Verdict Guilty is an exciting new fighting game featuring hand and gun combat set in the dangerous city of Neo Seoul.
Neo Seoul has been hit with a wave of terrorist and crime attacks, only a few good officers remain willing to battle this new evil. Discover the dark secrets of Neo Seoul as you fight your way to uncover the truth. Choose your side cop or criminal, as you battle your way to unmask the evil syndicate crimelord himself.
Verdict Guilty is part of our new 'Epic value' range which retail at the competitive price of just $2.99.
Game Features:
- Eight unique fighters to choose from,
- Choose to fight on the police side or as a criminal,
- Story mode, unique for each character,
- Easy to perform special moves,
- 60FPs lightning fast gameplay,
- Unique gun combat, employ machineguns, pistols and grenades,
- Fully animated and detailed backgrounds,
- Awesome music by Bossfights,
- 16:10 and 16:9 widescreen support,
- Dual controller support,
- Steam leaderboards, trading cards and achievements,
- Small download, works on netbooks and old pc's also,
- Epic value,
Verdict Guilty is currently still in development and is 85% finished, all backgrounds are finalised and there's four playable characters done already, we're looking to do a full release on 1st March, 2016.
(Note that prices and trading cards are dependent on valve's decisions also but shouldn't be an issue)
Thanks for taking a look at our product! Any questions please leave a comment below.
Paul Stephen-Davis
@Bluestargeneral
Ceo Retro Army Ltd
v1.1 & Trading cards now available
We're happy to announce that steam trading cards are now available for Super Trench Attack 2!
There's 6 awesome cards to collect, 10 emoticons, 4 profile bg's and 6 badges.
We've also updated the game to version 1.1, this version has some minor bug fixes, additional help text and steam leaderboards.
Enjoy!
Paul
Paul Stephen-Davis
CEO Retro Army Ltd
Trading cards coming next!
We're happy to announce the full release of Super Trench Attack 2, it's been a work of passion for us, and we hope you enjoy it!
Steam Trading cards will be implemented within the next two weeks and possibly controller support.
Any questions or requests feel free to leave a comment and we'll get back to you,
Paul
Paul Stephen-Davis
CEO Retro Army Ltd
Version 0.42 now available!
Good news is the game is almost finished now!
This version I've fixed up alot of minor bugs, added alot of extra functionality, and rebalanced a few things also. Overall I'm pretty happy with it, I had a blast playing it through today, I managed to survive sector 7 somehow with just Ada. I get the feeling though it might still be a bit too hard, I had to pull off a tonne of different tactics to beat the game four times, during testing.
Anyway the only bug I found was a rare one, a dog got stuck running back and forwards. If you spot anything else let me know,
I'll be adding the enemy deserter units next which you can rescue and use. Yes that means you can use the awesome attack dog!
Leave a comment/review if you want to help out, feedback is good :)
Paul
(We're also doing a 50% sale off next week, so if you like the game tell a friend! It won't be on sale again for awhile)
Version 0.41 now available!
Hello Sta2 players!
Version 0.41 is now uploaded, steam should automatically update this for you. This version adds the general's army who chases you on the route map. If you get caught you get to fight against lvl15 enemies, which leads to some interesting strategies if you want to risk getting some serious XP!
Version 0.41 changelog
-> Added General's army which chases you on route map,
-> Fixed rare text crash,
-> Fixed dog gets stuck if a player unit is cloaked,
-> You can now increase/decrease your bet on blackjack,
-> Score screen now gives you a rank as well,
Any problems or ideas please use the super trench attack2 forums and leave us a post!
Thanks,
Paul Stephen-Davis
CEO Retro Army Ltd
Major update Version 0.40 now available!
Version 0.40 now available!
---------------------------------------------------------------------------------------------------------------
It's been a few weeks and v0.40 is now available, the reason I haven't done an update recently is due to coding the procedurally generated levels, which took quite some time (About two weeks which is pretty fast considering), but we're now certainly back on schedule, we hope you enjoy this update!
Version 0.40 changelog
I've implemented procedurally generated levels for all eight areas, this took awhile because it's fairly complex code, and I had to redraw all the level graphics. I'm pretty happy with it so let me know what you think!
After listening to some player feedback about the game being too difficult I took two measures, you can now beat the game in training mode, the player now has four cp stars instead of three, and I've also added a pretty cool stars and tokens system. But don't worry it's still fairly hard if your not paying attention.
After losing or beating a run now, you go to a score screen where depending on your run you will be awarded C.O stars aswell as game tokens. These carry over from runs.
Game tokens will allow you to purchase bonus effects such as the speed bonus, double kill bonus, triple kill bonus, and also allow you to unlock new areas, new enemy types, new mini-games such as the carnival mini-games, wheel of fortune etc.
The C.O stars system which again you get awarded after losing or beating a run, unlocks the different layouts. There's some good ones too, like Ada and four scouts, Ada and a sniper etc.
I've also added a line of sight code so you know where nearby enemies are when in battle mode.
Those are the major updates but here are the other minor fixes I've implemented.
The game now saves frequently so if you encounter a rare bug or crash you won't lose any progress, if the game does get stuck for any reason you can hit CTRL&Q to instant quit.
I've also implemented some basic transition effects, such as screen wipes, but I'm still working on these.
Let me know what you think of the new changes, as usual if you have any ideas or suggestions/bugs let me know on the forums,
I hope you enjoy this latest release!
Paul Stephen-Davis
CEO Retro Army Limited
Version 0.37 now available!
Hi Sta2 players!
Version 0.37 is now uploaded, steam should automatically update this for you. This version has the procedurally generated route maps! plus a new C.O Marie Flockheart.
Version 0.37 changelog
-> Added new playable C.O Marie Flockheart,
-> Added Marie Flockheart battle theme,
-> Added procedurally generated route maps,
-> Various bug fixes,
Any problems or ideas please use the super trench attack2 forums and leave us a post!
Thanks,
Paul Stephen-Davis
CEO Retro Army Ltd
Version 0.36 now available!
Hi Guys!
Version 0.36 is now uploaded, steam should automatically update this for you
Version 0.36 changelog!
-> Fixed shop pack icons, now displays specials,
-> Can now use a special and shoot or defend in the same move,
-> Added a heal all squad event,
-> Added three start-up layouts which you select from new game,
You can now select three start-up layouts which are as such,
1: Ada Only, (Has more gold and food to start out with!)
2: Ada and two scouts,
3: Ada and heavy unit,
Any problems or ideas please use the super trench attack2 forums and leave us a post!
Thanks,
Paul Stephen-Davis
CEO Retro Army Ltd
Version 0.35 now available!
Hi sta2 players!
Version 0.35 is now uploaded, steam should automatically update this for you. This version adds all the missing weapon pack special skills.
Version 0.35 changelog
Added the following special skills for weapon packs...
#SCOPE#
Duration 1 battle
Increases accuracy by 8%
Chance to miss 20%
##########
#SHIELD#
Duration 1 battle
Reduces damage by 40%
Chance to miss 20%
##########
#BOOTS#
Duration 1 battle
Increases movement range by 40%
Chance to miss 20%
##########
#RAGE#
Duration 1 battle
Increases attack damage by 30%
Chance to miss 20%
##########
#CLOAK#
Duration 1 battle
Makes unit invisible to the enemy until it fires
Vulnerable to dogs
Chance to miss 20%
##########
#WISDOM#
Duration 1 battle
Increases Xp gain by 50%
Chance to miss 20%
##########
#VAMPIRE#
Duration 1 battle
Each shot on enemy steals 18% HP
Chance to miss 20%
##########
#MARYJANE#
Duration 1 battle
Unit regenerates 3%HP every move
Chance to miss 20%
##########
#GOD-EYE#
Duration 1 battle
Accuracy is set to the maximum of 99% for every shot
Chance to miss 70%
##########
#DEATHBLOW#
Duration 1 battle
Accuracy is reduced 50%, damage is increased by 200%
Chance to miss 20%
##########
#FINAL#
Duration 1 battle
Shots have a chance to deal 1DMG or 999DMG
Chance to miss 20%
##########
Any problems or ideas please use the super trench attack2 forums and leave us a post!
Thanks,
Paul Stephen-Davis
CEO Retro Army Ltd
Version 0.34 now available!
Version 0.34 now available!
Hi Sta2 players!
I've uploaded another minor update Version 0.34 is now uploaded, steam should automatically update this for you.
Version 0.34 changelog
-> Fixed all 18 battle overview maps they're more accurate now,
-> Fixed can't select unit when under text on battle maps,
-> Added attack dog unit for enemy,
I'm interested in hearing what you guys think of the new dog unit, I'm still working on strategies to defeat them!
Any problems or ideas please use the super trench attack2 forums and leave us a post!