SUPERHOT available now on Nintendo Switch! (also: discounts for SUPERHOT VR and SUPERHOT )
Hey
As part of a super surprise announcement, SUPERHOT Team is incredibly proud to reveal that the multi-award-winning smash hit SUPERHOT is available right now on the Nintendo Switch!
To celebrate the launch we've set up discounts for SUPERHOT (-60%!) and SUPERHOT VR (-40%!) on Steam!
https://youtu.be/zUp13S_XBg4
We love Nintendo and wanted to make sure SUPERHOT on Switch was the best it could possibly be. We've gone whole hog in making sure the game runs smooth as butter on Nintendo's console and went the extra mile with a few shiny new features.
Taking full advantage of what the Switch has to offer, the biggest change awaiting both new and returning players is the addition of optional gyroscope aiming. These intuitive new mechanics allow an extreme degree of aiming precision not previously possible. Players can also hack, slash, shoot and swipe with the Joy-Cons to shatter the Red Dudes with just a flick of their wrist. SUPERHOT on the go has never been so accessible or so fun.
Feature List:
All new adjustable gyroscope aiming
Optional motion controls
Fully optimized for the Switch
Silky smooth 60 FPS
Full support for docked and handheld play
Have a lovely day
SUPERHOT Team
Introducing SUPERHOT PRESENTS!
We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). We wanted to focus on developers in a similar time zone to help with communication, games that feel sort of like SUPERHOT (puzzles, shooters), and with a corresponding artstyle.
With that in mind, we’ve signed two games from Australia (really the worst time zone for us), neither of which are anything like SUPERHOT, and both with a unique-artstyle that doesn’t relate to anything we’ve ever done.
Please now give your undivided attention and love to the Frog Detective series by Grace Bruxner’s new studio “Worm Club”, and Knuckle Sandwich by Andrew Brophy.
THE FROG DETECTIVE SERIES
Wherein the frog solves mysteries, by Grace Bruxner's "Worm Club"
https://www.youtube.com/watch?v=QzHDU47MeRk
SUPERHOT supporting Frog Detective is the crossover no one asked for. The series is about a frog detective solving a mystery. It’s simple. It’s perfect. We love how wholesome and warm and funny it is, we enjoy the game, we like the team, so we offered to help.
You’ll be able to play the newest game at PAX West (go buy a plushie from Grace at their stand!). Props to Grace for being the first person brave enough to sign with SUPERHOT PRESENTS. She will forever remain in our hearts as someone to be afraid of.
A word from Grace Bruxner
“Here’s the real story of how this happened. SUPERHOT noticed my cool frog game and were like “hmmm,,, what if,,,,, money?????” and I was like “…ok fine but I will only agree if you send me lots of superhot t-shirts because I need clothes to wear around the house when I make the game” and they said “weird request but ok” and sent me a big box of shirts. And that’s all I wear now. Also my dog Noddy wears them too. That’s how business deals work in this industry baby!! Get used to it!! Anyway, Frog Detective is very good (I know this because I made it) and I think you’ll enjoy it even though it’s not even a little bit like SUPERHOT. There will be no slow motion murdering!!! See ya.”
The Haunted Island, a Frog Detective Game, is a game about a sloth. To be specific, it’s about a small sloth that has been haunted for weeks by a mysterious ghost (WooOOooOO). There’s a mystery afoot! The only one who can solve it is the renowned investigator known as The Detective! That’s the frog, by the way. Find clues, question suspects, look at things through your frog-sized magnifying glass.
https://www.youtube.com/watch?v=VjtvusfoUVk
Knuckle Sandwich is a game that asks you for your name but doesn’t really care. It’s an RPG about a boy looking for work in a new city. It’s weird. It’s wonderful. It’s dripping with style. It’s got a free demo on itch here that you should check out right now. The demo is a little old but that’s fine. We talked to Andrew for the first time about a week before we sent a contract. It was easy peasy for us to get excited by working with him. Also he forced us. Please help.
A word from Andrew Brophy:
“I am very excited for this opportunity to work with SUPERHOT as I approach the final stages of Knuckle Sandwich’s development. With their support, I can confidently make my game the best version of itself and bring it to as many people as possible. That’s really cool! Thanks! xo”
8 chapters, painfully hip soundtrack, SEVERAL party members to play as, and another mystery (ooOoOOOoo). The game will reward you for exploring, but won’t make you feel bad if you don’t have the time to look at everything in the game. You should feel bad though, the game is pretty.
and those of you who really like long blocks of text
We’d like to work with developers that don’t need or want a publisher, but just need some finishing (or starting) funds. We’ll serve those funds with a healthy side of mentoring and advice, but ultimately we’re not going to do everything a publisher would do for the games… there are publishers for that, they’re excellent.
We want to help enable a few more properly independent studios exist in the world. Weird but smart money to weird but smart developers.
We don’t blame you if you’re wondering what on earth SUPERHOT has to offer other indies. We use things like “data” and “knowledge” and “gut feelings” to make decisions as a company., We’re doing pretty well by it – we have no less than 4(!) businessy-type people at SUPERHOT., They help make sure SUPERHOT stays alive and thrives so our developers can keep developing. It’s going great, honestly, and we feel we can use their brains for more than just SUPERHOT.
We absolutely copied the name from Double Fine. We like the name. We like Double Fine. They said it was OK but there are no takesies backsies. We hope they don’t sue though. SUPERHOT PRESENTS was a placeholder, but as I’m sure you’ve guessed, since our company and our games are all called SUPERHOT, we’re not very good at naming things. We asked Twitter and there were some excellent suggestions: “PlayPal”, “Insert Credit”, “The Grace Bruxner Fund For Games That Callum likes”, and others. We’ve ignored them all.
So what does this mean for SUPERHOT company:
Mostly, nothing. The teams working on games will still work on games. We’ve added people to the company over the past couple of years (those businessy-types), and these are the people who are doing these fun side-projects. We’re becoming a little more distributed, with 4 employees in the UK, 1 in the Netherlands, 1 in Australia (that timezone thing again), and some other Polish locations. We’re still a game development company, we’re working hard on our own games, we just think putting some money back into the industry so more cool things can be made is a nice idea.
“This is one of the worst ideas I’ve ever heard of” Devolver
Fork Parker
“It’s the most innovative games fund we’ve seen in years”
Double Fine
“I’m 8 years old, I don’t think I’m legally allowed to sign contracts.” Grace Bruxner
“Again, this is V O L V O. If you’re not going to buy the XC90,
then I’m going to have to ask you to leave” Valve
Matt
“Don’t fuck this up.” Raw Fury
“We wish SUPERHOT invested in us instead because we love money in general” 11 Bit Studios
"We would have provided a quote but they didn't ask us" Kowloon Nights
We think the success of SUPERHOT is somewhat down to it being a slightly unique, slightly weird game made by weird people – but with a focus on polish and attention to detail, hopefully we can find that in other games too. We’re already in discussions with other developers that we think you’ll love.
Hugs and kisses,
SUPERHOT Team
Exciting times at SUPERHOT Team.
Hey there.
We’re staying super busy here at the SUPERHOT studio. The team has grown a lot since 2016 and tons of very clever friendly people joined us to help. We came up and stayed properly indie - with no publishers or investors to answer to, nobody is holding us back from doing weird and crazy things. And with the team expanding, more clever people can help us go do things bolder and crazier than ever before.
One of the final updates for Mind Control Delete landed on Steam just this monday. We’re close to the finish line for this 3-year long production project - a title that’s shaped up to be over twice as large and as polished as the original SUPERHOT, and that we’re making free for the 2+ million owners of the first game on Steam.
SUPERHOT VR launched for the Oculus Quest a couple of months ago. The game had to be effectively rewritten for a standalone headset 50x less powerful than your usual VR PC. It took a year of developer blood, sweat, and tears, but every last bit of that effort was absolutely worth it. It’s been the biggest VR launch we’ve seen so far - Quest is just breathtaking.
Arcade Edition of SUPERHOT VR is being played 24/7 in hundreds of arcades all around the globe and Game Pass is steadily bringing SUPERHOT to droves of new people. Our goal to put every man, woman, and child into our games is inching ever closer.
With a hefty collection of other exciting SUPERHOT and non-SUPERHOT things still in the works - some announcing as soon as next week, some announcing next year - we have been keeping ourselves properly busy here at the studio.
One reason that allows us to keep that busy - to keep exploring, to keep running headfirst into challenges, and to ruthlessly drop projects if they aren’t up to snuff - is our independence. We were lucky to build SUPERHOT at a time when support from our amazing Kickstarter community, the support we got from within the gamedev industry, and our own foolhardy nature were enough to build a healthy studio with nobody but ourselves calling all the shots.
We want to give other foolhardy, upstart indies a hand now. Shipping a game without a publisher or investors is daunting. It can feel like a huge leap of faith. We’ve been working on a couple of big projects that should help make that leap of faith a little less scary for indie developers.
Today feels like a good day to announce one of those projects!
This is going to be a nifty update.
For past few weeks, our porting super squad has been working hard on bringing SUPERHOT VR to new VR headset, Valve Index. It’s a great headset on its own but what really stands out are its Knuckle controllers.
With the support of those bad boys, SUPERHOT VR will be able to track each finger independently for more realistic and nuanced recreation of your hands.
This, in turn, will lend itself nicely to even better in-game immersion.
Which means that you will be able to do stuff like:
Or something like that:
Maybe this too:
Except for the Valve Index support we've fixed and improved a few things for your Virtual Reality convenience:
Recentering option has been brought back to Oculus headsets
(instruction here)
Haptic rumble works again on all controllers.
Added a slight hint during “Aim for the head” scene.
Our bugfixing victories this time:
Fixed particles bug.
Fixed small graphics' errors on lightmaps.
Small yet essential language fixes.
Other tiny, itsy, bitsy bugs that we ruthlessly smushed for your comfort.
Let us know what you think about the update. Oh, and if you get yourself an Index, please show us them skills. I personally would love to see how people will use those new controllers.
SUPERHOT VR on Quest is the definitive SUPERHOT VR experience. It retains everything great about it from other platforms and it takes advantage of Quest’s tetherless nature to immerse you even more into SUPERHOT’s fabricated, brutal world of concrete and glass.
For more info about the whole history behind porting head over here.
That didn’t stop us from doing a bit of update work on SUPERHOT VR.
Let’s see what’s new:
Liv integration(HTC Vive headsets only) - Now you will be able to do cool mixed-reality gameplay yourself. Something like this for example.
Rift S support - It works, it’s fine and dandy. Go and play SUPERHOT VR without external tracking sensors. Watch them walls though.
Localisation QA - The game went through a detailed localisation QA process. Minor language bugs were killed without mercy. Achievements finally got translated as well. Yay.
SUPERHOT VR gained epic popularity among Vr Arcades and Location Based Entertainment (LBE) venues. Therefore, we've decided that the game, as awesome as it is, might be better suited for VR Arcade needs if we did some redesign tinkering.
We got some new SUPERHOT Team members and had them jump on a remix that is SUPERHOT VR: Arcade Edition – a sleek, streamlined and VR Arcade friendly update that focuses on pure gameplay while helping make VR arcade operators lives way easier.
Some of the new features include:
Scoring system
Leaderboards
Operator dashboard
SUPERHOT VR: Arcade Edition is not currently available for at-home players on PC or consoles. We are super keen to make this happen, however. We are already looking into how to make this a home thing too.
For more info head over to:
https://superhotgame.com/arcades
Cheers
Szymon from SUPERHOT Team
SUPERHOT VR Patch 1.0.12
Hey There
Here is a tiny patch for an annoying bug.
Few Oculus users reported issues with gripping objects in SUPERHOT VR.
To tackle that we made a slight change in the controller gripping threshold. It should work fine now.
Thanks for being diligent and letting us know about that issue!
Cheers
Szymon from SUPERHOT Team
SUPERHOT과 SUPERHOT VR을 이제 한국어로 즐겨보십시오! /SUPERHOT SPREADS TO KOREA!
SUPERHOT과 SUPERHOT VR을 이제 한국어로 즐겨보십시오!
독특하고 스타일리시한 그래픽과 함께, SUPERHOT은 FPS 장르에 혁신적인 새로운 요소를 추가했습니다. SUPERHOT의 정제되고 간결한 그래픽은 게임의 가장 중요한 요소인 물 흐르듯 부드러운 플레이에 집중할 수 있게 해줍니다. 한 편의 영화 같은 액션을 즐겨보십시오. 시간은 여러분이 움직일 때만 흐릅니다. 날아오는 총알을 셀 수 있을 정도니, 완벽한 플레이가 가능합니다. 전략과 직감에 의지해 승리하십시오. 게임을 클리어하면, 다양한 챌린지와 엔들리스 모드를 통해 자신의 한계를 시험할 수 있습니다. SUPERHOT, 그 이상을 더 원하십니까?
다수의 VR 게임상을 수상한 SUPERHOT VR은 여러분을 이제껏 경험해본 적 없는 액션 한가운데로 초대할 것입니다. 시간을 조종하십시오. 그 어떤 것도 여러분을 막을 순 없습니다. 싸우고, 훈련하고, 모든 스테이지를 정복하십시오. SUPERHOT을 발전시키십시오.
자신의 한계를 시험하며 혼란 속에서 적들을 제거할 땐, 명심하십시오. 싸워야 할 때와 피할 때를 정확히 파악하는 자가 승리한다는 사실을 말입니다.
우리와 함께하십시오. SUPERHOT 네트워크가 성장하는 걸 도우십시오. 우리의 일원이 되십시오.
지금 한국어로 만나보실 수 있습니다!
언어 설정은 기본적으로 시스템의 언어를 따릅니다. 하지만 언어를 직접 변경해야한다면, 아래의 설명을 따르십시오:
- SUPERHOT: 게임 런처, 또는 게임 내 설정에서 언어를 선택할 수 있습니다.
- SUPERHOT VR: Steam에서 언어를 변경할 수 있습니다.
1) Steam 라이브러리에서 SUPERHOT VR을 우클릭한 후, "속성"을 클릭합니다.
2) "언어 설정"을 클릭하십시오.
3) 원하는 언어 코드를 입력하십시오. 한국어의 경우 "ko-KR"입니다.
SUPERHOT and SUPERHOT VR are now available in Korean!
With its unique, stylized graphics SUPERHOT finally adds something new and innovative to the FPS genre. SUPERHOT’s polished, minimalist visuals help you focus on what's most important – the fluidity of gameplay and cinematic beauty of the fight. Time moves only when you move, every bullet counts, there is no place for mistakes. Strategy and instincts bring victory. Once you finish the game, you'll get to prove yourself in various challenges and endless mode that will test your limits. Want to submerge deeper?
The critically acclaimed winner of dozens of VR games awards, SUPERHOT VR puts you right in the middle of action set in brand new levels ensuring immersion you've never felt before. Take your time. Nothing will hold you back. Fight, train, get better every stage. Let SUPERHOT develop.
Test your limits, wreck mayhem on your enemies, but be careful. He will win who knows when to fight and when not to fight.
Join us now. Help the SUPERHOT network grow. Be ONE OF US.
Now in Korean!
Your language version should match your system's language, but if you need or want to change the language manually, please follow these instructions:
– SUPERHOT: you can choose your language in the game launcher or via in-game settings,
– SUPERHOT VR: you can change the language in Steam.
1) Right-click on SUPERHOT VR in your Steam library, click "Properties".
2) Click "SET LANGUAGE OPTIONS".
3) Enter your desired language code: "ko-KR" for Korean.
SUPERHOT VR Patch 1.0.10
Hey there,
How is your virtual life going?
There were a few games issues that needed to be fixed.
Oculus SDK support for Oculus users Oculus owners had to use Open VR instead of Oculus SDK. That created
problems for some folks so we fixed that.
Rebaked lightmaps on levels Basically to make levels prettier. It is a slight visual change.
Minor bug fixes
That's it! Let us know what you think about the changes.