We're pleased to release a new update for Supreme Ruler Ultimate - featuring Rail Transport and a new Scenario!
Version 9.1.49
RAIL TRANSPORT added
- Units will use Rail Transport when available
- Subject to Game Setting and Defense Dept ROE
- Rail transport is constant speed, no fuel use, no eff/morale penalty
Rail efficiency increased in supply model
Updated Colombian Leader
Some Equipment list updates
Adjusted starting World Volatility to Low in WWII Campaigns
Fixes to Campaign Lobby list
SRU - New Scenario Added - "Battle of Russia"
SRGW DLC - New Scenario Added "Brinkmanship"
Thank you to our players and fans for your continued support!!
-- The BattleGoat Team
Supreme Ruler Ultimate Update Version 9.1.37 Now Available
A new Supreme Ruler Ultimate Update is now available.
Mostly content additions and fixes, no engine changes this time:
Version 9.1.37
Change of Language (French/German/Spanish/English) no longer requires restart
Fixes to some Leader pictures
New Meshes (7) courtesy Nerei
New modern units added to equipment list
Minor map data changes (region colours)
Fixes to WWII Campaign events
Also posted earlier this month:
Version 9.1.36
Audio fix - if unit sound doesn't exist for Strategic or A-A, will use default sound
Content: Fixed AA sound in Equip list for older units (pre-1957) from missile to AA gun
Added support for roe-use-chem-tactical and bchem artillery
... (Chemical Artillery, and Chemical Weapon Rules of Engagement)
Game Engine Compatibility with SR Great War save games
Support for multiple WMDATA files - 'dayswmlevel:"
Support for TECHEFFECTGARRISONTYPE (96) - 8 garrison types (unitgarrison:)
... (Garrison unit types will improve over time, tied to tech advances)
Fix issue where facilities (ie Land Fabs) don't get properly set to region after grouping
... (Issue with a few regions where their unit production capacity appears as zero)
-- The BattleGoat Team
Supreme Ruler Ultimate Update Version 9.1.23 Now Available
We are pleased to announce the new SRU Update is now live for all users on Steam (both Windows and Mac).
This version includes a number of engine updates, performance improvements, and content updates.
A notable change is that the game engine now uses Steam Matchmaking for Multiplayer networking. This requires all players to be logged in to steam and playing with a unique steam account for multiplayer games.
Version 9.1.23
Increase PPL max id from 2399 to 4999 (reserve 4000 range for modders)
More checks for valid ppl id ranges in scripted events
Updated Compiler and optimizations for performance improvements
Updated DirectX Engine code for performance improvements
Updated Steam SDK
Replaced Miles Sound System with XAudio2
Replaced MP3 files with newer xWMA format
Content: deployment of Syrian troops fixed in SR2020
Content: text fixes in language translations
Replacing DirectPlay with Steam Networking
Support for Steam Lobbies (beta development)
Removed support for LAN networks (must create Steam Lobby)
Player Name length extended to 31 char max (from 15)
Fixed MP speed set issue with wrong icon speed showing
Fixed MP pause/restart issue when running at slow speeds
Added "cheat trumpme" (add or subtract $1 trillion)
Increased maximum number of battlegroups to 250 from 99
Slight adjustment to goods base pricing of low gdp regions with low production costs
Adjusted sequence of loadgamefix cache creation code - to deal with some orbats issues of grouped regions
Resolved rare division by zero treasury error when region falls
36 New models courtesy Nerei
Leaders and Governments updated for 2017 and 2020
Regional Relationship fixes and updates
A number of Mapfixes (facilities, etc)
Equipment List Updates
Resolved weather-related MP sync error on non-fresh start games
Added support for MP kick, Game name display/transmit
Games in progress will no longer show in lobby
Updated MultiPlayer UI
Fixed cache-creation upgrade-on-river bug introduced in insider build
Graphics optimizations - more efficient drawing of meshes with shotpoint
Graphics optimizations - Reduced use of vertex buffer flushes
Resolved Insider Build Audio issue - rare crash with too many simultaneous sounds
Resolved Music Volume set to zero issue
Content fixes - George HW Bush, etc.
Known issue: Music off in Mac version may have audio clicks; defaults to off
Supreme Ruler Ultimate Update "Insider Build" Version 9.1.12
As announced in our Developer Q&A Video, which you can watch here: https://www.youtube.com/watch?v=RsjdTG_DQ-o
the next Supreme Ruler Ultimate Update is nearly ready for release.
As this update includes a number of Engine as well as Content changes, we are releasing this under a new "Insider Build" program. We encourage players to give the latest build a try and get back to us with feedback and any issues they encounter.
Changes in this build:
Version 9.1.12
Increase PPL max id from 2399 to 4999 (reserve 4000 range for modders)
More checks for valid ppl id ranges in scripted events
Updated Compiler and optimizations for performance improvements
Updated DirectX Engine code for performance improvements
Updated Steam SDK
Replaced Miles Sound System with XAudio2
Replaced MP3 files with newer xWMA format
Content: deployment of Syrian troops fixed in SR2020
Content: text fixes in language translations
Replacing DirectPlay with Steam Networking
Support for Steam Lobbies (beta development)
Removed support for LAN networks (must create Steam Lobby)
Player Name length extended to 31 char max (from 15)
Fixed MP speed set issue with wrong icon speed showing
Fixed MP pause/restart issue when running at slow speeds
Added "cheat trumpme" (add or subtract $1 trillion)
Increased maximum number of battlegroups to 250 from 99
Slight adjustment to goods base pricing of low gdp regions with low production costs
Adjusted sequence of loadgamefix cache creation code - to deal with some orbats issues of grouped regions
Resolved rare division by zero treasury error when region falls
36 New models courtesy Nerei
Leaders and Governments updated for 2017 and 2020
Regional Relationship fixes and updates
A number of Mapfixes (facilities, etc)
Equipment List Updates
Important issues on this Insider Build:
- This update is currently for PC only. Don't worry, Mac will be coming soon!
- The Multiplayer changes are in Beta mode and will have issues - see discussion on the forums for more information.
To install this Insider (beta) Build:
- In your Steam Library, right click on the Supreme Ruler Ultimate game title
- Select Properties from the menu.
- Select the BETAS tab.
- Click the dropdown, and select the insider Early Build beta.
When you play, you can confirm that you are running the Insider Build by looking at the version number in the menu - it should display as 9.1.12.
We look forward to your feedback, more to come soon!
- The BattleGoat Studios Team
Supreme Ruler Ultimate Version 9.0.75 Update Released
This update resolves some crash situations caused by bad event data, and also updates the Casus Belli / Volatility relationships.
In addition, some modding features have been added, and the Trump Rising Sandboxes have been included in the core game.
Version 9.0.75
Resolved a crash caused by bad ShatteredWorld data with invalid parent region
Check and correct invalid parent region on loading games
Fixed a crash for invalid 'other' region in scripted events with certain event flags
Better error checking in scripted event processor for invalid regions
Resolved a potential issue with unification vote calculations when a region didn't rank
Increased number of mesh numbers supported to 4096; defined ranges for modders
Increased number of ugbits pages to 16 plus 1 for base (0) page for modders
Increased picnums max from 1024 to 4096
World volatility negative effects on relations and belli reduced and more gradual
Added volatility value to provocation calculation (up to double at max)
Updated Localtext for TechTree (missing Airplane and Trump tech text)
Added new unit models provided by forum user Nerei
Modern Scenarios (2017/2020 Trump) now included in core game
Supreme Ruler Ultimate Update 9.0.73 and DLC Released
We're pleased to announce a new free update for Supreme Ruler Ultimate. In addition, we're excited to release the new Trump Rising DLC - available now for free!
http://store.steampowered.com/app/494110
Play through new Sandbox and Campaign games as Donald Trump, starting in January 2017 as you take office as President, or in 2020 as the world is struggling with chaos and volatility. Or play as any of over 200 updated current day leaders.
Changes in this update:
Version 9.0.73
Create Units events now respects "nounits on startup" for day 0 / fastfwd
Create Units event will only create reserve units if the base ownership matches region
High volatility now more likely to be applied against bordering regions
Content fix: Remove non-nuclear Silo ICBMs from equipment list
Content: Trump Wall and Trump Tower now require "Trump Ideology" tech
Content: Small changes to Aircraft techs
Content: No Syrian troops in the ISIS territory at start
Some relationship changes
Will maintain Abu Bakr al-Baghdadi as ISIS leader when starting as region
Emplacements can now be built, and can be garrisonned (modern maps); under 'transport'
Version 9.0.71
Fixed Social And Taxation screens using wrong datacode (icons)
Fixed orientation of Trump Wall to east-west
Some Adjustments to ISIL relations (world gets belli, Syria-ISIS, etc)
Fixed applyapproval code for handling approval penalties more consistently
US partitions have been given US Military Unit Availability
Version 9.0.70
Tactical nukes will now auto fire if missile & unit are set for opp fire & nuke use on
Cannot turn on launch authority for a Strategic Nuke (only Tactical)
Clear out product display data when a region dies (not in saves; visual only)
Supply unit over-deployment / repeat deploy attempt issue resolved
Supply units should attempt to refill cargo before departing on resupply mission
Improved some performance elements esp on single-player games
Exile regions with land but no urban hex will lose their land
Fix UI element in notifications and notification lists (flags, positioning of items, etc)
Fixed Fuel/Ammo "capture" when capturing water hexes
Adjusted Fuel/Ammo capture amounts based on total stocks
Content Fixes: Leaders for Modern World updated
GlobalCrisis.scenario now uses same CVP and RegionIncl as W2020 (unified)
Regional changes to Cypress, French Colonies, Falklands, Serb Republic, etc
ISIS and Kurdistan are now active regions
Map Fixes (Names, Facilities)
Russian North passage is now international waterway
Sea Transport "early unload" when passing port / land issue resolved
Unload command will preference pier/port and facing direction over other adjacent hexes
Can no longer load/unload planes onto ships if not at port
Fixed possible issue of colonies without parents if region file not complete
Units without a valid region now eliminated on load
Implemented AI Theatre Transfer list - better AI long distance pathing
Fixed/updated aistance / playeraistance use & definitions (may affect save games)
Aistance can now be set from Lobby Game Settings (AI defensive/aggressive etc)
AI election losses only cause full political shift on Volatility High or Very High
When not doing full polshift. AI election losses will align civ/dip rels
Greater use of high volatility settings
Exiled regions that return to life will be with same leader (no gov change or polshift)
AI Alliances will tend to be more spaced out
Minimap slides to right instead of down (more screen area)
New Facilities available: Trump Tower, Trump Wall
Equipment List adjustments and changes as suggested by Zuikaku's Mod
Default Volatility levels increased for some sandboxes (GC is now Very High)
Supreme Ruler Ultimate Version 9.0.52 Update - with German, French, Spanish!
BattleGoat Studios is pleased to release our latest update, Version 9.0.52, which includes some improvements/fixes and also features BETA support for Localizations in German, French, and Spanish.
Localizations will continue to be improved in future releases, thank you to our players and fans for your continued support!
Supreme Ruler Ultimate Version 9.0.50 Update Released!
We are pleased to release our latest update to all Supreme Ruler Ultimate players!
The highlights of this version are significant changes to the AI diplomacy code and the economic model code, especially for long-term games. A great deal of improvements have been made for games that play from 1936 into the 1950's, and for AI actions when the maps are set to High Volatility, as well as AI code that handles alliances and "endless wars".
Changes in this version:
Version 9.0.50
In High volatility, more use of variability in AI decisions on alliances, wars
In increased volatility, more chance of AI attacks against protected (sphere ally) regions
Volatility increases movement of diplomatic relations and belli over time
Idle wars will improve relations and reduce belli over time
treatyintegrity and externalintegrity will gradually increase (dip difficulty related, civ appr too)
Belli is gained against largest army / largest build cap (2020 style, reduced)
wmapproval and subsidyrate gradually rise over time, based on civ approval
AI consider idle war in peace offers (prevent endless wars)
Ruler AI - "nosphere" game option expanded to more alliances / war calculations
Improvements to some random factors
Petrol, Electricity, and Finished goods production & use multipliers will gradually increase from SR1936 to SRCW/2020 values (10x and 20x) over 10 years
Node production will slowly increase/decrease if less/greater than world demand (not U)
Fixed bug preventing regions selling colony stocks to market (ie rubber) causing hoarding
Increased AI frequency of trade offers for goods with incoming trade source (ie colony)
AI regions will offer los/transit/mutualdef first before an alliance offer
More possibility for AI regions with smaller armies to declare war in "gang up" situation
Greater emphasis to ally / war with bordering regions
greater use of aistance (.scenario file) and playeraistance (.cvp file) for decisions
Clean up AI thread random number functions to new standard
Belli no longer has gradual decline on maps with AI stance above normal
If govt falls in AI region that is not part of superpower alliance, then major policy and relations shift (except if volatility is lowest)
Reported region-fall crash fixed, somehow. Original cause unknown.
AI regions-not-at-war issue with not researching units resolved
Minor UI fixes related to UN territory
Games will begin with a wider range of election dates starting 2 years out
US Election dates now progress when leader doesn't change
State Department democracy ETT now shows polls of inspected region properly
Considerable refactor/fixing of AI Region Enemy/Offer Peace code
Fixed issue where AI Regions would negotiate with colonies instead of parents
This build is available for both PC and Mac.
Note: This build is no longer compatible with Windows XP. See this thread to revert to a windows XP Version:
http://www.bgforums.com/forums/viewtopic.php?f=72&t=24898
Most of these changes will affect saved-games as well as new games, although a few elements will only be in full force in new games.
Supreme Ruler Ultimate Update 9.0.42 Released
BattleGoat Studios is pleased to announce the latest update to Supreme Ruler Ultimate!
Changes in this version:
Economic Model Change - reduced Facility & Unit Inflation system closer to SR2020
Added Low unemployment modifier to Facility/Unit costs
Added Difficulty level modifier to facility/unit costs
Resource / Production Changes:
- AI Regions will not liquidate reserve stocks unless necessary
- AI Regions will sell excess reserves even if wartime restriction (rubber monopoly etc)
- AI Regions will better consider colony production when deciding market sales
World market will do more to try to stabilize supply/demand spikes
Added New Game Lobby options:
- Limited DAR / MAR effects
- DebtFree
- Third Party Relations Effect
- Battle of Atlantic
Improved Activation key check when launched from Steam (Win/Admin errors etc)
Diminishing returns from significant tech effect boosts to social ratings
Tech Tree: Reduced Social Health effects of many medical techs
Improved MP Sync Error checking; added "Pause on Sync Error" option in MP Games
Singapore now added to Strategic Transit Zone list (w/Panama, Suez, Turkish Str)
Nicaragua river mapfix
Rename Region and Rename City/Facility added
Switch to INTEL compiler - performance improvements, resolve build issues
This build is available for both PC and Mac.
The Economic and Resource/Production model changes are the biggest changes in this build, and those will generally affect saved-games as well as new games, although a few elements will only be in full force in new games.
Supreme Ruler Ultimate Update 9.0.34 Released
We're pleased to announce the latest Update to Supreme Ruler Ultimate!
Summary of the changes with this version:
Version 9.0.34
New 1941 Campaigns for Japan and Germany
Research Units and techs added by Events will now progress properly
Fix for potential negative trade offers against diplo hostile regions
Cold War Order of Battle (Unit list) updated for base infantry units
Fixed mesh for Apache helicopter
Changed Alerts category text - "World Events" from "League of Nations" etc
Implemented new lock - Lock minister from Facility Build or Repair
Urban Era Facilities now show "modern" stage
Fixed issue in tech tree popup where leads-to unit designs not always shown
Partisan/Guerrilla move rate reduced by 40% to 3km/h
Region codes for grouped regions, modern maps, updated
Setting facilities offline no longer turns auto-repair back on
Significantly improve Save-Game load times on games w/large armies & missile count
Urban (city) facility "era" upgrades fixed / changed to support replace-by, Tech Reqs
AI Regions will make greater use of priorities to increase tech and unit research
Miscellaneous fixes to events, maps, Order of Battle, Equipment List
Thank you all for your continued support of Supreme Ruler Ultimate!