A new map design tailored for a more challenging difficulty level in the updated structure of the game is on the way. In this map, with more open areas, you'll need to watch your back even more.
Survivors will navigate through high-rise urban zones and traverse platforms in this action-oriented map.
According to the updated structure of the game, there is a new map design adapted to the harder difficulty level.
-
In this map, you need to watch your back more because the areas have a more open feature.
-
An action-specific map where survivors can navigate high-rise zones and platforms are available.
-
Survive The Hill - New Map August 21 (Last 4 Days)
-According to the updated structure of the game, there is a new map design adapted to the harder difficulty level.
-In this map, you need to watch your back more because the areas have a more open feature.
-An action-specific map where survivors can navigate high-rise zones and platforms are available.
"Survive The Hill" Full Release Now Available !!
MAIN UPDATES Hello everyone,
The escape tactic changes in hill mode.
We have included some radical changes in our current game, albeit partially. Let's take a look at them now.
// Collecting vehicles and vehicle parts has been removed from the game.
Now we have a different mission in the game.
- You have to explode the 2 exit gates in the game by collecting dynamites.
- Before doing this, you must solve the hacking system in the mini-game in the huts and unlock the warehouses.
- You have to collect the dynamite and explode it by placing it in the gate.
// Changes to the Combat system, some changes and more.
- Innovations in Zombies character types and animations.
-Zombies can now break apart at impact points as soon as you deal damage.
-You can perform the finishing moments during combat.
-The map has been re-adapted in the Dark Forest theme and added more mobility areas.
-Gameplay is more performant than ever and offers gameplay without drops.
- A new (changed) balance has been achieved in all Gameplay movement speeds.
//Survivors Extensions:
- Changed the survivor's TPS camera mobility and FOV, this will make you feel more close to your character.
*Added two new weapons that survivors can use during Loot. *Long Shotgun (matchlock) *Shotgun *Added ammunition stores for used weapons.
//Killer Attachments:
Completely new features and abilities have been added to Killer Clown:
Added dodge mechanics in Combats against Survivors. Applying this will stun the opponent backwards.
Each time the killer is killed, he receives an automatic defender buff and his health level increases compared to the previous one. This rate increases with the number of players and reaches its maximum limit.
Each time the killer kills a survivor, he gets an increasing damage buff. This rate increases with the number of players and reaches its maximum limit.
Added the 4th final ability to the killer clown. It locks you in a dark area and narrows your field view for a certain period of time.
We have included some radical changes in our current game, albeit partially. Let's take a look at them now.
// Collecting vehicles and vehicle parts has been removed from the game.
Now we have a different mission in the game.
- You have to explode the 2 exit gates in the game by collecting dynamites.
- Before doing this, you must solve the hacking system in the mini-game in the huts and unlock the warehouses.
- You have to collect the dynamite and explode it by placing it in the gate.
// Changes to the Combat system, some changes and more.
- Innovations in Zombies character types and animations.
-Zombies can now break apart at impact points as soon as you deal damage.
-You can perform the finishing moments during combat.
-The map has been re-adapted in the Dark Forest theme and added more mobility areas.
-Gameplay is more performant than ever and offers gameplay without drops.
- A new (changed) balance has been achieved in all Gameplay movement speeds.
//Survivors Extensions:
- Changed the survivor's TPS camera mobility and FOV, this will make you feel more close to your character.
*Added two new weapons that survivors can use during Loot. *Long Shotgun (matchlock) *Shotgun *Added ammunition stores for used weapons.
//Killer Attachments:
Completely new features and abilities have been added to Killer Clown:
Added dodge mechanics in Combats against Survivors. Applying this will stun the opponent backwards.
Each time the killer is killed, he receives an automatic defender buff and his health level increases compared to the previous one. This rate increases with the number of players and reaches its maximum limit.
Each time the killer kills a survivor, he gets an increasing damage buff. This rate increases with the number of players and reaches its maximum limit.
Added the 4th final ability to the killer clown. It locks you in a dark area and narrows your field view for a certain period of time.
"Survive The Hill" Impostor Mode Kick Release Date
NEW GAME MODE IMPOSTOR
Hello everyone,
Social Interactive Game
After the game starts in the impostor mode, a person in your friends or community becomes a murderer. Before he eliminates you, complete your missions and follow the traces of the killer and try to reveal him.
Being crowded in this game with social interaction will increase your fun.
One of the players is cursed with an evil spirit and goes after the others. While you can navigate between torches, it can open traps for you.
It can obscure the map. He will try to hunt you down. The survivors must complete their mission and track down the killer. Summon him into the arena and bring out the evil spirit by arguing.
Full Pre-Release Content Updates
MAIN UPDATES Hello everyone,
The escape tactic changes in hill mode.
We have included some radical changes in our current game, albeit partially. Let's take a look at them now.
// Collecting vehicles and vehicle parts has been removed from the game.
Now we have a different mission in the game.
- You have to explode the 2 exit gates in the game by collecting dynamites.
- Before doing this, you must solve the hacking system in the mini-game in the huts and unlock the warehouses.
- You have to collect the dynamite and explode it by placing it in the gate.
// Changes to the Combat system, some changes and more.
- Innovations in Zombies character types and animations.
-Zombies can now break apart at impact points as soon as you deal damage.
-You can perform the finishing moments during combat.
-The map has been re-adapted in the Dark Forest theme and added more mobility areas.
-Gameplay is more performant than ever and offers gameplay without drops.
- A new (changed) balance has been achieved in all Gameplay movement speeds.
//Survivors Extensions:
- Changed the survivor's TPS camera mobility and FOV, this will make you feel more close to your character.
*Added two new weapons that survivors can use during Loot. *Long Shotgun (matchlock) *Shotgun *Added ammunition stores for used weapons.
//Killer Attachments:
Completely new features and abilities have been added to Killer Clown:
Added dodge mechanics in Combats against Survivors. Applying this will stun the opponent backwards.
Each time the killer is killed, he receives an automatic defender buff and his health level increases compared to the previous one. This rate increases with the number of players and reaches its maximum limit.
Each time the killer kills a survivor, he gets an increasing damage buff. This rate increases with the number of players and reaches its maximum limit.
Added the 4th final ability to the killer clown. It locks you in a dark area and narrows your field view for a certain period of time.
PLAY SINGLE - Added single player mode for solo players, which is no longer multiplayer. Have fun.
CRITICAL FIXES - Fixed the "Fatal Error" problem at the end of the game. - Fixed the "F" Key bug that prevented us from being able to open and also using other items even if we were away from the garage doors.
FIXED & UPDATES - Fixed a bug where the exploding zombie could not dash in the acid field. - Now your character will automatically stand up when you start running. - We created a balance system for our game, because when the crowd played the game, there were too many zombies and the environment became chaos. Our game now flows in a more stable, fun and calm way. -Fixed a bug that prevented the dynamic resolution system from working.
GIANT UPDATE V.02
Big Improvements, Updates, and Innovations Arrived in Survive The Hill. We listened to our players and brought many innovations that we want to add.
We are excited to share these updates with you.
If you're ready, let's start.
A New Game Mode is Coming Soon Don't Forget To Follow. (IMPOSTER MODE)
INNOVATIONS - SKILLS AND PERK SYSTEM
SURVIVORS
• The first aid kit has been removed from the auxiliary items. Added as a skill. • (Syringe) Removed the syringe that can resurrect the dead from collectibles on the map. Added as a skill. • Description: Added optional auto-revive and resurrection abilities to survivors. • A bonus system for survivors has been introduced. It has 6 different advantages. • All players will enter the game by choosing 1 SKILL and 2 PERKS when starting the game.
Perks
• Mechanical Engineering: Quickly placing items in the vehicle • Item Target: Marking Vehicle items on the map • Cold Blood: Has the advantage to evade the killer's vision. • Faster energy regeneration • Faster health regen (activates when health drops below 50%) • Item Durability: A harder-to-break advantage for primary weapons used.
KILLER
Added two abilities that killers can use. • The first ability is the ability to capture fallen survivors in a cage (thus a second chance for Survivors and an additional chance of time to be saved from turning into zombies) • The second ability is the ability to summon a zombie named (Juggernaut) that he can use 5 minutes after starting the game. • Automatic aiming feature when the killer throws a stick (HOLD CTRL)
ZOMBIES
• 3 new zombies have been added. • Chaser: Runner Hunter is Zombie. It is faster than normal zombies and is predatory. • Can be transformed into a Survivor Chaser by Killer. • (Ichor): It is a fat and poisonous zombie type that explodes and spreads poison over a wide area. • Can be transformed into a surviving Ichor by the killer. • (Juggernaut): The killer's number one friend. At a certain time of the game, he can summon this zombie using his lethal ability. • Updated images of the killer clown (HUD). • Updated head of the zombie (HUD)
INGAME & SETTINGS & MAP UPDATES & BUG FIXs
• Tumble's energy steal percentage decreased by 10% • The find game button is now constantly searching for games. • The effect of motion blur has been filtered out. • Fixed the physics collision effects of the vehicle. • Fixed the issue where the Grenade hit the character. • Fixed the collision effects of zombies. • Fixed the mouse cursor getting focus issue • Fixed dash bug during the stun. • Fixed the issue where Steam game invites were not accepted. • The Claymore explosive's area of effect is visualized. • Fixed the issue where AIs would gather near fallen players. • Fixed transport cart transport bugs • The Claymore explosive's area of effect is visualized. • Added new animations to the characters selected on the login screen. • The feature of canceling the game at the start of the game has been introduced. • The characters in the game, the Chat button in the game (/Dance 0-23), and new content that you can dance with have been added. • Added bullet trace effect to weapons. • Added new tips. • Added activation time to set traps. (3 Seconds) • The Claymore explosive's area of effect is visualized. • Fixed the issue where AIs would gather near fallen players. • Decreased the killer's damage hits. • Removed the restriction on the inventory of survivors. • Ease of use of the item loot inventory has been provided. • The movement speed of the characters in the game has been rebalanced. • Rebalanced the health bars of Zombies, Killers, and survivors in the game. • Rebalanced the damage taken by Zombies, Killers, and survivors in the game. • Reduced the map scale of the game to 3/1. • Police department has been added to the map. • Police department provides dynamic map control to survivors and Killers. You need to discover this. Will you be in control or will it be the killer? • Optimization improvements have been made in the game, Get ready for a fluent game experience. • Added visualization effect to the game's display settings. There are 4 different viewing modes. • Fixed some Animation errors in the game. Transitions are more aesthetic. • Fixed some Item purchase errors in the game. • Fixed some UI and HUD Bugs in the game. • Added name hiding feature to Settings (Steam Nickname). • Added new sounds to the game. • Added Leaderboard to the game. (The table where you can browse the statistics at the end of the game) • Steam achievements have been added to the game. It will continue to be added. • Screen mode feature has been added to the setting graphic section. Added 3 modes, window mode, borderless mode, and full screen. • Added the ability to align the camera to the right, left, and center in the settings section. • The flashlight and energy drink in the secondary items have been transferred to the auxiliary items. • The shadows have been reworked. Performance friendly. • Two game options have been added to the game. • Improved the use of bombs in items. (Fog, Flash, Mine, Hand Grenade, Music Grenade)
CAGES
• Cages have been added to the game. • Cages have been added to various parts of the map so that the killer can imprison the survivors. • The Killer can trap fallen players in cages with an ability. • The survivors can go to the cage and pull the lever that opens the cage and succeed in the • MiniGame" system and save their friend.
INGAME UI & HUD
SUPPORT HUD
• Added in-game visual notifications for survivors to have more control over the game In-game UI. • In-game UI that will allow fallen players to see where their friends fell. Resurrection and healing icons appearing on fallen or dead players - In-game UI. Icons that will allow players who fell on the Killer to see where they landed - In-game UI
INGAME UI & HUD
• The interface and visual design of the entire game have been redesigned. • Updated surviving inventory usage. • Survivors can fill 4 empty slots with items picked up from the ground, excluding the slot which is their primary item. • The display quality of the characters on the lobby screen has been improved. • Added epilepsy warning text at the beginning of the game. • Updated the small map and all the icons in it. • Publisher mode feature has been added to the menu for broadcasters. • For broadcasters who want to stream while playing games, this feature is designed to blank out the lower right corner of the screen for in-game (HUD) images.
To report bugs or make feature suggestions, please head on over to our Discord server.
1- Fixed the bug of Chinese language option. 2- Fixed the mouse cursor error in the game. 3- Fixed the error that the voice key was active on the first login. 4- The loudness of some sounds in the game has been fixed. 5- The problem that Steam user images are displayed in the game lobby has been fixed.
UPDATES AND INNOVATIONS
1- 2k and 4k screen resolution support was brought to the game. 2- Screen mode (window, bordered and full screen) features have been brought to the game. 3- (Full controller support has arrived) Full Game controller (joystick) support has been added throughout the menu and the game. 4- More than one cart for transporting goods has been added to the game. 5- The ability to turn on and off friendly fire has been added. 6- 3 difficulty levels have been added to the game as easy, normal and hard. 7- Character selection warning message (HUD) has been added. 8- Warning message (HUD) when the weapon is broken has been brought. 9- Minimum 4 players rule has been introduced. 10- Item transport speed has been updated. Increased overall walking speed throughout the entire game. 11- Running energy has been increased. 12- Zombie spawn numbers and times have been updated. 13- The balance of power between the killer and the survivor has been improved. 14- The feature of choosing killer or survivor has been introduced. 15- Small warning messages (HUD) showing many features in the game have been added. 16- Messages (HUD) showing the features of secondary and support equipment have been added..