Survivalist cover
Survivalist screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Survivalist

Steam Deck patch (v74)!

It has come to my attention that Survivalist crashes on Steam Deck as soon as you start a new game - or at least it used to, as I've now issued a patch which fixes that. Hooray!

I've tested that you can at least start a new game and get as far as Fort Kohai on Proton 7.0-5 and Proton 7.0-6. As it turned out there were multiple issues, and they were all a bit weird and arbitrary, maybe Valve will fix them in a later version of Proton - or maybe they'll introduce more bugs, who knows. If you read this news post in the future and you have a problem with the game, try going to Settings -> Compatibility and switching to one of the above versions of Proton (and let me know at survivalist.game@gmail.com).

It's a pretty great game for the Steam Deck, being originally designed around a gamepad and all. Hopefully I can get it green tick verified now.

Italian update!

I've released a new version of Survivalist, v72, which greatly improves the Italian translation. Michela, who did the Italian translation for Survivalist: Invisible Strain has gone over it and carefully re-written most of the lines to be more fluent. We've also taken a few features from Invisible Strain which allow the game to handle gender suffixes, pronouns, and suchlike correctly in a bunch of situations where it wasn't before. For example, the line "You saved me/Alice/Bob from being bitten" could be translated variously as:

Mi hai salvata quando mi stavano per mordere
Mi hai salvato quando mi stavano per mordere
Hai salvato Alice quando la stavano per mordere
Hai salvato Bob quando lo stavano per mordere

depending on the gender of the person who got saved, and whether or not they are the person speaking. (Hope I got that right).

There's also a number of typo fixes for the English. And I've added a feature to specify the savegame path in command line arguments (aka Steam Launch Options), e.g. -save_game_path c:\\SurvivalistSaveGames. This is useful to fix a rare error that crops up occasionally.

The sequel to Survivalist is out now!

If you liked Survivalist you'll probably like Invisible Strain even more ːsteamhappyː It has the same basic mechanics - talking to anyone you meet, recruiting survivors, building a base, battling the infected and human enemies, online co-op, etc.

But there are a huge number of improvements and new features! Much better graphics, a new third person view, stealth, melee weapons, hunting rabbits, chopping down trees, building fires to keep warm, setting traps, skinning dead bodies and throwing the meat to attract zombies, lots of choices besides combat! And of course there's the scary new invisible strain itself. It currently takes place on a randomly generated world map, so there's a huge amount of replayability. I'm going to be writing a story mode while it's in early access.

https://store.steampowered.com/app/1054510/Survivalist_Invisible_Strain/

I've been working on this since about 2016, it has been in beta testing for almost a year and it'll continue to be worked on for at least that long again I expect as I need to write the story mode. Buy it and help shape the development over the next year or so! And there's a launch discount if you buy it this week.

https://youtu.be/oziHsAsiVBk


Survivalist: Invisible Strain - Early Access Launch Date - June 1st 2020!

It's happening! The sequel to Survivalist, "Survivalist: Invisible Strain" has been in beta for nearly a year and it's time to make it available for everyone. Early Access starts on 1st June 2020! Of course, early access is just the beginning - it'll be in there for a pretty long time, at least a year I would say, while I add more stuff and work on story mode.

I've posted a new gameplay trailer, which is basically a cut-down version of a playthrough I did last week. The somewhat tragic adventures of Brody Cantu and his gang, the Ugly Snakes:
[previewyoutube="oziHsAsiVBk;full"]
As you can see, it has been almost completely rebuilt with a ton of new features - stealth, melee weapons, rabbit hunting, traps, better graphics and a more traditional first person camera (though still including the same RTS elements), weather, character customization, the disturbing threat of invisible strain itself, and more. It's launching with Sandbox Mode, which means every game will take place on a randomly generated map. While it's in early access I'll work on a story mode, and the editor too so people can make their own stories if they want.

The early access price will be $6.99, but there'll be a 25% launch discount so you can get it for around $5.25 in the first week.

Survivalist: Invisible Strain - coming soon!

Many people know I've been working on a sequel to Survivalist for the last few years, called Survivalist: Invisible Strain. But I realize it has now been a very long time since I posted about it here! So I figured it's time for a quick re-introduction.

Survivalist: Invisible Strain takes place about a decade after the events of Survivalist and is set in the mountains and forests of the Pacific Northwest. Graphics have been greatly improved, the camera angle in direct control mode is a more traditional 3rd person camera, and there's a ton of new features such as melee weapons, stealth, hunting, traps, character customization, and much more! Early access will start with Sandbox Mode which randomly generates a map for you, while I work on the story mode which will be released later.

The game has been in beta testing since last summer and I think I'm getting pretty close to being able to do an early access launch. I don't have a release date yet, but I believe I will have one pretty soon. So if you like the sound of that, head over to the store page and add it to your Steam Wishlist, and/or Follow it so you won't miss out on any updates.

In the meantime, here's some videos that people in the beta test have been making:

Wanderer no more:


https://www.youtube.com/watch?v=xdfQeVk9wMc
https://www.youtube.com/watch?v=tbpAQWLgunU

The adventures of Hank Cabbage:


https://www.youtube.com/watch?v=dpOKnc3ycyQ
https://www.youtube.com/watch?v=FeVezVMG8Jo
https://www.youtube.com/watch?v=WuF3Ri15-Q4
https://www.youtube.com/watch?v=TX49k8Bhhy0
https://www.youtube.com/watch?v=C2qVT0I16RQ
https://www.youtube.com/watch?v=An3quZ7v8vQ
https://www.youtube.com/watch?v=XrdGE5EM7j4

Co-op gameplay (Russian):


https://www.youtube.com/watch?v=H7OAeTtL_Zs&list=PLUqk5MQcTtIPMYKHKjBBODlgfXGKINlLH&index=3&t=0s

Gameplay from back July:


https://www.youtube.com/watch?v=scaPTU02TYw

Sequel Store Page is up!



Hello, I've now finally added the Steam store page for Survivalist: Invisible Strain!. So you can click Follow on it to make sure you get informed of news updates - though I'll probably post them here as well for the forseeable future.

There's actually now a bunch of different places you can subscribe for Survivalist-related stuff:

I've also posted a very minor patch for Survivalist, here's what's in it:

  • Stop traded backpacks from being deleted
  • Fix for not being able to complete the game if you don't get the quest from Alice before the Missing storyline ends
  • Small fixes in French translation

Sequel Playthrough Video

Hello again, I've uploaded another video of the upcoming sequel, which I'm now calling Survivalist: Invisible Strain.

This video is a playthrough that I did of Sandbox Mode (i.e. a randomly generated map), starting from the title screen and going through character customization, exploring, doing quests, recruiting people and starting to build a base. It's a pretty long video! It shows a bunch of new features like stealth takedowns and generated quests.

I'm at a stage now where I'm playing the game, finding bugs that need fixing or things that don't quite work and need to be changed, restarting and playing again, rinse and repeat. I thought by now I'd be starting beta testing but it looks like I'm not quite there yet, still got a list of things that need work. Hopefully it won't take too much longer.

Anyway check out the video!

P.S. To make this post prettier, here's a screenshot from one of my outtakes:

Turkish Translation!

I wasn't expecting to do another patch so soon after the last one, but the Turkish translation has just been finished! Many thanks to Murat Sarı for getting through it all. Enjoy!

(The change list is.. that's the only change in this patch)

The sequel will have bunnies, and stealth!

Hello, time for another update on Survivalist 2. I've got a new demo video for you showcasing the ability to use stealth to take down zombies and bunny rabbits! Also includes a bunch of stuff I haven't shown before like the new bow and arrows, chopping down trees and building campfires for cooking, and demonstrates how to use the wind direction to your advantage when hunting. Check it out here!

Here's some screenshots too:





I've also released another small patch for Survivalist 1 to fix a few bugs that people reported recently. Here's the changelist:

  • Don't allow alcoholic drinks to increase the thirst of NPCs that are not simulating survival factors (fix for Bat Jacobs dying as soon as he joined your community due to being given too much wine)
  • Traders delete items the player sold them when restocking so they can't just get full up and not restock anymore
  • Don't show the double click to enter building hint if you've done it already

As always, if you want to be informed whenever I post news about the sequel, just email me and ask to be put on my mailing list.

Minor Patch and Sequel Melee Weapons Video!

Hello, I've uploaded a small patch for Survivalist today - here are the fixes:

  • New out-of-breath sounds
  • Fix for looters getting stuck in an unkillable state with their hands up

I've also uploaded a video showing the melee weapons combat in the upcoming sequel! I've been iterating on it for a while now and I guess there might be more changes in future, but I think it's mostly there. Basically I didn't want it to be just a case of going up to enemies and hitting them repeatedly, so there's blocking and dodging, and you can aim for the head or legs as with the shooting system. If you aim high your legs are vulnerable, and vice versa, and of course there's fatigue to worry about. Check it out!

Finally, I've also been working on the zombies, here's a pic from the menus:


P.S. if you want to be informed whenever I post news about the sequel, just email me and ask to be put on my mailing list.