Space Temple beacon now has cool-down timer set to 30 seconds before it can be moved.
Anti-nuke fix: Anti-nukes will never fire more than one anti-nuke off at a single enemy nuke.
Fixed sorting issue with password entry overlay, remaining background is now grayed out.
Non-host Gamer-tags now displaying correctly in multi-player lobbies.
LightFX enable/disable added to the advanced video options (for Alienware setups).
Fixed bug where bringing the in game score would error out when observers were present.
Fixed start position images on the skirmish menu.
Added color codes for the ping numbers.
Updated chat team chat text format. Team text now cycles when the check box status changes instead of when text is sent.
Overcharge was incorrectly being affected by ACU Training 3. It no longer is.
Tuning and Balance
Cybran/Illuminate Mass Fabs
Changing prerequisite for Cybran Mass Fabricator to Shield Generator.
Increasing Illuminate Mass Fabricator Research cost to 6 RP.
Space Temple range
Increasing Space Temple range from 500 to 700.
Artillery
UEF Artillery RP reduced from 8 to 6. Cost reduced to 800m/2800e.
Cybran Artillery RP reduced from 9 to 8. Cost reduced to 750m/2750e.
Transports
Reducing Health from 4000 to 3000.
Increased Energy cost from 430 to 600.
Decreased Regen from 11 to 5.
Kraken Torpedo DPS
Increasing damage from 50 to 200.
Patch 1.3
Bug Fixes and Improvements
Private games have been replaced with Friends Only games. This means that you can mark a game as "Friends Only" and it will only be seen in your friends' "Friends" tab
The game browser has two new filters: Show Passworded games, and Show All Regions (both off by default)
Added "Test Ping" to the Skirmish menu, which will simulate in game traffic volume (based on number of players) for 5 seconds. This will help players find problematic network connections before getting into a game
Color coding on pings in skirmish lobby. When a ping is greater than 400 it will be yellow, and when greater than 500 it will be red
Games list in the games browser can now be sorted on each column
Cybran and Illuminate air factory veterancy fix: factories now calculate veterancy rate correctly
Fix to ACU not firing after activating its reclaim beam, while issuing a move order
ACUs can now be attacked while under water
Air units are no longer damaged if they fly over an activated Magnetron
Balance and Tuning
UEF P-Shield shield Health increased by 25%
Universal Colossus can now also be unlocked by researching the Urchinow
Overcharge cooldown increased to 35 seconds. Was 25
Transport build costs increased by 50%. Reduced Health to 4000. Was 4500
Darkenoid primary beam weapon Damage increased by 50%
Cybran Air Radar, Cybran Air Vision, Illuminate Land Vision, UEF Air Vision, UEF Land Radar, UEF Naval Radar and UEF Naval Sonar research all reduced by 1 Research Point
Illuminate ACU Radar boost increased to +175%. Was +100%
UEF ACU Radar and Vision boosts increased to +150%. Was +100%
UEF Fighter & Bomber shield Health decreased to 175. Was 200
Gunship Speed reduced to 6. Was 8. Shield Health decreased to 150. Was 600. Build Time increased to 27. Was 24
UEF ACU Artillery research cost increased to 6. Was 4. Damage Radius reduced to 5. Was 6
Cybran mobile artillery Movement Speed reduced to 2.8. Was 3.2
Cybran Carrier build cost reduction of 33% added
All factions' ACU AA upgrade Damage increased by 25%
Airnomo cost decreased 10%. Health increased to 13,000. Was 10,000. AA damage increased 50%. Direct Fire damage decreased 50%
Cybran Battleship AA Damage reduced by 40%
Patch 1.2
Bug Fixes and Improvements
Ghost lobbies: Fixes issue when player cancels join game in multi-player lobby causing an un-joinable ghost game to persist
Saved games no longer reference Steam nickname: Prevents issue where players who changed their nicknames after saves were no longer able to see their saved games. Does not inoculate existing saves made prior to this fix
Replay crash: Fix for low-repro issue of replays crashing when loading in twice
Patch 1.1
Bug Fixes and Improvements
Improved path-finding and performance for larger games
Navigation fixes for Cybran Protobrain and UEF experimental Transport
Range rings for Illuminate Space Temple
Rare Desync fix
Improved Eyefinity support
Victory message for Players in MP game
Game type indicator on in-game scoreboard
Dead player indication on in-game scoreboard
Passworded games for your friends will now show up in the friends tab (see related known issues below)
Setting Exclusions in skirmish lobby will no longer reset player choices (color, team etc)
New Multiplayer Leaderboards
Also added message to players when they leave the chat on Summary screen and on Skirmish
Added [TEAM] tag to the messages that are sent to team only
Highlight on top scores in summary screen
MP UI polish - Multiple fixes and polish throughout the MP menus
Balance and Tuning
Proto Brain vision radius increased to 32. Was 10
Soul Ripper, Darkenoid, Mega-Fortress and Star King Extreme crash damage set to 5000
AC-1000 crash damage increased to 1500
Fixed Cybran Gunship strategic icon
Space Temple now shows its max range
Proto Brain and Star King Extreme navigation radius fixed
UEF Gunship RP cost increased to 5. Was 3
AC-1000 RP cost decreased to 5. Was 6
Wilfindja movement speed increased to 3.6. Was 3
Gantry cost reduced to 400m/1300e. Was 450. Build Time reduced to 120. Was 150
Decreased UEF Transport AA by 50%
Fixed Illuminate Land Radar boost description
Reduced Research Station mass cost to 375
Megalith Energy cost reduced to 2300. Was 2650
Cybranasaurus Energy cost reduced to 4900. Was 5250
Urchinow Energy cost reduced to 2100. Was 2550
Fatboy Energy cost reduced to 2350. Was 2690
Known issues
Joining passworded games via the "Friends" list still not functioning to spec. Joining via standard game list fully functional
Default games list is currently limited to games hosted in your current Global Steam region. We will be adding a "Show All Regions" button in the next patch. There is currently no limitation on inviting Friends from any region via Steam, however