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Genre: Strategy, Indie

Survivor Squad: Gauntlets

Update #9 - Bright lights, new Developer Gauntlet and more starting options!

Howdy folks,

Add more flavor to your Gauntlets with the new lights and control the Ambient Light in the Gauntlet.

Check out the new Developer Gauntlet, Snow Outpost! Bright lights and lots of enemies. Follow the lights, cover your rear and survive!


Enjoy!


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v0.10 - 14/01/15

* New Developer Gauntlet: Snow Outpost, Follow the lights, cover your rear and survive!

* New Condition: Condition_Test, Tests if condition is true, use for chaining AND's or OR's
* New Object: Vision_Round, better looking vision than using Vision with 180 degrees
* New Object: Light_Round, lits up an area

* Added Ambient Color, now you can darken everything and use lights only where you wish
* Added toggle to reveal the entire map
* Added Lights to Fire
* Added highlights to selected object in Editor
* Improved edges on Line of Sight especially when over white surfaces
* Health bar is now blue, since it's currently not used
* Fixed several issues with Condition Inspector

Update #8 - Animated cursors and better looking Line of Sight!

Howdy folks,

This update features mostly visual changes with the main one being the new Line of Sight. It runs faster than the old one and even looks better!

New animated hardware cursors change based on what the mouse is hovering providing more visual feedback to the player.


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v0.09 - 07/01/15

* Added really cool custom hardware cursors!
* Improved Line of Sight look, now uses the GPU so it should be faster too!
* Changed Main Menu background
* Changed Footprint sprites
* Changing starting weapons now correctly updates the Save button
* Developer Gauntlets are now automatically downloaded on launch
* Leaderboards now only show the best entry for each player
* Fixed leaderboard hanging sometimes
* Fixed issue with Infected pause state not being reset
* Fixed group move in Editor

Update #7 - New starting cutscenes, button visuals and blazing fire!

Howdy folks,

This weeks update adds the option to change the starting cutscene, you can pick the standard Jeep entrance or Static where Survivors will instantly spawn on start. You can also change the number of Survivors in the Gauntlet.

Added the ability to drag positions on the map, much easier than having to manually type everything.


You can now pick from 5 different button visuals and add Fire to your map that will damage anything that goes through it!

Happy New Year everyone!

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v0.08 - 30/12/14

* New Event_Action: HUD.Objective, sets an objective to be displayed on the HUD
* New Event_Action: Survivor.Portrait, show or hide Survivor portrait
* New Object: Fire, deals damage to anything that goes through it, can be Activated and Deactivated

* Changed Object: Buttons, added Visual drop down box, pick from 5 different visuals

* Added starting cutscene "Static", Survivors start at their position
* Added Inspector to Start so you can pick where each Survivor starts, camera position and start type
* Added draggable buttons to Inspector Positions, can be snapped with Shift
* Added drop down box to choose number of Survivors
* Added Survivor default View Distance 0
* Fixed Blood Splatter direction when being hit by Sentry Gun
* Fixed Acid pool depth
* Fixed Delete button being clickable while invisible
* Fixed Inspector tooltips not scrolling
* Fixed Credits buttons not scaling back

Update #6 - Remote Gadgets more Survivor customization and playing with Lasers!

Howdy folks,

The sixth update is here and it features Remote Gadgets! They are objects that can trigger an event.
In this image I created a simple on/off LED controller, what will you create?

More Survivor visuals!

Playing with lasers!


... and many more additions, fixes and UI improvements! Go check out Update #6! Cheers!

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v0.07 - 23/12/14

* New Event_Action: Item_SpawnMap, spawns an item that is already placed but with Spawn on Start as false
* New Object: Wall_Square, builds a rectangular Wall
* New Object: Window_Square, builds a rectangular Window
* New Object: Laser_Lock, lock that triggers an Event if a Laser is hitting it
* New Object: Laser_Mirror, reflects a laser
* New Sprite: Generic_Color, can be any color you wish
* New Condition: Survivor_Position, checks if a Survivor is near position
* New Item: Gadget_Remote, item with a custom name that can be activated to trigger a certain Event

* Changed Event: Replaced All Inside toggle with number inside so you can trigger an Event with a certain number of Survivors
* Changed Event: Replaced Dont_Destroy toggle with Destroy toggle
* Changed Event_Action: Merged Door and Door Double into the same actions
* Changed Object: Laser, added Damage toggle button
* Changed Object: Background_Sprite, added Depth Base for better control over sprite sort, can sort above Entities
* Changed Object: Item, added Spawn on Start toggle
* Changed Escape: Helicopter, Added Speak toggle to show or hide default Survivor text

* Fixed Object: Door_Double lock visual incorrectly displayed lock status

* Added more faces
* Added more hair types and hair color
* Added Gadget slot to UI
* Using the Show_Objects key will display weapon range
* Replaced Starting weapon dropbox with buttons
* Replaced item dropbox with buttons
* UI redesigned, merged various buttons into sub-menus
* Place ghost now correctly displays what's being placed
* Fixed Survivors/Infected being pushed through Windows if hugging each other

Update #5 - 90% performance improvement and community suggestions!

Howdy folks,

This update features a lot of changes behind the scenes resulting in a 90% performance improvement! Background mesh also looks better since now particles are correctly sorted based on when they were created.


Survivors can now be toggled to attack only targets in their field of view. Using this you can ensure that each Survivor covers his area and doesn't rotate 180 degrees to aim at an enemy that someone else saw! Very useful and provides more control to the player.

Also in this update are 2 Event Actions suggested by community member 0Bennyman, Escape.Start_Timer and Escape.Finish_Gauntlet. So you can start the escape timer when you want or finish the Gauntlet manually during a cutscene or at any time.

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v0.06 - 16/12/14

* New Event_Action: Escape.Start_Timer, Start Timer on Escape object
* New Event_Action: Escape.Finish_Gauntlet, Manually finish a Gauntlet without requiring Escape

* Survivors can be toggled to attack only targets in their field of view! Using this you can ensure that each Survivor covers his area and doesn't rotate 180 degrees to aim at an enemy that someone else saw!
* Various changes in the back end that result in a 90% performance improvement!
* Background Mesh now correctly sorts particles based on when they were created
* Removed useless UI elements
* Added Skin color to Survivor info
* Fixed Gauntlet not validating if it wasn't saved

Update #4 - Flashing sprites, more tilesets and UI improvements!

Howdy folks,

Build an alarm type event with the new Flashing sprites or make your Gauntlet on the Snow or in a Rocky place.

You can now select multiple objects at once and move them around. Also added ability to duplicate an object [Ctrl+D]

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v0.05 - 08/12/14

* New Event_Action: Sprite_Flash.Start, starts flashing a sprite, can change speed, alpha start and end
* New Event_Action: Sprite_Flash.Stop, stops flashing and hides sprite
* New Object: Sprite_Flash, round sprite that can flash a certain color
* New Object: Sprite_Flash_Rectangular, rectangular sprite that can flash a certain color

* Changed Object: Background_Sprite, added 3 new background tiles

* You can now duplicate entities by selecting and hitting Ctrl+D
* Publish UI is now on a separate window
* Changing score formula no longer unvalidates Gauntlet
* Sentry LEDs are more visible
* Background tilesets now have some variation
* Added Snow and Rocky background tilesets
* Added ability to select and move multiple entities
* Default score on the leaderboard is now hidden
* Fixed useless click after placing wall/window
* Fixed pink dot that was appearing on the map

Update #3 - New tilesets and changing starting Survivors!

Howdy folks,

This update let's you change your starting Survivors. You can edit their name, outfit, weapon, speed, view distance, field of view.
Now you can make a Gauntlet with Survivors that have somewhat specific roles. Like say a Survivor that is very slow but has a long range and one that is very fast but short range.

Also 2 new background tilesets, so now there's Cement, Sand, Grass, 2 Event Actions and one Object.


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v0.04 - 02/12/14

* New Event_Action: Camera Lock, lock manual camera movement
* New Event_Action: Path_Blocker.Apply, applies or removes the Pack_Blocker
* New Object: LED_Rect, rectangular LED, can change size

* Changed Event_Action: Location_Arrow, added sliders to change color
* Changed Event_Action: Survivor.*, added Random Else
* Changed Object: Path_Blocker, can now be triggered on start or activated/deactivated through an event

* Starting Survivors can now be changed. Name, outfit, weapon, speed, view distance, field of view
* Blonde hair color
* Added two more types of background tilesets
* Fixed Survivors visual over Helicopter
* Fixed TextBox size on Event_Actions
* Fixed Tooltips leaving screen

Update #2 - Cool new Gauntlets and plenty of features!

Howdy folks!

Added two great new Gauntlets in this update, Darkness and Grabber Machine. Also plenty of new Objects and Event_Actions for you to play around with!

The Grabber Machine is a wonderful showcase of what is possible to do by combining the events.
Darkness is a cool new Gauntlet where you must rescue one of your comrades from certain death!

Both Gauntlets can be edited so you can check out how they were made. Remember that in Survivor Squad: Gauntlets there are no developer exclusive tools. Anything built in the developer Gauntlets can be built by you along with any scenario you can think of!

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v0.03 - 26/11/14

* New Developer Gauntlet: Darkness, Input the code, save your teammate and escape!
* New Developer Gauntlet: Grabber Machine, showcases a brilliant way of combining events to make something unique!

* New Event_Action: Event.Move
* New Event_Action: Event.Reset, resets a previously finished or destroyed event
* New Event_Action: Environment.Gauntlet_Thunder, displays a thunder
* New Event_Action: Environment.Item_Spawn
* New Event_Action: Survivor.DisableSelect, enables or disables selecting a Survivor
* New Event_Action: Location_Arrow, create or destroy an in-game arrow
* New Object: Destroy_Items_Area, destroys all items inside area
* New Object: PathBlocker, blocks pathing for Survivors or Infected, good for hiding clown cars
* New Object: Note_Text, displays a text when a Survivor gets nearby
* New Condition: Infected_In_Area
* New Condition: Survivor_In_Area

* Changed Event_Action: Event.Destroy, added a checkbox for destroying queued Actions
* Changed Object: Pressure_Plate, can now be triggered by Survivors or Infected, be resized, rotated and stay pressured
* Changed Object: Background_Text, now you can change font, size and color
* Changed Object: Explosion, now has optional visual
* Changed Object: LED, can change size

* Fixed Event_Action: HUD.CinematicBars, Editor button now over cinematic bars
* Fixed Event_Action: Survivor.ViewDistance, no longer crashes if set to 0
* Fixed Object: Event_Loop now correctly triggers on start

* Score and score calculation is now visible on publish info
* Average time now visible while browsing Gauntlets
* Added warning when trying to locate an Id that does not exist
* Added remaining container types
* Fixed Grabber grab speed being dependent on framerate
* Fixed Camera shake being dependent on framerate
* Fixed TextBox size on Gauntlet Objects
* Fixed Event textbox on Container Inspector
* Fixed textbox text on Gauntlet.Pause

Update #1 - The first of many!

Howdy folks!

ALPHA 0.02 is now live. It's mostly a small update with some changes mainly to make the publishing controls more visible.

I'm planning on making a weekly update schedule so stay tuned for plenty of updates in the months to come!

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v0.02 - 18/11/14

* New Event_Action: HUD.CinematicBars, shows/hides cinematic bars, useful for making cutscenes
* New Event_Action: LED.Color, changes color of an LED
* New Event_Action: Var.Random, sets variable to a random number between min and max

* Gauntlets will only be downloaded if they are compatible with current version
* LED's can now have 16.7 million colors
* Publish button is now always visible but only clickable when Gauntlet has been validated
* Survivor.Disarm can now remove backpack weapons
* Changing video settings requires confirmation
* Extra respawn points are now removed on map remove

* Fixed Teleport while Incapacitated
* Fixed Event_Loop starting state not working