Changes in the latest build of the Supreme Ruler 1936 Early Access Beta:
Land Dept facility controls update. There are still some quirks in the new system (Cities can be scrapped, not the intended design)
Equipment errata fixes
Map and event errata fixes
"Strategic Reserve" system Petrol and Industrial Goods
larger starting stocks, plus less dumping to market by ministers
"known tech" indication added to list of techs unlockable in the popup research
"ignore offers from region" button hopefully fixed now in popup diplomacy
Garbage GUI elements in State dept should be gone now
New lobby option may help video performance
Various minor GUI tweaks
Other languages accessible but still unsupported (many missing techs, alerts, messages in other languages)
Italian Campaign updated
First draft of German Campaign added
BattleGroup selection crash fixed.
Quicksave reassigned to F10
Events added
Events system fixes
Economy bug of negative values fixed
Fixes to some state department funding calcs
Fixes for "dead regions" (still some quirks)
Thank you everyone for the continuing feedback and support!
Supreme Ruler 1936 Update 8.0.4 Posted
New Update for Supreme Ruler 1936 Early Access Beta:
Version 8.0.4
Fixes for events in Italian Campaign
Fixes for 1936 Sandbox Historical Events
New Scenario, Poland 1939, Added
Minister Priority setting improvements, more detail
Miscellaneous tweaks
Welcome to the Supreme Ruler 1936 Early Access Beta!
At BattleGoat Studios we're very excited about working with strategy gamers to make Supreme Ruler 1936 the best game possible. We look forward to the feedback, comments, and suggestions of players as you try out our Beta version, and join us as we continue to add new features, new content, and other updates.
The current version is a beta release that is missing some features, content, and graphical updates, and other elements are in-progress or 'under construction'. The following list discusses some of the significant areas of the game that will be changing over the coming weeks:
Content: We have shipped the beta with one Campaign (Italy), and one Sandbox Map (1936). We will be adding a number of Campaigns, Sandbox Maps, and Scenarios over the next few weeks.
Historical Elements: Historical events and elements are still being developed and added to the Campaign and Sandbox maps.
Tutorials: Yes, we will have in-game tutorials, but they are still in development.
Objectives: The new 'Objectives System' can be seen as part of the Italy Campaign. This is an area we will be expanding upon in Campaign and Scenario Maps.
Visuals: Significant visual updates are in development. This includes improved map graphics, coastlines/rivers, better map overlays (fog of war etc), improved unit effects, improved unit appearance including regional markings, and more.
Weather: Weather will be an element of the final game, it is not present in this build.
Balancing: Map balance, resources, unit specs, tech effects, and other elements are not consistent and are in constant development.
Diplomacy and Relationships: Improvements to the Axis/Allies mechanic, plus better balancing of diplomatic relationships.
AI and Ministers: Significant improvements are planned for AI and Minister elements.
Gameplay Elements: Unit Hierarchy, Transport elements (ferry range, land, rail) are still being designed.
GUI: Interface elements such as 'Map Modes', Missile/rocket support, and many other sections are in development.
Localizations: Currently we are shipping only English, but localizations into other languages are planned.
Music/Sound: The new main title track has been included into the game already, but other region specific tracks have yet to be added to the build. Also additional sound effects are still being developed and will be added soon.
Steam Features: We are working on support for Achievements, Matchmaking, Workshop, and Steam Cloud.