neat!

- Changes to damage system.
Characters now show their damage output on hitting an enemy. This affect does not appear on bosses (for the time being). We think it looks neat.

- Changes to difficulty curve.
Increased HP of later bosses.
Also, character leveling scales slightly less.
Difficulty curve is still a bit off, but we're still testing/working on some cool new stuff which should very cool.

- (Some) Controller support. (Feature in the works)
Xbox 360 controllers should now function. This is a "Hidden Feature" for right now, so there is no in-game help yet.
Controls:
Left thumb moves.
Right thumb aims.
R-Bumper,L-Bumper,R-Trigger,L-Trigger are your attack buttons.
Swap with A (X & B cycle left and right)

More work to come on controller stuff including in-game UI and other cool stuff.

Thanks for your support and feedback so far. Lots of stuff to improve still.
Stay tuned for more info!

Achievements coming next update! (Few days)

Achievements will be ready to go next update (coming in the next few days). Until then, you can check them out but not unlock them. Let us know if you can think of any more that you'd want to have!

Trading cards, Badges, Icons, Oh my!

Trading cards and their associated goodies are up and running. They should drop at intervals as you play the game.

Early Access is HERE!

Thank you all for the support through development. We're finally here!
This is the first step in a journey. We're just getting started! Thank you all for being here.