[p]We hope that the exploration of the new episode is going smoothly for you and just to ensure it stays so - we have produced a small hotfix to address a few issues[/p]
[p]Fixed VM Abort game crash caused by Gazeark[/p]
[p]Fixed bug with Overflow and Aegis powerups resetting armor type to green armor[/p]
[p]Removed menu options for unsupported audio sample rates[/p]
Better put on your lava suit first as this is our hottest deployment to date!Episode 4 is live - packed with new gear, uniquely designed enemies, and five brutal maps that crank the heat way past safe levels.
Once a quiet moon orbiting Saturn, Daphnis has been overrun and converted into a sprawling industrial weapon by a rogue scientist and left in the hands of a barely-operational AI - one bad command away from total meltdown.Now it stands as a war-torn ruin, buried under colossal structures built for a single purpose: total destruction. As you push deeper into the wreckage, you’ll catch glimpses of the solar system’s violent past, uncovering the ruthless events and societal breakdowns that cleared the path for PTC’s rise.
Beyond these new five maps designed with vertical sprawl and packed to the boiling point with environmental hazards, secrets, you can expect heavy resistance - luckily you have new tools at your disposal.
The Fission Dynamo - a high-voltage answer to overcrowded rooms. Use with extreme caution.
Two combat drones - autonomous allies from humanity’s forgotten wars, redeployed to watch your back.
The Lava Suit - lets you swim where others melt. You’ll need it. The heat here isn’t just metaphorical.
High-grade armor - rugged, reliable, and built for taking sustained enemy fire.
Full changelog:
Episode 4 “An Anthem of Hammers” added: E4M1-E4M5
Level selection hub updated to feature new levels
New enemies: Quadramorph, Lavaquartz, Harasser, Enforcer, Gazeark
New boss enemy for Episode 4
New weapon: Fission Dynamo
New armor type: Hardlight Shell
New powerups introduced: Overkill, Overload
New Gameplay Options that allow inventory/upgrades to carry over between episodes, or reset on every level
Updated GZDoom engine from 4.14.1 to 4.14.2
Automap icons for Harasser, Enforcer and Minigun turrets have been added
It is that special time of the year when we pull our collective strangeness and channel them into new games. That is right, the Hyperstrange Publisher Sale is here and right in time for our 10th anniversary! Join us for an event hyper-punctuated with new game announcements, updates and big, big sales of all of your favourite and soon-to-be favourite games.
The team has been pretty busy over these months, but we are back with news, updates and hints of what is right behind the corner. We are gearing towards a few bigger updates around June, but to keep your content hunger satisfied - we are releasing a new secret level.
New Secret Map
To keep you warm for the upcoming episode, we are adding a new secret level, Keep your optic nerves sharp as we have filled it with a new attraction, an attraction that bites! The astute among you might also find the secret inside the secret map - Secretception
Episode 4
The team has finished cooking and now is in the process of adding some finishing touches to the long awaited Episode 4. You can expect to see it on your download tab in Early June. Furthermore, you can keep an eye out on our social for sneak peaks of the new episode.
New Demo
Similar to the timeline of the new episode, we will be releasing an updated version of the demo for all those who would like to give the game a try before buying. The new demo will contain a mixture of old maps along with brand new ones from Episode 2 & 3 - so you will be able not only to visit the green and lush planetside, but also go on a spacewalk and skulk around the not so desolate space station.
We hope you will enjoy the new level and in the meantime, feel free to ask away on our Discord channel and here on Steam
Have a great day!
Hyperstrange's Massacre Before Christmas Sale
Hyperstrange's Massacre Before Christmas Publisher Sale
Everyone celebrates Christmas their own way: some find joy in baking pies... and smashing heads of anyone who disturbs their holiday spirit. Others care for their holiday tree like it’s sacred, keeping it perfectly watered. There are those who take this time to settle personal scores… umm, I mean, misunderstandings - laying all their cards on the table so they can enjoy a grudge-free holiday.
Our job? Making sure that there are proper presents! So come join us under our Hyperstrange Tree - it might be a little early, a little blood-soaked, and a lot chaotic, but the wicked gifts are already there, waiting for you.
We named this event The Hyperstrange's Massacre Before Christmas and it’s ready to deliver gifts of death-n-glory and gore-packed fun! Allow us to invite you to ZlimBratSki’s stream, where he’ll explain everything!
Want a little sneak peek? Alright, it is the season of giving, after all! Here’s what you’ll find out:
All the gritty details about the upcoming Blood West: Dead Man's Promise DLC. Who, what, where, whom, why, and who asked for it. And most importantly: WHEN??
A deep dive into character progression and skills in our new survivorslike, Hordes of Hunger. Learn how to combine abilities and perks that work together to create powerful builds using and prepare yourself for battles against the Horde.
A sack full of trailers and updates on our other games, and maybe even a hint about some sneaky, but generous giveaways.
That’s it? - Nah, man. There’s some seriously epic surprises coming your way!
That also means that our chainsaw-snow-shovel slices prices with the ferocity of massacring elves in Santa’s toy factory, bringing huge discounts across our and our friends' catalogs. From immersive stealth action and rip-roaring boomer shooters to grim roguelikes and metal-fueled mayhem that’ll deck the halls with rumbling chorus - and if that’s not enough, we’ve cooked up some insane LIMITED BUNDLES packed with other kickass games! Here are a few of them:
So gather up gunslingers, slayers, hunters and darkness explorers. Grab your rifles, spears, and gruesome cheer, because the Hyperstrange’s Massacre Before Christmas is here to turn your cozy December into a blood-soaked frenzy!
Last year we announced Hordes of Hunger, our own spin on the survivorslike genre. Today, we are happy to share with you the very first public playable demo of Hordes of Hunger and of course we wouldn’t be ourselves, if we did not put a bit of strangeness into the original formula.
What can you expect from the demo:
Two hauntingly beautiful maps, each overrun by the Beast’s minions and guarded by a horrific boss.
Dynamic combat system that blends the traditional survivorslike scale with arena-slasher's visceral action.
Over 6 side-stories and tasks to undertake. Will you save the few last remaining citizens or focus on gathering supplies from the abandoned city - the choice and consequences are yours.
Sprawling hub to which you will triumphantly return with each victor or be dragged to with each defeat. In this safe space various NPC reside, ready to help you prepare for the next battle and share their thoughts.
10 servants of the Beats to slay or be slain by. Each with their own strengths and weaknesses to exploit. Such as the immense strength and uncontrolled rage of the Teeth Golem which often makes it as deadly to you as to everything close to it.
Two weapons and weapons arts to master. Hew and cut through with the grace of the blade or crush down all opposition the brute force the hammer.
Create your own build from 5 distinct skill trees and over 30 unique skills. Ignite a fire aura, charge up a lighting storm or summon aid to the battlefield.
Get a taste of the depth of the between run progress system.
Don’t forget to join the official discord channel and share your thoughts about the demo by leaving a review - we greatly appreciate your feedback
Stay Strange
Supplice Episode 3 is now available
Episodes 3 has arrived
Grab your trusty drills and pack something warm, the newest episode is here and we are about to land in Frozen Wastes. In this ice-olated frozen wasteland you will face new enemies such as the the Terpsipede, a walker that does not believe in a bullet-free zone nor in friendly-fire, and the Phantalect - a phantasm that will haunt you by entering corpses of previously slain enemies and making you fight them all over again and again.. and again. These things will try to unsubscribe from life, but they won't if you will make them into a past tense with the brand new Arc Divider!
The Update also arrives just in time for the Summer Sale, so you can enjoy the new episode while shopping! Supplice is also on a 20% discount, so tell your friends, loved ones and don't forget about the weird neighbor that you see only once a week!
Full Changelog:
Episode 3 “Echoes of the Forlorn Moon” added: E3M1-E3M5
Episode 2 secret level added: E2M6
Level selection hub updated to feature new levels
New enemies: Terpsipede, Phantalect, Granquartz
Updated Cereberog enemy sprites
New boss enemy for Episode 3
New weapon: Arc Divider
New feature: Pilebunker breakable walls
Fixed a possible VM abort bug caused by Slugger impact on enemies with no blood
Fixed UI powerup timers showing incorrect values
Immersion suit altered to be used up in damaging sectors, instead of being time based
Fixed issue with Minigun turrets passing through force bridges
Updated SECRET list for new levels
Updated credits screen
Enjoy your Summer Sale!
Episode 3 Release Date Announcement
Get Ready for Episode 3
In case you have missed the news from Zlim's FPS Showcase , the newest episode will be dropping on the 27th of June. That is right - a whole new episode, THIS MONTH!
Going Sub-zero
This time it is going to get cold, as Zorah Null will traverse Frozen Wastes. This eerie wasteland covered in ice is your new destination and while definitely pretty, this place is an ice-cold killer. New enemies and obstacles await Zorah, sometimes even literally, as you will find ice walls blocking your passage. Lucky you have the perfect ice-breaker and conversation starter - the power drill! But before you get all excited for exploration, you will have to deal with the new enemies and let me tell you - they have no chill.
New Enemies
The Terpsipede will make you feel like you have accidentally booted up a game from the Bullet Hell genre as this thing does not believe in a bullet-free zone nor in friendly-fire. While this robotic tripod will make your blood pumping, the other new enemy will give you chills!
The Phantalect will turn any scene into a horror show as this phantasm will haunt you by entering corpses of previously slain enemies and making you fight them all over again and again.. and again - just like laundry. Unlike laundry, you can exorcize this bastard with violence and speaking of violence…
New Weapon - Arc Divider
When you really need to unsubscribe something from existence, you pull out the Arc Divider. With this gun, it does not matter if the target is far away and uncomfortably close as you can adjust the spread and accuracy with primary and secondary fire. You can even charge each shot to make sure the other thing won’t be showing up on the upcoming census. As an added bonus, whatever this thing won’t melt, it will leave it paralyzed for some time, so that you can finish the job.
Episode 3 is right around the corner See you on the 27.06.2024
- 20% on Supplice and other Hyperstrange games
Hey Hyperstrangers,
We are starting this fiesta with a spicy 20% discount on Supplice, but this ain't the only dish we are serving on this here party. We have got FPS games galore waiting to invade your taste buds. Not hungry? Well then younglings, you better make grandma Hyperstrange proud and eat up!
Gamers don't die, they RESPAWN in this Retro Arena FPS.
Rack the shotgun and let's go!
Early Access Patch 0.2.1.2
Changelog:
Added new logo/intro sequence to the game
Added missing name into credits screen
Fixed Vespur being able to attack through geometry, lessened their difficulty and boosted their visibility
Fixed Terminals being accessible from any height
Fixed Antagross wandering off the arena
Added Sprite billboarding options main options menu ( Options > Video > Preferences > Sprite Billboarding )
Added settings for Automap line width ( Options > Interface > Automap Options > Line Thickness ) and set default to “2”
Replaced player’s Automap marker with an icon instead of a vector arrow
Updated monster sprites with improved visibility in the darkness
Fixed Ophaneon being able to attack through geometry
Improved climbing ladders when approached from an angle
Fixed automap player marker appearing twice
AI Cores are now attacking the player
Misc terminal alterations
Missing brightmaps added for Episode 2 themed switches and doors
E2M1: Fixed inactive Phlogis monster
E2M1: Added navigation cues in fuel silo and Orange/Blue key junction
E2M2: Added missing secret list
E2M2: Fixed inaccessible blue terminal near hangar/level exit
E2M2: Fixed inactive Ophaneon monster
E2M2: Fixed missing texture warnings
E2M2: Visual improvements
E2M2: Green Key platform has added switches to prevent players getting stuck
E2M2: Added missing triggers for activating Vespurs
E2M2: Added an oxygen station in the spacewalk section
E2M4: Added missing secret list
E2M5: Fixed force bridge collision issues with certain objects
E2M5: Added navigation cues and dynamic lights to the boss arena
E2M5: Minor visual improvements
E2M5: Fixed the broken teleportation from the normal flux chamber to the falling chamber.
E2M5: The O2 automap icons in the falling chamber now automatically appear for the player as soon as they teleport into it.
Warm up your drills, Episode 2 is here!
Patience pays off, as the day we all have been waiting for is here – continue your adventures in Supplice as Episode 2 releases today!
Whether it be that you’ve recently finished maps from Episode 1, or it’s rather been some time already, prepare yourself as the next episode is prettier than ever – all polished and enhanced just waiting for you to start yet another brutal affair. Five new maps, loaded with content and pixel perfect enviro, expand Zorah’s survival story and take you on a run from a new assembly of enemies.
As hordes of monsters are emerging from every corner, you might spot some new faces (or at least their equivalent) among them. Take, for example, Phlogis – his humanoid appearance might mislead you to prepare for some fistfight. Instead, this creature will attempt to get as close to you as possible – just to blow up in your face. Our other new opponent, a ghost called Vespur, is actually our melee master this time, as it floats around in the air. His huge upper limbs look like sharp blades, and so they serve this purpose. Talking about floating, Effluvium, despite its bubbly appearance, is a dangerous foe – a living gas emitter, so better be aware once you spot its vapors nearby.
Each level ends with a good old school intermission screens, in a nostalgic Doom vibe. They get more into the plot of Supplice’s world-saving story once you’ve cleared certain stages of the game.
All that and more waiting for you right now, so don’t waste any more time and jump back into the terraforming hell.