Suzerain cover
Suzerain screenshot
Linux PC Mac Switch Steam Gog Epic
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Suzerain

Cadenza Constructions Inc.

[img src="https://clan.akamai.steamstatic.com/images/36373165/1bcdbcb3d08f7823278231a5b718587bb8d6c11e.png"]
CADENZA CONSTRUCTIONS INC.

[p]Building a Modern Eastern Merkopa

Mission 179141124123

Supplying the Blueprints for:

Cities & Municipalities, Federal Agencies, Industrial Plants, Manufacturing Facilities, Utilities and Transportation Authorities

Catalog No. 312215919/3

[dynamiclink href="https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/"] Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist. [img src="https://clan.akamai.steamstatic.com/images/36373165/5a160518e848f5b5f34d78019934320116cf5c18.png"][/p]

A Moment to Reflect: Torpor in 2025

[p][img src="https://clan.akamai.steamstatic.com/images/36373165/02f57af444db4f195a4e7996271c724a5f9a6abc.png"]
Dear Citizens of the Suzerainverse,
[/p][p]As we close up for the holidays, we wanted to take a moment to sincerely thank you for your continued support, enthusiasm, and the ongoing conversations surrounding the Suzerain Universe. Whether you’ve been sharing theories, offering feedback, or simply spending time exploring the world we’ve built, your passion has not gone unnoticed.
[/p][p]The Suzerain community is at the heart of everything we do. Your curiosity, thoughtful discussions, and unwavering interest push us to keep refining, expanding, and imagining what comes next. We’re incredibly grateful to have such a dedicated and engaged community alongside us, and we’re excited to continue this journey together in the years ahead.
[/p][p]Looking back over the past year, it’s been a busy and rewarding time for the team. We launched the 3.1 Sovereign update, delivering new improvements and refinements, and finally gave the Nintendo Switch version the attention it deserved by bringing its content fully up to date. We also took a major step forward by launching Suzerain and Rizia on PlayStation and Xbox, opening the door for even more players to experience the Suzerain Universe. Along the way, we continued rolling out updates, performance improvements, and bug fixes to ensure the best possible experience across all platforms.
[/p][p]On the studio side, it was a milestone year for us. We relocated to a new office space, expanded the team with talented new faces, and were honored to see Rizia win the Games for Change award for ‘Best in Civics’, a recognition that means a great deal to us and to our mission of creating inspiring, immersive experiences. Another highlight was witnessing the live recording of the Sordland and Rizia themes by the renowned Filmorchester Babelsberg, as part of our collaboration with AudioCreatures and BIMM. It was a truly special moment for the studio, and one we’re excited to share more about in the year ahead.
[/p][p]We also secured our minority seed investment round, giving us the resources and stability needed to continue building ambitious, meaningful experiences and to fund the projects we’re excited to share next.
[/p][p]With that in mind, here’s Ata to talk more about what we’ve been working on and what lies ahead:
[/p][p]“Years of building Suzerain through uncertainty have taught us how to build, publish, and sustain our games with greater clarity and discipline. Next year, we are focused on delivering Project Aperture and Fulcrum, while laying out how production on Project Vanguard and The Conformist will begin. This moment marks an evolution for Torpor Games as we grow into an IP studio, developing multiple games and DLCs in parallel, a difficult but welcome new challenge. We have been a good games company, now we aim to become a great one, and together as developers and community, united in purpose, we will make that leap. As these stories take shape, we look to you, the community, as the source."
[/p][p]Until next time, dear Citizens. Take care!
[/p][p]Glovurius axa Rizia!
[/p][p]A’Morgna her Coren!

[dynamiclink href="https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/"] Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist. [img src="https://clan.akamai.steamstatic.com/images/36373165/5a160518e848f5b5f34d78019934320116cf5c18.png"][TAG-60][/p]

Torpor Q4 Discord Town Hall Q&A

[p][img src="https://clan.akamai.steamstatic.com/images/36373165/9d480af0247afbb7be026c51de37d54c5001d60e.png"][/p][p]Dear Citizens of the Suzerainverse, We welcome you to join us for the final Torpor Town Hall and Q&A of 2025 over on the Suzerain Universe Discord at:

🗣️ Thursday 18th December at 6pm CET / 12pm ET / 9am PT

Join Ata from Torpor Games to talk about all-things about Suzerain and the Suzerain Universe! There will also be a mod face reveal or two.

To ensure that your questions are prioritised during the event, please submit your questions via this form: https://forms.gle/ai5tx4aq29aCpoj68

Not a part of the Suzerain Universe Discord? You can join here: https://discord.com/invite/H2F6xxg

There will also be space during the event to ask questions via chat, as well as join the Stage. This will be the final Town Hall for the year and we look forward to seeing you there! 🫡

And don’t forget:[/p][p]🎉 The final Torpor Tuesday of 2025 lands on Tuesday, 16 December at 5pm CET / 11am ET / 8am PT

Glovurius axa Rizia!

A’Morgna her Coren!

[dynamiclink href="https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/"] Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist. [img src="https://clan.akamai.steamstatic.com/images/36373165/5a160518e848f5b5f34d78019934320116cf5c18.png"][/p]

Suzerain Nominated for Pocket Gamer Awards

[p][img src="https://clan.akamai.steamstatic.com/images/36373165/1d53aec06108ca32f4c7a0a02f13e6aa83066231.jpg"]
Dear Citizens of the Suzerainverse,

It’s been an incredible year for us. And fresh off the nominations of Steam’s Labor of Love category, we’re excited to share even more good news: Suzerain has been nominated for the 12th Pocket Gamer Awards in the Best Mobile Port of the Year category!
[/p][p]Pocket Gamer describes this award as a celebration of standout porting achievements, recognizing games that first launched on PC or console and were later expertly adapted for mobile platforms.
[/p][p]If you’ve enjoyed the mobile version of Suzerain, we would be truly grateful for your vote. We’re honored to be nominated alongside fantastic titles like Disco Elysium, Dredge, and I Am Your Beast, which makes every vote all the more meaningful.
[/p][p]🗳️ Voting closes on 17 December.
[/p][p]👉 You can vote for Suzerain here: https://www.pocketgamer.com/pocket-gamer-awards/2026/vote/best-mobile-port-of-the-year/

Thank you, as always, for your incredible support. ❤️[/p][p]Torpor Games

Until next time, dear Citizens, take care!
[/p][p]Glovurius axa Rizia!

A’Morgna her Coren!

[dynamiclink href="https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/"] Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist. [img src="https://clan.akamai.steamstatic.com/images/36373165/5a160518e848f5b5f34d78019934320116cf5c18.png"][/p]

Suzerain Nintendo Switch Dev Update

[p][img src="https://clan.akamai.steamstatic.com/images/36373165/5c50e8e895901fbc9684783d9592719cd5195b73.jpg"]

Dear Citizens of the Suzerainverse,

Okay, we’ll admit it. The Nintendo Switch version of Suzerain hasn’t received the love it truly deserves. We’ve been focusing heavily on updating the PC and mobile builds to version 3.1 and launching the Kingdom of Rizia DLC across these platforms. But that’s about to change!
[/p][p]The last time Suzerain was updated on Nintendo Switch was to V1.1.0, back in 2021. Over the past few months, however, we’ve been hard at work bringing the Switch version up to speed with its current state; and we’re thrilled to announce that the update is just around the corner.
[/p][p]To get a closer look at its development, we caught up with Torpor Games’ programmer Julian Nowak, who’s been leading the charge on Switch.
[/p][p]Hey Julian! Thanks for chatting with us. Can you give us a quick status update on the Switch build of Suzerain?[/p][p]
“Let’s just say that big things are coming for Switch! We’ve been working hard to ensure the Switch build matches the latest Steam/PC version. We’ve also been gaining and iterating on feedback from Nintendo. At times, it’s felt like a bit of a waiting game, but it’s all shaping up to be something special!”
[/p][p]What have been the biggest challenges so far?
[/p][p]“For the most part, it was actually pretty straightforward (wipes brow). I could get it running almost immediately without major hurdles. That said, there were some issues with the Nintendo Unity package related to file operations. Certain nuances that work fine on PC didn’t translate to Switch, so I had to find new ways to handle those instances.”
[/p][p]What’s been the most rewarding part of working on this update?
[/p][p]“It’s incredibly cool to see the updated version of Suzerain running on Switch, especially since I’m a regular Switch player myself! Watching a game you’ve worked on come to life on a console you love is an amazing feeling.”
[/p][p]How excited are you to see this update go live?
[/p][p]“I’m definitely super excited! It’s been quite a ride. I honestly can’t wait to see it live on the Nintendo eShop and finally give the Switch community the experience they deserve.”
[/p][p]Here’s a little glimpse of the visual changes in the upcoming Switch update:
[/p][table equalcells="1" colwidth=","][tr][th][p]Current Switch Gameplay [/p][/th][th][p]Upcoming Switch Gameplay[/p][/th][/tr][tr][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/13f2536637d5a1c4330c10d302c4cc3c25fc87f3.jpg"][/p][/td][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/0aedf801bcdc06acc0f91ce2ce54eaa3418253a2.jpg"][/p][/td][/tr][tr][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/bc7edb0dc5d200d93fe7830d85120ea70658bb59.jpg"][/p][/td][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/5bda2afeb02b811c89db5bcbcf6f5b10cc430303.jpg"][/p][/td][/tr][tr][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/ead6a44e920be32d981e0a19e67d3cf8fc4ec8de.jpg"][/p][/td][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/6dec4f1e56a527228147e0a1bbc9dad6d0ec4d9d.jpg"][/p][/td][/tr][tr][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/25c34ba124077c05ee5eba53124a7724b8152973.jpg"][/p][/td][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/8a8f38c853341605f0f90d93bee13e322508fc82.jpg"][TAG-105][/p][/td][/tr][TAG-109][p]
Stay tuned for more Switch updates, coming soon!

A’Morgna her Coren!

The Torpor Games Team

[dynamiclink href="https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/"]Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist. [img src="https://clan.akamai.steamstatic.com/images/36373165/5a160518e848f5b5f34d78019934320116cf5c18.png"][/p]

A Message to the Chinese Community

[p][img src="https://clan.akamai.steamstatic.com/images/36373165/7425683cc8354e1fa1a7673b3246354448350ffa.png"]Dear Chinese Community Members and Players,
[/p][p]Thank you for your interest and enthusiasm regarding the Chinese localization of Suzerain. We sincerely appreciate your love for the game and your high standards for quality.
[/p][p]First of all, we hear you. We have seen your concerns expressed through Steam reviews and in the discussions taking place on the Suzerain Universe Discord. We want to clarify a few things to hopefully put you at ease.
[/p]

Addressing the Current State of Localization

[p]Some Chinese text and localization files currently circulating on unofficial forums or platforms are unauthorized, prematurely leaked content. These materials are early, incomplete, and unpolished drafts from the development process, and do not fully represent the final versions. The official game has not yet incorporated any localization content, nor have we released any related updates. Therefore, anything seen via unofficial sources is neither a finished product nor an approved version.
[/p][p]We also understand that there may be differing philosophical approaches regarding the naming of certain aspects in the official localized version, which is completely fair. We do not want to eventually release something that feels disconnected from the community-built localization.
[/p]

Understanding the Larger Picture of the Localization Process

[p]Our official Chinese localization effort is a voluntary project initiated by players themselves, involving over thirty contributors from China and abroad. Among them are university professors, students, veteran fans, and passionate players from various fields. Driven by a deep affection for the game, they have worked together with great care and dedication, contributing thousands of hours of effort and labor. We sincerely ask for your understanding and respect for this love-fueled endeavor.
[/p][p]At this time, the localization is still being refined and has not yet been officially integrated into the game. Premature evaluations made without the necessary preparation, feedback channels, or testing systems overlook the extraordinary efforts of these volunteers.
[/p][p]Once the project reaches a more mature stage, we will invite the community to participate in testing. Your feedback will be integral.
[/p][p]Testing will help identify technical issues, ensure translation accuracy, and preserve the original gameplay experience, making it truly resonate with the cultural context of Chinese players. We will also gather wider feedback through surveys and community sessions to continuously improve the final product. The success of this large-scale effort depends on the collective strength of the community. Your constructive support will be an essential part of this journey.
[/p]

About Torpor Games

[p]Please understand that we are a small studio with a full-time team of seven doing our utmost to stay afloat as an independent developer. We currently do not have traditional or stable sources of funding, and our development progress relies entirely on passion, voluntary contributions, and the goodwill of the community. Negative reviews based on unofficial and incomplete content will only make it harder for our resource-strained team to continue development and will delay the arrival of the high-quality localization we all hope for.

Currently, we’re reflecting on this feedback, having internal discussions within the team, and reviewing how we communicate with the localization community.
[/p]

How to Support Us

[p]If you truly want to support the original development team of Suzerain and help bring this game to a broader Chinese audience, please participate in a constructive way. With patience, goodwill, and collaboration, we can together create something lasting and heartfelt.
[/p]

Next Steps for the Community

[p]
We plan to create a better, future-proof direct pipeline for communication between you, the Chinese players, and us, the developers. We will be putting these pipelines in motion on Discord to open up constructive dialogues among all localization teams, including Chinese.
[/p][p]A’Morgna her Coren!

The Torpor Games Team

[dynamiclink href="https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/"]Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.

[img src="https://clan.akamai.steamstatic.com/images/36373165/5a160518e848f5b5f34d78019934320116cf5c18.png"][/p]

Torpor Games & Rizia Up for Two Awards at Pocket Gamer Mobile Games Awards 2025

[p][img src="https://clan.akamai.steamstatic.com/images/36373165/23fb78afcfdea8dae25c2f3d4c41d5b6af5929cf.png"]

Dear Citizens of the Suzerainverse,[/p][p][/p][p]We’re thrilled to share some great news with you today. This year has already been amazing, with so many award nominations, and now we’re excited to announce that we’ve been nominated once again, this time at the Pocket Gamer Mobile Games Awards 2025, organised by Steel Media.[/p][p][/p][p]First up, Kingdom of Rizia is a finalist in the Best Game Innovation category, which is new for this year’s awards. According to Pocket Gamer, this category celebrates games released (or majorly updated) between June 2024 and June 2025 that bring something truly fresh and transform the player experience in unexpected ways.[/p][p][/p][p]Kingdom of Rizia shares the nomination some big names like Balatro, Battle Cars: Nitro PvP Shooter, Dredge Mobile, Monopoly GO!, The Electric State: Kid Cosmo, Thronefall, Words With Friends, and Zynga Poker.[/p][p][/p][p]On top of that, we at Torpor Games have been nominated for Best Indie Developer, which honestly means so much to us. This award recognises the achievements of small teams that have released or grown a game over the past year.[/p][p][/p][p]We’re honoured to be listed alongside AbhiTechGames, Bart Bonte, Black Salt Games, Coleplay, kamibox, LocalThunk, Patrones y Escondites, Rusty Lake, Shatterproof Games, Snapbreak Games, and Tapblaze.[/p][p][/p][p]The Pocket Gamer Mobile Games Awards highlight every part of the gaming world, from developers and publishers to advertising, monetisation, tools, and emerging tech that make games possible. Winners will be announced on Tuesday 19th August during Gamescom week in Cologne, Germany.[/p][p][/p][p]Thanks so much to everyone who’s been supporting us on this journey.[/p][p][/p][p]Glovurius axa Rizia![/p][p][/p][p]A’Morgna her Coren!

[dynamiclink href="https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/"][TAG-50]
Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.

[img src="https://clan.akamai.steamstatic.com/images/36373165/5a160518e848f5b5f34d78019934320116cf5c18.png"][/p]

June 2025 Broadcast

[p][img src="https://clan.akamai.steamstatic.com/images/36373165/3cb563760a6efe2feb590be38cc04946ec84bc78.png"]
Dear Citizens of the Suzerainverse,

Welcome to our June 2025 Broadcast! It’s been non-stop action at Torpor recently, and though it’s been demanding, it’s also been deeply rewarding. We can’t wait to share these highlights with you right now.
[/p][p]In this update, you’ll get the latest on our development progress, fresh localization news, and a teaser from The Conformist. We’ll also take you behind the scenes of our Torpor Day Out and share a glimpse of our unforgettable evening at the 2025 Games for Change Awards in New York City. [/p][p][/p]

Going Beyond 3.1

[img src="https://clan.akamai.steamstatic.com/images/36373165/482696497132a0cfc55ada378ae6e21de8cc8c39.png"]

[p]Back in May, we launched the 3.1 “Sovereign” Update for the Kingdom of Rizia, a major overhaul of the DLC and a huge achievement for us. We want to thank you again for all the support and love you’ve shown.
[/p][p]Of course, we didn’t expect to get everything perfect right out of the gate. We listened closely to your feedback and iterated on the release, and we’re now at a point where we’re very pleased with the state of Update 3.1 and the Kingdom of Rizia DLC.
[/p][p]Suzerain is an ever-evolving game, that’s at the heart of its identity. Since the launch of 3.1, we’ve rolled out six patch updates over six weeks, which included balancing tweaks, additional content, and minor bug fixes. This game continues to grow alongside you and the universe we’re building together.

👉 Read Our Blog about Addressing Feedback from the Community
[/p]

Development Update

[p]
"June has been a month of completion and transition for the team. We wrapped up the last major updates for our 3.1 post-launch polish phase, which took a fair bit of energy and care. It’s been good to take a short breather, even just to pause and catch our breath. That bit of rest helped us reset and gather energy to face what’s next, because the second half of the year is looking full of exciting challenges and opportunities.[/p][p][/p][p]While the games industry continues to shift and times are tough for many independent creators, we remain committed to what we do best: making games. We’re focused on delivering the best experiences possible with the creativity, time, and tools we have, as we bring our next projects to life.[/p][p][/p][p]We’re excited about what’s coming and look forward to sharing more with you later this year. Until then, we just want to say thanks. Thanks to everyone who’s bought our games, talked about them, shared them, or just stuck around. Every kind word, review, or reshare genuinely helps us keep going and stay independent. It might seem small, but it matters. Nothing good comes easy, and we do this because it’s hard and because it matters. Having a community like this walking with us makes all the difference."

- Managing Director, Ata
[/p]

Localization Update

[p][img src="https://clan.akamai.steamstatic.com/images/36373165/128051ea9edf357f22d2356309ecdd2b7e00e08e.png"][/p][p]
Localization remains a major topic, with the community eager for more language support. Due to limited resources and the need to prioritise effectively, we’re currently focusing on Chinese localization. We’ve partnered with Gordon Chengjun, a native of Shiyan, China, and a PhD candidate at the University of Adelaide. This project is part of a unique research program exploring community-supported localization for deep-content games, potentially benefiting indie developers globally.
[/p][p]Once Chinese localization is live and our team is better equipped, we plan to integrate more community-driven localization projects that are complete or nearly complete. However, each language requires dedicated integration work, testing, leadership, and admin support, making it a resource-intensive process.
[/p][p]We recognise the strong demand for localizations and truly appreciate your continued patience as we expand language support for Suzerain.

👉 Read More about the Chinese Localization Project
[/p]

Community Highlights: From Across YouTube

[p]
We’re incredibly lucky to have a community that creates such amazing Suzerain content all across the Internet, especially on YouTube. That’s why we want to shine a spotlight on some of these brilliant community creations and make sure they get the recognition they deserve.
[/p][p]Here are a few that have caught our eye over the past couple of weeks:
[/p][p]If you’d like to share your own work, head over to the Suzerain Universe Discord and post it in the #ministry-of-art channel, we’d love to see it all!
[/p]

We Won! Games for Change Awards 2025

[p][img src="https://clan.akamai.steamstatic.com/images/36373165/beccb410a6ca3668835f8933d7e9bb90ff250a73.jpg"]We are delighted to announce that Kingdom of Rizia has won the Best in Civics category at the Games for Change 2025 Awards ceremony, and this honour fills our team with immense pride.
[/p][p]The evening in New York City was truly unforgettable. The Games for Change Awards showcased an incredible range of indie games and immersive experiences, each recognised for their meaningful design and social impact. Being part of such an inspiring community of creators was already a privilege, and receiving this award made the night all the more special.
[/p][p]Here are a few photos from the event:

[img src="https://clan.akamai.steamstatic.com/images/36373165/2b6b6f39892ed82c8a08d8f69bb60f8e5e88e71e.jpg"][TAG-104][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/f0dbeec9002eed8e4041ed3b3e831cbf98acb1ac.jpg"][TAG-108]
[img src="https://clan.akamai.steamstatic.com/images/36373165/87820bc48c369796b673d57b64c1209b442a91e8.png"][TAG-110]
[img src="https://clan.akamai.steamstatic.com/images/36373165/bdf693afa3ef6680d4b7abdea786caf3b0f336f4.jpg"]

👉 Read More about the 2025 Games for Change Awards
[/p]

Torpor’s Day Out

[p][img src="https://clan.akamai.steamstatic.com/images/36373165/5edfc7fadc0e0776463f4322beed81e77b65c8e7.png"][TAG-120]June saw Torpor’s summer outing go off with a bang, or should we say, a colourful bang, at Go Paintball in Brandenburg. It was time to put everything we’ve learned from the Pales War into action! After multiple rounds, hundreds of paintballs fired, and plenty of bruises earned, we quickly realised we’re far better suited to developing video games than becoming soldiers.
[/p][p]Still, we did our best for the Torpor army before heading back to Berlin for the next challenge of the day…
[/p][p]Check out some of the photos from our paintball session:[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/00509b83ced76dadab79ec77c7c84e39874f551b.jpg"][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/6f1e9324c99d2febefae9e5266464df88bc90ca5.jpg"][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/8475af76bab6dd2fa80f653cdbd3d6ff0e5f30a6.jpg"][TAG-140][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/46ab8eaa873499e3032f5e3b474fce8687e3a70d.jpg"][/p][p]...In the latter half of the day, the Torpor team swapped physical exertion for some serious mental gymnastics at Final Escape’s immersive escape rooms.
[/p][p]First up was Bloody Awakening , set in a creepy abandoned clinic where every corner held a fright and nothing was quite what it seemed. Then came Prison Break, where we stepped into the shoes of inmates plotting their daring escape to freedom.
[/p][p]Both rooms were brilliantly themed, thrilling, and tested our teamwork to the max, making for an unforgettable, adrenaline-pumping afternoon!

[img src="https://clan.akamai.steamstatic.com/images/36373165/3c54e63684bbd4606d9bdf67b15924d15f641da7.jpg"][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/4cacfbae09ab089a9712585d1e0bafb64ec1b2c1.jpg"][/p]

Tales from The Conformist

[img src="https://clan.akamai.steamstatic.com/images/36373165/9fbe750f43f3afc38de61d7524522d145bee21a0.jpg"]

[p]“The Old Town is where Holsord first began, tucked just east of the Eskel River on slightly higher ground. Centuries ago, it was simply called Hol, meaning “high” or “tall” in Sordish. Though the city grew around it, this quiet district remained much as it was. Archaeologist Jule Ulzin traced its roots back to 1413, when settlers raised their first stone homes here. Time has not been kind, but it has been consistent. Some walls still bear hairline cracks from the civil war, blackened patches never fully scrubbed away. Others have been mended with whatever was available: plaster, tin, or old bricks reused from better days. The streets slope unevenly, and many of the buildings lean with age, but the Old Town endures with a kind of worn grace.[/p][p][/p][p]I passed a woman peeling apples outside a stone archway, seated on a stool polished smooth from years of use. Her fingers were stained, her eyes focused. Behind her, a man repaired a stool with frayed twine and a bent nail, while a child drew winding paths in the dirt with a stick. Coal smoke drifted from a window above, mixing with the smell of soap and damp laundry stretched between rusted balconies. The alley narrowed past a sagging drainpipe, where water dripped into a cracked bucket. A tailor sat in his doorway, threading buttons onto a faded coat beside a steaming kettle. Two boys kicked a rag-stuffed ball through the street, their laughter echoing against shuttered shops and worn facades. A shutter creaked in the breeze overhead, its flaking paint revealing bare wood beneath.[/p][p][/p][p]Life in the Old Town follows the paths it always has. Meals are made from memory, and trades are done without ceremony. Every object has a purpose or is kept until it finds one. The old families, once part of Sordland’s officer or merchant class, now tend to crumbling estates with fewer rooms heated each winter. For the working poor, hardship is familiar. These are the years of wished recovery, and everyone here knows that healing does not come quickly. Still, despite the quiet descent in fortunes, the place holds firm. The past is not polished here, but it is preserved. Nothing feels quite ready to be forgotten.”

- Sulfia Feji

👉 Visit The Conformist website to check out more


Until next time, dear Citizens. Take care!

Glovurius axa Rizia!

A’Morgna her Coren!

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We won! Rizia Wins 'Best in Civics' at Games for Change 2025 Awards

[p][img src="https://clan.akamai.steamstatic.com/images/36373165/31ee8b549b14c79264afd474de4abc4375c82a0b.png"][/p][p]Dear Citizens of the Suzerainverse,

It gives us great pleasure to announce that Kingdom of Rizia has won the award for 'Best in Civics' at Games for Change 2025, and we couldn't be more elated.[/p][p]Wow, what a wonderful evening in New York City! The Games for Change Awards was an incredibly inspiring event, showcasing some of the most innovative indie games and immersive media, all nominated for their forward-thinking design and social impact. And what makes a brilliant evening even better? Winning an award!

We'd like to thank the event organizers and judges for awarding the Suzerain DLC Kingdom of Rizia as the winner of the 'Best in Civics' category.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/0c371a53d004c527781e2bc92f743f4cf7f7946c.jpg"][/p][p]According to Games for Change, the 'Best in Civics' showcases "games and immersive experiences that inspire responsible citizenship by uniting communities and shedding light on the most pressing issues of our time." Here are some of the criteria the judges considered:[/p]
  • [p]To what extent are complex social systems represented in the game / immersive experience, and how analogous are those representations to the real world? Does the project require the player to grapple with or recognize their role(s) as an individual within these systems?[/p]
  • [p]Does the game inspire civic action in real-world spaces outside of the game? Are players taking lessons from the game to engage with their local community or society?[/p]
  • [p]Does the project foster new understanding and connection between different/disparate communities?[/p]
[p]We also want to congratulate the other two nominees in the 'Best in Civics' category. Here’s a quick shout-out to those we were honoured to be nominated alongside:

Nuclear Negotiator by Jollywise

[img src="https://clan.akamai.steamstatic.com/images/36373165/11615ccabf7e00fd4114ffd5c6a15951a4a3e96d.jpg"]
This educational browser-based game brings the complexities of nuclear arms control negotiations to life. The game engages policymakers, academics, and students in interactive decision-making, helping them gain a deeper understanding of how intelligence, disinformation, and public perception shape diplomacy.
[/p][p]Check out Nuclear Negotiator 👉 https://nuclear-negotiator.co.uk/[/p][p][/p][p]Two Falls (Nishu Takuatshina) by Unreliable Narrators[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/42ca05e01944b82ebf752992b5c76c3e4cddb7bb.jpg"]
Explore 17th century Canadian wilderness through the eyes of Jeanne, a French woman who crossed the Atlantic to start anew and Maikan, an Innu hunter trying to discover what’s disturbing the forest. Your choices will shape the traits of the protagonists in this narrative single-player experience.

Check out Two Falls (Nishu Takuatshina) 👉 http://two-falls.com/

A huge thank you goes out to everyone who has supported us and continues to do so. We also want to give a big thanks to the Suzerain community for their interest and encouragement; you’re what makes it possible for us to keep doing what we do.

Glovurius axa Rizia!

A’Morgna her Coren!

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[img src="https://clan.akamai.steamstatic.com/images/36373165/5a160518e848f5b5f34d78019934320116cf5c18.png"][/p]

Update on the Suzerain Chinese Localization Project

[p][img src="https://clan.akamai.steamstatic.com/images/36373165/8234377f8130fb3daf1df16d83488bd439d43c53.png"][/p][p]Dear Citizens of the Suzerainverse,

It’s been a while, so we wanted to share a quick update on the status of the official Chinese translation of the Suzerain base game, as well as our broader localization efforts.

Currently, we’re focusing on one language at a time for localization, due to limited resources and the need to prioritize effectively. That said, we’re excited to report that the Chinese localization project is steadily progressing. (Read in Chinese below).

Given that the Chinese gaming market accounts for over 30% of global video game revenue, and considering the strong support from the Chinese Suzerain community, it made perfect sense to prioritize this language for our first official localization of the game.

To give us more insight into the project, we spoke with Gordon Chengjun, a native of Shiyan, China. He’s been living in Adelaide, Australia for the past 12 years and is currently a PhD candidate at the University of Adelaide. The localization project is also the subject of a scientific research program at the university focused on developing community-supported localization processes for deep-content games; a first of its kind and a potential valuable resource for indie game developers. Gordon is the lead researcher of the Chinese localization effort and shared some exciting developments with us.

Hey Gordon, can you give us a bit of backstory on how this Chinese localization project came together?

"While the Chinese market shoulders more than 30% of global video game revenue, the amount of research on English-Chinese game localization is disproportionately low, especially when it comes to volunteer localization or crowdsourcing. Existing studies often lack the depth needed for meaningful findings.

As a dedicated fan of Suzerain and having seen strong demand for a Chinese version within the community, it felt natural to combine my passion and academic focus into something that benefits the game, its players, and the research field. I contacted Torpor and expressed my interest in organizing and leading a volunteer localization program. Ata responded promptly with great interest, and that’s how it all began!"


Around how many people have been working on it?

"We had 26 volunteers in total, with a maximum of 17 working at the same time across four different teams. Among them, five core members have been with the project from start to finish."

What have been the biggest challenges?

"Volunteer availability. While we had dozens of contributors, personal commitments always got in the way. On top of that, there were inconsistencies in punctuality and submission quality. A lot of extra effort went into proofreading, or even discarding, unsatisfactory submissions.

In reality, the volunteer teams translated most of the news articles, half of the Codex, two-thirds of the policies and government reports, Turns 6–9, and completed the first round of proofreading, totaling around 350,000 words. I handled the rest of the translation and the final proofreading of all texts myself, as this project is closely tied to my academic research.

Moreover, this project marks Torpor's first attempt at localizing Suzerain into Chinese
; everything from database formatting, dialogue management tools to UI implementation, which inevitably led to some trial and error. And let’s not forget they’ve also been juggling updates and other development projects simultaneously! But once we built a process and got it running, it stopped being a major issue. Ultimately, translation quality mattered most."

What’s the status of localization from your side?

"The translation phase is wrapping up, and the final proofreading stage is underway. I know the Torpor team is already working on implementing the translation. Once that’s done, we’ll move into testing. I can’t wait to see all the work come together."

Currently, we can't provide a timeframe for when the testing phase will be ready or when localization will be implemented, as there are several production priorities across multiple projects, and a variety of technical challenges to assess first. But, stay tuned!
[/p][p]Once the Chinese localization is live and our team is better equipped to handle the process, we’ll gradually begin integrating more community-driven localization projects that are complete or nearly complete into the game. However, each language requires custom integration work, localization testing, dedicated project leadership, and admin support, making it a highly intensive process. We understand there’s strong demand, and we truly appreciate your patience!

Glovurius axa Rizia!
[/p][p]A’Morgna her Coren!

//

亲爱的各位《Suzerain》世界的公民们:[/p][p][/p][p]距离中文本地化项目启动已经过去了很长一段时间,我们想在此向大家汇报一下《Suzerain》本体的汉化进度,以及其他语种本地化工作的最新情况。[/p][p][/p][p]由于人手和资源上的限制,我们采取了各语种依次推进的本地化策略。我们很高兴地告诉大家,中文本地化项目正在稳步推进当中——翻译、校对阶段已经基本完成,文本的初期导入与技术验证工作也已经启动了!考虑到中国游戏市场占全球游戏营收30%以上的份额,再加上中文玩家社区对《Suzerain》的大力支持,将中文作为我们的首个官方本地化项目绝对是明智之选。[/p][p][/p][p]为了更深入地了解这个项目,我们采访了中文本地化项目的总负责人——来自中国十堰、现居澳大利亚阿德莱德的Gordon。他在澳洲生活了12年,目前是阿德莱德大学的一名博士生,正在以此次本地化项目为研究对象,剖析深度内容游戏的社区支持型本地化流程,如此规模的课题在这一领域尚属首次,对独立游戏开发者具有重要参考价值。作为中文本地化项目的负责人,Gordon向我们透露了不少振奋人心的细节:[/p][p][/p][p]“你好Gordon,能说说中文本地化项目是怎么诞生的吗?”[/p][p][/p][p]虽然中国游戏市场全球占比超过三成,但关于游戏中文本地化的学术研究却与这种份额并不相称,在志愿者汉化和众包翻译领域更是如此。而现有研究往往基于单部作品针对翻译策略进行分析,缺乏深度。作为《Suzerain》的铁粉,我在看到Steam社区对中文版的强烈需求后,自然而然的想把个人爱好和我的研究方向结合起来,联合其他有兴趣的志愿者们推动这个项目。于是我联系了Torpor工作室,表达了想牵头组织志愿者汉化的意愿。工作室负责人Ata立刻表现了出极大兴趣,故事就这样开始了![/p][p][/p][p]“大概有多少人参与其中?”[/p][p][/p][p]前后共有26位志愿者参与过项目,高峰时期同时有17人分为四组进行工作。其中有5位核心成员全程坚持了下来。[/p][p][/p][p]“遇到的最大挑战是什么?”[/p][p][/p][p]协调志愿者的时间和产出最头疼。队伍虽然看上去人多,在招募时也针对个人能力进行了筛选,但在现实中总会被学习、工作等各种私人事务打乱节奏,影响效率;作为一支志愿者队伍,我们也无法就进度做出硬性要求,导致交稿准时率和质量参差不齐,在校对甚至重译上额外消耗了团队的一些精力。项目期间,志愿者团队共完成了大部分新闻条目、半数游戏百科条目、三分之二的政策文件与政府报告,以及第6-9回合对话的翻译和首轮校对,总计约40万字;其余游戏文本的翻译以及全部文本的终校工作则是由我本人完成的——毕竟从这个项目基本就是我的研究课题。[/p][p][/p][p]此外,这个项目也是Torpor对《Suzerain》的首次汉化尝试,在数据库格式、对话管理工具和UI置入方面均属首次,走过一些弯路;更不要说他们还要兼顾新版本的发布和其他作品的开发了。不过在建立起标准化流程之后,这就不再是主要问题了,毕竟翻译质量与文本的可读性才是核心。[/p][p][/p][p]“项目现在的进展如何?”[/p][p][/p][p]本体的翻译工作已经全部结束,最后一批文本的校对工作也将马上完成。Torpor团队已经开始进行初期导入和技术验证,成功封装之后就会开始计划测试阶段。我们都非常期待看到项目开花结果的那一刻![/p][p][/p][p]由于需要同时兼顾其它开发任务以及解决一系列技术难题,目前我们还无法给出测试或本地化实装的具体时间,但请大家保持关注!待中文版上线,团队积累更多经验之后,我们会逐步整合其它语种的社区翻译项目。不过每种语言都需要特化导入、本地化测试和专人管理,整个过程将非常耗时。大家的热切期盼我们深有体会,衷心感谢各位的耐心等待!


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