Surv cover
Surv screenshot
Genre: Simulator, Adventure, Indie

Surv

"SURV" News 17/10/2017

Hi everyone, here are the big additions that will come in the next update:


Basic home building system (will evolve with upgrades).


New biome (Snow).


Adding a life bar to all usable objects.



known bug fixes and other minor additions will be included in the next update.

Thanks to all.

Update 16/09/2017_ 0.98

- Adding a gps.

- Addition of a random loot system.

- Added craft berries juice
.
- Addition of craft tart to berries.

- Addition of craft fish skewer.

- Addition of the Poisson resource.

- Addition of a fishing system.

- Addition of a fishing rod.

- Addition of craft furnace.

- Addition of animals (bears).

- Addition of enemies (creeping).

- Adding footsteps to enemies.

- Addition of Positioned Audio.

- Addition of a decor sprite "car".

- Added a life bar to the object "axe".

- Added an endurance bar.

- Modification of the sprint system.

- Added persistence to certain objects made by the player.

- The water collector gives you two water every 60 seconds (temporary).

- Improved walking animation with the axe.

- The size of the map has been doubled (gps tells you how to get there).

- New system of deposits of artisanal objects (you must remain press on the left click of the mouse to move the object and release to place it.

- New settings for blood effects.

- New fx for shooting effects.

- When you die the game restarts by causing you to respawn randomly on the map (you will keep the contents of your inventory.

-You can leave the game directly from the main menu (in the options).

-Global optimization

- Bugs:

- The weapons did not fire despite the players pressing the left mouse button (solved).

-The player could not pick up some items on the ground (solved).

- When the inventory is full the player can still manufacture an object but does not appear in the inventory (unresolved).

-Make sure you have a free slot in your inventory when you want to create an object (until I fix this bug).

Thank you all and good game!

"SURV" News 10/09/2017

Hello, the development of the game follows its course but some major bugs prevent me from making an update, they should be solved soon and the update can be deployed. Here are some screenshots that show some novelties.







Thank you all for your support and patience.

Patch Notes 10/08/2017

-the variable of cotton has been revised.

- add new sounds of displacements (on the grass).

-adds a sound when opening and closing the inventory.

-New variable for fog (this one should be denser).

Update 09/08/2017

-The shrubs no longer spawn on the trees.

-The player's shadow appears on all surfaces now.

-Adds the craft table (aim at the craft table and press "F" to access it and exit).

-You can now make fabric from the "craft table".

-Adds the torch.

-Adds of a new plant "cotton".

-New menu interface started and options menu.

-Adding an option to choose your move mode (AZERTY or QWERTY).

-New music for the menu (random at the launch of the game).

-the ambient sounds are reduced when you enter a building.

-modification of the map and addition of new sprites.

-addresses of the "Coal" resource.

You can now make matches from the craft table.

-modification of basic crafts.

-key change to access the inventory ("TAB").

-new variables for hunger, thirst and temperature, everything should go down less quickly.

You can now grow cotton in addition to berries.

Update 0.97 / 8/03/2017

-Additions of new resources:

-Plastic.
-seed (Berries).
-Berries.
-Cigarette pack.


-Adds of new crafts:

-Seed (Berries) prepared (for plantation).
- Water Collector.


-The player can strike with these fists when his hands are empty.

-Adds a basic planting system.

-Adds a random spawn of the resource "Pousses Berries".

-You can type with an ax on the "plantation" to recover seeds.

-Small card enhancements.

-Adds a new sprite in supermarkets.

-Bug animation when the player equiped the resolved shotgun.

-New variable for the weather "Fog".


Thank you all for your support!!

Patch Notes - 7/30/2017

-The player burns in contact with the campfire.

-Reduction of places in the basic inventory.

-Adds a backpack system.

-Reorganization of the appearance of object names of crafts in the inventory.

- Slight improvement of walking animation (empty hands).

-New variable settings for rain.

-Adds of weather "Fog".

-the problems of equipped / unfitted object, flashlight + gun / torch + shotgun are resolved.

-magnification of the map.

-the player can not recover from the life when one is full life.

-Possibility to pass the logo "IceStudio" at the launch of the game (click mouse / any key pressed).

-New soil for supermarket.

-New icon in the inventory "Craft" (system of blue print recoverable to unlock crafts, currently in development).

-Bug sound when the player hit a resolute zombie.

-the rabbits are now kill to the ax (good luck).

-added a random player spawn at the start of the game and the player's death.

Patch Notes - 7/28/2017


-Adds a shrub (Loot of leaves).

-Adds of the names of objects manufactured in the inventory.

-Adds a random number of balls into the ammunition boxes found.

-Adds a system of respawn of the vegetation that the player can recover.

-Adds animations when the zombies attack the player.

-Adding a corpse of the player when he dies.

- Slight improvement of the ia of the zombies (remains stun 1 / sec after taking a blow of ax or when it bumps the player).

- Slight improvement of the rabbit's ia, these do not cross the walls anymore (displacements to be improved).

- Slight modification of the map (North, East).

-Resolution of a bug that gave rotten apples instead of cloth when the player mined a zombie carcass.

-The dog food now makes you water and food (very little).

- Adjustments of the dialogues of the merchants (they are no longer under the barriers of the camp).

- Resource spawn settings (rocks, trees, etc., no more spawn in homes or unsuitable locations).

Thanks all for you support!

New patch 0.95

- Adds an animal ( Rabbit ) Loot of meat on the carcass with the axe).

-Adds of craft "Meat Cooked".

-Reorganization of the hud.

-New settings of the variables of hunger, thirst, ect ...

-New size of the trunk of trees.