To celebrate, you can grab Surgeon Simulator 2: Access All Areas for a sizzling 50% off!
We're also releasing a super swimming costume cosmetic for a limited time, because it's important to be saving lives while looking your best. Log in and claim it ASAP! 😎
Be sure to check out the entire Bossa franchise for deals on our other games too!
Happy Pride Month!
Happy Pride Month everyone! To support our friends that are part of the LGBTQ+ community, we will be making a donation to Mermaids.
Mermaids is an amazing charity that supports gender-diverse kids, young people and their families. We will also be releasing 2 limited time cosmetics in the game (if you claim the limited time cosmetics now, they will be yours forever!) and one new permanent cosmetic - because Pride isn't just for June!
Surgeon Simulator 9th Anniversary Retrospective
Hi surgeons!
Can you believe it's been 9 years since the original Surgeon Simulator launched?! It's fair to say that the game was a defining moment in Bossa's history and helped shape us in to the studio we are today.
We're celebrating the games 9th Birthday by offering some hefty discounts across both the original Surgeon Simulator and Surgeon Simulator 2: Access All Areas, as well as a special Anniversary Bundle which includes both games at a heavily discounted price point!
We also have a short retrospective about the original games development from lead game designer Luke Williams to share with you, enjoy!
The theme of the 2013 Global Game Jam was the "sound of a heartbeat" but what outside influences (if any) inspired you to interpret that in the way that you did and come up with a surgery themed game?
I think our actual first thought was a heart transplant, something very literal involving a heart. We toyed around with a couple of other ideas after that because we felt it was a little on the nose, and not a very creative way of interpreting the theme, but ultimately we kept coming back to the heart transplant idea!
The original Surgeon Simulator prototype was made in just 48 hours, what do you think the biggest development challenge was with such a short window?
You never have as much time as you think you do. If you think you have a small idea, make it smaller, and then make it smaller again. The biggest challenge is always when you start trying to finalise the "game". Suddenly you're like "Oh we need a score, timers, main menu, completion screen..." and those things can really sneak up on you.
Were there any features that you would have liked to have included in that original prototype that eventually made it in to the full game?
Nothing major actually, one thing we thought we could do was add more to completing a surgery. In the game jam we originally wanted you to have to attach the new organ but we ran out of time and couldn't think of a good mechanic for it so we just went with "just slap it in the right sort of position and call it a day...". When it came to the full game that vague completion criteria actually drove a lot of the setting and narrative so we ended up leaving it how it was and focus on different organs and areas of the body.
As mentioned, the original prototype was made in just 48 hours and then the full version of Surgeon Simulator was made in just 48 days. Was it a conscience decision to restrict development time of the full game to 48 days to keep in-theme with the original 48 hours, or was just purely coincidental?
Hah it was neither. As we were getting closer to launch I think we looked at the development and it was close to 48 days so we stretched the truth a little and said that it was, just because it sounded nice for the trailer. I'm sorry to anyone who feels betrayed by this revelation.
What did you find most challenging about scaling the prototype experience up into a full game?
For me it was certainly a "now what?" moment. It wasn't immediately obvious what areas to expand into a full game. Early on we figured we could do a kidney transplant but after that humans don't really have much more to dig around in their torso for. The possibilities really opened up when one of our IT guys suggested trying to do surgery in the back of a moving ambulance, it was a bit of a lightning strike moment and we instantly knew we had to do it. We still had to keep the scope small but extra environments allowed us to put twists on the already existing surgeries and mixed up the gameplay and chaos enough to warrant us calling it a full release!
The controls in Surgeon Simulator are legendary by this point but also very divisive - did you ever consider taking the "simulation" aspect a little more seriously and making the controls a little less "slapstick"?
Nope, never came into question haha. We had a few people in the company coming to us and saying "We literally can't select the first level" but we were young and stubborn and decided that would be the defining aspect of the game. Though I will clarify that while the controls are very difficult, they are consistent. We tried very hard to make sure the controls only did what you told them. This is what lead to many players persevering and having 1 more go, because ultimately each attempt you would do a little better!
Finally, looking back is there anything that you would have done differently with either the original game jam prototype or the full version of Surgeon Simulator 2013?
We had a location idea of doing surgery in the back of a plane in flight, complete with loops, barrel rolls and banking, that would've been wild. Essentially I would've loved to add more locations and other environmental challenges to interfere with your... attempts at surgery. Perhaps in a future game?....
So there you have it! We hope you'll join us in wishing the original Surgeon Simulator a happy 9th Birthday and we'd love to hear what your favourite memory from the Surgeon Simulator franchise is, so drop us a comment and let us know!
ver 1.5.1
Levels showing with 0-star ratings in the thumbnail and terminal.
Parties do not re-matchmake when restarting a level after a player leaves.
Loss of some controller functionality when closing a community-made level.
When in a party and the host leaves during Creation Mode, all players are brought back to the lobby.
Various localisation fixes.
Sim Fest: Hobby Edition
To all aspiring surgeons,
We're pleased to announce that both the original Surgeon Simulator and Surgeon Simulator 2: Access All Areas are part of the Sim Fest: Hobby Edition event. On top of that, next week is the 9th anniversary of the original Surgeon Simulator! To celebrate, we're offering huge discounts on both games! With a 45% discount on Surgeon Simulator 2: Access All Areas and a whopping 90% discount on the original Surgeon Simulator there's never been a better time to step into the OR.
It's a beautiful day to save lives. Time to scrub up!
Happy Valentine's day from Bossa!
A belated happy Valentine's day from Bossa!
To celebrate Valentine's day, we've added a new cosmetic item to the game in the form of a heart glove.
Be quick though, you'll need to log in to the game to claim your item before midnight (GMT) on Friday, February 18th.
Save 30% off Surgeon Simulator 2, and redeem your Lunar New Year outfit!
Happy Lunar New Year! With Steam's annual Lunar New Year sale now in full swing you can save a whopping 33% on Surgeon Simulator 2: Access All Areas.
On top of offering savings, all Surgeon Simulator 2 players can now log in to the game and redeem an exclusive Lunar New Year cosmetic.
You'll need to be quick though! This cosmetic will only be available between now and 00:00 (GMT) February 8th.
We've also published a handy written walkthrough on Steam for the entire Surgeon Simulator 2 campaign. Obviously this guide contains spoilers for the games story mode, so we highly recommend only referencing the guide if you get stuck.
So what are you waiting for?! Load into the Bossa Labs Medical Facility now so you don’t miss out on your Lunar New Year outfit.
DOCTOR’S NOTES: VERSION 1.5
A belated Happy New Year, surgeons! Since returning back to the studio, the Surgeon Simulator 2 team have been focused on squashing bugs and making general game improvements, and we have a new version of Surgeon Simulator 2: Access All Areas ready for all our PC players.
Update Surgeon Simulator 2: Access All Areas to version 1.5 on PC to gain access to the following patches:
Level ratings now correctly appear on the thumbnails in the terminal, so you can easily see which is a highly rated level!
General UI improvements, such as ensuring appropriate buttons are highlighted.
Newly created and validated levels can now be seen in the ‘Newest Levels’ list in the terminal.
Fixes for the terminal displaying as blank when loading into the lobby.
We’ve given Bob his blood back in the Surgery 101 level… where did it even disappear to!?
SFX fixes in Creation Mode.
Improvements for controller on PC, including a fix for loss of controller functionality when viewing Community-Made Levels in the terminal, and the ability to ‘favourite’ and ‘unfavourite’ levels using controller input.
Winning players will now (rightfully!) be displayed on the end of the level screen in Campaign Levels.
Thumbnails for Community-Made Levels levels now appear, rather than being stuck in a loading state.
Levels no longer appear as ‘invalid’ when players create a custom queue.
Sometimes the vactubes get a bit blocked, and now all players will receive a ‘Tubes Jammed’ prompt should an issue occur.
Backend improvements to speed up the client.
If you encounter anything that doesn’t seem right in-game, remember you can always submit a ticket to our customer service team here. Happy surgery-ing! 2022 is the year you’ll get your medical licence, we can feel it.
Vote to nominate Surgeon Simulator 2 in this year’s Steam Awards!
Isn't everything better with friends? We certainly think so! That's why co-operative play was one of the earliest features that we decided upon when development began on Surgeon Simulator 2. We doubled down on that by offering a fully co-operative experience in all game modes, even going so far as to allow players to collaborate when creating custom levels.
Have you had a chance to play Surgeon Simulator 2 with friends yet? If so, we'd love you to nominate and vote for us in the "Better With Friends" category in this years Steam awards! The game will also be part of the Steam Autumn sale, with a whopping 30% off! So if you haven't had a chance to play yet now's the perfect time.
And if you haven't had a chance to play with friends yet, why not head on over to the official Surgeon Simulator 2discord server to see if you can find some folks to play with? We have a friendly, welcoming community on there so no doubt you can find someone to play with.
Finally, if you've enjoyed your time with Surgeon Simulator 2 so far and haven't already done so, we'd love it if you could leave us a review sharing your thoughts on the game <3