SurrounDead cover
SurrounDead screenshot
Genre: Shooter, Adventure, Indie

SurrounDead

Patch 1.5.0c - The Valley



  • Added a few abandoned camps that can spawn throughout the map
  • The entire random event system has been rebuilt to use a new system (locations and behind the scene systems)




  • GPU optimization
  • AI animation optimization
  • You can no longer open debug menu when in photo mode
  • Improved left hand placement on weapons when moving




  • Fixed an issue with first aid XP that could cause issues
  • Fixed passive skill values when loading a save being different
  • Fixed airdrop aircraft not moving
  • Fixed an issue that could cause poor performance
  • Fixed an issue with skill points being created from nothing after creating a save after playing another
  • Fixed an issue where current passive skill points could crash the game on start-up
  • Fixed flickering/pixelated water from a distance


What's next?



  1. I will be away from 8th June to the 17th June so expect no news or updates
  2. Next patch for the game will be to do with new random events and improved visibility of them (eg. map markers if you have a GPS but you will also be able to disable this feature too). New events like hordes of zombies, etc
  3. Reworked ladder. Something small and while last update did improve them they need to be redone in all honesty
  4. The Infected Deadzone will be added after this. More news soon
  5. The 'End Game' major update after all this


Zurvivor

What's next before the next major update?

Hey everyone,
So what's next for SurrounDead. To put it simply, a lot but in this post I'm going to go through a handful of subjects that will show up before the next major update and an update on personal life from myself.

Random Events re-made


With the release of 1.5 came a few issues like some objects being invisible or not being able to move any objects. With this, I am moving away through from the system I use to spawn multiple objects in an instance.
These instances are used from the settlements, to random events, heli crashes and some unannounced features that you may soon see (Some with this patch and some later on).
With this, I have been currently remaking all of these instances from scratch which will mean 3 things; improved and new instances used in these events and more, improved performance due to how these are created and less bugs.
This update will be released before 7th June.

Infected Deadzone


The next major location to be worked on is the massive radiated zone surrounded by an infected river.
This area will deliver a different type of radiation zone where you will definitely have to plan ahead when you enter the zone.
From human enemies to the infected, be on your feet and keep your eyes open.
You'll be able to find a destroyed town and more. I will also show teasers and more as development of this area continues.

And more...


There is still a lot more to go in before the next major update and I'll keep the community updated on this over on the discord so expect to see other new features, quality of life changes and bug fixes.
In other news I am going to be away from 9th June to the 17th June so expect little to no news from myself, but after this expect news on the 'Infected Deadzone' and more!

Zurvivor

Patch 1.5.0b - The Valley - Hotfix



  • When the player is tying to interact with the vehicle's engine or fuel the interact UI will be hidden
  • Adjusted vehicle values for both new vehicles
  • Changed binoculars view position so it aligns more with the player's eye line
  • All vehicles are now shown in debug menu
  • Increased size of player marker on map
  • Increased POI and quest markers size




  • Fixed not being able to get out of your vehicle after it's submerged in water
  • Fixed dialogue with Shakes Cones Trader & Military Trader
  • Fixed buildable turrets not damaging AI
  • Fixed issues with invisible objects, and doors you can't open at random settlements
  • Riot armor now shows its protection value
  • Fixed not being able to break open or picklock containers if a buildable was too close
  • Fixed first person view when exiting binoculars (Scopes were fixed shortly after 1.5 release)
  • Fixed wrong vehicle name for Van & Swat Van
  • Fixed police station spelling mistake
  • Fixed one of random scavenger safe zones not having a marker
  • Fixed occupation drop down duplicating its values
  • Possible fix for random issue where you can't damage AI with a vehicle

Patch 1.5.0 - The Valley



  • A Revitalized Valley -
    The entire valley has had its foliage update with new biomes. These all have a different atmosphere and break up the map instead of seeing the exact same tree throughout the entire map.
    From your standard forest, to a birch meadow, or rolling hills with many flowers and the large trees of the pine forest. Be on the look out.


  • POIs -
    The north-west has been populated with new locations for the player to explore and areas to set up a base on. From a large forgotten hotel, to a ravaged police station and a new town or two.


  • Dynamic Random Events -
    For now, you will start to hear an explosion or two when exploring the world and at these locations you will find a crashed helicopter. These will spawn at random times throughout your playthrough and give good loot. More will be added, stay tuned.
  • New Survivor Settlements -
    When you spawn into the world in one of four locations on the map a new safe zone will spawn. These safe zones also have a settlement officer who will hand out classified laptop quests for a price. In future updates, mechanics for these settlements will be expanded.
  • Removing trash piles -
    Starting with this update you'll be able to remove certain piles of trash in the world. Go up to them and smack them with the required melee weapon and they'll disappear. With following updates, dependent on player feedback more piles will be made destroyable.
  • New Recoil System -
    A new recoil system has been made for SurrounDead. This system is now smoother than the last one making shooting a varied amount of weapons, much less annoying and more fun.
  • Now when the player is aiming a weapon and decides to check around a corner you will now be able to lean around it and get a better angle!
  • New loot options: 'Legendary Weapons' and 'Legendary Gear'

  • New items:
  • Scar-H
  • Scar-H mag
  • G36
  • M1911A1
  • M1911A1 clip
  • M1911A1 extended clip
  • Clothing cupboard
  • Shelf
  • Decontamination shower
  • Weapons case
  • Large weapons case
  • Riot police jacket
  • Riot police armor
  • Riot police pants
  • Riot police gloves
  • Riot police boots
  • Hawaiian shirt
  • Swimming trunks
  • Slippers

  • New vehicles:
  • Swat Van
  • Resort Van




  • Slightly increased max XP per each level
  • Change to loading screen and when it removes the loading screen
  • Max XP a level can go to is now set to 200,000
  • Like modular building foundations; walls and fences will now remove nearby trees and rocks
  • Improved inventory and context menu UI
  • Reworked map system
  • You can now scale the size of markers you place
  • When looking downwards when attacking with a melee weapon, it will use the animation that will hit crawlers more easily
  • Player spine now rotates to the direction you're looking in (Up & down)
  • To pick up a buildable (Ones without the context menu) you now have to actually hold down the interact key until it reaches 100%
  • Radio music now has its own audio setting
  • Removed automatic door opening for locked doors when you were stuck behind them as this led to issues. You now interact with the door and it'll open as normal if you're behind it
  • Changes to first person ADS camera position
  • Changed UI location of medical effects
  • 50 cal and 300 Winchester rounds have had their stack size increased to 100 from 25
  • You can now stack razor wire, intel laptops and horde beacons
  • Zombie sprinters (Roamer archetype) are now faster but do less damage
  • You can now correctly see headwear shadows, etc when in first person
  • Reduced zombie boss damage
  • Reduced amount of fuel vehicles spawn with and slightly increased health they spawn with
  • You can now increase zombie spawns up to 10x (Can cause performance issues)
  • You can now craft rarer ammunition at the Weapons Bench
  • You can now see a containers magnifier icon from further away but not from behind an object
  • Zombies cant see behind themselves as much now (Sight peripheral set from 100 to 90 degrees)
  • Recued human AI accuracy however sniper AI and boss AI still have higher accuracy
  • Improved ladder detection (Especially when you're at top of one of them)
  • Rotating a buildable is now more precise (From axis of 10 to 2)
  • Increased possibility to find the oil rig keycard at the oil rig
  • You can now free look in first person
  • Ability to hide all markers when viewing the map
  • You can now place a wooden roof top onto a roof piece and it'll line up with the roof piece on the opposite side
  • Simplified fishing controls, you no longer have to right click to stop fishing just left click as normal
  • Reduced selling price of harvestable materials
  • Improved code for checking if a wall is in front of the player when aiming
  • Random bullet hole rotation
  • Airdrop locations should be much more random and be located across nearly anywhere on the map
  • Changed unequip location for katana
  • Slightly reduced noise made when crouching
  • Reduced range around human AI where it'll alert others
  • Buildables that can remove foliage will now remove stumps, etc
  • Water and sand aren't as bright
  • Lightning can now spawn closer to the player and is more frequent
  • Optimizations to world objects, buildables, vehicles, etc
  • Optimizations to zombie AI
  • You can now hide cursor in photo mode again




  • Fixed an issue that caused the player to never spawn and loading screen infinitely stay on screen
  • Fixed issue with containers not resetting loot correctly
  • Multiple clipping issues with first person fixed
  • Fixed an optimisation issue with inventory item textures
  • Fixed objects still being powered after the generator in the vicinity was removed
  • Fixed bugs to do with transitioning between first and third person (Climbing ladders, ADS, etc)
  • Fixed being able to damage an explosive barrel even though you're not near it
  • Fixed player placed traps causing issues with shooting when near one
  • Fixed player placed crafting bench displaying wrong amount of crafted items in stacks
  • Fixed scoping in with a weapon, binoculars, etc sensitivity being heavily increased compared to normal sensitivity
  • Fixed being able to shoot through buildables
  • Fixed damage numbers covering up crosshair area
  • Fixed adding an attachment to a headwear piece while in first person causes the mesh to be visible in front of the player's eyes
  • Fixed splint not fixing broken bone
  • Fixed player level not showing correctly after respawning from a death
  • Fixed after death player max XP is incorrect of what the level should really be
  • Fixed inventory UI issue where icons weren't centred to their inventory box
  • Fixed multiple issues with ejecting rounds and muzzle flashes
  • Fixed dropping portable lights turns into a lamp
  • Fixed projectile rotations
  • Fixed passive skill UI not showing when loading up a save
  • Fixed in a new save passive skill levels showing as "50" and not displaying correct info until its updated via XP getting added to it
  • Fixed water well being infinite if it somehow gets more than 2000 water
  • Fixed some zombie types not making any footstep sounds
  • Fixed hangars sounding like you're walking on metal
  • Fixed shooting a landmine sometimes doesn't attract any AI
  • Fixed zombie hound making a normal zombie sound on death
  • Fixed entering photo mode when aiming messes with field of view
  • Fixed wooden half wall not dropping an item and instead spawning itself again
  • Fixed AI moving around landmines
  • Fixed when opening map it shows "Zoom: " instead of "Zoom: 1"
  • Made a change that could hopefully fix the random issue where you can't open the map
  • Fixed FNFal mag clipping
  • Fixed mag clipping on AK74
  • Fixed some in engine issues with vehicle fuel, etc
  • Fixed Saiga-12 scaling
  • Fixed 50Cal muzzle flash
  • Fixed some ladders showing a second ladder model


What's Next before the "End Game Update"?



  • The 'Infected Deadzone' - A large destroyed town where no ones go and no one really knows what is happening on the other side of the irradiated water.
  • New dynamic random events - Helicopters are in for now and more events will be added, from some sort of distress beacon, to a crashed survivor vehicle or a horde of zombies. There are quite a few possibilities here.
  • And more!


Thanks you,
Zurvivor

Quick Patch 1.5.0 News

Hey everyone, just a quick post here to say that development of 1.5.0 is going well and will be released by May 27th at the latest.

Also, more stuff like removing trash objects from the world, new recoil system, fixes for loading saves and much more. Check on the discord as I'll be adding more teasers there soon.

Zurvivor

Next Major Patch - 1.5.0 & What's Coming

Hey everyone,
Patch 1.5.0 is coming and this post is gonna outline some of the stuff I've been working on, but not all of it. With that lets see what's coming!

Biomes




The Valley is getting an expanded range of vegetation. From the large pine trees, to the wetlands next to the river or the tropical beach side towns.
While the above only shows 3 biomes there will be a total of 6 from; the standard forest biome you all know, pine forests, meadows with lots of flowers and few trees, a swamp, birch forests and tropical seaside's.
With this will also come changes to animal spawns and I'm looking at adding foliage that will spawn food like berries and more.
It should also be said, this change affects the entire map and not just the updated north west of the map.

POIs


The north west of the is going to filled with new locations including a large hotel, a large abandoned police station and others not mentioned. Each of these will come with their own puzzles for you to figure out and get unique loot from these locations. As well, there will be plenty of other smaller POIs, new towns and more.


Upgraded Random World Events


World events are getting changed to the point where most will spawn dynamically as you're playing the game. The only undecided factor is if this is communicated to the player via in game notification or should this only be allowed if you have a special item. For example, be hearing out for the sound of a crash of a military helicopter and more.
Events like the contaminated tents will not spawn dynamically and only at start up.

Upgraded Friendly Scavenger Camps


At the moment, scavenger camps are boring and pointless. With this update this will change. Expect to see new and expanded scavenger camps that act as smaller safe zones with vendors, survivors and a quest giver that will get added with this patch.

And More


From new buildable objects, to new items, inventory improvements, UI improvements, QOL changes and all the usual bug fixes. I'm really looking forward to the community getting their hands on this update and experiencing a renewed Valley that prepares you for the upcoming major patches!

Zurvivor

Patch 1.4.6e - Modularity - Small Patch



  • You can now disable object snapping in the build menu




  • Improved first person ADS camera position
  • Improved detection of adding and removing an item for how it determines if the container should be reset or not
  • Increased slightly chance for light rain




  • Fixed some weird sized weapon attachments
  • Fixed container loot reset timer being reset to the default value every time you loaded a save (This could cause object to look looted for abnormal amounts of time if you had restarted your game before the timer reset)

Hotfix for world objects saving/loading

7th April 1845: Patch out to fix issues with save menu

Releasing a patch to fix issues especially with loot containers in the world not correctly loading when a save is loaded. This also applies to other world objects, such as water wells ,etc.

Zurvivor

Patch 1.4.6d - Modularity



  • If you place items in a world container they will now save and also not be reset when loot refill timer is turned on
  • New loot difficulty setting that adds a degradation value to all loot multipliers. For example, after 20 days finding food will be slightly more rare, etc
  • If you are in close proximity to AI (Especially when first spawning in) they will not spawn
  • New medical item models
  • New medical bag item




  • Change to depth blur when zooming in (Sight or MMB)
  • Increased wood and stone from harvestable resources
  • Airdrop spawn location is now more central to the map
  • Improved Deadeye range and damage
  • Improved zombie hitbox
  • Optimization to foliage, certain models and UI
  • Reduced gun powder required for crafting ammo
  • Adjusted some UI menus and how they work/look




  • Fixed Battle Ready Glock Suppressor not reducing noise produced by weapon
  • Fixed overlap for roofing showing up as not allowed (Is allowed now)
  • Fixed object distance culling
  • Fixed issue for example where setting loot rarity lower would cause no meat to spawn on an animal
  • Fixed an issue that could cause enemy health bars and notifications to not show
  • Fixed issue where dying in water would cause weird flying movement when respawning
  • Fixed issue where exiting to main menu and back after being in a body of water also caused weird flying movement (Should also fix other similar issues)
  • Fixed player suicide if permadeath was active
  • Player rotation now gets loaded correctly
  • Fixed human AI not attacking wolves and bears
  • Fixed random convoys having broken note spawns
  • Fixed landmines being immune to gunfire
  • Fixed turrets not correctly locking onto and attacking targets
  • Launched projectiles should no longer explode in your face in first person
  • Fixed AI spawning after an infestation was destroyed
  • Fixed exit lockpick UI saying 'None'
  • Fixed magnifier icon on world containers not showing
  • Fixed shooting while on a ladder
  • Fixed not being able to rebind auto walk/run
  • Fixed XM250 box mag
  • Change to make AI shooting through terrain hopefully fixed

Patch 1.4.6c - Modularity - Hotfixes

This Patch:



  • Fixed issues with backpack in backpack disabled. For example, not being able to fill up magazines in a backpack or not being able to place items easily in a container like a toolbox
  • Grenade Launcher damage increased to 125 -200 from 75 - 125
  • Rocket Launcher damage increased to 425 - 500 from 175 - 225
  • G28 now accepts the Heavy Scope
  • Fixed water well not filling up
  • Fixed XM2010


Prior Smaller Patches:



  • Fixed attachments disappearing if accidentally dropped in for example a 5.56 magazine
  • Fixed not being able to place tools in the toolbox
  • Improved how quest UI reflects to the player if a quest saves or not
  • Fixed fishing probabilities
  • Fixed G28, Hunting Vest & Rocket Launcher
  • Fixed spinning in alternate melee mode
  • Change to possibly fix a weird issue when entering a vehicle and unable to move forwards