We have released a hotfix for reported issues. This patch includes bug fixes and some quality of life improvements. Check them below!
1. First of all, we fixed the bug when axes, spears, arrows and other weapons got stuck in animals and objects, fell through the ground or just disappeared. If something like that happens again and you can't find your weapon, try relaunching the game and looking around for it.
2. Added stability to the character on the Cartographer's tree. Falling from there is still possible, so be careful, but now you shouldn't be able to slip and fall while mapping.
3. Some primitive weapons used to disappear when completely losing durability. Now, all weapons are automatically put in the inventory and can't be put back into active slots when their durability is reduced to zero.
4. Reduced the time of resource gathering from fish and several other objects.
5. Added the recipe to cure Malaria that you can catch in the swamps.
6. Fixed raining in the grotto.
7. Fixed rocks around the Cartographer's tree, in which your dropped bag could get stuck after you faint.
8. Scaled the previews of some objects in the inventory that were too small.
9. For the sake of accuracy, Clamshells were renamed to Conch shells, and Turtles - to Tortoises.
10. Animal skeletons no longer bleed when hit.
11. Improved FPS performance in the jungle.
12. Multiple minor fixes and improvements.
Also, if you experience issues with buildings on the rafts made before the latest patch, try relaunching the game. If that doesn’t help, unfortunately, the only solution is to build a new raft.
Thank you for your patience and support. Please remember to contact us if you encounter any issues while playing the game.
Hotfix patch #3.
Hello Community,
We have released a hotfix for reported issues. This patch includes bug fixes and some quality of life improvements. Check them below!
First of all, we fixed the bug when axes, spears, arrows and other weapons got stuck in animals and objects, fell through the ground or just disappeared. If something like that happens again and you can't find your weapon, try relaunching the game and looking around for it.
Added stability to the character on the Cartographer's tree. Falling from there is still possible, so be careful, but now you shouldn't be able to slip and fall while mapping.
Some primitive weapons used to disappear when completely losing durability. Now, all weapons are automatically put in the inventory and can't be put back into active slots when their durability is reduced to zero.
Reduced the time of resource gathering from fish and several other objects.
Added the recipe to cure Malaria that you can catch in the swamps.
Fixed raining in the grotto.
Fixed rocks around the Cartographer's tree, in which your dropped bag could get stuck after you faint.
Scaled the previews of some objects in the inventory that were too small.
For the sake of accuracy, Clamshells were renamed to Conch shells, and Turtles - to Tortoises.
Animal skeletons no longer bleed when hit.
Improved FPS performance in the jungle.
Multiple minor fixes and improvements.
Also, if you experience issues with buildings on the rafts made before the latest patch, try relaunching the game. If that doesn’t help, unfortunately, the only solution is to build a new raft.
Thank you for your patience and support. Please remember to contact us if you encounter any issues while playing the game.
Playtest Patch #3
Hello, survivors! Hope you all enjoy our new balance patch. We also made a hotfix for some issues that had been reported. Let's go!
1. Healing potion is now available as one of the starting recipes. 2. Dorado's fin has been added as an ingredient needed for the healing potion. 3. Chances of getting injured have been lowered for hard and very hard difficulty modes. It was just too tough. 4. Fixed the bug with inability to upgrade your raft to tier 3 5. Fixed shadows cast by trees. 6. Multiple minor fixes and improvements.
This is it for now, take care and stay tuned.
Hotfix patch #2. Playtest version
Hello, survivors! Hope you all enjoy our new balance patch. We also made a hotfix for some issues that had been reported. Let's go!
1. Healing potion is now available as one of the starting recipes. 2. Dorado's fin has been added as an ingredient needed for the healing potion. 3. Chances of getting injured have been lowered for hard and very hard difficulty modes. It was just too tough. 4. Fixed the bug with inability to upgrade your raft to tier 3 5. Fixed shadows cast by trees. 6. Multiple minor fixes and improvements.
This is it for now, take care and stay tuned.
Playtest Patch #2
Hello, survivors! New patch is ready and it is all about the feedback you gave us. We want to thank each and everyone sending us tips and reports, together we are making our game better.
IMPORTANT NOTE: due to many changes in this update you’ll need to copy your save files if you want to continue playing with your achieved progress. Guide is here: https://store.steampowered.com/news/app/1967630/view/3290455055770719588) It is possible that for some players they might get corrupted. If it is the latter, we can only apologize and advise you to start over. Which might be worth it for everyone as game balance, level design, graphics and tons of other improvements were made.
Game balance
Complete rebalance of the timings. Yes, just like that. So many things have gotten faster to pick, cut and craft — the list of changes would be enormous. We believe that this will let you take much more actions during the day than you used to and have more focus on exploring and adventures rather than running back and forth between the nearest hill and your camp. What a time to survive!
Rebalance of vitals drain. As many actions became faster it required some tweaking of how fast you lose your food, water, and stamina ratios. It was done for each difficulty mode individually.
Starting a fire. You can’t really do anything without a fire, so we slightly decreased the time needed to ignite it and also redesigned its interface to make everything more obvious.
Some of the statuses don’t block healing. We might have been too rough on players who like to play a little bit more casually on normal and easy difficulty modes. For them, we still allow healing while sleeping if you got a 1st level cut, sunburn, and runny nose. But only that.
Gameplay
Long sticks. We hear you. Long sticks became the final boss for many players who were struggling to find them. Fair enough, the first batch of Jurema Preta trees is now located much closer to the starting point, you just can’t miss it. Or can you?
Cartography. Someone left a spare rope in the grotto, so completing the first quest with the cartographer’s tree is easier now. We just really want everyone to try it and to understand the importance of mapping.
Skipping time. This feature just outlived itself. No need to press dashes while you craft anything, it runs faster on its own.
Save slots. Added a couple in case you need to run several playthroughs. We hope 4 save slots will be enough. Enjoy!
Cutting things down. Axes matter. Enough with chopping down plants with a small cutter, from now on you are going to need an axe for it. This is obligatory.
Fishing. All fishing spots and sea vessels were equipped with fishing stands. Now you need to interact with them instead of the body of water to start fishing.
Snakes and scorpions. Chances of getting poisoned by those fellas have been increased.
Living water. Living water is good for you and we made it even better, so now it also gives you some healing.
Health potion. And speaking of health we also made a health potion recipe unlocked from the start in the playtest version.
Yellow leaves. They can be obtained from the palm trees and they also look different now. We will miss you, old yellow leaves, and hooray to the new yellow leaves!
Skunks and Dogs. Skunks are Short-eared dogs now. But they still attack and sound like good ol’ Skunks.
Canopy. You can now build a primitive canopy over your camp (or anywhere else) to protect yourself from rain and sunlight.
Stopping blow. Can you actually protect yourself from the animals? You always could, but we noticed many people couldn’t really figure it out. Now there is a hint on how to do a devastating stopping blow properly and leave unharmed. Stay safe.
Global map
Sea travels. Resources, vitals drain and time needed were reduced for the sake of better balance.
Storms. You can now encounter a dangerous storm while sailing in the open sea. Be careful.
Fainting
Lost items. Once you faint, you lose your items. You can pick them up again on the same spot (you knew this, right?), but the information window also shows you how many items were gone.
Death bag. Actually, it is called a Dropped bag, but in this case, it is more obvious. It is now much bigger and easier to find.
Graphics and Effects
Trees and plants. Everything was updated. They all look better now, have more beautiful and realistic shadows, and, most importantly, are better optimized.
Bleeding. Just added some bleeding effects when you poke the animals.
Rain in the grotto. It must not rain inside the grotto, so it doesn’t anymore.
Signal fire. Made some important fixes and visually improved it. Which is great, as you can see it from everywhere.
Intro
The chest on the ship. Completely reworked the menu of picking your starting kit from the pile of items in the captain’s chest. We agree, it was very confusing.
Cutscenes
Improved quality. Everything from lighting, performance, composition, and quality of textures to sounds was drastically improved. And we also added a voiceover, hope you like it, we think it is amazing and brings a very fine atmosphere to the game.
Technical issues and other bugs
Spots where you can get stuck. There were some reports about places in the rocky areas where you could accidentally get stuck with no chance to get out. All of them are fixed.
Fainting in the open sea. You are not losing your ship and your belongings if you fainted there.
Climbing down from the cartographer’s tree. Freefall is a cool thing but not when you end up dead. Now it is safe even if you press shift.
Wooden spear. By the unfortunate turn of events, you were asked to craft a wooden spear without a recipe for it. It was still doable if you could find a long stick, but we already talked about the long sticks. So now you have the recipe from the start.
We could continue this list as we did an extraordinary amount of technical work to make the game run more smoothly, bug-free and crash-free. This work isn’t done yet, but thanks to you - we are progressing fast.
Stop by our Steam Next Fest broadcast!
We are ready to show what is going on in our first public demo as part of Steam Next Fest June 2022.
Feel free to hop in to say hello and ask questions in the chat! Don't forget to wishlist if you like the game, so you don't miss any important news.
Hotfix patch #1
Changes in the intro
- You can't hear distant snoring in the game menu anymore. It could've been a feature, but we fixed it - Inventory slots are locked up. Using inventory is not available while you on the ship in the game intro, but it wasn't indicated and got many people confused. We added little pictograms of padlocks to avoid it in the future - There was an unnecessary shadow or hands on the window glass in the captain's cabin while you were jumping off it. It is not there any longer - In rare cases, members of the crew and some objects could mysteriously disappear and reappear while you move. No such sorcery again
Survived Captain flashback
- Fixed captain's pose. Now the captain is actually pushing the boat instead of posing next to it. There you go, cap - Water looks better now. Nothing in particular, but our artist is happy
General bugs
- The hummock must hang in the air, but its footholds shouldn't. Now everything stands on the ground when you build it - Greatly improved performance of the intro scenes. Everything should run smoothly.
Found a bug that is not on this list? Give us a shout, our best people will fix everything asap.
Join the Playtest!
Hello, everyone! We have opened submissions for everyone who wants to playtest our demo - leave your request if you want to be the first one to try the game. We will let you know when the build is ready. Which is soon, just polishing some minor issues :)