Surrounded cover
Surrounded screenshot
Genre: Indie

Surrounded

v0.8.6.2

V0.8.6.2

Features:

  • The Carnivorous & The Centipede on Chapter 1 now features a in world jumpscare instead of a video being played.


Bug Fixes:

  • Fixed a bug where the Resolution Scale setting could get randomly reset.


Balancing:

  • Increased the amount of fuses on the map by 2x.
  • Decreased the movement speed of The Centipede.
  • Decreased the movement speed of The Mother.
  • Decreased The Carnivorous's vision.


Improvements:

  • The lake in Chapter 1 has been remade as you could previously run under water and it looked very unrealistic.
  • You cannot run/jump in water anymore.
  • Lightened up Chapter 1 a small bit.
  • Rebuilt the Hunted lobby scene to make it look nicer.
  • Rebuilt the Story mode lobby scene to make it look nicer.

v0.8.6.1

Features:

  • You can now join the Discord via the main menu in game.


Bug Fixes:

  • Fixed a bug where items could drop underground if dropped while being knocked down.
  • Fixed a bug where 'Abigail' would slow down before killing a player.
  • Fixed a bug where a Hunted game could end earlier randomly.


Improvements:

  • Hand held items in Hunted will now automatically drop when you get knocked.

v0.8.6 - Optimization Update

V0.8.6



Before posting the patch notes, this might not seem like a lot of content. However, keep in mind we are still actively working on the rebuild of the entire game, which takes place in a new wiped project. We went back to the old Surrounded project to make these changes for the quality of life & should make the overall game more accessible to older PC’s, avoid crashes while also generally improve performance.

If you want to learn more about the rebuild, check out "Development Preview #1".

Features:

  • Goodbye DirectX12, Hello DirectX11 👋 After aknowleding all the issues with DirectX12 like crashes, etc, and we didn't have to use Unreal Engine's nanite system which is only supported by DX12 anymore, we have downgraded. This should make the game available for everyone.
  • New initialization system that will asynchronously load maps in the lobby. You can see who has loaded the map by their name in the lobby. Everyone needs to have the map loaded before being able to start the game.
  • In world jumpscares for Hunted, there will no longer be a video played but rather something that actually happens in game.


Bug Fixes:

  • Fixed a bug where dropping any item in Hunted could make it go under ground if crouched.
  • Fixed a bug where a Syringe on the Hunted map could spawn in a very tricky way and would almost be unreachable.
  • Removed a spot in Hunted where you could go to avoid the monster.


Balancing:

  • Aggressive Child has been removed. The Child will always be passive.
  • Over half of the child has been removed from the map.


Optimization

  • Disabled Nanite to help improve GPU performance.
  • Removed unnecessary particles in Chapter 1.
  • Some people might have struggled to even launch the game, this should now work better with a rewritten initialization system.
  • Loading times should be significantly decreased.
  • Optimized some code that would happen on every frame.
  • Upgraded to Unreal Engine 5.4 which should help performance.
  • Done shadowing optimizations to the Hunted map and all scenes in general.
  • Lighting has been optimized.
  • Main Menu has been optimized.
  • All lobbies has been optimized.
  • Other minor changes.


These changes have significantly improved performance across the entire game but please do let us know if you are still having any issues with performance we are looking to improve the experience for all looking to enjoy Surrounded even while we are working around the clock on the rebuild!

Development Preview #1

Dear Steam Community,



We realize how important transparency is, especially for an early access game like Surrounded. It’s been a while since our last update so we figured it would be a good time to share what we’ve been working on and what we have got planned for the next update.

First of all we would like to thank you for the patience you’ve had so far. This really means a lot to us.
Ever since launch day we have been looking through each and every review. We kept working on updating the game and fixing bugs, but always felt like something was missing. Later on we came to the conclusion that the issue did not lie in band-aid solutions, but rather in the foundation of the game.
This is why, in order to achieve the vision we have for Surrounded, we have decided to rebuild the game from the ground up. While doing this we’re taking into account all -yes all- feedback, reviews and bug reports we have received from you.

What does this rebuild mean for Surrounded?



  • We are not only rebuilding the game itself, but also the design behind it. We are heavily upgrading the way Surrounded is played. You can expect a lot more than just collecting 6 fuses and running through the endgame.
  • In game item shop. No, do not worry, we’re not talking about microtransactions. We’re adding an in game shop where you can buy equipment with currency that is obtainable only by playing the game. You can bring the equipment you buy with you, sell it, or store it in the storage locker for use in later runs. This also means we’re adding some items you can find in the world which you can bring back with you to the lobby to then sell, store, or take back with you into a next run!
  • Complete overhaul of the lobby system. Instead of the current static lobby system where you join and then look at your own character, you will now join the lobby with your own character and be able to walk around. You join lobbies not through a 2d menu, but through an in-world whiteboard.
  • Character customization. Instead of being assigned a random character, you will now be able to make your character your own. Customize it with different clothes etc.
  • Case files. You will be able to find case files that delve deeper into the story. When found, these will then be stored in your personal account and are accessible through the laptop in the lobby. Maybe these case files will also help you progress through the game?
  • Completely new map. We are completely redesigning the map, and the way you progress through the map. While keeping the open world feeling intact, we are building in a certain feeling of progression to the map itself.
  • Revamped AI. The current AI is not in a very solid state. The design feels unalive and at certain times also unfair. We are completely redesigning how most of the AI work and behave in order to make them feel extremely alive, a lot more interactive and scary, and much more fair to play against. You can expect to see the new AI really integrate with the world around it.
  • Deeper story. For the story diehards among us (including ourselves!) we are deepening the story. We are making sure everything in the world has meaning and has a reason to exist. Lots of questions can and will be asked. It’s up to you to find the answers.


This is not all we have planned for the next update. Please understand that above points are subject to change and still in early works.

As you might have noticed, this will be an update that is many orders of magnitude larger than any and all of our previous updates combined. This means that this update will take more time to develop than our previous update pace. We will make sure to keep you updated on development as much as possible during the process.

Again, thank you all so much for the patience, support and for playing the game! Please enjoy some screenshots of early prototypes of some of the new features mentioned earlier at the bottom of this message.
With that said, thanks for reading and we’ll see you in the next development update!

Cheers,
Nightmare Studios.





Surrounded Development Update

Hi Steam Community!



This is a quick announcement to keep you all up to date with the current developments of Surrounded.

We would like to let you know we’re hard at work for the next update. This update will be - by far - the biggest update we have ever released. This does mean however that this update might take more time to finish than the previous ones. We are trying our best to occasionally release in-between updates and patches while we work on the major update, but please bare with us as we work on the biggest and best update Surrounded has received up until this point.
One of many things this update will do is take care of most, if not all bugs, complaints and other issues found by the community.

We have some very cool plans for the update and can’t wait to share it all with you.
We will make sure to keep you updated on the process as this update will take us some more time to develop.

Thanks for your patience,
See you in Echofield!

Cheers,
Nightmare Studios

V0.8.5

Features:

  • Level System for Chapter 1 - You will now get rewarded with EXP for finishing Chapter 1.
  • Added the ability to select voice activation mode in the audio settings


Bug Fixes:

  • Fixed a bug where your character could start stuttering when being revived in Story mode.
  • Fixed a bug where the Carnivorous would be invisible at longer ranges.
  • Fixed a bug where pressing Y would knock you down in Hunted.


Balancing:

  • You will now always receive xp after playing hunted, regardless of if you managed to complete the game.


Improvements:

  • You will now get EXP for playing rounds of Hunted (You don't need to finish it).
  • Radio bar will instantly show up as you hold RMB.
  • 'Abigail' monster in Hunted has gotten its speed nerfed while your radio is on.


Known Issues

  • We are aware that the terrain may look like it's clipping in some places. Rest assured it's only a "model" so to say, where the spline generation has not been able to properly align to the terrain, it's still not possible to fall through the actual terrain and doesn't cause any game breaking bugs.
  • A DirectX11 version is currently in the works for anyone struggle to launch with DirectX12.

V0.8.4 - Faster Loading

Features:

  • Initilization system - System that loads in the necessary system at boot up. This may take a while the first time you boot the game.


Optimization:

  • Reduced memory load as you travel into a game. Expect some quicker loading times.
  • Done minor optimization to ensure a smoother experience.
  • Reduced memory load should hopefully result in less crashes.
  • Stabilized connection to ensure less connection timeouts.


Known Issues

  • Some items may not be interactable when they should be.
  • A DirectX11 version is currently in the works for anyone struggle to launch with DirectX12.

V0.8.3

Bug fixes:

  • Fixed an issue where Story lobbies would automatically get set to max 4 players. (6 is now the max amount)
  • Minor other fixes.


Optimization:

  • Done minor optimization to improve FPS.


Improvements:

  • Increased the flashlight intensity.
  • Adjusted the outer scale of the flashlight.
  • Changed the fog density a bit.


Disclaimer

  • We are still actively working on the connection issues. We have figured out the problem, and is currently working on a fix. We're working around the clock to fix the issues! Appreciate the patience.

V0.8.2

Bug fixes:

  • Fixed an issue where you could join in game Hunted matches.
  • Fixed an issue where the asylum floor as well as other non interactable models could be glowing.
  • Fixed an issue where voicechat could be jittery for some players and should now work perfectly.
  • Fixed an issue where the Hunted AI could have gotten stuck on knocked players.
  • Fixed an issue where a lot of trees may get unloaded on lower settings.
  • Fixed an issue where notes would be highlighted with the old system.


Optimization:

  • Enabled culling on trees.


Improvements:

  • Turned down the intensity of the height fog to increase the visibility.
  • Player collision is now disabled.
  • Increased the voicechat volume.

v0.8.1

Bug fixes:

  • Fixed a bug where 'Exit' wouldn't work in the main menu.
  • Removed floating objects in the environment of Hunted.
  • Fixed a bug where the chat system would not work in Hunted.
  • Fixed a bug where settings would not save correctly and would bug out.
  • Temporarily disabled movement controls settings as it caused issues.
  • Removed a spawn location where a Syringe was not reachable.
  • Fixed a bug where dead players could pick up items in Hunted.


Improvements:

  • Changed the radio popup message to make more sense.
  • More medkits will now spawn on the map.


Optimization:

  • Optimized the main menu scene.
  • Optimized the Surrounded story mode lobby.


Known Issues (Getting worked on):

  • If you join a Hunted match that's in game there might be a issue where the door is locked.
  • Voicechat may be jittery for some players.
  • Loading times may be extremely long and even end up getting timed out (if you time out, restarting the game usually solves this issue)