2020 is a crazy year to live, let alone release a game. The past few months have been tough for everyone but there are always brighter moments amongst even the darkest ones. Fortunately, hopefully, this is one of those brighter days. After over 3 years of development we’ve finally reached the finish line. Reaching this milestone wouldn’t be possible without you all. Maybe we are repeating ourselves but that's a simple truth. You pushed us forward and carried us here. You encouraged and gave insights during this marathon of a development. Here we are then, Ladies and Gents!
SUPERHOT: MIND CONTROL DELETE has been released!
[previewyoutube="rFAqvOASQrs;full"]
What comes with this update
SUPERHOT: MIND CONTROL DELETE began as a tiny project, meant as free DLC for owners of SUPERHOT – a love letter to the fans who both supported us and craved even more SUPERHOT gameplay. During the development of MCD we’ added, we tweaked, we explored and redesigned many things from scratch. We’ve never compromised on quality so our tiny little DLC grew into the full, standalone game that is SUPERHOT: MIND CONTROL DELETE. The game has changed.
A lot of time has passed between the last MIND CONTROL DELETE update and the final release version. We have tweaked, improved and removed tons from the game. There is no point to go into detail (there’s just too much to talk about) but if you need to know MORE there is a lengthy changelog at the end of this post.
Amongst general tweaks and improvements, you might have noticed that you now have an option to pause the game. This might not sound like much but just wait and reach final stages of the game. You will be more than happy to have this option ;)
Without getting into spoilers, we’ve also changed some of the more hmmm “hidden” parts of gameplay. There is slightly tweaked access to them so that even the hardiest of MCD veteran players will have a fresh challenge.
A lot of love has been shown to replays. They run smoother than ever. You can share them without a hassle on socials. There is even a special secret photo mode but it’s a secret so let’s not spoil the fun.
Along the way, we've also added achievements to fulfil your progress hunting needs. Visually speaking the game went through an overhaul. Our Art Director went to town and relit the levels, improved shaders and rebaked every single lightmap. The game looks and performs better than ever.
Check out the changelog at the end of this post for further details.
SUPERHOT/MCD Bundle Sale
If for some unfortunate reason you missed the boat and didn’t get MCD for free, we've prepared deep discounted bundles for y'all. Sales will run until July 23rd.
Wreak havoc and look good while at it
In celebration of the release, we have also prepared a chance to showcase your skills and win some serious MCD swag.
The rules are simple: record your absolute best while playing MCD, then post your in-game recorded replay on Twitter with #MINDCONTROLDELETE #MCDCOMPETITION and @SUPERHOTTHEGAME. 10 most mind-blowing gameplays win.
Good luck. We look forward to reviewing your attempts to wreak havoc and look good while doing it.
Competition will be announced on our Twitter. Stay tuned.
MCD AMA
After more than 3 years of waiting for the launch of MCD you probably have a ton of questions for us. Next week we will run an AMA via r/IAmA/ on Reddit with our game directors, art director and lead engineer. You will have the chance to ask all those uncomfortable personal questions you always wanted to ask. See how the sausage is made. Get a definitive answer on when MCD is gonna be ported for smart fridges or simply say hi. This will be the time for all that and more.
We will give you an exact time and date of AMA once we confirm everything. See you soon.
Post launch FAQ
What happens if I buy SUPERHOT now? If you buy SUPERHOT now, you have the option of buying just SUPERHOT or getting the full experience and buying bundled SUPERHOT and SUPERHOT: MIND CONTROL DELETE together at a lower price.
MCD is no longer being gifted to new purchases of SUPERHOT.
Any plans for new games? Not right now. At the moment we concentrate on bug fixing and maintenance of MCD.
I was an Early Access supporter and I am not in credits! Are you sure you have filled in the form? If you did, we will try and add you to the credits in an upcoming patch. If you haven’t filled your name yet, please do so over here.
Performance optimizations in normal runs and endless
Added a pause screen
More stable save system
A ton of fixes on colliders (on levels and items)
Better sensitivity of gamepad controls
Content
Added missing floors of the map
Reworked most of the hidden areas
Reworked tutorial levels for most hacks
Gameplay balance
Restored +5HP to MORE.core
Buffed core hacks
Fixed glitches with hack pool
Nerfed killheal hack
Buffed super punch
Buffed super throws
Better navmesh placement
Changes in concrete enemies reactions to attacks
Changes in exploding enemies reactions to attacks
Changes in certain enemies reactions to attacks
You can’t catch a katana thrown by a certain enemy
Changed the distance of charge of a certain enemy
Changed the system of hot switching of a certain enemy
Overhauled the difficulty curve of the entire game
Story
Changed texts in most of the game
Changed most story levels visuals and pacing
Changed ending credits
Changed ENDURANCE.core to MORE.core
Visuals
Almost every single thing was either changed or polished, be it a model, a level, a shader or an effect
Replays
Replays are now an „opt-out” option
Fixed numerous bugs
Increased the smoothness of replays
Added post process effects to replays
Performance optimizations
Changed controls for gamepads
Added a secret photo mode (but that’s secret so hush-hush)
Sound and music
Overhaul of most sound effects on levels
Overhaul of most sound effects in UI
Changes to some music tracks
Changed the way music on Disco is being played
And a ton MORE, we weren't keeping tabs really.
What’s next? That is absolutely up to you guys. Should you still feel hungry for MORE after finishing MCD, let us know. Tweet it out. Voice your needs on Reddit. Tell everyone how much you liked the game but you still need MORE.
You do that and MORE will come.
Have fun, SUPERHOT Team
Got MIND CONTROL DELETE in Early Access? Play the full game now!
Surprise!
Throughout the many years of development SUPERHOT: MIND CONTROL DELETE changed drastically a couple of times (and a couple MORE). We were searching for the right shape of our game – a shape that would satisfy both us and you, our supporters who decided to get MCD during its Early Access stage. Your contributions to this fun project were pivotal to making MCD what it is now: a bigger, heftier, more sophisticated younger sibling of SUPERHOT. What started out as an idea for “a couple of levels”, morphed into a game at least 4 times as extensive as the original SUPERHOT, polished to crystal clarity, offering far MORE hours of this beautiful dance of destruction in the midst of slow-motion mayhem, now with a pool of abilities to pick from and COREs to choose your own way of decimating MORE red (and sometimes partially greyish) dudes.
A game you can experience in its full glory right now. Being a part of Early Access, you deserve earlier access to the complete game before everyone else, obviously.
If you have bought MCD in Early Access, make sure your game is fully updated and play MIND CONTROL DELETE in its nerve-wracking entirety right now!
Technically MCD releases the day after tomorrow, but as you’ve shown faith in this endeavour despite knowing you could get MCD for free, we wanted to let you boast about experiencing the ending before everyone else. You decided to join the race early so it’s only fair you get a chance to reach the finish line first!
Of course, beyond the chance to tell your friends they should step up their game, there are MORE perks to showing faith in us. If, having bought MCD in Early Access, i.e. BEFORE we announced the launch date, you already did submit your name to be put in the credits and it’s not there now (or if you simply forgot to submit), please use this link: MORE THANKS. We shall add those in an upcoming patch. You will be commemorated as ONE OF US forever.
Thank you so much for being with us and helping us shape the game. Thank you for all the opinions, reports, ideas and MORE. You helped us find the right course for SUPERHOT: MIND CONTROL DELETE. Thank you for supporting us knowingly and willingly, even though you knew you could just wait for the release. Thank you for being so curious about how games are made, of always looking for MORE.
Thank you.
Now, don’t let us stop you – launch MCD and see what MORE awaits you in the System.
Sincerely, SUPERHOT Team
PS In case you missed it – do check out our grand MCD FAQ answering all the questions we expected you to ask. If you have some questions we didn’t expect – just ask now!
SUPERHOT: MIND CONTROL DELETE | Out July 16th!
Hey there!
Time moves only when you move, huh? Well, time has been moving quite a bit for SUPERHOT: MIND CONTROL DELETE. What was initially a short project blossomed into a fully-fledged, standalone game. With your caring help, our baby has grown and it’s now a beautiful, charming, concrete hunk of a game. Time has finally come to release it into the world.
Today we are happy to announce that we are finally, once and for all, leaving Early Access!
Our official launch day is July 16, just one week away!
[previewyoutube="ov-ismbvR9g;full"]
We first need to thank all of you for supporting us throughout the entire MCD journey. Without your constant feedback, suggestions and encouragement this long road would have been way bumpier. We sure tripped a few times and took some wrong turns along the way, but you all patiently stuck with us. It has been a crazy adventure to evolve MCD together.
THANK YOU! YOU ARE AWESOME. REALLY.
As a thank you from us, for those that haven’t done so already, you can still immortalize yourself as a brave Early Access supporter in MCD’s credits by entering your name here
We are giving away 2 million copies of MCD. Yolo.
We are giving away 2 million copies of MCD. Yolo.
Staying true to our promise from 4 years ago, SUPERHOT: MIND CONTROL DELETE will be FREE to anyone who has purchased the original, non-VR SUPERHOT before July 16th 2020. Wishlist while you wait.
If you haven’t bought SUPERHOT yet, this is the best time to do so. Those who do not already own SUPERHOT will be delighted to find that it is on sale across many stores this week. This is the best time ever to buy SUPERHOT and claim your free copy of SUPERHOT: MIND CONTROL DELETE. Tell your friends. Spread the word.
Until launch on July 16th, MCD will be unavailable for purchase. We didn’t want players paying for early access days before an actual launch. That just wouldn’t be fair.
To make the wait a bit sweeter we’ve decided to gift you with the cyber-hellish sounds of MCD OST by the crazy talented Zardonic. Why Zardonic?
This dude brought the cream to the cake that is MCD. We stumbled upon his music. Fell in love with it. Contacted Zardonic. Fell in love with Zardonic.
He is a talented, hard-working artist who clicked with us so hard that it made working with him an ecstatic pleasure. He gets SUPERHOT and understands perfectly where we were going with MCD.
So, have you ever wondered what is the sound of concrete yelling into the white void? HERE is your answer. Enjoy.
FAQ
Who can get SUPERHOT: MIND CONTROL DELETE for free? Only those who purchased SUPERHOT before the launch of SUPERHOT: MIND CONTROL DELETE are eligible for a free copy.
What is the final date to buy SUPERHOT and receive MCD for free? SUPERHOT: MIND CONTROL DELETE will be free to anyone who purchased the original SUPERHOT before July 16th 2020
Will SUPERHOT Kickstarter backers get a free copy of MCD as well? Yes.
Is MCD coming to VR? We don’t have any plans at the moment to redesign MCD for VR. Preparing a game to work in this environment well requires re-making it from scratch. It’s not only a different platform, it's a whole different world with its own design and hardware challenges.
But maybe it could be easy to make it VR if...? No. Not yet at the very least. No such plans yet.
See you very soon. July 16th, save the date. SUPERHOT Team
SUPERHOT Team checking in.
Long time no see, huh? We hope you guys are staying safe and healthy.
I’ve been pondering on writing this for some time now, thinking that we owe you guys a sign of life of some sort, that maybe we should let you guys know what’s happening with the studio, with SUPERHOT: MIND CONTROL DELETE, office doggos, SUPERHOT Presents and a bazillion of other projects. So here it goes - we’re alive and kicking. Let me put my work pyjamas on and let’s go.
Times are weird at the moment for everyone and it’s no different for us. SUPERHOT Team had to adjust to what’s now called “everyday life” and the whole studio went full-on remote.
How our studio currently looks like.
We stole every last bit of toilet paper from the office together with a couple of VR headsets, quite a few vodka bottles, and went into full lockdown mode. There is work to be done, be there virus or any other distraction.
Surprisingly the transition to remote work went quite smoothly. Everyone managed to rearrange their workflow accordingly. We’re doing a little more online meetings. Office parties transformed into online get-togethers. We play a bit more games than usual (for reference purposes…). Additionally, some people are doing actual work. Technology is awesome, but still - nothing beats old school, face to face interactions.
Work on SUPERHOT: MIND CONTROL DELETE continues. I’d say that we can even see a ray of light at the end of this white concrete tunnel. The end is near (relating to the development, not the world) but I’ve written this so many times I won’t blame you for not believing me ;) I can’t give you dates or specifics because there is a lot of things connected to releasing a game that are in constant motion. But It’s so damn close. So close.
SUPERHOT Presents helped publish another wonderfully weird game! https://www.youtube.com/watch?v=lf62lt5QCZ4 Say hi to Procession to Calvary, a hilarious game cooked out of renaissance paintings, Monty Pythonesque humour and a bit of nude men wrestling. It’s outlandish as hell. I love it. Pro tip: killing everyone might not take you far in this game. It is fun though...
That’s all folks. Use this time to chill. Maybe beat some SUPERHOT endless high scores. Stay safe and wash those damn hands.
Szymon from SUPERHOT Team
Beta 4.0.0 – polishing the crystals until they shine
It’s a Christmas miracle!
Not really a miracle, but rather a major update, and it’s not Christmas yet, but it almost checks out. It’s getting really cold here.
Let’s make it SUPERHOT then.
We bring you a multitude of changes to Hacks, including: lots of new ones, reworking some of the existing ones, and cutting out or merging those that couldn’t compete with others. The difficulty curve and game flow design got an overhaul. Besides that, there are audiovisual uplifts, remade levels, stability improvements and bugs executed with surgical precision. Certain parts causing issues from a player's point of view got fixed and there’s also some music.
Before we jump into specifics though, we’ve prepared a small thank you for you guys. You’ve been with us during this crazy journey for quite some time now. We are really grateful for that. So if you'd like to land in MCD credits and become immortal, here is your chance:
https://superhotgame.com/more-thanks-always-more/
In this update, we focused heavily on the fun factor that depends on… all the elements of a game, really, but the first thing we uplifted was the difficulty curve. Based on your feedback, the current curve will feel much more natural and the farther into the game you go, the more rewarding will it feel, granting a whole new sense of fulfillment after each kill.
Hand in hand with difficulty tweaks go changes to the layout of the RUN select map; this is aimed mainly at improving the overall flow of the game, giving it more coherence.
I assume (tell me if I’m wrong) that you’re wondering “why is he rambling about some curves and layouts, I want to know about grenades from that gif up there”. Right you are, we added some hacks. We’ve also removed some other hacks and merged some together. It’s all for the greater good, we promise!
You’ve been asking for grenades in SUPERHOT and we were a bit reluctant to the idea but lo and behold: we had a change of heart. Those are not exactly traditional grenades, but this lovely hack will turn throwables into bullets spawning death dealers.
Another exciting hack is Headshot Flow. Once unlocked, your bullets will fly from headshot to headshot, clearing enemies in the nearest vicinity. Quite flashy.
Some hacks needed to be cut out as they simply weren’t useful or impressive enough to compete with others; a major example is Random Melee hack that didn’t seem like a competitive enough choice, but you know what?
We really do know which melee weapon you like the most, so there’s a new hack that lets you start with a katana already in your hand, no matter which MIND you chose to play.
There’s no point in going through each Hack change in detail and I wouldn’t really spoil the fun. For each Hack that needed to be cut out two more were added or created by combining others. You’ll see it when you play it. Try out different builds with different MINDs and tell us what you think!
Audiovisuals have been polished quite a bit, bringing new visual effects, remade levels, uplifted sound effects and added music leading players into key areas of the game. Yes, music. In a SUPERHOT game.
On the purely technical side of things, we have also killed about a bazillion of bugs and looked in distress at all the remaining ones that we’ll have to work on still. There were game stability improvements the descriptors of which can twist a healthy mind. Finally, replays should work better now.
That’s it for now. We had to make some design choices and fight hordes of bugs, and now MCD plays better than ever. Play the game and tell us what you think of the changes, how the game plays for you now, and what crazy combinations of hacks you managed to make.
We greatly appreciate your feedback. Keep it coming! You can always reach out to us via Steam forums, our social media, or our Discord.
Have a nice Winter Holiday! SUPERHOT Team
MIND CONTROL DELETE Beta 4.0.0 update changelog:
Difficulty curve improvements
Changes to the layout of the map
Removed some hacks – for instance, Deflect Bullets became a basic ability available to all MINDs by default
Added twice the number of hacks we removed – y’all want some Mass Deflect or Lightning Reflexes?
Merged some hacks together to make choices more competitive – who needs Iron Fist or Strong Punches if you can have two for one as Super Punches?
New graphic effects
Spoiler-ey locations got reworked
Levels have been visually polished
Music (yes, really!) added to some key locations
Polished SFX in menus and gameplay
Improved replays
Squashed tons of bugs to a pulp (small infestation is still there)
After much debate we added a feature that allows players to fast forward credits with any button and exit them at any time with ESC button. It’s a highly experimental mechanic that might be subjected to change.
Introducing SUPERHOT PRESENTS!
We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). We wanted to focus on developers in a similar time zone to help with communication, games that feel sort of like SUPERHOT (puzzles, shooters), and with a corresponding artstyle.
With that in mind, we’ve signed two games from Australia (really the worst time zone for us), neither of which are anything like SUPERHOT, and both with a unique-artstyle that doesn’t relate to anything we’ve ever done.
Please now give your undivided attention and love to the Frog Detective series by Grace Bruxner’s new studio “Worm Club”, and Knuckle Sandwich by Andrew Brophy.
THE FROG DETECTIVE SERIES
Wherein the frog solves mysteries, by Grace Bruxner's "Worm Club"
https://www.youtube.com/watch?v=QzHDU47MeRk
SUPERHOT supporting Frog Detective is the crossover no one asked for. The series is about a frog detective solving a mystery. It’s simple. It’s perfect. We love how wholesome and warm and funny it is, we enjoy the game, we like the team, so we offered to help.
You’ll be able to play the newest game at PAX West (go buy a plushie from Grace at their stand!). Props to Grace for being the first person brave enough to sign with SUPERHOT PRESENTS. She will forever remain in our hearts as someone to be afraid of.
A word from Grace Bruxner
“Here’s the real story of how this happened. SUPERHOT noticed my cool frog game and were like “hmmm,,, what if,,,,, money?????” and I was like “…ok fine but I will only agree if you send me lots of superhot t-shirts because I need clothes to wear around the house when I make the game” and they said “weird request but ok” and sent me a big box of shirts. And that’s all I wear now. Also my dog Noddy wears them too. That’s how business deals work in this industry baby!! Get used to it!! Anyway, Frog Detective is very good (I know this because I made it) and I think you’ll enjoy it even though it’s not even a little bit like SUPERHOT. There will be no slow motion murdering!!! See ya.”
The Haunted Island, a Frog Detective Game, is a game about a sloth. To be specific, it’s about a small sloth that has been haunted for weeks by a mysterious ghost (WooOOooOO). There’s a mystery afoot! The only one who can solve it is the renowned investigator known as The Detective! That’s the frog, by the way. Find clues, question suspects, look at things through your frog-sized magnifying glass.
https://www.youtube.com/watch?v=VjtvusfoUVk
Knuckle Sandwich is a game that asks you for your name but doesn’t really care. It’s an RPG about a boy looking for work in a new city. It’s weird. It’s wonderful. It’s dripping with style. It’s got a free demo on itch here that you should check out right now. The demo is a little old but that’s fine. We talked to Andrew for the first time about a week before we sent a contract. It was easy peasy for us to get excited by working with him. Also he forced us. Please help.
A word from Andrew Brophy:
“I am very excited for this opportunity to work with SUPERHOT as I approach the final stages of Knuckle Sandwich’s development. With their support, I can confidently make my game the best version of itself and bring it to as many people as possible. That’s really cool! Thanks! xo”
8 chapters, painfully hip soundtrack, SEVERAL party members to play as, and another mystery (ooOoOOOoo). The game will reward you for exploring, but won’t make you feel bad if you don’t have the time to look at everything in the game. You should feel bad though, the game is pretty.
and those of you who really like long blocks of text
We’d like to work with developers that don’t need or want a publisher, but just need some finishing (or starting) funds. We’ll serve those funds with a healthy side of mentoring and advice, but ultimately we’re not going to do everything a publisher would do for the games… there are publishers for that, they’re excellent.
We want to help enable a few more properly independent studios exist in the world. Weird but smart money to weird but smart developers.
We don’t blame you if you’re wondering what on earth SUPERHOT has to offer other indies. We use things like “data” and “knowledge” and “gut feelings” to make decisions as a company., We’re doing pretty well by it – we have no less than 4(!) businessy-type people at SUPERHOT., They help make sure SUPERHOT stays alive and thrives so our developers can keep developing. It’s going great, honestly, and we feel we can use their brains for more than just SUPERHOT.
We absolutely copied the name from Double Fine. We like the name. We like Double Fine. They said it was OK but there are no takesies backsies. We hope they don’t sue though. SUPERHOT PRESENTS was a placeholder, but as I’m sure you’ve guessed, since our company and our games are all called SUPERHOT, we’re not very good at naming things. We asked Twitter and there were some excellent suggestions: “PlayPal”, “Insert Credit”, “The Grace Bruxner Fund For Games That Callum likes”, and others. We’ve ignored them all.
So what does this mean for SUPERHOT company:
Mostly, nothing. The teams working on games will still work on games. We’ve added people to the company over the past couple of years (those businessy-types), and these are the people who are doing these fun side-projects. We’re becoming a little more distributed, with 4 employees in the UK, 1 in the Netherlands, 1 in Australia (that timezone thing again), and some other Polish locations. We’re still a game development company, we’re working hard on our own games, we just think putting some money back into the industry so more cool things can be made is a nice idea.
“This is one of the worst ideas I’ve ever heard of” Devolver
Fork Parker
“It’s the most innovative games fund we’ve seen in years”
Double Fine
“I’m 8 years old, I don’t think I’m legally allowed to sign contracts.” Grace Bruxner
“Again, this is V O L V O. If you’re not going to buy the XC90,
then I’m going to have to ask you to leave” Valve
Matt
“Don’t fuck this up.” Raw Fury
“We wish SUPERHOT invested in us instead because we love money in general” 11 Bit Studios
"We would have provided a quote but they didn't ask us" Kowloon Nights
We think the success of SUPERHOT is somewhat down to it being a slightly unique, slightly weird game made by weird people – but with a focus on polish and attention to detail, hopefully we can find that in other games too. We’re already in discussions with other developers that we think you’ll love.
Hugs and kisses,
SUPERHOT Team
Exciting times at SUPERHOT Team.
Hey there.
We’re staying super busy here at the SUPERHOT studio. The team has grown a lot since 2016 and tons of very clever friendly people joined us to help. We came up and stayed properly indie - with no publishers or investors to answer to, nobody is holding us back from doing weird and crazy things. And with the team expanding, more clever people can help us go do things bolder and crazier than ever before.
One of the final updates for Mind Control Delete landed on Steam just this monday. We’re close to the finish line for this 3-year long production project - a title that’s shaped up to be over twice as large and as polished as the original SUPERHOT, and that we’re making free for the 2+ million owners of the first game on Steam.
SUPERHOT VR launched for the Oculus Quest a couple of months ago. The game had to be effectively rewritten for a standalone headset 50x less powerful than your usual VR PC. It took a year of developer blood, sweat, and tears, but every last bit of that effort was absolutely worth it. It’s been the biggest VR launch we’ve seen so far - Quest is just breathtaking.
Arcade Edition of SUPERHOT VR is being played 24/7 in hundreds of arcades all around the globe and Game Pass is steadily bringing SUPERHOT to droves of new people. Our goal to put every man, woman, and child into our games is inching ever closer.
With a hefty collection of other exciting SUPERHOT and non-SUPERHOT things still in the works - some announcing as soon as next week, some announcing next year - we have been keeping ourselves properly busy here at the studio.
One reason that allows us to keep that busy - to keep exploring, to keep running headfirst into challenges, and to ruthlessly drop projects if they aren’t up to snuff - is our independence. We were lucky to build SUPERHOT at a time when support from our amazing Kickstarter community, the support we got from within the gamedev industry, and our own foolhardy nature were enough to build a healthy studio with nobody but ourselves calling all the shots.
We want to give other foolhardy, upstart indies a hand now. Shipping a game without a publisher or investors is daunting. It can feel like a huge leap of faith. We’ve been working on a couple of big projects that should help make that leap of faith a little less scary for indie developers.
Today feels like a good day to announce one of those projects!
You might have noticed that the name of this patch seems like quite a step from the last one, being Beta 2.0.0. You are correct. Today’s update is a certain milestone that adds calculated composition to the hectic yet tactical gameplay of MCD.
If you’re reading this, it means the update is already there. Now, you are more than welcome to charge right into the game and check what’s new yourself. However, should you prefer me to be your guide for now, I’m here to help.
The story of MCD awaits. You asked for it and it is here. Get into the System again and fight with extreme prejudice against whatever stands in your way, unraveling more the more RUNs you complete. Why do you fight? Whom do you fight? Are you defending yourself or are you the aggressor?
You will need to fight for this understanding, but the knowledge is there, waiting for you. Be vigilant. Don’t rush, take it all in, look for clues. Get as much info as you can and connect the dots. If you think you’ve seen it all – double-check to make sure.
Once you explore all there is to chart, do not hesitate to head to our Steam forums and speak your truth to the world. We won’t be mad. Just remember to hide spoilers.
Connecting all the parts into the story called for a huge change in the flow of the game. You will discover that all of the runs are put together much more coherently than before, forming certain sets, which in turn lets you explore the System not only horizontally, but also vertically.
While exploring, you will stumble upon numerous milestones. Some of them will be new upgrades which you’re already familiar with. In order to let you not only know the upgrades, but also understand them, we made sure you’ll have to exercise the power you have just stolen from the System on a training level. You need to see your full potential before you unleash it upon the enemy, don’t you?
Do remember, though, that even your magnitude has limits. You will get stronger with each step, but there’s always a bigger fish. Tread carefully.
As always, beyond design-driven changes, this patch brings new bug fixes. As usual, there’s more bugs to fix still and we encourage you to work with us on this – if you spot anything weird (well, weirder than intended), head to Steam Forums or to our Discord and let us know about it. We were able to fix a lot thanks to your feedback and we are ever grateful for that. Let us carry on with this and make MCD as pristine and crystalline as possible.
If you’re reading this, you’re not playing MCD yet. It’s nice you stayed with us until the very end of this article, but this is where I draw the line. See the new MCD for yourself. Take it in. Immerse yourself.
MIND CONTROL DELETE Beta 3.0.0 changelog:
- Changed flow of the game
- Added lore pieces
- Secrets
- Added multiple story-centric locations
- More concrete story composition
- Added micro tutorials after unlocking hacks
- Multiple bug fixes (a lot more to go, as always)
- Bosses now... work differently. Check for yourself.
The Beta2.0.0 update is live!
Hi there!
Last Friday we showed you a bunch of hefty changes coming to MIND CONTROL DELETE in an upcoming update. Guess what – it was closer than you expected.
The update is live now!
If you wish to read more about what’s changed while it’s downloading, or if you just like devlogs, head here:
https://steamcommunity.com/games/690040/announcements/detail/1601504362728164142
If you need a TL;DR, it’s right here. Do let us know what you think about MCD in its current form!
MIND CONTROL DELETE Beta2.0.0
- over 20 new RUNs added, making the game thrice as big as it used to be,
- changed background sounds and SFX,
- improved gameflow,
- simplified UI (menus),
- more balanced difficulty level,
- changed abilities' and hacks' unlocking system,
- tweaked abilities' power balance,
- buffed Charge,
- nerfed Endurance,
- added infinite run,
- new replay system,
- various story – related changes (you thought I'd spoil it here?),
- heaps upon tons of bugfixes.
New update on the horizon! (Beta2.0.0)
Hello community!
The spring is here, the world around starts waking up, so we reckoned it would be nice to rejuvenate SUPERHOT: MIND CONTROL DELETE a bit. The Beta2.0.0 update is looming on the horizon!
The last few months were chock-full of tasks for the team. SUPERHOT VR: Arcade Edition has rolled out and the release of SUPERHOT VR on Oculus Quest is slowly closing in, so caffeine became our favourite spice lately.
That being said, works on MIND CONTROL DELETE are going full speed ahead and since we’ve reached a certain checkpoint, if you will, we’re eager to show you what’s changed.
Take a minute (or five) to read or if you prefer surprises – check for yourself next week, in the game itself.
The body of an iceberg...
There’s been a lot of work on the elements that are not easily recognisable at first but build the overall experience, creating just the right ambience. It’s actually a lot like polishing jewellery – you need quite some number of swipes to see the full glory of a piece. It takes time but it’s worth it.
A number of cogs in the system have been overhauled to make your playthroughs and the overall flow of the game neater. Starting with improved background sounds and SFX, through tweaked difficulty level and simplified UI (all the menus are cleaner now), to balancing abilities a bit (Endurance nerfed – now you’ll always have a reason to consider other abilities, like recently buffed Charge), the game should feel and play better, drawing you in more and providing more varied gameplay.
Speaking of abilities – now you’ll gain them in a bit different way.
...the tip(s)...
Your feedback ensured us that there were some parts of the nature of SUPERHOT you love that simply need to be there in MCD. It’s a pleasure to tell you that, though being fashionably late, the infinite run is here! If you just can’t get enough of shooting, slicing and dicing red, crystalline dudes, now you can do that for all eternity.
While we’re at it – before you start gazing into enemies-riddled infinity, you’ll have over 20 new RUNs to play through, which essentially makes MCD thrice as big as it used to be. Take my tip: do finish the game, till the very end.
So, you might want to re-play the game. You might even want to see an instant replay when playing the game. Here it is: MCD’s instant replay™.
...and the depths around
As we all know, SUPERHOT games are just about killing red dudes. No plot, no nothing.
It is for this exact reason that in this update we bring you refreshed story levels and changes to the dialogues. Or monologues? Who speaks there? Is that you? Is that me? Is that them?
I won’t tell you anything more about it here. Go and see for yourself. The system awaits you.
That’s it. Spoilers are absolutely evil.
Steady as she goes
As you’ll see for yourself, we decided to change quite a lot in the game, which is to be expected at this stage. It can actually be surprising how many bugs have to be squished in game development, which is in itself a time-consuming task; and we have repelled a whole heap of them. Too many to list them, really.
Since the last update we have tried a lot of new ideas. Some of them we implemented, some of them we moved to the drawer. Maybe we’ll use them someday? What matters to us right now is that it seems like we’re on the right track and getting closer to our destination with each day.
Thanks for reading and see you in the system next week!
Don’t drink saltwater,
Paweł from SUPERHOT
PS Indeed, Paweł here. Stepped in for Szymon for this one. I know you probably miss him, but rest assured – he’s fine and dandy, currently working on a pretty dope project involving blurry screens, dark places, and lots of shooting.