[p]A very small patch today for you, we have 2 small improvements for the game:[/p]
[p]Factory*** POI has now been fixed and there shouldn't be a possibility to block progress.[/p]
[p]The game will display a warning in Russian about potential connectivity issues caused by local changes, but unfortunately, beyond our control. We sincerely apologize.[/p]
[p]That's it for today![/p][p]Kuba[/p]
Hotfix 0.2.1
Hi Survivors!
[p]I hope you enjoyed patch 0.2.0! I'm popping in quickly before the weekend to let you know about a small hotfix where we addressed two bugs you reported:[/p]
[p]đFrom now on, there should no longer be an issue with reloading firearms.[/p]
[p]đThe visualization of core components has been improved. Now, when the player equips a hammer, the color of damaged core components will display correctly.[/p]
[p]Here comes Patch 0.2.0, which weâve been working on over the past few weeks. Itâs the result of your feedback and the needs youâve so actively expressed in your reviews, discussions, and conversations on Discord. Thank you so much for your support and help with Survival Machine â without you, this patch wouldnât be nearly as extensive! I hope the changes weâve introduced will have a significant impact on how you experience Survival Machine and increase the enjoyment we want you to get from playing it. Thatâs enough of an introduction â letâs get into the details![/p]
đ Highlights
[p]Game-pad Support (Beta) - First iteration of game-pad support is live! Check the dedicated controller tab in Settings (we show Xbox tool-tips) and tell us how it feels. Auto-aim is planned for a future update.[/p]
[p]Machine Collision Overhaul - Re-authored cockpit, ladder, pallet, front bumper, and railing colliders; prevents falling through, window-vaulting, and âair-walkingâ across the machine.[/p]
[p]Crash & Infinite-Load Fixes - Addressed the top-reported crashes and added an on-screen message for rare infinite-load cases.[/p]
[p]Performance Pass - Smarter render-distance swaps on quality presets, trimmed loading times, memory spikes, and GPU stalls on Low settings[/p]
[p]Night Loot - Zombies now drop loot during nightly assaults, rewarding after-dark defence.[/p]
[p]No Hard Game-Over - New Game-Lost flow: the night ends if all core components are destroyedâplayers must repair them before the machine can move on, but you canât lose anymore.[/p]
[p]Weakpoint Visuals - Destroyed weakpoints now switch to a broken model for clearer feedback and less confusion.[/p]
[p]Dynamic Music Blend - Re-tuned soundtrack logic for smoother transitions between Default, Combat, and POI themes.[/p]
[p]Siege Frequency Balance - On Adventure & Survival difficulties, zombie siege nights now occur every three nights by default.[/p]
[p]POI Variety Boost - New randomisation rules greatly reduce how often the same POI appears in a single run.[/p]
Detailed Patch Notes
đŽ Controls
[p]Added full gamepad support with separate Xbox icons (beta). In the automatic setting, the game will detect whether you're using a gamepad or a mouse and keyboard. We've also left the option to choose mouse and keyboard only.[/p][p][img src="https://clan.akamai.steamstatic.com/images//40709796/4cf779fa6400379eb2d65e6d8b4295b16df97e84.png"][/p]
[p]Fixed a rare input lock when spamming ESC in the key-bind window while confirming changes.[/p]
[p]âLoad Gameâ now highlights the most recent save, not the oldest.[/p]
đď¸ Machine & Level Geometry
[p]Cockpit interior, windows, and front plate now block players correctly.[/p]
[p]Patched gaps in ladders, railings, furnace walkway, bridge, and several POIsâno more sneaking into the void.[/p]
[p]Wheels no longer spin in place after the Machine stops at a blockage.[/p]
[p]Removed watermark plank collision on the bridge; fixed floating barrel after green dynamite[/p]
đ World, Quests & Interaction
[p]New games always start on the Stream map before rolling into random order as intended.[/p]
[p]Zip-line: fixed an issue you drop early from the zip-line![/p]
[p]Quest markers now clear correctly once the gate quest is finished.[/p]
[p]âPlayer is fullâ tooltip shows only when you try to eat.[/p]
[p]Added item sort-by-category and made Drop/Take-All respect that filter.[/p]
[p]Weakpoints now swap to a destroyed mesh once broken.[/p]
[p]Implemented new PoI randomization rules so locations repeat far less often.[/p]
[p]Night Loot: zombies now drop loot during nightly assaults.[/p]
[p]Game-Lost rework: the night ends if all core components are destroyed; players must repair them before the machine can move onâtotal game-over is gone.[/p]
[p]Polish to the repair UI and new construction VFX.[/p]
đ§ AI & Enemies
[p]Zombies no longer spawn or run mid-air; levitating hordes grounded.[/p]
[p]Fixed zombie pathing that let them climb machine ladders or breach secret gates unintentionally.[/p]
[p]Zombie names are now synchronized for all players![/p]
[p]Fixed issue where zombies could stop reacting to players after extended sessions.[/p]
[p]Balanced pursuit logicâzombies no longer chase forever once line-of-sight is broken.[/p]
[p]On Easy and Medium difficulties, siege nights now occur every three nights by default.[/p]
đŚ Multiplayer & Saves
[p]Autosave stability greatly improved; fixed client inventory loss and wrong character loading. Let us know if the issue still persists![/p]
[p]Lobby: Invite-Friend button now updates when privacy changes; Steam Overlay no longer appears in SP lobby.[/p]
[p]Fixed rare case where the client would spawn inside the starter house when loading a host-only save that skipped the tutorial.[/p]
[p]Resolved bug causing missing quests, workbenches, or upgrades after loading certain saves.[/p]
[p]Addressed inventory lock that could occur when opening chests simultaneously in co-op.[/p]
đ¨ Graphics & Audio
[p]Restored missing textures in tunnels (Low) and on the optimization build.[/p]
[p]Structures now play hit sounds when struck by zombies.[/p]
[p]Fixed assorted clipping banners, drapes, grass, and roof pieces.[/p]
[p]Music blend improved â smoother transitions between combat and POI themes.[/p]
âď¸ Optimization
[p]Quality-preset swaps now override render distance properly.[/p]
[p]Added back-end protections around heavy-attack, zip-line use, and autosave triggers.[/p]
đ Bugs
[p]We squashed 200 + issues across UI, AI, audio, animation, collision, and quest logic. If you still encounter a problem, drop a report or screenshotâyour findings help us keep Survival Machine rock-solid.[/p]
Known Issues & Call for Feedback
[p]Game-pad support is brand new, still a beta âtell us if a button feels off or a glyph is missing.[/p]
[p]We rebuilt dozens of colliders; if you still find spots to clip out of bounds, drop a screenshot in đăťbug-report on our Discord or use the in-game Bug Reporter tool (F2).[/p]
[p]If crashes or infinite loads persist, send the in-game report or ping us on Discord with your log[/p]
[p]Thanks for surviving with usâsee you on the rails! đˇââď¸đ ď¸ DziÄki[/p][p][img src="https://shared.akamai.steamstatic.com//store_item_assets/steam/apps/1601330/header.jpg?t=1747221225"][/p]
Update on Recent Connectivity Problems
Hi Survivors!
[p]Weâve seen the issues many of you experienced this past weekend when trying to play with friends. We know how frustrating it is to get disconnected mid-game, and we want to sincerely apologize for that. Let us explain a bit about whatâs going on.[/p][p]After quickly analyzing the nature of your reports â including how long you were playing, which countries youâre in, and whether similar issues occurred in other games in your region â weâve concluded that the root of the problem lies with a network service provider that had outages in certain parts of the world.[/p][p]A particularly high number of reports came from our players in Russia. Unfortunately, there are currently network service issues in that region that are beyond our control, which may make co-op gameplay impossible. We encourage players from Russia to keep an eye on announcements on Discord and Steam, where weâll share any updates and next steps![/p][p]If you continue to experience this problem, please let us know by using the bug reporter (F2 in-game) instead of leaving a Steam review. Weâre all frustrated by the current situation. We need to wait and monitor whether the issue has been resolved and if players are no longer reporting this kind of problem.[/p][p]That said, weâre not giving up. Weâre waiting for the provider to resolve the issue, and in the meantime, weâre back to work. Some really important updates are nearly finished, and I canât wait to hear what you think once they go live!
Sneak Peak: Rewards for zombie night attacks are coming!
Hey Survivors!
Today, Iâd like to share a bit more about the reward system weâre working on for surviving the nightly zombie attacks. Many of you have mentioned it in your messages, comments, and reviews â and we hear you loud and clear. You want changes, and changes are coming! This post will explain how we plan to make it all work.
The Reward System
For now, our nighttime zombies don't leave any gravestones on the Machine. Not to mention any loot. But after the upcoming update, every nightly zombie attack will become an opportunity to earn rewards!
The reward system is being designed to scale not only with your progress in the game but also to the number of players in the session. The further you are, the better the loot youâll be able to find!
The gravestones are a key part of this system. Selected zombies will leave behind gravestones â and thatâs where youâll find your rewards. What can you expect to get? Materials, resources, weapons, and tools.
How you divide the loot among yourselves is entirely up to you. Will one of you grab all the best stuff, or will you share everything equally? Thatâs your call, Survivors!
Now youâre probably wondering â when will the update be available? I'I canât promise a specific date, but weâre working hard and expect it to be ready quite soon! If you have any questions about how our reward system will work, you can always find me here in the comments or on our Discord â which I warmly invite you to join! Take care Survivors!
TL;DR: Patch 0.1.0 brings major fixes to achievements, inventory, quests, and zombie behavior. Improved tutorial saving, UI, and localization across multiple languages.
Weâre rolling out Patch 0.1.0, which addresses a ton of your feedback since launch â and thereâs been a lot of it! Iâm incredibly grateful for all your comments and suggestions â theyâve really helped us identify areas for improvement and take action. So, what do we have in store for you today?
Achievements & Tutorial
Achievements 28 Days and Practice Makes Progress should now trigger correctly for client players.
The game can now be saved during the tutorial. If players leave during the tutorial, quests will reset but inventory will be preserved.
Gameplay Fixes & Improvements
Fixed several instances where quests were desynchronized between players.
Improved hot-join behaviorâjoining players will now consistently spawn on the machine.
Fixed an issue where the world sometimes failed to load properly with the machine path.
Quests requiring Advanced Components will now display a hint: âDrive the machine further to find blueprint/componentsâ if none are currently available.
The game will no longer autosave after a game over.
Fixed multiple causes of infinite loading and improved inventory/toolbar loading. Further fixes are in progress.
Resolved issues where items could disappear from the hotbar or inventory. Further fixes are in progress.
Fixed a case where reviving a teammate could block other actions.
Fixed a rare bug where weapons could enter a locked state.
Resolved an issue with artillery buffs not applying to splash damage correctly.
Zombies & Combat
Reduced the number of zombies around the Collapse Roadblock.
Fixed a bug where zombies could float or spawn incorrectly.
Zombies should no longer jump on top of each other.
Fixed instances where zombies could pass through walls.
Zombies should no longer be able to damage core components through solid structures.
UI & HUD
Improved animations on the quest panel in the HUD.
Fixed an issue where questlines werenât visible for some players.
Tooltips now correctly update after changing keybinds.
The mouse now functions properly on the game over screen.
Building & Environment
Players can now place doors next to traps on all sides.
Generators can now be rotated and placed on floor tiles, above the deck level.
Barrels will now correctly display all stored items, even when they exceed the available slots if the barrels were destroyed/removed.
Fixed an issue where the elevator could push players to fall under the map.
Furnace UI will now correctly reflect when itâs empty after a reload.
Localization
Improved Japanese font supportâKanji characters should now display properly. Feedback is welcome!
Addressed some localization issues such as blurry or small text in: - Brazilian Portuguese - Korean - Japanese - Traditional Chinese - Polish
I know Iâve said this before, but I really want to emphasize it â thank you for being so active here on Steam, whether itâs in discussions, reviews, or comments, and for all the support youâve been giving us on Discord. Youâre amazing â thank you! And now Iâll leave you with Survival Machine â Iâm really looking forward to hearing your feedback on this patch! Enjoy!
Yes, you heard that right â custom mode! Starting today, every Survival Machine player will be able to tailor the gameplay to their own preferences. Decide how often and in what numbers zombies will attack your Machine at night. Adjust the number of zombies in our Points of Interest, or take control over the durability of your items! You can find Custom Mode when you start or load a game in the lobby!
What exactly are you going be able to change? We have few options for you:
Days Between Zombie Attacks â Survivors can now choose how often zombie attacks occur: every day, every 2, 3. 4 or 5 days, or not at all. The decision is yours!
Zombie attacks size during the night - the night attack is too easy? Try 200%! You want the game to be a bit less challanging? 50% is an option for you!
Points of Interest Zombie Count - change the number of zombies you'll encounter at our Festival, Caravan Crash and Tent Camp point of interest
Core Components Damage Over Time - you decide whether the core components of the Machine will degrade over time or not at all
Machine Fuel Usage Multiplier - take control of fuel consumption! Increase the multiplier to make the game more challenging with higher fuel usage, or lower it for a more forgiving experience.
Item Durability Loss - this was something you highlighted often in your feedback. We're now putting the durability system in your handsâtweak it, reduce it, or turn it off entirely!
We hope this update significantly improves your gameplay experience â from now on, you decide how the core mechanics work! Big thanks to everyone for your feedback and for pointing out the issues that mattered to you. Let us know what you think!
This isnât the end of improvements in Survival Machine â what else would you like to see in custom mode? Is there a feature you didnât find on our list but think is really important? Let us know in the comments or on our Discord! Thanks! See you soon!
TL;DR - The update improves gameplay with lowered zombie night difficulty for single-player, reduce fuel consumption, and increase durability for Tier I tools, weapons and chest items. It also fixes issues with revive, Machine customization, achievements, object interactions, crashes, and flying zombies.
New fixes are online (you may need to restart Steam for the update to activate):
Lowered zombie night difficulty across all difficulty levels for single-player
Reduced generator fuel consumption
Increased durability of Tier I tools and weapons
Increased durability of items found in chests to 60-70%
Items durability now degrades twice as slowly in solo play
Addressed issues with world elements not loading correctly
Improved functionality of the revive option; it should now work properly
Machine customization should now load correctly after saving
Resolved issue preventing the "Make Way" achievement from triggering
Resolved issue preventing the "New Horizon" achievement from triggering
Improved interactions with closely placed objects
Addressed an issue where some zombies were flying (we only accept dancing zombies!)
Players joining games should now be able to change keybindings
Addressed several crash scenarios
Adjustments to the 3-star level Factory Point of Interest
I hope this fix will significantly improve your experience, and we want to thank you, Survivors, for your quick response and detailed feedback! Thanks to your input, weâre able to improve Survival Machine quickly so everyone can fully enjoy the game.
But this is not the end â weâre already working on another fix that will greatly impact the single-player experience. This fix should be released within the next few days! Thank you for being with us and sharing your thoughts, it really helps!
EDIT: Hotfix 6.0 is back! You might need to restart Steam for the update to download Survivors! Survival Machine's team reporting ''Operation Bug Hunt 6.0'' a success! No more ''stealth'' zombies, forgetful Machines, or shy HUDs!
Want the whole list? Here it is!
Increased the number of diagrams found in chests and improved their descriptions for better clarity.
The machine now properly stops before roadblocks
Fixed a camera issue when using the glider.
Removed shadows from water to reduce visual glitches.
Machine customization colors will now save correctly between sessions.
Fixed an issue where the HUD could disappear for some players.
Improved loading of resources for players starting a new game.
Fixed several cases where zombies would either not spawn at night or spawn with a noticeable delay.
Resolved a few crash instances to improve overall stability.
The game will now display a warning message if downloaded files are corruptedâre-downloading the game will resolve this.
Added a failsafe to prevent the bow from becoming locked during use.
Fire traps now have a proper crafting cost assigned.
Fixed a blocker in the tutorial where players could bypass manually opening the tunnel door, potentially breaking progression.
Its all thanks to your feedback and engagment! Thank you for that very, very much Survivors! Enjoy the game!