It's been a while since last update, so I think it's about time we added something here :o)
So we've implemented quite a few fixes and minor features that have been requested both in the forums and by people either personally, through mail or in youtube videos. Here is a list of the features:
- Changed start grid FX to be 'after' the start gate, not before it so that they are more visible. We have fixed the issue whereby it triggered every lap in replays too.
- Added a new step in the tutorial explaining the different camera options.
- Sensibly improved collisions using 'invisible walls' all over the game to replace per-object collisions. The cars now behave a lot better after crashing against a wall.
- Fixed audio bugs in the engines due to sudden rev changes.
- Added the possibility of revving the engine in the count-down (although it has no gameplay utility yet)
As always, we're open to more suggestions and if you find any bugs or issues with the new (or old) features, please let me know and I'll do my best to fix them ASAP.
Thanks!
Super Toy Cars v1.0.5a
Hi,
It's been a while since last update, so I think it's about time we added something here :o)
So we've implemented quite a few fixes and minor features that have been requested both in the forums and by people either personally, through mail or in youtube videos. Here is a list of the features:
- Changed start grid FX to be 'after' the start gate, not before it so that they are more visible. We have fixed the issue whereby it triggered every lap in replays too.
- Added a new step in the tutorial explaining the different camera options.
- Sensibly improved collisions using 'invisible walls' all over the game to replace per-object collisions. The cars now behave a lot better after crashing against a wall.
- Fixed audio bugs in the engines due to sudden rev changes.
- Added the possibility of revving the engine in the count-down (although it has no gameplay utility yet)
As always, we're open to more suggestions and if you find any bugs or issues with the new (or old) features, please let me know and I'll do my best to fix them ASAP.
Thanks!
Mac Version now available
Mac version is now available! It's still work in progress, so please be patient with regards to bugs you may find. Anyway, please report them all so we can fix them ASAP.
Thanks!
Mac Version now available
Mac version is now available! It's still work in progress, so please be patient with regards to bugs you may find. Anyway, please report them all so we can fix them ASAP.
Thanks!
Windows Release Candidate 1.0.0a
So I think we've reached a point where we can call this version 1.0. It doesn't have everything we would like it to have, but it has everything we think it needs. That doesn't mean we don't want you to give us your feedback or give us suggestions, quite the opposite. Please, keep them coming we'll do our best to implement them.
Anyway, here's a list of the last fixes and features added since last build:
v1.0.0a:
- Moved Input code to use XInputDotNet which may help with controller compatibility
- Implemented option to wipe progress (in Extras menu)
- Option to change the number of laps in quickrace races (not other game modes)
- Fixed issue with never ending races
- Added deferred lighting for High quality settings only.
- Fixed a few engine sounds
- The tomato cans now have the see-through property
- AI players can now use Matte and Pearlescent paintjobs
- Fixed episode unlock notification when it was already unlocked
- Other minor bugfixes
Thanks!
Eclipse Games team
New version 0.104.1
So, a bit late, but here's the new version features:
- Fixed issue with xbox controllers rumbling in replays [Mantis 362]
- Fixed issue with the camera type appearing with the wrong type in the options screen [Mantis 364]
- In Evade mines will only appear while players are a bit far away [Mantis 365]
- Added lightnings and thunders to street level [Mantis 361]
- Engine sounds from other cars can now be listened to [Mantis 314]
- New tutorial
- All cars have now one alternative paintjob.
- Other minor bugfixes
I personally love the shark skin for the Super Nine ;o)
New Version v0.100.0 (March 27th, 2014)
Today is build day again! So here you have the latest version of the game. Here you have a list of bugs fixed and new features you'll find in the latest version:
- Added a bunch of new achievements (up to a total of 27) and new stats the game tracks
- Implemented screnshot taking sound [Mantis 352]
- Fixed issue with the editor not hiding the options panel when placing new objects [Mantis 323]
- Fixed issue with the sound volume when boosting in a jump [Mantis 343]
- Fixed small bugs in the editor [Mantis 349]
- Various editor usability changes [Mantis 348]
- Implemented new backgrounds in the editor too [Mantis 298]
- Track nodes now update correctly when moving them [Mantis 353]
- Fixed issue with track editor tracks not keeping the background [Mantis 358]
- Implemented a system to avoid cars easily tipping over [Mantis 360]
- Implemented a 'Yeah!!!' message when someone hits a mine or trap you left [Mantis 339]
- Revamped Street levels with new rain effects :o)
- New paintjobs for Sputs Allroad, Shibuya WRC4 and Scoiattolo Veloce
- Other minor bugfixes
Enjoy!
Beta v0.96.0
So today (March the 20th, 2014) I've uploaded a new version Beta v0.96.0. These are the new features:
- Added support for rain for the street tracks (still not implemented in the game) [Mantis 302]
- Fixed issue whereby mines were spawned in the air in Evade mode [Mantis 325]
- Reduced the times the power-ups stay in the track [Mantis 336]
- Added more graphic options as requested in the forums [Mantis 319]
- Fixed bug whereby power-up icons were still visible after eliminating players or in replays [Mantis 340]
- Fixed issues with the photo camera. You can now use it to travel around the scene. [Mantis 305]
- Added different filters to the screenshot camera [Mantis 306]
- Added the possibility to save screenshots (to My Pictures folder) in the screenshot camera
- Reviewed Kitchen and Garage tracks
- Other minor bugfixes
Hope you like them. There's a few less than usual because we've tackled some of the most importante feedback and some other we tried and couldn't this week. Expect next week new improvements to relate to achievements, the editor and some extra graphics stuff. From there on new features will be a lot more scarce as we focus on porting the game to other platforms.
Weekly build 13/3/2014
A new build has been published on 13/3/2014. Here's the list of new features:
- Fixed bugs with Achievements (Fun with Friends and Obsessive Collector) [Mantis 316]
- New HUD
- Using R instead of Alt for some button presses to avoid issues with Alt+Tab [Mantis 293]
- Fixed issues with some ramps [Mantis 321] like the one in Babyroom 3, Kitchen 1 or Garage 2. If there are more, please report them and they'll be fixed.
- Implemented more 'traditional' hold-to-drift drifting mechanic [Mantis 329]
- Improvements and new can tunnel in Kitchen levels
- Implemented option to look behind using the keyboard (Tab key by default) [Mantis 334]
- Fixed issue with sound volume not responding to modulation in the options [Mantis 337]
- Fixed glitches in the user stats screen [Mantis 320]
- New Paintjobs for: Horns Hot Rod, Horns P100, Sputs Golem and Scoiattolo Estocada
- Other minor bugfixes
The more 'traditional' hold-to-drift mechanic has been widely asked for. I'd like to know your opinion on the implementation so feel free to voice it in the forums. I'm planning on adding the accel + brake as an alternative for the drifting button (so you can use either) but it's not yet implemented.
Oh, and I think you'll like the new paintjobs :o)
BTW, since we didn't do an announcement for the first build, here's the list of features in previous build (6/3/2014):
- Fixed bug [Mantis 307] whereby you couldn't access 2 different leaderboards in a single game. It may have caused other issues too.
- Fixed bug [Mantis 299] whereby the achievements had all the same icon.
- Fixed bug [Mantis 313] whereby prices of cars couldn't be distinguished from the background in the store career mode
- Added flying planes to babyroom levels [Mantis 308]
- Added direction signs on some curves in a babyroom level [Mantis 300]
- New options screen with tabs [Mantis 316]
- New set of colours for vehicles
- Implemented control configuration for keyboard [Mantis 301]
- Implemented custom respawn option and added respawn button [Mantis 311]
- Other minor bugfixes