Surv1v3 cover
Surv1v3 screenshot
Genre: Shooter, Simulator, Adventure, Indie

Surv1v3

Hotfix - Bug fixing and radios/televisions deployment

Hi guys,
we've fixed a few bugs affecting new sewers missions, see details below Thanks all for reporting!

We've also added some radios and televisions in all maps: hope you like to hear some music while playing :)



Bugs fixed:
- sewers map: bridge and lift buttons don't work under certain conditions
- sewers map: mission sewers doesn't unlock on certain conditions (details here)

Cheers!

Hotfix - Major performance update

Hi guys, we're deploying an important performance update!
Framerate should be way higher than before on low-end cpu machines and during coop sessions.

- performances: reduced zombies AI cpu requirements
- gameplay: all trials can be played before unlocking them (use tablet to select them)

Bugs fixed:
- ai: fixed some zombie stuck in sewers map (mission dark waters)

Cheers!

Hotfix - Sewers map enhancements

Hi guys, following your feedbacks we're deploying some enhancements, hope you like them!

- Lights: reduced overall light and added some flickering lights to raise tension
- Ladders: removed all ladders to avoid player trying to climb them
- Gameplay: added some wall signs to help players get their bearings more easily
- Gameplay: added many flashlights and tactical lights
- Gameplay: zeds can be killed shooting (a lot!) at their torso

Bugs fixed:
- graphics: lag and stuttering in main manu map
- multiplayer: backpack won't auto close on clients
- multiplayer: rounds can sometimes be visible when relative mag is not
- gameplay: added some blocking volume where players aren't supposed to go ;)
- graphics: fixed hovering pillow in turtles' room (thx Leo for reporting)

Cheers!

Chapter 2: the worst is yet to come!

Hi survivors!
we're so proud to announce SURV1V3 chapter 2: SEWERS!



“Okay, here we go. We have a simple goal: get you out of that fucking tunnel maze in one piece. Easier said than done, considering what’s waiting for you…" (Jeremy Stanford, infection day 408)



Be prepared to face chapter 2 challenges:
- a new huuuge map, freely explorable
- 5 new solo/coop missions
- 14 new zed types
- 24 new achievements
- new weapons and accessories
- new characters skins
- more than 4 hours of gameplay

Starting from today, you can enjoy first 2 missions.
Mission 3,4 and 5 will be released in coming weeks.





To get in touch with us, just drop a line on discussions forum or join our discord channel.
As always, feedbacks are welcome!

"See you on the other side, uh?!”





New features & tweaks:
- gameplay: Sewers and Dark Water missions
- weapons: pipetrap weapon
- weapons: suppressor accessory
- gameplay: 14 new zeds types
- ai: special zeds can puke on players
- graphics: 5 new character skins
- tablet: character skin collectibles position can be found on tablet map (even if someone already found them all)

Fixed bugs:
- ai: zombies should stop shouting when killed
- weapons: explosive projectiles can now damage explosive barrels or gas tanks
- first boot wizard: fixed a bug causing player to not spawn in right location
- first boot wizard: all touch screen arrows can now be pressed


Chapter 2: Sewers and Dark Water missions coming next Friday

Are you feeling safer after leaving Santa Carla?

I’ll tell you something man... the worst is yet to come!


Check full size map

September 21st ...be ready! :gun_pistol:

* you'll be able to play 2 out of 5 missions - missions 3, 4 and 5 we'll be released on following weeks!

Hotfix - Fixing main menu map performances and stuck controls

Fixing a couple of annoying bugs!

- performances: some users are reporting stuttering on main menu map
- controls: a bug can occasionally make tablet and weapons inoperables

Thanks to ,
Cyrus_Deioces, Fuenf (Discord), Masamune27858 and HOTSOUPCUTION for reporting!



Hotfix - Fixing doors button glitch

Under specific conditions buttons could freak out preventing player to open connected doors.

Fixed, sorry guys! :gun_pistol:

Hotfix - Client-side weapons and objects duplication

Fixed a sneaky bug causing weapons and objects to duplicate themselves occasionally on client!

Thanks to SeveredSkullz for reporting!

Characters skins and new shooting range

Hi guys, July release is here.
As always, some new features and some bug fixing... :gun_pistol:

Character skins


Character can now be customized with different skins.
Skin can be selected in options menu (character section). In order to unlock skins you need to collect relative action figure/collectible.
At the moment, 5 action figures can be found in Santa Carla:
- Chloe > Lara
- Ethan > Vault Guy
- Jason > Big Trouble
- Olivia > The Bride
- Steve > Left 4 Steve
Action figures position is not shown in tablet map.
New skins will be deployed together with next chapters.





New shooting range


An entire new section has been opened in main menu map.
You will be able to use weapons and test your aim.
It can be reached following the big sign "shooting range >" or firing on "Wizard" button in main options menu.





To get in touch with us, just drop a line on Steam discussions forum or join our discord channel
As always, feedbacks are welcome!

Adeus!

New features & tweaks:
- gameplay: character can now be customized with different skins.
- gameplay: shooting range
- weapons: micro-uzi recoil has been reduced

Fixed bugs:
- graphics: fixed a bug causing bullet holes to not be rendered occasionally
- controls: fixed a bug causing player to get stuck going upstairs using teleport
- gameplay: playing coop, player won't get stuck in safe room anymore if he's in when it locks
- gameplay: when a player dies and respawns in a safehouse, mission will restart if any other player is still in that safehouse (they won't get stuck anymore)












Chapter 2: be prepared for hell!



Usually our announcements are telegram style (top priority must be given to game development!), but this time, we hope you won’t mind, we would like to share a story with y'all...

January, 29th 2017, this is the day we (Ruka and me) decided to create a game that didn't exist.

VR market was (is) a pioneers land, a market founded on some passionate early adopter players, a market not broad enough to attract major investments, where indie studios are making all the difference.

When we started, we didn't have much expertise with game development but a clear picture of what we wanted to do: a realistic game, as much simulative as possibile, where nights are dark as they are supposed to be, where rifles should be reloaded manually, where killing even a single zed can be dangerous, with no hud helping player, an immersive experience that can be enjoyed with friends, in close coordination like a team.

That was an endless run: lots of late nights, weekends spent developing as hell, but one year from Unreal Engine first installation on our personal computers, on January 29th 2018, we launched Steam early access.

SURV1V3 was far from being a polished game, but it was built on a solid foundation (25% of game was already coded in C++ and we were able to run Santa Carla huge map on low-end PCs) and we wanted to release our game to get feedbacks from players.

The few weeks after launch were completely rough and insane but very formative: from your feedbacks we realized that we were supposed to add many features and revise some design choices, but we also got that our idea was working and that there were many players out there waiting for our game and recognizing its originality.

Six months later, 15 major releases and 3 hotfixes from early access launch, as of today, SURV1V3 over-performed our best expectations about sales, community support and appreciation.

THANKS!
Thanks for buying SURV1V3, thanks for supporting us, thanks for having believed and believing in our project, thanks to beta testers, thanks to youtubers and streamers playing and sharing their experiences, thanks for negative reviews that helped us grow, thanks for positive reviews that gave us strength, THANK YOU ALL!

....

Ok, lets go back to our main point!
Chapter 2 won't let you miss Santa Carla: Sewers level is very huge, you will strive to find a way through, you will face new zeds, you will use new weapons, you will unlock new accessories, you will find new helpful gadgets that will make gameplay even more varied and rewarding... another 3 hours of amazing gameplay.

September 21st, plan the night off!