We are excited to announce that Surrounded is currently participating in the annual Steam Scream festival. The excitement is real, and the Halloween celebrations have already begun. To mark this occasion, we're offering a 10% discount, available right now! If you've been waiting to dive into the Surrounded world, now is the best time to grab it at the lowest price of the year!
Completing the game during this event will reward you with a unique in-game badge that will never be attainable again. Additionally, finishing the game on Halloween Day, the 31st of October, will grant you an even rarer badge. Throughout the event, there may also be hats and badges to uncover, which will also remain unobtainable after the event concludes. You will be notified of their availability by logging into the game on that specific day.
Livestreams
I'd like to remind you that TROLLPATROL will be live streaming the event on October 28th, and lxFORMIDABLExl will be live streaming the event on October 29th. Both streams are definitely worth checking out, steam key giveaways & more will be held.
As the last reminder, It's not too late to enter the giveaway for the Nightmare Studios hoodie and Steam keys! We appreciate all of you, and we hope Spooktober has been suitably spooky for everyone. Join the discord to enter the giveaway: Surrounded Discord
DISCLAIMER
We are aware of the visual console in the lobby. A hotfix is currently being prepared for this issue. It won't affect gameplay, but you might get a chuckle from the "hello" strings being printed during the lobby countdown. Cheers!
Patch Notes
V0.7.5 - Halloween Update
Features:
The Halloween spirit has fully entered Echofield, with festive costumes for the creatures, spring colors and pumpkins scattered around the map, fully showcasing the Halloween spirit.
In-Game Badge/Tag system for special events.
Tag selector, choose between different tags.
Customize your hat (choose from a diverse selection of free hats to add more personality to your character!).
Added ‘Powerstation’ marker to the compass.
Implemented Walkie Talkie voice chat.
Added a map board next to RDUM Laboratories.
Included additional voicelines.
Updates & Enhancements:
Completely revamped Main Menu & Lobby Screen
Provided Echofield with more details and personality by describing what happened in 1993.
The child’s idle sound effects will now be occluded by walls. Meaning their sounds will sound muffled when not directly in line of sight.
A notification will now pop up indicating a player can be revived.
Added more generator spawn points.
Redesigned the interiors of many buildings.
Improved the UI of widgets.
Enhanced the outer scale of the flashlight.
More notes in The Asylum.
Balancing:
The number of fuses required to power the 'Powerstation' has been reduced from 8 to 6.
The Centipede doesn’t show itself until the power is restored.
Bugfixes:
Fixed the issue of "The Stalker" not having a prey.
Fixed where doors would remain locked after using Generator key.
Temporary fix for the speed issue involves disabling a synchronization plugin.
Optimizations
Optimized the splash screen at the start.
Optimized "The Mother" jumpscare.
Cheers, Nightmare Studios
V0.7.4
V 0.7.4
Balancing:
Added more fuse spawn points.
Bugfixes:
Possible fix for getting a speed boost after being revived.
Fixed old voice notes being played.
Optimization:
Added culling to trees, slight increase to FPS.
V0.7.3
V0.7.3
Balancing:
Reduced centipede spawn chance.
Bugfixes:
The centipede will now burrow if it is stuck in terrain.
Fixed The Stalker jumpscare not removing itself from the screen.
Removed debug sphere showing on The Mother attack.
Optimization:
Added a synchronization system to the multiplayer functionality, which should resolve all stuttering issues and significantly improve the smoothness of movement for both clients and the host. Additionally, animations should now appear much smoother as well.
Miscellaneous:
Removed useless settings from the options menu.
Optimization & Performance | V0.7.2
V0.7.2
Optimization:
Reduced the amount of triangles we render in by millions.
Optimized all the textures.
Made the terrain into a virtual texture for a lighter load.
Optimized all memory issues.
Made sure all meshes gets culled.
A lot of minor factors to increase performance.
V0.7.1
V0.7.1
Updates & Enhancements:
Increased inventory text size for better readability.
Balancing:
Decreased brightness in rain and thunder.
Slightly increased pickup range.
Bugfixes:
Players no longer have infinite fireworks.
Players should no longer start spinning out of control when reviving
Players should be able to walk smoothly again after being revived.
"The Stalker" Update | v0.7.0
"The Stalker" Update | v0.7.0
Features:
A new monster has been added. (The Stalker)
A dynamic weather system has been introduced. (thunderstorms, foggy weather, rainy, etc)
Full controller support has been added. (Only in-game, not in menus yet)
An in-game distance-based chat system has been implemented. The further away you are from the sender, the more opaque the message will appear.
A completely new inventory system has been introduced.
A completely new task system is now in place.
You can now drop items from your inventory.
New movement animations have been added.
You now have a hotbar with three slots that you can use for items.
Nametags will now smoothly fade out depending on how far away a player is.
Roads have received more details and foliage.
Brightness setting added to the settings menu.
Updates & Enhancements:
All voicelines for the walkie talkie guy has been replaced.
The map board now displays the direction each player is facing.
The indicator on the map board will be green for your own indicator and red for other players' indicators.
There is a new running animation for the carnivorous creatures.
The Mother now has new and improved chase music.
We have filled some of the previously empty sheds throughout the map with items and decorations.
You can now customize the controls for voice chat in the settings menu.
You can now customize the controls for toggling your flashlight in the settings menu.
You have the ability to dodge attacks from the Mother.
A new on-screen effect occurs when you get hit.
You can now open the backpack you've lost and choose which items you want to retrieve.
New centipede chase music has been added.
The flashlight intensity has been updated.
Objectives are described more clearly.
You can no longer see your own nametag when looking up.
Running camerashake has been improved.
Reset the cursor to the regular windows for better response time.
Bugfixes:
Fixed players being able to fall out of the map near the elevator in the ending scene.
Fixed initial saved settings only applying when opening the menu for the first time.
Fixed player tags not working properly.
A lot of minor bugs fixed.
Optimization:
Network optimization has been implemented, resulting in smoother movement with less stutter.
UPCOMING UPDATE TEASER
Hello Steam Community,
We've been hard at work for the past 1.5 months, and we're excited to announce that our biggest update yet is set to launch on October 6th! We can't wait to share all the fantastic improvements and new features we've been cooking up for you.
"The Stalker" - Teaser Trailer
Here's a sneak peek of what you can expect in this major update:
NEW CREATURE
Prepare to encounter a brand-new creature that will challenge your survival skills in thrilling ways.
REVAMPED INVENTORY SYSTEM
Say goodbye to inventory frustrations! We've overhauled the system, allowing you to manage items more efficiently, including the ability to drop items when needed.
UPGRADED TASK SYSTEM
Our revamped task system will help you stay on top of your objectives and guide you through your adventures like never before.
NEW ANIMATIONS AND BETTER LOCOMOTION
Immerse yourself in the game with improved animations and smoother movement. It's all about making your experience more enjoyable.
PROXIMITY IN-GAME TEXT CHAT
Communicate with fellow players in real-time using the new proximity text voice chat feature. Team up, strategize, and make new friends like never before!
And that's just the tip of the iceberg! There's so much more to discover in this update.
We want to extend our heartfelt thanks to each and every one of you who has supported us along this incredible journey. Your feedback and dedication mean the world to us, and we're committed to delivering the best gaming experience possible.
Discord Have suggestions or want to chat with our community? Join our Discord server and become a part of our growing family here: https://discord.gg/surrounded
Review If you've enjoyed our game, please consider leaving a review on Steam. Your reviews help us immensely and motivate us to keep pushing the boundaries of what's possible.
We can't wait to see you all in-game on October 6th for this monumental update. Thank you for being a part of this incredible journey, and together, let's make our gaming world even more amazing!
Cheers, Nightmare Studios
V0.6.6
V0.6.6
Features:
New ambiance soundtrack for the school
Updates & Enhancements:
Creatures will not camp the door in police station anymore.
Creatures will not camp the enterance of the old mine anymore.
Creatures will not camp the enterance of RDUM anymore.
Made notification popups more clear.
Updated design of interaction prompts.
Readjusted the volume of the new ambiance in Asylum.
Balancing:
Increased the random spawn locations for The Child in RDUM.
Bug fixes:
Fixed a bug where the popup for the lever in the ending would still pop up after pulling it (Ending Spoiler)
Fixed a bug where The Mother would get stuck on top of rocks in Echofield Town Center.
Possible fix for generators & items not working correctly for clients.
Realigned the map board even more.
Fixed a bug where The Carnivorous would be differently sized for each player.
Miscellaneous:
Removed floating trees around the police station.
Changed up the font for the loading screen.
V0.6.5
V0.6.5
Updates & Enhancements:
Added some more mechanics to the hidden easter egg.
Bug fixes:
Fixed where the easter egg would not sync in multiplayer.
Fixed where the map props would be a bit off center.
Fixed where "EXIT TO MENU" would not work in singleplayer.
Optimization:
Minor improvements to Echofield to help boost FPS.
Updated the DirectX version of the game to potentially decrease the amount of crashes.
General improvements to FPS.
Lobby System Fixed & Proximity Voice Chat | v0.6.4
Lobby System & Proximity Voice Chat | v0.6.4
Features:
Added proximity voice chat as a feature in game. (Push to talk: Hold V) (Fireworks rebound to B)
Revamped the entire lobby backend system to increase stability.
The Carnivorous will now roar to indicate if he's going in chase state.
New arm model.
New easter egg on the map.
Upgraded task system to showcase tasks better.
Completely new lobby scene & look.
Updates & Enhancements:
You will now be able to see how many players that's in a lobby.
Revamped the look of the knockout screen.
Removed a lot of floating objects from the map.
Made all buildings fit the terrain in Echofield South.
Revamped the entire fog & atmosphere of Echofield.
The notes now look more realistic.
Made soundtrack stay consistent through level traveling.
You can now discard fuses as well in the inventory.
Reduced the size of the sound icon at the bottom right.
Added blowing leaves around the Echofield.
New ambiance for the Asylum.
All jumpscares have been redone.
Rebranded inventory screen.
Rebranded main menu screen.
Balancing:
The Mother's peripheral vision reduced.
The Mother's now more dependant on hearing.
Creatures will now lose aggression after a certain amount of time.
Easier to escape creatures.
Bugfixes:
Fixed where you are unable to walk up stairs in the school.
Fixed an issue where the creatures would be floating in the air for clients.
Fixed where players would time out from lobby screen to the main game.
Fixed where players could not see other players lobbies.
Fixed regional blocking on lobbies.
Fixed general connection issues.
Fixed where the game would become very blurry if joining an in game session.
Fixed where Carnivorous's idle sounds were really loud.
Fixed where you could find spots to fall out of the map around RDUM.
Fixed where interaction prompt would be stuck on screen.
Fixed a bug where you could trigger the lever several times in RDUM (ending spoiler)
Fixed a but where creatures would go in the water while the player being on dock.
Fixed where playernames would only show for players themselves.
Fixed footstep sounds on certain surfaces.
Fixed where "BACK TO MENU" button wouldn't work.
Optimization
The main menu scene should now be more optimized.
DISCLAIMER It has been three long weeks for everyone involved at Nightmare Studios, as we've been diligently working to resolve the issue with lobbies. We have conducted numerous tests with this new system, and it is designed to function just as you would expect. If you continue to experience any problems, kindly open a support ticket on the discord and provide the log along with a detailed description of the encountered situation.