It has been a bit over a year since Super Totally Dad Showdown was released! During this time over 180,000 people have put their dadly skills to the test and the continued support has been far greater than we could ever have imagined!
An Update on the Team
Super Totally Ultimate Dad Showdown was created as a capstone project by a group of 15 university students. Since its release, the team has graduated and has started the next steps in our careers. For some of us, this was grad school, while others have been able to land jobs working at various companies in the games industry.
None of us would be where we are now if it wasn't for this game and we are eternally grateful to everyone who has tried our game!
Because the team is now doing a variety of amazing things unfortunately this means that STUDS will not be a live service game like many of your other favorite titles and for the most part work on this project has ceased, with one exception...
Online Multiplayer
When Super Totally Ultimate Dad Showdown came out we chose to use Steam's remote play feature to provide a way for people to play the game together across multiple devices. We have seen the feedback that remote play is not a viable option for everyone and are attempting to bring networked multiplayer to you as soon as we can.
Work on this is done in addition to our full-time responsibility, and as none of us do game networking for a living it has been a bit of a learning experience. We have been able to make continual progress and are very excited to bring it to you as soon as we feel the networking is at an acceptable level!
Stay tuned for further details in the future, and enjoy Father's Day!
50,000 Players Online Multiplayer Announcement
50,000 Player Milestone
Super Totally Ultimate Dad Showdown has reached 50,000 players today! The development team wants to give a huge thank you to everyone that has supported this student project on the journey to this amazing milestone!
Online Multiplayer
We have listened to your feedback and thanks to the community support and advice we are proud to announce that we are working on bringing networked multiplayer to the game!
During the initial two-semester timeframe, we were unable to dedicate the resources needed to bring this feature to the game. However, with the growth of the community, it has become evident that networking is something that will greatly improve the quality and experience of your time spent duking it out with friends to become the ultimate dad.
Thank you once again for the amazing encouragement! Join the community discord and stay tuned for more information as we work to bring online multiplayer to the neighborhood.
Super Totally Ultimate Dad Showdown Launch
Super Totally Ultimate Dad Showdown has officially left early access!
The 1.0 update contains a new game mode, Penny Pincher, a new map for the Stroller Race Mode, Steam achievements, and some bug fixes, and some minor improvements.
PENNY PINCHER
This is a new game mode in which dads battle kids for control of the house's power bill. Kids try to turn on as many appliances as possible, while dads try to keep the power bill as low as they can by turning off appliances and putting kids in time out.
DOWNTOWN
This is an all-new map for the existing stroller race game mode. Race other dads through the city center, avoiding the train tracks and car wash before you race to the top of the parking garage to become the top urban dad!
Everyone here at Sandalled Socks team is so excited to share the senior capstone project that we have been working on for the past year. We want to give a huge shoutout to everyone who tried our game during the early access and contributed valuable feedback to make STUDS a project both the developers and players can be happy with!
Please join our community Discord server to give feedback, find other dads to play the game with, or just share your best dad jokes.
Launch Status Update
A quick update on the status of our launch:
Unfortunately, we encountered some unexpected last-minute issues with the game build that we determined would be a big issue to the overall gameplay experience to unfortunately warrant a delay in our launch. The team is currently working to resolve these issues so that you can get your hands on the release as soon as possible.