Survive the Nights cover
Survive the Nights screenshot
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Genre: Shooter, Simulator, Adventure, Indie

Survive the Nights

1.29 Update (New Zombies | Improved Home Setting | Hotkeys++)

We have a quick and exciting update to talk about. 1.29 features new zombie models, setting home improvements, hotkeys and quite a few fixes. A quick thanks for all the help and direct contact via Discord over the last couple of weeks. You have all been a massive help as Jay tackles some of our long standing issues and begins to put a polish on STN :)

New Zombies Introduction


1.29 features a couple of new zombie models. We now have a really nice variety of dead things walking around. This is just the beginning of the new model introduction and 1.30 will feature some really unique zombies and new zombie mechanics including tank zombies and area based zeds. For 1.29 we’ve introduced a new female zombie and a couple of new male models.


New Zed Lineup











Zombies/AI



  • NEW improved zombie types.
  • Zombies no longer attack vehicles that have no players nearby.
  • Zombies are now cleaned up in a slightly larger range when the player spawns in.
  • AI that is hit with a vehicle is now always harvestable.


Hotkeys in Inventory


A nice quality of life improvement in 1.29 are inventory hotkeys. Players can how hover over items and use (by default) q, w and e as hotkeys. With these hotkeys players can hover over an item, hit a the respective key and jump directly into placement mode along with being able to either consume/use and drop the item. This is another improvement to the UI system and the inventory itself, making gameplay a bit smoother. Keep an eye out for more UI changes in coming builds ;)


Hotkey Place (W)


Hotkey Drop (Q)


Hotkey Consume (E)


  • Added hotkey functionality to the inventory for Dropping, moving, placing and using.


Homes Anywhere!


A much requested feature has been added, setting homes anywhere. This will allow players to set homes out in the wild, without the structure requirement. This also allows players to set homes inside stripped out RV’s making a nomadic lifestyle far more achievable.


Setting home in RV


Setting home in the wild

We’ve also attended to some issues like not being able to move or jump around crafted furniture and that annoying issue where the mouse cursor wouldn’t unlock after you died.


  • Homes can now be set in/on vehicles.
  • Homes can now be set outside of structures.
  • Fix for cursor not always unlocking correctly when player dies
  • Fix for not being able to jump near crafted furniture


PvP Improvements


We have nerfed some of the overall damage dealt by bullet penetration and more importantly the damage done by explosions. This has been a thorn in the side of many players and we thought we would get it sorted here. We plan on fleshing out some more PvP issues in coming builds.


Explosion Damage


  • Reduced bullet penetration overall.
  • Reduced explosion effects on fortification and free placed items overall.
  • Damage fall off from explosions now correctly affects pickups.
  • Added checks to reduce damage when there are building walls between explosion and items being damaged.


1.30 Tease


As mentioned above we plan on introducing some new zombie mechanics. Including tanks and location based zombies. This will include police zombies in the prison and police stations on the island. This will allow for some really unique gameplay experiences along with the ability for players to create unique scenarios.









Community Spotlight


We’ve had some great content come in from all kinds of folks, some on our discord, some on YouTube and our workshop. With every update we’ll try to feature some community content for everyone to check out.

Screenshot of the Week
This week's screenshots come from a few of Discord regulars: @Rouge Turtle's bad ass Cricket, @Randy's RV gate and @Snail Tax Informer's fantastic nomad base :)


Rogue Turtle's Cricket 1


Rogue Turtle's Cricket 2


Randy using the RV as a gate


Snail Tax Informer's nomad base 1


Snail Tax Informer's nomad base 2

Land Ahoy!


You will all likely notice a new massive chunk of land off the north east corner of the map. This will be the future home of our new POI. Not too many details to share at the moment other than the fact it’s gonna be a friggin' military base with super awesome rewards and a massive tunnel system!!! I shouldn’t have said that but how many of you have actually read this far into the blog? ;)


What’s this?

Patch Notes - 1.29



Storage

  • Fixed container item duplication glitch.
  • Increased health of crafted furniture, storage and crafting benches


Vehicles

  • Alarms no longer sound when punching your owned vehicle.


UI

  • Health of crafted furniture now visible in the hover
  • World save's "Last play/edit" time now updates correctly.
  • Improved user report submitting


Environment

  • Added peninsula to north east section of map.


Assets

  • Added various military base assets.


Dedicated Servers

  • Windows dedicated servers installed via steamcmd now working again correctly.
  • Fixed servers warning/errors from the player.log


Admin

  • Given vehicles now contain all engine/wheel parts.


If you're enjoying the game and our recent updates, please consider leaving a review. Thanks for your support! :)

Links
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

Hotfix - 1.28.3 (Server Stability | Vehicle Fixes | New Store Page++)

Happy Saturday! Hope you’re all doing well. 1.28 introduced some major changes when it comes to vehicles, server performance and fortifications. It also introduced a handful of nasty issues. We’re hoping this patch squares a good deal of the server related issues away. A big thanks to everyone that has helped us out over the last week. Replicating issues is always a challenge for us being such a small team. We can’t find the issues without your help. Unknowingly or not, you are all our testers as it should be with a true indie team and a genuine early access game.

Server Issues


With your help we’ve identified some really nasty server issues. Most (not all) of which were introduced with the RV improvements. Mainly the ability to set a home in the RV, this has caused unforeseen issues with the database and in some circumstances was manifesting itself as nasty server lag. This issue was what was causing some of you to not be able to join server, quite possibly causing all kinds of terrible effects on running servers and introducing crazy amount of lag.

We’ve also taken the opportunity to have a look over other not so current server issues, squashing a load of old warnings and misleading errors in the logs. This will make it far easier to identify actual issues in the future.

If you are still having issues or have anything further to report, please feel free to reach out to Jayty or JB on our Discord anytime. We need logs and info to fix issues :)



Store Refresh and New Logo


Game development is an insane time consumer and we rarely get a chance to tidy anything up. During some downtime Andre has refreshed our store page. This is something we’ve pretty much not done since release. There are numerous features currently in the game that just weren’t even mentioned on the store page. The new page, along with the new logo should drive some more people into the community. We’ll stay on top of things as we move along while introducing new features, areas and in-game goodies.


New Store Page

Patch Notes - Hotfix 1.28.3




  • Added crafting recipes for work lamps.
  • Added crafting recipes for bull bars and vehicle light bars
  • Fixed issue that allowed the RV to be picked up when setting home.
  • Fixed issue which caused beds to break (stopping further connections to server)
  • Fixed lag issues on the server caused by zombies.
  • Fixed issue which stopped players blowing up other players RV’s
  • Fixed issue which stopped players destroying other players sleeping bags.
  • Fixed issue which stopped home setting for longer periods than the intended 12 in-game hours.
  • Reduced time between home sets from 12 to 6 in-game hours.
  • Improved connection pipeline to make it more reliable and robust
  • Fixed various misleading errors and warning in the log.
  • Doors that do not have slam function now open/close when trying to slam.
  • Removed Christmas movie and brought back Night of the Living Dead at the theaters.


Links
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive








Hotfix - 1.28.2 (Ownership Fixes | RV Fixes | Community Spotlight++)

We’ve had some feedback. You all have found some issues and we are fixing a few before the weekend. We’re also showcasing some cool community bits below so be sure to check them out.

Vehicle Stability


As you have noticed since the addition of vehicle fortifications, vehicles have been, let's call it, ‘wonky’. Flying off to god knows where, sometimes with players in them. Dancing around like it’s the mid 80’s and someone has thrown a piece of cardboard on the ground in Times Square challenging their neon clad nemesis to a breakin' style dance-off. Sorry. Anyway, that should be somewhat better now

Patch Notes - Hotfix 1.28.2



  • Rv no longer gets cleaned up when you move bed to a structure.
  • Vehicle fortifications now have ownership. Stopping other players removing forts.
  • Players now get kicked to menu when steam stats retrieval fails
  • Added option in general setting for resetting all progress (This sometimes fixes the steam issue)
  • Improved vehicles flying off (not a complete fix)
  • All new screenshots in the loading sequence.
  • Fixed various errors on the client/server


** Known issues **

  • Some players are experiencing issues with retrieving their steam stats. This seems to come down to a Steam query issue. This can cause in-game issues to manifest in all sorts of bad ways. We are attempting to fix this and are actively engaging with Steam for support.

    Players will now be kicked back to the menu if they are experiencing this issue. If this should happen to you please join our DISCORD and DM Jayty (lead dev) directly. He's building a ticket base and trying to get the issue sorted.
  • Vehicle stability (some improvement in 1.28.2) this is a priority.


Community Spotlight


We’ve had some great content come in from all kinds of folk, some on our discord, some on YouTube and our workshop. With every update we’ll try to feature some community content for everyone to check out.

Video of the Week
This weeks video of the week brought to you by The Accidental Survivor Gaming as he checks out the 1.27 build.



Workshop Scenario
There are some fantastic scenarios on Steams workshop currently and we’ve had a good play over most. Today we’d like to feature Steam user WOLFMAN’S “Dead by Dawn” scenario. Wolfman was featured a couple of weeks back with a really neat 28 days later scenario!



Screenshot of the Week
This update's screenshot comes from T.TV/Undastelar over on the steam community. Making good use of the new placement system on vehicles. Rooftops are always such a waste of space in most games ;)


Rooftop Storage

Links
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

1.28 Update (RV Update | Server Performance | Lockable Containers++)

We’re back at it here and we’ve got a nice little update to discuss. Firstly, happy new year! The team hopes you had a great holiday. We’ve been working on some general gameplay improvements and adding some new features. Below is just a writeup on what we’ve been up to over the last couple of weeks.

RV Improvements


The RV has been a team favorite since the concept. We’ve always loved the idea of creating a “mobile home base." In 1.28 that vision becomes more of a reality. The RV is now fully functional. This includes the stove, sink, bed, rear ladder and a functioning/lockable side door.

These features have been a long time coming. Along with the working RV features, we are introducing a new RV variant. The player can now find a completely empty RV, allow you to place crates, new lockable storage and whatever else you’d like to store inside.

Working Stove


This has been probably one of the most requested features from the community. The ability to cook inside the RV allows for a true nomad experience. The player can also get dirty water from the sink, for the time being the supply is endless.



Cooking on the road!


Dirty water mobile

Working Door


The RV door has always been kind of wonky, in 1.28 players can manually close and now lock the door. A well fortified RV locked up is a very secure and feasible survival vehicle.


RV locking door

Working Bed


In version 1.28 the bed can now be used to set home. This creates a genuine nomad experience and rounds the RV off nicely. You can live on the road and always respawn back at your fortified RV.


RV Home

RV Ladder


Another feature added to the RV in 1.28 is a working ladder mechanic for the rear ladder. 1.27 introduced placement mechanics for the RV. This allows players to place loot/fortifications or random items on most surfaces in and on the RV.

This feature also encompasses the RV’s roof. Players can now easily access and use the roof for storage or some kind of insane rolling fortress…


RV Ladder


Rolling fortress


Rolling fortress 2


Rolling fortress interior


Rolling fortress exterior

Empty RV and Prison Bus


Placement mode inside vehicles has opened up some new possibilities. We realized with this mechanics introduction in 1.27 that empty/cleaned out versions of both the RV and Police Bus were absolutely needed, allowing players to retrofit their vehicles as they see fit.


Empty prison bus


Stocked up prison bus


Empty RV


Stocked up RV

Patch Notes - 1.28



HOTFIX 1.28.1

  • Sensor items now spawn in the world.
  • Sensor work lamp now working correctly
  • Now possible to remove home for RV
  • Propane tanks now explode and clear up items correctly.
  • Items attached/on vehicle now get destroyed when the vehicle explodes.
  • It's now possible to interact with RV interior cabinets without unlocking the vehicle.


Lockable Storage

  • Added new craftable metal storage containers.
  • Added functionality for locking craftable containers


Performance

  • Various server improvements to bring the RAM usage down significantly. 1.27 introduced a bug which caused the server to use 6gb. That should now be down to 2gb.


Pickups

  • Reintroduced the work lamps (Switch and Sensor variants)
  • Placement of items now allowed inside of AI rag dolls
  • /kill now displays right amount of AI killed (no longer includes dead AI)
  • Placement of items now allowed inside of AI rag dolls
  • Vehicle repair kit now has icon in the inventory.


Vehicle accessories

  • Vehicle bull bars vehicle attachment drop added.
  • Vehicle light bar vehicle attachment drop added.
  • Cooking stoves in RV now works.
  • Water tap in RV now works.


Vehicles

  • It’s now possible to set the RV as your home by interacting with the bed.
  • Ladder on the RV now works.
  • RV door now works and is lockable.
  • Added emptied version of the RV and prison bus. Allowing for more placement area.
  • Vehicle license plates now randomize.


Graphics

  • Fix for pink shaders in fortification mode
  • Improved pillow model
  • improved wood drop visuals


Admin

  • /kill now displays right amount of AI killed (no longer includes dead AI)


If you're enjoying the game and our recent updates, please consider leaving a review. Thanks for your support! :)

Links



Discord

Patreon

Changelog

Twitter

Facebook

YouTube

Website

Merch

Weeklong Deal

Grab a copy for yourself or a friend at this great price! If you have any questions before purchasing, please join our friendly community on discord.

https://store.steampowered.com/app/541300


Links


Discord: https://discord.gg/survivethenights

Patreon: https://www.patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

1.27 Update (Vehicle Fortifications | Tire Punctures | Christmas Event++)

We’ve spent the last couple of weeks tackling a huge concept feature and probably the most requested feature from the community. Vehicle improvements, fortifications, tire punctures and replacement along with a lock system are being introduced in 1.27.

NOTE: This version requires a database wipe. If you’re hosting a server the system should handle the creation of a new DB automatically.

Vehicle Locking System


Until this update vehicles were not securable beyond the ability to remove a couple (or all) of the parts. The lack of fortifications and locking systems made it difficult for players to hold onto a vehicle for very long. In 1.27 we’ve introduced a basic locking system, owners of vehicles (those that first get them running) will have the UI option to lock that vehicle when looking at the doors.

Along with the lock feature, car alarms now only arm when the vehicle is locked. Vehicles found in the wild will not have their alarms set off by a shot/hit any longer.



Vehicle Fortification System


We have wanted to introduce vehicle fortifications since our original concept videos. 1.27 finally introduces the base system we’ll be able to build from. It has been much requested and a long time coming but as you might notice from the last few updates, we’re finally having the chance to get to introducing some fun features now that core gameplay is in decent shape.

Vehicle fortifications work somewhat like freeplaced and structure fortifications. The player can “place” fortifications directly from the inventory now. They can placed on any of our vehicles and on most parts of the vehicle.

Fortifications add their strength to the vehicles base strength. All fortifications must be destroyed from a vehicle before the vehicle is vulnerable to damage. The combination of our freeplaced system and the ability to bolster the strength of vehicles with freeplaced fortifications should allow you all to create some really unique designs.

We plan on expanding on vehicle fortifications and variants. Keep an eye out in the next build for our RV Nomad, a stripped out RV setup for life on the road.


Zombie plow


New vehicle fortifications


RV fortifications


Vehicle fortification placement


Zombie plow on the 4x4


Buggy forts - you can get as crazy as you’d like ːsteamhappyː

Placement Collider Expansion


Along with the fortification additions Andre has spent some time this update cycle working on expanding placement colliders. Players can now place items on top of most vehicle roof tops along with being able to place all over the RV interiors.


Roof Placement


Roof placement and pickup fortification

Tire Functionality


Tires have not up until now been actual vehicle parts. All vehicles spawned with them intact and inflated. This didn’t add too much realism or add to the post apocalyptical atmosphere. Starting in 1.27 you will see vehicles spawns produce vehicles with all kinds of different tire states. Missing tires can be scavenged from other vehicles. There are small and large tires, they can also spawn in punctured. If tires a punctured players will need to find a tire repair kit, found at hardware stores for the time being. We will likely be expanding on this feature and the ability to repair tires in coming builds.


Tire replacement

Flare Gun Improvements


We have heard you and we agree, flare gun was useless and not bright enough. We’ve taken a bit of time and tweaked brightness and distance for the flare light. Making the weapon far more useful for seeing around dark corners and throughout the woods.



The Christmas Event


We’ve updated the event this year, the tree is brighter there’s a firework show if you make it through and we’ve added a few new goodies to the gifts received if you manage to kill all the zombies. Have a watch of the video below as James and Andre take on the challenge (cheating most likely, as they tend to do).



Holiday Movie


We’ve updated the drive-in movie theater movies for the holidays. You can receive the film case as a reward for completing the tree event. This years movie is the cult classic “Santa Claus Conquers the Martians,” a confusing and quite frankly insane Christmas sci-fi/comedy flick from 1963.



Community Spotlight


We’ve had some great content come in from all kinds of folk, some on our discord, some on YouTube and our workshop. With every update we’ll try to feature some community content for everyone to check out.

Video of the Week
TAS (The Accidental Survivor) has a series of great videos and his latest STN video is no exception. We had a blast watching, go check it out.



Screenshot of the Week
This updates screenshot comes from Erick over on the steam community. It’s a snowy shot in front of one of the islands churches. We should see a few more season themed screenshots with this update and the Christmas event.



Workshop Scenario
There are some fantastic scenarios on Steams workshop currently and we’ve had a good play over most. Today we’d like to feature Steam user WOLFMAN’S “28 Days Later” scenario. As he puts it himself..


  • “Zombies run and the world is screwed!”
  • BEST PLAYED ON THE SETTINGS I LEFT IT ON FOR THE REAL AUTHENTIC FEEL OF 28 DAYS LATER.
  • ZOMBIES ARE FAST AF BOY
  • DAY & NIGHT RUNNER 100%
  • ZEDS STRENGTH VISION AND HEARING IS MAXED AS IS THEIR FORTIFICATION DAMAGE




Patch Notes - 1.27



NOTE: DATABASE WIPE WITH THIS VERSION

Vehicle Fortification

  • Vehicle fortification base implementation
  • Added vehicle zombie plow variants.
  • Added spiked vehicle fortification.
  • Added barb wire vehicle fortification.
  • Removed trunk storage from pickups and 4x4 (place your own)


Vehicle Wheels

  • Added ability to remove vehicle wheels
  • Tires can now be punctured.
  • Punctures can now be repaired.
  • Added puncture repair kit


Vehicle Locks

  • Owned vehicles can now be locked.
  • Unlocked vehicles no longer have alarm.


Vehicle General

  • Improved smoothing to vehicle movement when others are driving.
  • Improved physics on vehicles.
  • Velocity of vehicle is now lowered when running into zombies


Christmas Event

  • Large Christmas tree event in town centers. Kill the zombies and get presents!
  • New Christmas movie at the drive in theatre.
  • Christmas trees in houses


Crafting Recipes

  • Added recipe for Zombie Plow
  • Added recipe for Zombie Plow (Large)
  • Added recipe for Spiked Wall
  • Added recipe for Barbed Wire Wall


If you're enjoying the game and our recent updates, please consider leaving a review. Thanks for your support and happy holidays! :)

Links
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

The Winter Sale is On!

Grab a copy for yourself or a friend at this great price! If you have any questions before purchasing, please join our friendly community on discord. Happy Holidays!

https://store.steampowered.com/app/541300


Links


Discord: https://discord.gg/survivethenights

Patreon: https://www.patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

Patch Notes - 1.26.5 (Hotfix)

Patch Notes - 1.26.5 (Hotfix)




  • 1.26.5 Fix for containers causing crashes.
  • 1.26.5 Fix for being able to walk through vehicles are placing items in flatbed.
  • 1.26.5 Fix - Placing a generator in a vehicle flatbed no longer causes the engine to not work.
  • 1.26.5 Fix Admin UI - Screenshots now work
  • 1.26.5 Fix Admin UI - Drone camera speed increase now nonlinear when scrolling
  • 1.26.5 Fix Admin UI - Readout in admin toolkit for sectors and current weather
  • 1.26.5 Fix Admin UI - Added buttons for pegboard and log to admin toolkit
  • 1.26.5 Fix for mouse not hiding when using drone camera


Links
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

1.26 Update (Vehicle Flatbeds | Graphical Improvements | UI Improvements++)

We’ve been busy listening to everyone and improving some features. 1.26 will have a good deal of graphical improvements, performance tweaks and improvements along with some neat feature adds.



Graphical Improvements (Environmental Changes)


Graphical improvements are a big part of 1.26 as is performance, as you can imagine the two go hand in hand. Andre has spent a good deal of time over the past couple of weeks improving vegetation shaders, fog shaders and lighting among numerous other visual changes.

Fog and Lighting Improvements


We’ve improved fog effects in 1.26 leading to a more cohesive and eerie vibe all around. Fog has been a bit of a thorn in our side for some time, causing performance issues and just generally never looking right.

There was a point where we had been happy, however, a river/ocean shader update through a wrench into the works. I would take a good deal of reworking and work around to get our original fog shader working again and that’s exactly what Andre has done for 1.26.

We’ve reintroduced the old fog system which is made to work with our day cycle system. The results speak for themselves, along with the looks we’ve gained some performance which may be noticeable on low end rigs.

Lighting has also been improved, you’ll notice bright crisp mid-day lighting. Colors have been balanced for an improved general atmosphere while also upping the creepy factor. We’ve tweaked lighting to reflect nature render changes.


  • Reduced grain
  • Increased sun mesh brightness
  • General small tweaks to the lighting
  • Reduced AA and sharpening from AA to improve ghosting and fix black edges around some objects
  • Graphical improvements to terrain grass detail rendering
  • Improved sharpening on image effects to fix black outline around objects in the distance
  • Anti aliasing tweaks to fix ghosting and blurriness
  • Improved fog effects.
  • Water improvements to work with new fog
  • SpeedTree shader improvements
  • Sun now always visible when it should be.
  • Increased sun brightness for improved graphics
  • Improved resolution of distant terrain meshes.
  • Improved textures and resolution on terrains in the distance.
  • New distant tree models created for every type of tree.
  • Fix for bright campfire smoke in the distance
  • Fix for dark terrain lighting artifacts on grass and dirt in the distance



Old fog system (with its issues)


Added water fade to remove that rough edge


The results of updated fog/water shaders


Old and new fog comparison 1


Old and new fog comparison 2

Full Resolution Comparison Shots




Mountain Sunset Before


Mountain Sunset After


Power Station Before


Power Station After


Union Point Before


Union Point After

Graphical Improvement Shots




Powerplant


Mount Baron


Dead lighting


RV in the fog

Distant Terrains and Trees


The fog improvements aren’t the only environmental improvements to go into 1.26 another big performance and visual improvements are distant terrains and trees. These terrains and trees are loaded at a distances and drastically help with performances. The new distant terrains and trees are more visually pleasing along with being better on performance.


Distant terrain old/new


In game distant trees/terrain old/new

Working Vehicle Flatbeds


Something we’ve wanted to get into the game since the concept (as seen in the concept) was working pickup beds and trailers. We’re working on the trailers but 1.26 will feature the start of vehicle improvements, fortifications and functionality with the introduction of working flatbeds.

You can now store goods right in the back of the pickup trucks in game. Even the police variant will allow you to physically place and store items. This will increase the value of flatbed trucks greatly, we’ve also re-introduced the log! Cutting down a tree will now yield a larger, heavier log. This log is hard to transport but can be easily stored in the back of your pickup along with all your other gear.

The items on flatbeds aren’t just cosmetic, you can use a campfire for a tailgate, you can run a set of propane traps from the rear and create a rolling wall of fire. We will be greatly expanding on proper fortifications, 1.26 introduced the features and we look forward to your feedback for further additions.


Camping on the go


Power, wood, fuel and more


Night time cook out


Roast Zombie

Crafting and Inventory Improvements


We've watched a lot of YouTube videos and live streams of the game over the past couple of weeks and one major thing that has stood out to us is the need to make our inventory/UI experience cohesive.

We've rolled out category dividers, sorting and click windows to the containers and crafting pages. Streamlined the dropping/moving/moving all flows and introduced a quick craft button via the crafting lists click window. While there's still improvements to be made, these changes should make things nicer to use.

Crafting/UI

  • Crafting categories are opened automatically when filtering items via the search option.
  • Newly unlocked craftables are now labelled so they’re easy to find.
  • Added click window functionality to the craftable items list.
  • Added ability to quick craft via the click window.
  • Crafting complete sound now plays when crafting max.
  • Scroll position is saved when returning to the craftables list from a recipe.


Inventory/UI

  • Player inventory now only automatically returns to the ‘All’ tab after 30s without accessing the inventory.
  • Consumables now show in the relevant tab in player storage.
  • "Take" buttons from containers and updated UI to use the Click window method the same as the inventory.
  • Added 'Take All' button for each stack of items within a container.
  • Containers now have category divider to match the inventory
  • Containers are now sorted in the same way and the inventory.
  • Move All button only shows when moving to container when quantity of item is greater than 1.
  • Containers can now be sorted the same as the Inventory.
  • Click window no longer closes when dropping items if the quantity is over 1.
  • Improved spacing around items in the container window to match the inventory.



Searching now opens categories


Quicker crafting with the updated click window


Crafting sorting and sort by level


Container dividers


Click window and move all in containers

Community Spotlight


We’ve had some great content come in from all kinds of folk, some on our discord, some on YouTube and our workshop. With every update we’ll try to feature some community content for everyone to check out.

Screenshots
The team loved the screenshots on our Discord that our buddy @Snail Tax Informer posted of his rolling fortress while testing out the new vehicle flatbeds!


@Snail Tax Informer’s flatbed setup


The gear


The result ːsteamhappyː



Workshop Scenario


There are some fantastic scenarios on Steams workshop currently and we’ve had a good play over most. Today we’d like to feature Steam/Discord user RXK1NG's “The Walking Dead” scenario. As he puts it himself


  • A hardcore experience for even the best of survivors. This is a true test of your survival skills.


Loot is lowered, headshots only kill zombies, nutrition requirements are higher, and all zombies walk, even on horde. But they do high damage, so choose your encounters cautiously!



YouTube Videos


GameEdged as always been there for us, showing the team and the game a great deal of support through the years. He’s a solid dude and always seems to have a blast playing Survive the Nights. In his (as of now) latest STN build GameEdged takes on the police station!



Patch Notes - 1.26



Hotfix

  • 1.26.4 Further sorting fixes with vehicle containers.
  • 1.26.4 improved guide wording for crafting logs into wood.
  • 1.26.4 Fixed issue with items not always geting gravity correctly.
  • 1.26.4 Campfire grill and cooking pot now move with vehicle on flatbed.
  • 1.26.4 Log models tweaked to improve scale and allow them to be placed in vehicle flatbeds.
  • 1.26.3 Fixed issue that allowed duping/breaking of container storage.
  • 1.26.2 Fixed issue which caused black screen when entering vehicles.


Vehicle Flatbeds

  • Items can now be placed inside of pickup truck beds


Environment & Graphics

  • Graphical improvements to terrain grass detail rendering
  • Improved sharpening on image effects to fix black outline around objects in the distance
  • Anti aliasing tweaks to fix ghosting and blurriness
  • Improved fog effects.
  • Water improvements to work with new fog
  • Speedtree shader improvements
  • Sun now always visible when it should be.
  • Increased sun brightness for improved graphics
  • Improved resolution of distant terrain meshes.
  • Improved textures and resolution on terrains in the distance.
  • New distant tree models created for every type of tree.
  • Fix for bright campfire smoke in the distance
  • Fix for dark terrain lighting artifacts on grass and dirt in the distance
  • Fixed large trash pile that zombies could walk through.
  • Removed tree that was inside house.
  • Removed bushes that were inside strip mall.
  • Removed small decal type details from on top of items that can be recycled.
  • Fixed floating bathtubs
  • Fixed issue where bath colliders were rotated causing weird collision.


Inventory

  • Stew button now greyed when items cannot be stewed.
  • Fixed doubled move button when trying to move weapons to containers.
  • Fixed weapons with attachments moving to containers when using “move all.”
  • Fixed issue which stopped items like nails stacking correctly when moving between inv and containers.
  • Player inventory now only automatically returns to the ‘All’ tab after 30s without accessing the inventory.
  • Consumables now show in the relevant tab in player storage.
  • "Take" buttons from containers and updated UI to use the Click window method the same as the inventory.


Container Storage

  • Added 'Take All' button for each stack of items within a container.
  • Containers now have category divider to match the inventory.
  • Containers are now sorted in the same way and the inventory.
  • Move All button only shows when moving to container when quantity of item is greater than 1.
  • Containers can now be sorted the same as the Inventory.
  • Click window no longer closes when dropping items if the quantity is over 1.
  • Improved spacing around items in the container window to match the inventory.
  • Improved notification when trying to move items that are not allowed into a container.
  • Large carry only objects can no longer be placed in containers.
  • Added recipe for log to wood 1 log = 6 wood 5 sec craft pending wood mill speeds


Crafting

  • Crafting categories are opened automatically when filtering items via the search option.
  • Newly unlocked craftables are now labelled so they’re easy to find.
  • Added click window functionality to the craftable items list.
  • Added ability to quick craft via the click window.
  • Crafting complete sound now plays when crafting max.
  • Scroll position is saved when returning to the craftables list from a recipe.


UI General

  • Fix for Filter By Most Subscribed only showing 2 scenarios in the scenario list browser
  • Large cooking pot name changed to “Cooking pot”
  • Mental health description improved.
  • Changed however descriptions from “Search” to “Recycle” on items that are fully cleaned up.
  • Small localization fixes.


Performance

  • Improved stuttering caused by terrain grass details
  • Lighting tweaks to compliment image effect improvements
  • General image effect improvements and performance fixes


Interaction

  • Fix for difficult interaction with campfire when a grill is placed on top
  • Fix for not being to place items near water
  • Improved campfire placement when trying to place on bumpy ground
  • Improved collision detection on prison draw bridge button.


Pickups / Loot

  • Fixed issue that stopped the campfire grill being able to be picked up in certain circumstances.
  • Changed category on sleeping bag drop so it shows up in building tab with the rest of the home stuff.
  • Loot can now spawn near players when the server has just started.
  • Log/wood weights are now consistent.


Fortification

  • Fix for fortifications disappearing when moving away caused by the combining not working


Admin

  • New player/welcome message config option now implemented.
  • Disabling drone camera smoothing now disables smooth movement and fov changes on top of mouse movement


Links
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

Experimental Hot Fix (Flatbed Functionality | Vehicle Fixes)

We have released a hot fix on the experimental branch. If you'd like to track the patch progress and follow more closely with development, check our changelog and please consider joining our Discord.

How to get into experimental branch:

  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.
  5. You will find a single experimental server titled EXPERIMENTAL_SERVER. Join this for some testing.


Patch Notes - Experimental Hot Fix



Hotfix

  • Fixed issue which caused black screen when entering vehicles.


Vehicle Flatbeds

  • Items can now be placed inside of pickup truck beds




Links


Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive