Hey Guys, I finally tracked down a tricky bug a few of you guys were having. Special thanks to Rob D. and Mariusz K. for helping me find it. Details below:
-Fixed a bug that caused a crash when landing on some Lava planets/moons.
Let me know if anyone has further problems with the lava planets and if so send me your save file at logansagamer (at) gmail (dot) com and I can fix it up in the next patch!
Thanks for reading and good luck on your adventure!
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SuperCluster Void - Patch 1.1 - Zoom!
You guys wanted it, here it is! You can now zoom out to get a better view of your adventure in SuperCluster: Void. Players using larger ships or fighting in large battles had trouble getting a sense of their surroundings. Now that's solved with the addition of the ability to zoom in/out.
Controls: +/- or Mousewheel zooms in and out.
Please let me know if you find any bugs as a result of this new change!
Thanks for reading and good luck on your adventure!
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SuperCluster Void - Patch 1.03
Hey Guys, it's been a while since the last patch. Things seem to be going rather smoothly for the most part. I'm still working on some bug fixing and preparing for a bigger patch. Patch 1.1 - zoom will be introduced - assuming I don't run into any major issues with the implementation. The goal is to get the patch out within the week. Here's the changes:
-Minor Bug fixes.
-Fixed a bug where Fleet ships wouldn't get repaired.
Not much this patch but keep an eye out for Patch 1.1.
Thanks for reading!
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SuperCluster Void - Patch 1.02
Hello again adventurers! Another week, another round of changes to the game. A few more quality of life adjustments this week. Here's the additions/changes:
-Auto Detect Resolution - The game should now automatically select the best resolution for your screen. This feature is new and hard for me to fully test so let me know if you have any issues with it. This should solve some problems people were having with the resolution.
-Added "Load Game" option to load your last save in case you make a mistake!
-Fixed bug where planets could break the laws of physics with their temperatures below absolute zero.
-Changed the color of resources on the minimap of planets to purple to increase contrast and clarity.
-Added a "Risk" stat for planets to give the player an idea of how dangerous the planet is.
I look forward to your guys' feedback on this patch and any future feedback for future patches! Let me know if the new resolution detection causes any issues. If you find a bug you can report it in the discussion on the community page and I'll add it to the next patch! Any suggestions/quality of life changes can be suggested there too!
Thanks for reading!
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SuperCluster Void - Patch 1.01
Hey guys, it's one week after launch and I've gotten some feedback so I decided to add a few things in this patch. Here's the additions/changes:
-Changed Shader Model from 3.0 to 2.0
(Allows players to play the game who's graphics card couldn't support 3.0)
-Added 1650x1080 resolution
-Fixed bug where players could orbit planets during transmissions
I look forward to your guys' feedback on this patch and any future feedback for future patches! Let me know if the new shader model causes any issues. If you find a bug you can report it in the discussion on the community page and I'll add it to the next patch! Any suggestions/quality of life changes can be suggested there too!