We've continued reviewing issues found in 1.5 and we'll have fixes out in 1.6 for some of the issues you've found. Work continues on the prison island and the town connected to it.
The Prison
Development continues on the prison and prison island. There are multiple structures alongside the main detention center. This includes garages, warehouses and a small factory building among others. There are many corridors and nooks and crannies to explore. Jos has put far more thought into the overall game level design and the prison should reflect this and play very nicely.
Covid and closures have once again forced the team to set up shop at home. This slowed us a bit last time and once again will likely put a bit of a kink in development. Nothing major and we're capable of working from home, it's just not ideal for communications and morale. We're working on some of the last bits for the 1.6 update and hope to have an experimental build for you all shortly.
Entrance to cell blocks
A lot of cells and angry zombie inmates
One of the tiers
Prison garage and prison bus
Watch your step!
Merch Shop
We have opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.
Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!
We've continued reviewing issues found in 1.5 and we'll have fixes out in 1.6 for some of these issues. Work continues on the prison island and the town connected to it.
Bitterhold
We've selected a player suggested name for the new town and island. It will be known as 'Bitterhold'. The island is nearly fully designed and we've had a solid play through on prison mechanics this morning. We have a bit more work to do but should have an experimental build out shortly. There are some new mechanics on the island including the draw bridge, timed doors, doors that require a keycard and doors that are more easily operated with two players.
Prison entrance, mess hall in distance
Mess hall
Timed door up the stairs on the left
Keycard required
Draw bridge in action
Bus interior
Merch Shop
While we're currently unable to sell merch in house which is what we would ideally love to one day do, we have opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.
Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!
The team is developing the 1.6 patch. We've continued reviewing issues found in 1.5 and we'll have fixes out in 1.6 for some of these issues. Work continues on the prison island and the town connected to it (not yet named).
Prison Island
Jos has continued development on the prison island and small town connected to it. You'll notice this town has staggered elevations with a church perched on top of large hill. This is something we'd like to expand on and feel it gives the town a unique feel. Many of our textures will be updated in 1.7 so screenshots below, like much of the game, are a work in progress.
Black Ridge Prison entrance
The team testing game flow and prison mechanics
Bridge and sewer system
Prison Bus
The prison will feature a unique vehicle along with a large armory and new mechanics. Once you've completed the prison POI you'll find the bus on the way out. Grab it up, drop the draw bridge and go pick up your friends..all of them.
Prison bus + damage mechanic
Prison bus seating
In game
Merch Shop
While we're currently unable to sell merch in house which is what we would ideally love to one day do, we have opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.
Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!
Work continues on our 1.6 patch, the prison island and yet unnamed town attached to it are coming along nicely. Below are a couple of screenshots to wet your whistle :p. The sewer system (and possible prison entrance?) is cleaning up nicely. Textures on these models are likely short placeholders as our 1.7 graphical update will see texture improvements. We've been asking the community for help in naming the new town. This new town will replace the current prison island and the new prison island is attached via an overpass. The prison is called 'Black Ridge Prison' so keep that in mind. Leave your suggestions in a comment below. We will pick out a few favorites and have a vote to make the final decision. :)
Emergency lighting in the sewer system
Looking up towards the sun and parking lot
This system can be used in the future for town sewers
Parkour entrance
Gate and entrance
Drive-In (Night of the Living Dead)
Our Halloween event has started and will remain in effect until the 2nd of November. The drive-in and movie will remain. You'll find two new Points of Interest on our island. The Baron drive-in is located just north of Sage Creek and just southwest of Mount Baron. While trick-or-treating, the player will find a film case. Bring the film to the projection room at the drive-in and load it into the project to watch the entire "Night of the Living Dead" movie. :)
We've released the Hotfix (Alpha 1.5.28) to our default branch on Steam which includes a few minor fixes. You can find our patch notes below. Please report bugs and issues in game using the F1 menu.
Survive the Nights is now 50% off for the Steam Halloween Sale! You can also participate in our in-game Halloween events. If you have any questions before purchasing, please join our discord and speak with the developers or players within our friendly community.
Patch Notes - Alpha 1.5 Halloween Event/Quality of Life Update
Hello all,
We’ve released the 1.5 Halloween Event/QoL patch to our stable branch on Steam. You can find our patch notes below. There’s a lot of testing and breaking to do so go at it! Please do your best to check against the list of changes and report bugs using the in game bug report system.
Trick-or-Treating
We've introduced some holiday mechanics, alongside a holiday/event manager which will allow us to really expand on player events. The update includes some Jack-o-Lantern decorations and a trick or treat mechanic which will allow the player to use a knocker located on all residential doors. You'll be greeted with either a pumpkin headed brain hungry zombie or a treat (ammo, gun, traps and a film case).
Drive-In Movie Theater (Feature Film: Night of the Living Dead)
You'll find two new Points of Interest on our island. The Baron drive-in is located just north of Sage Creek and just southwest of Mount Baron. While trick-or-treating, the player will find a film case. Bring the film to the projection room at the drive-in and load it into the project to watch the entire "Night of the Living Dead" movie. :)
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Pumpkins everywhere!
Pumpkin heads
New area to explore - the Drive-in Movie Theater
But will the projector still work?
Movie night!
Door Decorations
Good Luck!
Crafting and Inventory Improvements
We've been listening to feedback and chatting with supporters on our forums. We've made quite a few changes to the inventory system. In the past couple of builds we've improved inventory background pictures, added icons and updated fonts. James has taken a bit of time to improve some quality of life issues with the inventory in v1.6.
Hovering over items in the inventory now only changes an items description area on mouse idle, this will reduce the constant changing of the left inventory page and makes the experience much easier on the eyes.
Weapons can now be cleaned from the description (left side) page, you'll find the clean button right near the condition readout. This will also allow the player to clean weapons they don't have equipped.
We've removed the crafting recipes for sharpening in place we've added a sharpen option in the item description much like the cleaning option above for weapons. This has been requested for some time and it's a great suggestion.
Improved ammo area layout making it easier to read.
You can now search for appropriate attachments right from the weapons description area making the attachment system much easier to understand overall.
The sort button for the inventory now looks like an actual button.
The entire search bar is now clickable in the inventory. Previously only the left side was clickable.
We've introduced a 'Quick craft' option as per community request.
Descriptions change on idle only
Attachments from description window
Cleaning from description window
Quick craft menu
New Item Icons Added
Patch Notes - Alpha 1.5.28 (Halloween Event | Quality of Life Update)
2 new fully working and interactive drive in movie theaters added.
Performance
Fixed potential crash issue being caused by the cricket vehicle wreck effect.
Lobby
Time now displays in 12 hour clock format instead of day/night.
Month now displays as abbreviated month instead of 1-12.
All search tabs now work: History, Favourites, Friends and Owned.
Passworded servers now work again.
Regions now display correctly.
SFX
Game music now enabled by default.
Inventory
Added all craftables section which allows for viewing all possible crafting recipes.
Removed the [Search] and [Recipe] buttons which were causing confusion. Searching for recipes that include an item can now be done by hovering over the items name while in the crafting page.
Added quick crafting which allows crafting items without clicking right through to the recipe page.
Added quick craft system which allows for saving/pinning craftables.
Hovering over items in the inventory now only changes to that that item in the description area on mouse idle. This allows the player to pass over items without it being aggravating.
Weapons can now be cleaned from the description of the weapon right next to the condition.
It’s now possible to clean a weapon that you don’t already have equipped by cleaning from the description area.
Removed crafting recipes for sharpening, added recipe for crafting sharpening stone and changed functionality for sharpening so that it works like cleaning kits. (Also the cleaning from the description)
Ammo area layout improved.
Can now search for appropriate attachments right from the weapons description making attachment system easier to understand overall.
Search fields in the inventory now have a clear button.
Sort button in the inventory now looks like a button.
Entire search bar now clickable in the inventory. Previously, only the left was clickable.
Added more individual item icons to make inventory navigation easier.
Improved item names and descriptions to make inventory navigation easier.
Fortifications
Fixes for fortifications being invisible.
SFX
Music is no longer turned off by default.
Merch Shop
While we're currently unable to sell merch in house which is what we would ideally love to one day do, we have opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.
Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!
We've released the 1.5.28 (Halloween Event | Quality of Life Update) on our experimental branch via steam. This build will be moved to the stable branch if no major issues are found by players and the Halloween events will officially begin! We’ll introduce the build on the stable branch alongside a little Halloween video showcasing another Halloween event which can be found in this build ;) You can find our patch notes below. Please report bugs and issues in game using the F1 menu.
If you'd like to track the patch progress and follow more closely with development, check our changelog and feel free to join our Discord.
How to get into experimental branch:
Open Steam and go to your games library.
Right click on STN and select "Properties"
Navigate to the "Betas" tab and select "experimental" in the drop down menu.
Close the properties window.
Experimental Patch Notes - Alpha 1.5.28 (Halloween Event | Quality of Life Update)
Halloween
Trick or treat mechanic added.
Environment
2 new fully working and interactive drive in movie theaters added.
Performance
Fixed potential crash issue being caused by the cricket vehicle wreck effect.
Lobby
Time now displays in 12 hour clock format instead of day/night.
Month now displays as abbreviated month instead of 1-12.
All search tabs now work: History, Favourites, Friends and Owned.
Passworded servers now work again.
Regions now display correctly.
SFX
Game music now enabled by default.
Inventory
Added all craftables section which allows for viewing all possible crafting recipes.
Removed the [Search] and [Recipe] buttons which were causing confusion. Searching for recipes that include an item can now be done by hovering over the items name while in the crafting page.
Added quick crafting which allows crafting items without clicking right through to the recipe page.
Added quick craft system which allows for saving/pinning craftables.
Hovering over items in the inventory now only changes to that that item in the description area on mouse idle. This allows the player to pass over items without it being aggravating.
Weapons can now be cleaned from the description of the weapon right next to the condition.
It’s now possible to clean a weapon that you don’t already have equipped by cleaning from the description area.
Removed crafting recipes for sharpening, added recipe for crafting sharpening stone and changed functionality for sharpening so that it works like cleaning kits. (Also the cleaning from the description)
Ammo area layout improved.
Can now search for appropriate attachments right from the weapons description making attachment system easier to understand overall.
Search fields in the inventory now have a clear button.
Sort button in the inventory now looks like a button.
Entire search bar now clickable in the inventory. Previously, only the left was clickable.
Added more individual item icons to make inventory navigation easier.
Improved item names and descriptions to make inventory navigation easier.
Fortifications
Fixes for fortifications being invisible.
SFX
Music is no longer turned off by default.
[previewyoutube="_LycL8WviH4;full"]
Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!
The team is developing the 1.6 patch. We're also working on an additional 1.5 Halloween update which includes some spooky in-game halloween events ːsteamhappyː
Prison Island Rework and Prison Town (To Be Named By the Community)
We've continued making progress with the prison rework. As mentioned in the last devblog, we've also added an entirely new town to the old prison island. We'd like task the community for some help in naming this town. We've reached out to the community in the past for help with naming the towns of Black Island and all the roads and shop names were coined by Kickstarter backers as part of their backer perks. This new town will replace the current prison island and the new prison island is attached via an overpass. The prison is called 'Black Ridge Prison' so keep that in mind. Leave your suggestions in a comment below. We will pick out a few favorites and have a vote to make the final decision. :)
The Newly Re-designed Prison Island
The New Prison and the Island to the Right
On the road
Bridge Up
Halloween Event - Trick or Treat (Coming Soon)
Players will find that all exterior residential doors will now have a trick or treat knocker on them along with some spooky halloween decorations. Use the knocker to take your chances of spawning a zombie or a little treat :) You'll may also be rewarded with a film case - wonder if it can be used at the drive-in ;)
[previewyoutube="_LycL8WviH4;full"]
Door Decorations
Good Luck!
Drive-In
We'll be introducing to new points of interest on the island, the Baron Drive-Ins. You'll find one north of Sage Creek and one just north of Lake Baron. Check them out, maybe stick around for a flick if you've found one while trick or treating.
Baron Drive-in
Merch Shop
While we're currently unable to sell merch in house which is what we would ideally love to one day do, we have opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.
Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!
The team is currently developing the 1.6 patch. We're also working on an additional 1.5 halloween update with some spooky in game events ːsteamhappyː
Prison Island Rework
Jos has continued development on the new prison island as well as the old. We'll be turning our old island into another small town and we'll have some screens and details on that in the next 1.6 preview blog. Below you'll see some shots of the new prison island including the draw bridge and foot bridge below it. The island isn't as large as the original but contains far more depth and detail. This detail extends underground to a sewer system, something we would like to extend to towns on the island. The prison is the largest POI in Survive the Nights so far. It features a complex maze of halls, offices and massive, multi-floor controllable cell block.
Exposed sewer line
Looking out
The island from afar
Island access road and bridge (closed)
Island access road and bridge (open)
Halloween Update
We'll be introducing another update before 1.6, a little quality of life and halloween update. It only makes sense. We've improved some of the menu system (shown in last weeks blog) and added quite a few more loot icons. This is ready for release so we'll likely push that along with a few more Quality of Life fixes into our 1.5 Halloween Update. This update will of course also feature our halloween event! Some of you might remember last year's Christmas event. This year, we've taken some time and had some fun developing a few features that will likely stick around for other holidays. We've implemented a holiday manager which will allow us to introduce holiday content without bothering you guys with an additional download.
Pumpkins everywhere!
Pumpkin heads
New area to explore - the Drive-in Movie Theater
But will the projector still work?
Movie night!
Merch Shop
While we're currently unable to sell merch in house which is what we would ideally love to one day do, we have opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.
Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!