This week, Jeff has been hard at work coding on the game in order for us to integrate our backlog of things.
The pronunciation sounds should be implemented this week.
The card mastery system is already coded in as well. We're aiming for a new release next week.
A special thanks to eplipswitch for providing his Japanese expertise and voice for the pronunciations. You can find more about his translations and other work here:
Devlog 95: to pronounce or not to pronounce, that is the question!
Hello everyone!
I prefer to give regular updates about the project especially since it's in Early Access, I feel like it's the right thing to do for the people who have trusted and invested into the project.
Pronunciation
I'm currently pondering whether or not to implement the pronunciation of words into the game. I would, of course, give the option to turn them off but I was wondering if this is a request a lot of people have.
It's not something we had in mind when we started with the project but it's something that could possibly be implemented without too much work. The challenge is finding someone reliable to record all the words.
XP system
The next task at hand is to implement the skill tree and upgrade system. The art is all done for this, it's a matter for Jeff, the programmer, to code it into the game.
I've talked about this system before but it goes like this:
Every time you guess a card correctly, its individual meter goes up. Once the meter is full, the card is mastered and you gain a skill point to invest into the skill tree.
Art
Art wise, I'm working on some new rooms to visit when you start the game to act as a tutorial.
Those are, of course, WIP but this is to let you know what's going on.
Giving Feedback
I want to reward people who provide detailed feedback and suggestions by having them as cameos into the game (subtle ones). The more you comment and suggest, the better the game becomes. Case in point, some suggestions made by some of you guys have already been integrated into the game.
Sleep well and take care!
Devlog 94: Steam we go!
Hello guys!
So it’s been a couple of weeks since we’ve been on Early Access so now is as good a time as any for an development log regarding the game. I’ll simply include the upcoming changes for the next build.
Upcoming changes:
*Sax_7 requested a way to make side doors more visible. We’ve added a light to indicate the presence of doors on the side of the screen.
*Behind the scene: Jeff, the programmer, has coded a tool to quickly import art to the game. I have quite a lot of stuff which is done and waiting to be implemented: new foes, items and other animations. This will make us faster and more proficient to add things to the game engine.
*Behind the scene: Jeff is working on another tool to quickly add vocabulary cards to the database. I have a list of 10 new words I want to include to test out the new tool and add more diversity to the current list which is very limited.