Further Your Reign: The Kingdom of Rizia 3.1 "Sovereign" Update is OUT NOW
Dear Citizens of the Suzerainverse,
We are deeply honored to proclaim the arrival of the 3.1 “Sovereign” Update for the Suzerain DLC, The Kingdom of Rizia. Step once more into the reign of His Majesty, King Romus Toras, to deliberate tradition and restore power across the glorious lands of Rizia.
With the 3.1 “Sovereign” Update, we introduce richer strategic and narrative complexity. Players will wield greater authority over governance, navigate evolving relationships with advisors and foreign powers, and confront new dilemmas that will test the very limits of their regal leadership.
This is a massive overhaul update, and the dawn of a new Rizia.
The crowning features of the 3.1 “Sovereign” Update include:
A Dozen New Scenes – Experience new dialogues, including a major story conclusion. Interact more with nobles, your loyal dog, and returning characters to deepen relationships and unlock storylines with greater impact on outcomes. A new game turn with ending content and deeper epilogues.
Royal Decrees Expansion – Build factories for the industry, sanctuaries for the people, and pass laws for those you favor. Expanded content and a refined decree system offer deeper control over the kingdom, with new religious, welfare, and order decrees providing over 45 alternative ways to shape the country.
New Narratives, New Challenges, New Solutions - With over 40 added decisions, face fresh crises and dilemmas with deeper storylines, including a reworked national instability, religious unrest, and sabotage. Tackle new events and expanded war mechanics with a full airforce system and smarter enemy AI. Manage a dynamic economy with new elements like revamped trade, tourism, drug crime, and religious happiness dynamics.
Enhanced Visuals & UI Improvements - New character art for both Rizia and Sordland brings added polish to key scenes. The user interface has been refined with clearer royal decree categories, an improved resource modifier display, and a smoother story selection experience for more intuitive navigation.
Performance & Progress Enhancements – Enjoy improved performance optimization for a smoother gameplay experience. The new Torpor Account system introduces cloud save sync, achievement tracking, and a leveling system. Over 30 new achievements will be available at launch, letting you track your journey and progress across platforms.
The Kingdom of Rizia 3.1 "Sovereign" Update also marks a significant moment for Torpor Games, as we are now self-publishing this new phase of Suzerain and actively collaborating with Caboodle to broaden the community experience and visibility of our games.
The Kingdom of Rizia DLC "Sovereign" Update will be 20% off until May 20th, making it the perfect time to jump in. Following the official launch, The Kingdom of Rizia will increase in price to $14.99, to reflect the added value and enhancements, making the initial release period the optimal time for you to play at the most favorable price point.
Please note that the 3.1 Update requires starting a new save to be played. The previous save system will no longer function due to the implementation of a new technical infrastructure. However, we understand the value of preserving the legacy version 3.0.9 for those who wish to access it for nostalgic purposes.
Follow these simple steps to access Suzerain's legacy build:
Open your Steam library.
Right-click on Suzerain and select "Properties."
Go to the "Betas" tab.
Choose the "legacy3.0.9" branch.
Download and play.
It's important to mention that the old version will not receive any further support or updates. We've introduced the 3.0.9 branches primarily to support players with in-progress saves, as we recognize the critical importance of accommodating their ongoing game experiences.
The full changelog of additions in the 3.1 "Sovereign" Update is below:
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY - CONTAINS SPOILERS]
Patch 3.1.0 Build 131
(07/05/2025)
This update only applies to new games and is deployed to the default branch.
Common Features
Features
Prologue skip feature
Skip read dialogue text option (applies to read texts now onwards)
Archetype selection feature (Only Anton Archetypes until next story)
Added font size setting
Torpor Games Account system (Necropolis)
Added social links to the main menu
Torpor Games Analytics
Torpor Account Cloud save sync (available for up to 5 saved files cross-platform)
Torpor Account achievement sync with stores (Steam, GOG, etc)
New story selection user interface
New summary screen user interface
Turned collectibles to achievements
Playable characters now display prior player customization
News panel articles are now expandable/minimizable
Collection items now displayed for all story packs
Implemented new version available notification for main menu
Content
Added several new shared codex entries
Added 36 collectible achievements
Updated credits and added new developers, testers, and supporting organizations
Technical
Optimization pass and improvements to performance
Addressed some memory leaks
Adjusted button layout in overlay profile settings page
Implemented autosave and UI update for Rizian Army panel training
Optimizations for players with many save files
Cloud sync can now be synced for all files, and the total file count has increased to 5
Unified displayed date/time formatting
Art
Added portrait for President Nines
Bug Fixes and Polish
50+ gamebreaking bugs fixed
400+ high and medium priority bugs and issues were fixed
600+ typos and grammatical errors fixed
All these fixes were across two story packs and many thanks to our internal QA, closed testers, and open testers. Hats off!
Kingdom of Rizia DLC
Features
Guided war tutorial
Resource modifier tooltips have been improved
Armed forces production tutorial
Armed forces panel improved and updated
Royal Decrees panel overhaul and improvements
Added Steam Rich Presence content
Content
Added turn 11
Added 9 new scenes
Added 34 new achievements
Added more than 45 new decrees
Heavily overhauled and reworked three scenes
Edited and improved more than 20 scenes
More than 40 new decisions added
Added several micro-decree feedback scenes
Added three new bills
Heavily expanded reform, absolutist, and theocratic content
Expanded on Rusty Montoro's character and story, including new RRG nationalization options and greater benefits of being allied
Introduced Adarfo Sotelato's character and added new interactions
Introduced Wruhec's Guardians captain and added new interactions and possibilities
Added new epilogue branches
New abdication content, including the expansion of the "Comrade Romus" path
Made updates to the Archetype variables
New feedback related to succession decision
Added new war objectives and decisions
Added new codex entries for new characters
Added Rizian Timber industry as resource in existing decision
Added House Toras troops to war tile effects
Overhaul of civil war epilogue, including new win and lose options
New content related to Estela's religion and potential conversion
Incorporation of Bruno and Sevrio into revolution ending
Added a missing VoR news article
Added functionality for certain war events to be triggered more than once
Added narrative support for religious group decisions
Expanded turn 11 theocracy speech
Reworked Derdia and Lespia pipeline agreements
Added homosexuality decree discussion with Hugo
Added GRACE token for Pales
Added more religious choice options to turn 11 final address
Added journal entries and newspapers articles to turn 10 talk with prime minister scene
Added Nefandes Vulturio codex entry
Added choice options to Turn 1 religion briefing
Added correct faction status to Sordland token according to transferred save
Added narrative support for final decisions
Added new situations and policies
Added civil war epilogue content
Added some feedback on religious groups and decisions at council meeting
Art
Added 7 new portraits
Added 3 new collectibles
Added rocket strike token and animation
Added air support animation
Added independent Zille token
Added independent Zille flag
Polished war tile alignments
Audio
Added music to all new scenes
Design & Balancing
Fully reworked and balanced all core authority, energy, budget resources
Added more than 20 new modifiers and rebalanced existing ones
Added fighters and bomber units, added relevant factories, and made updates
Expanded religious sects design and impact
Added design for Pales reparations and reconstruction
Expanded the stratocracy sub-path
Increased costs for Intermerkopum founding or convincing nations
Split GRACE and Rumburg trade modifiers
Several previously open paths were blocked based on other negative events in the story
Added several Situations and Policies for Economy, Welfare, Order and Diplomacy
Rebalanced Zille-related costs
Reworked Zille-related calculations and increased challenge
Introduced a new late-game sabotage crisis event
Improved and updated power projection calculation with new content
Added more dynamic changes to war resistance, war support, and others
Rebalanced war OP1 and OP2
Reworked old provincial unrest into a new unified revolt system
Improved pro-business leaning design
Made Plavo and Sallabes sanctuary constructions floating post turn 1 scene
Improved and expanded tourism design
Redesigned MITZ and Intermerkopum impacts based on late-game events
Reworked and redesigned national destabilization storyline
Increased weight and importance of Prologue choices for Crown Prince governance
Added reform strength and radicalism system
Added early negative outcomes to certain situations and variables
Made national destabilization trigger less easily
Pushed modifier mauluses to after turn 1
Redesigned Derdian missiles and added bespoke content
Reworked and connected Wehlen trade more with design components
Introduced dynamic maximum resource caps
Added dynamic changes to new modifiers, such as income tax
Expanded the negative effects of the Energy Crisis
Changed working rights situation calculation
Adjusted the cost and rewards of more than a dozen decisions
Heavily reworked global image, living standards, business growth, human rights, religious group relations, house relations, and several other key integers
Expanded drugs and crime design and influence
Moved some negative situation modifiers to turn 3 and 4
Added dynamic tourism income modifier
Increased Aureus field energy output for half or full ownership
Updated Aircraft factory costs
Updated Aircraft training costs
Increased threshold to reach maximum economic growth slightly
Unified tax income modifiers increase adds 2 to existing base modifier
Slightly adjusted military and war expenditures
Improved self sufficiency conditions
Increased Wehlen negotiating power for new industries
Made it slightly more difficult to make the Wruhecist community happy
Slightly increased high popularity threshold
Added negative economic effect of not saving the football industry
Increased the negative economic impacts of energy crisis slightly
Added loss of reputation and authority to failing to act or react to key decisions
Added new industry status effects
Added Valgsland and Rumburg port status effects
Added statues status effects
Added closed Dastnurist sanctuaries status effects
Updated Zille Referendum threshold
Increased authority cap to 15
Changed triggers of some resource modifiers
Rebalanced several decrees
Lowered storage and curtailment thresholds
Added air cooldowns to Terador airbase expansion decree
Made Rusty loan offers more likely
Increased starting Rumburgian Bond authority modifier by 1
Added more econ impact of self sufficiency
Republic of Sordland
Features
Added New Economy Stability Graph with timeline
Added New Economy Stability Indicator
Content
Added term end budget result decision
Added new economic crisis dynamic danger threshold
Made minor dialogue fixes and improvements
Added minor shortcuts to some turn 3 dialogues
Added a recoverable hyper privatization penalty decision to turn 8
Art
Added portraits for Herbert Krull, Ishval Ersen, Phelix Bron
Recolored portrait for Artor S. Wisci
Design & Balancing
Rebalanced starting economy and budget
Updated term budget costs and increases
Made balancing improvements to planned vs market integers
Added dynamic privatization incomes to welfare
Adjusted great recovery balancing to be more difficult
Reduced starting economy slightly
Rebalanced nationalization and privatization rewards
Decreased starting budget by 1
Rebalanced turn 9 term budget review outcomes, split into two decisions
Made it slightly more difficult to get high privatization reward conditions
Added another late game crisis trigger
Adjusted tax break and increase costs to new design
Increased damages of some crisis events
Slightly improved nationalization of companies economy benefits
Increased the threshold to reach Great Sordish Recovery
Added dynamic superpower trade war and Black Tuesday conditions
Added additional budget support to United Contana aid
Conducted a balance pass on economic damages for emergency
Added a failsafe for medium debt to not fall to depression if economy is somewhat strong
Added Alphonso terms economic historical data to economy graph
Mobile Divergence
Added new freemium balancing
Added turn 11 cost for Rizia DLC
Made several interface and interaction fixes
Changed min SDK version to 31 for android
New collectible achievements added with XP and SP rewards
We welcome you to join us for a "Sovereign" Q&A Townhall on Discord at:
May 7th at 4.30pm, Porte Drazon Time (CEST)
Join Ata from Torpor Games to talk about all-things about the 3.1 "Sovereign" update.
To ensure that your questions are prioritised during the event, please submit your questions via this form: https://docs.google.com/forms/d/e/1FAIpQLSfMpvtrK4WhUCPUO12f1t-1eVox8oCZ2ZhBocPGhd5MxNZ7QA/viewform
Not a part of the Suzerain Universe Discord? You can join here: Click here
There will also be space during the event to ask questions via chat, as well as join the Stage.
We look forward to discussing the updates to the glorious lands of Rizia.
Invitation to the 75th Jubilee of Her Majesty Queen Mother Estela
To the Esteemed Subjects of the Kingdom,
In accordance with the sacred traditions of our ancestors, and in reverent acknowledgment of a life that has been the heart of our realm, it is with profound joy and solemnity that we proclaim:
The 75th Jubilee of Her Majesty Queen Mother Estela
May 7th at 5:30pm Porte Drazon Time (CEST)
As the celestial order marks another year in the blessed life of Her Majesty Queen Mother Estela, mother of His Majesty King Romus Toras and pillar of virtue to the Kingdom of Rizia, the court shall assemble to render tribute to her enduring legacy. Through seasons of hardship and triumph, her wisdom, grace, and unwavering devotion have fortified the spirit of our people and preserved the sacred line of our kingdom.
This most illustrious occasion, the 75th Jubilee of the Queen Mother, shall be commemorated with splendor within the newly sanctified halls of the Estela Toras Royal Library in Porte Drazon, on the 7th day of May, in the year 1957. There, beneath banners of our ancient lineage, the three Royal Houses shall gather in full accord, joined by dignitaries and distinguished guests from all provinces and beyond our borders.
While the solemn ceremonies are reserved to the honored assembly, we call upon all subjects of Rizia to partake in spirit. Let churches sound their bells, let the banners of our kingdom be raised high, and let every hearth bear witness to the joy and reverence of this historic day.
In honoring Queen Mother Estela, we honor the lineage of our fathers, the strength of our present, and the promise of Rizia’s future.
By My Hand and Will, Romus Toras King of Rizia, Protector of the Realm
Our third open testing update launching right now. We have some focus testing requests for you listed below.
⚠️ Important:
This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY - CONTAINS MINOR SPOILERS]
Patch 3.1.0 Build 130 (28/04/2025)
Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.
Missing Content and WIP
Game balancing is finalizing, please provide final feedback for launch changes. (Please avoid cheating; it hurts balancing)
New collectible achievement items are missing XP and currency rewards
Final new policies and situations are being added
34+ new achievements will be added with patch launch
Post-Nat RRG options are still WIP
Steam-rich presence content for the Kingdom of Rizia is missing
Epic achievements are to be implemented in the future
Rizia prologue journal entry order is wrong
Please Help Focus-Test Below Points
National Destabilization scene and balancing, how to end it, and keep it going
Modifier additions and subtractions at turn starts and ends
Please check if game panels are correctly registering choices
Implemented new version available notification for main menu
Updated IGDA logo in credits
Bug Fixes and Polish
New save files are moved to the top of the list in load game page
Fixed issue with duplicate names in database
Fixed issue with archetype selection gamepad navigation
Fixed issue with modifier apply order on turn end
National destabilization should trigger correctly now
Fixed issue with some tokens not being selectable on gamepad
Fixed issue with consent panel focus on gamepad
Fixed issues with scrollable areas on gamepad for load game page and royal decrees
Fixed issues with gamepad losing focus on some panels end
Removed incorrectly showing xp notifications on non-mobile builds
Kingdom of Rizia DLC
Content
Added narrative support for final new decisions
Added new economy situations and policies
Added civil war epilogue content
Added some feedback on religious groups and decisions at council meeting
Design & Balancing
Increased starting Romus Toras authority modifier by 3
Increased starting RRG budget modifier by 2
Made Rusty loan offers more likely
Increased starting Rumburgian Bond authority modifier by 1
Added more econ impact of self-sufficiency
Bug Fixes and Polish
Fixed wrong industrial capacity calculation additions and subtractions
Fixed wrong conditions for some decrees
Updated missing resource check for Arufelde decision
Fixed issue with some war event save data not triggering correctly
Closed looping dialogue in turn 7
Fixed wrong codex entry category for Sal
Fixed some wrong cheap Lespower deal modifiers
Added missing budget checks to cigarettes decision
Added fix for wrong authority buff or debuff based on supported house election
Fixed wrong Wruhecs Guardians actions and options in birthday scene
Fixed chilling with Lucita even though she is dead option
Fixed issue with profile being accessible on gamepad during story fragment end
Mobile Divergence
Added in app reviews for mobile
Fixed issue with S-Pen and scrolling on mobile devices
Fixed issue with quick store and profile switching on mobile causing issues
Voice Of Rizia - Rusty’s Sudden Charity: A Cure for Polio or His Reputation?
Voice of Rizia
Rusty’s Sudden Charity: A Cure for Polio or His Reputation?
November 30th, 1956 - Russello “Rusty” Montoro, CEO of Rizian Royal Gold, commanded attention at the recent football season opener with an unexpected donation to polio research. While the cameras captured jubilant crowds, others took note of the timing; coming just as Rusty faces mounting scrutiny over alleged political entanglements and reports of labor exploitation.
The donation represents a surprising departure for a man more commonly linked to legal disputes and boardroom power plays than public health initiatives. No clear rationale accompanied his newfound interest in polio, prompting speculation that the gesture may be less about altruism and more about rehabilitating a tarnished image.
Our Editors argue that the contribution conveniently benefits his own Heart of Gold Foundation, raising questions about potential tax advantages and influence-building efforts behind the scenes.
Though the medical community has welcomed funding, many are left to wonder who truly stands to gain from Rusty’s generosity.
As citizens applaud the funding for a worthy cause, many wonder: has Rusty undergone a genuine change of heart, or is this simply the latest maneuver from the richest man in the kingdom?
Our second open testing update launching right now. We have some focus testing requests for you listed below.
⚠️ Important:
This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY - CONTAINS MINOR SPOILERS]
Patch 3.1.0 Build 129 (23/04/2025)
Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.
Missing Content and WIP
Game balancing is a work in progress and needs more open testing data to fine-tune. (Please avoid cheating; it hurts balancing.)
The theocracy storyline is undergoing an expansion and polish pass
Some new policies and situations are missing
3.1 New achievements are missing and will be added close to full launch
Steam-rich presence content for the Kingdom of Rizia is missing
Epic achievements are to be implemented in the future
XP on Prologue is showing wrongly, its designed for mobile only
Some new art might not be consistent, edits are WIP
Some new narrative support *reports, news, journal entries) is missing for new content such as decisions
Status effect implementation for old and new situations is missing and WIP
Please Help Focus-Test Below Points
National Destabilization scene and balancing, how to end it, and not
Please trigger houses in late game and see if they coup you
Fixed issue with map sometimes not loading when skip dialogue text is on
Fixed resolution settings when moving between different screens and supported resolutions
Kingdom of Rizia DLC
Content
Added narrative support for religious group decisions
Added some welfare policies and situations
Expanded turn 11 theocracy speech
Reworked Derdia and Lespia pipeline agreements
Added GRACE token for Pales
Added more religious choice options to turn 11 final address
Added journal entries and newspapers articles to turn 10 talk with prime minister scene
Added choice options to Turn 1 religion briefing
Added correct faction status to Sordland token according to transferred save
Design & Balancing
Increased starting budget by 1
Increased authority resource gain of crown prince focus by 1
Increased starting energy by 1
Reduced authority modifier gain of crown prince focus by 1
Updated Zille Referendum threshold
Increased authority cap to 15
Changed triggers of some resource modifiers
Rebalanced several decrees
Lowered storage and curtailment thresholds
Added air cooldowns to Terador airbase expansion decree
Bug Fixes and Polish
Fixed duplicate fuel subsidies energy modifier
Fixed wrong connections for HOD panel
Fixed Lucita appearing at birthday despite being jailed
Fixed early game Rusty relations bug
Fixed missing new industries boost for living standards
Fixed wrong Governor for Pales after annexation
Fixed several wrong Budget checks
Fixed text-related bugs in multiple scenes
Fixed wrong public infrastructure improvement report trigger
Fixed issue with war objective completion state
Fixed issue with some battle states when loading non-starting phases in war
Bombed units can no longer be air supported
Prevented saving when Rizian army panel is showing
Changed origin dot visuals for supply lines
Fixed issue with captured city count evaluation order
Fixed issue with naval invasion tile blockades
Fixed issues with enemy support logic during phase battle setup
Fixed issue with coastal artillery effects sometimes not being applied
Fixed missing Rumburgian trade in trade volume calculation
Fixed wrong text of tourism income modifier
Fixed some spelling mistakes
Republic of Sordland
Design & Balancing
Increased starting economy by 1
Bug Fixes and Polish
Changed historical econ numbers slightly
Fixed some new text formatting
Minor lore edits to Codex
Fixed wrong tax cost display text
Upcoming 3.1 UI & Modifiers
Dear Citizens of the Suzerainverse,
We are excited to share a preview of some of the new features and improvements coming with our next update. Please note that this is only a portion of what is on the way:
Story Selection Improvements - The story selection interface and map view have been updated with improved visuals and small navigation enhancements to make browsing stories more intuitive.
Economic Stability Panel - A new panel has been added to the Sordland Story Pack to display recent and historical changes in economic stability, giving you a clearer view of your nation's financial trajectory.
Summary UI Changes - The summary shown at the end of a story pack has been redesigned into a more readable two-page layout, with several UI improvements and fixes to enhance clarity.
Prologue Skip Feature - A new option allows you to skip the prologue when starting a new story pack. You can directly select your desired prologue choices for a quicker entry into the story. This feature is available only when Torpor Mode is turned off.
Rizian Army Panel Tutorial - A new tutorial has been added to guide players through unit training and resource management in Rizia, making it easier to strengthen national security.
Stat UI Improvements - For stats like Authority that can have many modifiers, the UI has been improved to reduce clutter and improve readability.
Stay tuned, leaders, your next chapter is not too far away.
We are excited to announce the release of our first update to the Open Testing Branch!
This update brings a range of improvements, balance tweaks, and early fixes based on your invaluable feedback. As we continue shaping the future of the Suzerain experience, your input is helping us refine and test upcoming content in preparation for future mainline releases.
We appreciate all the support and help. Please don't cheat as it hurts our analytics and balancing.
⚠️ Important Reminder:
This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY - CONTAINS SPOILERS]
Patch 3.1.0 Build 128 (15/04/2025)
Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.
Missing Content and WIP
Game balancing is a work in progress and needs more open testing data to fine-tune.
The theocracy storyline is undergoing an expansion and polish pass
Some new policies and situations are missing
3.1 New achievements are missing and will be added close to full launch
Steam-rich presence content for the Kingdom of Rizia is missing
Missing some codex entries for misc orgs, If major ones are not there, report
Epic achievements are to be implemented in the future
Rizia prologue journal entry order is wrong
Some new art might not be consistent, edits are WIP
XP on Prologue is showing wrongly, its designed for mobile only
Some new narrative support *reports, news, journal entries) is missing for new content such as decisions
Status effect implementation for old and new situations is missing and WIP
Common Features
Features
Collection items now displayed for all story packs
Content
Added a few new shared codex articles
Bug Fixes and Polish
Fixed issue with conditional events throughout the game
Fixed skip prologue flow issues
Fixed Prologue music configuration
Fixed Steam Mac build and iOS crash on startup issues
Fixed controls not being disabled
Fixed issue with clicking on parsed codex entry names
Fixed country relations updated notifications triggered repeatedly, added fixes to other notifications
Kingdom of Rizia DLC
Content
Added Rizian Timber industry as resource in existing decision
Added House Toras troops to war tile effects
Overhaul of civil war epilogue, including new win and lose options
New content related to Estela's religion and potential conversion
Incorporation of Bruno and Sevrio into revolution ending
Added a missing VoR news article
Added functionality for certain war events to be triggered more than once
Design & Balancing
Increased starting energy by 2
Increased starting authority by 1
Increased starting authority cap by 2
Increased starting Romus authority modifier by 1
Increased starting income modifier tax by 1
Moved some negative situation modifiers to turn 3 and 4
Added dynamic tourism income modifier
Updated Aircraft factory costs
Updated Aircraft training costs
Increased threshold to reach maximum economic growth slightly
Unified tax income modifiers increase adds 2 to existing base modifier
Slightly adjusted military and war expenditures
Improved self sufficiency conditions
Increased Wehlen negotiating power for new industries
Made it slightly more difficult to make the Wruhecist community happy
Added negative economic effect of not saving the football industry
Increased the negative economic impacts of energy crisis slightly
Added loss of reputation and authority to failing to act or react to key decisions
Added new industry status effects
Added Valgsland and Rumburg port status effects
Added statues status effects
Added closed Dastnurist sanctuaries status effects
Fixed wrong authority per turn counts for administrative upgrade decrees
Bug Fixes and Polish
Fixed visual representation of House of Delegates after elections
Fixed Sanctuary double cost bug
Fixed several issues with connection panel wrong updates
Fixed missing son from Summary screen
Fixed several inconsistent location for reports
Added missing budget checks
Added correct alliance to Sordland on Rizia story
Fixed several misc. bugs/missing variable checks
Fixed destroyed enemy airfields not carrying over to next phase
Fixed budget and energy modifiers in Lespia trade deal
Stopped Beatrice from serving you jam twice
Fixed Rumburg relations bug that blocked Pales GRACE option
Added missing hyperlink to Valero
Fixed several typos
Republic of Sordland
Content
Added a recoverable hyper privatization penalty decision to turn 8
Design & Balancing
Increased starting budget by 1
Rebalanced turn 9 term budget review outcomes, split into two decisions
Made it slightly more difficult to get high privatization reward conditions
Added another late game crisis trigger
Adjusted tax break and increase costs to new design
Increased damages of some crisis events
Slightly improved nationalization of companies economy benefits
Increased the threshold to reach Great Sordish Recovery
Added dynamic Superpower Trade War and Black Tuesday conditions
Added additional budget support to United Contana aid
Conducted a balance pass on economic damages for emergency
Added a failsafe for medium debt to not fall to depression if economy is somewhat strong
Added Alphonso terms economic historical data to economy graph
Bug Fixes and Polish
Several typo fixes and wrong condition fixes
Fixed wrong image for Sordish police forces
3.1 “Sovereign” Update: Open Testing Starts Today 🛠️👑
Dear citizens of the Suzerainverse,
The excitement has been building, and we’re thrilled to announce that open community testing for the 3.1 “Sovereign” Update is now officially live! For the first time, we’re inviting everyone to test the upcoming PC version alongside the Mobile version. This marks a major milestone for us, and we couldn’t be more excited to bring you into the process earlier than ever before.
⚠️ Important:
This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.
Downloading this build will overwrite your existing saves. Please proceed only if you're comfortable with that! This means that while you're playing on the testing branch, you will NOT be able to access any existing saves. To keep playing old saves, you'll need to revert back to the main game branch.
Here’s how to access the build:
Steam:
Go to the Steam Library
Right Click on Suzerain, select "Properties"
Select "Beta"
Enter password "OpenSordishRizz1954"
Download testing build
Android:
Open Testing URL: https://play.google.com/apps/testing/com.torporgames.suzerain
Click on the link above
Follow the instructions on the web page
iOS:
Open Testing URL: https://testflight.apple.com/join/JJVbZWWJ
Click on the link above
Follow the instructions on the web page
We’ll be actively monitoring feedback, adjusting balancing, fixing bugs, and making changes throughout the open testing period. Thank you for being part of this journey. We can’t wait to hear what you think and work together to make 3.1 shine.
F.A.Q
1. Compatibility with Existing Save Games
The new 3.1 update is incompatible with older save games, due to significant changes in the game.
To continue existing stories without interruption, please switch to the legacy build. Here's how to access the legacy branch:
Open your Steam library. Right-click on Suzerain and select "Properties." Go to the "Betas" tab. Enter the access code: Select the legacy branch Download and continue your story.
2. Reporting Bugs and Providing Feedback
Your feedback is invaluable to us. Please report any bugs or issues on our Discord Server in the 'testing-bug reports' channel.
Follow the reporting guidelines and provide comprehensive details, including reproduction steps, screenshots or videos, save files, and log files.
Note: We prioritize reports from Discord due to its integration with our internal tracking system. Reports from platforms like Reddit, Steam, or Forums might not receive immediate attention.
3. Rizia Update Availability on Switch
The team is currently prioritizing post-launch support for 3.1 on PC and Mobile. Stay tuned for updates for Nintendo Switch.
4. Issues with Save Loss and Steam Cloud
To prevent save file corruption, we strongly advise against save file editing. If you're experiencing issues with disappearing saves, we recommend disabling the Steam Cloud feature for Suzerain temporarily, as we're currently addressing some rare conflicts with it.
💥v3.1 “Sovereign” Update Highlights
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY - CONTAINS MINOR SPOILERS]
Patch 3.1.0 (09/04/2025)
Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.
Missing Content and WIP
Game balancing is a work in progress and needs more open testing data to fine-tune. (Please avoid cheating; it hurts balancing.)
Civil War ending and epilogue being worked on
The theocracy storyline is undergoing an expansion and polish pass
Some new policies and situations are missing
3.1 New achievements are missing and will be added close to full launch
Steam-rich presence content for the Kingdom of Rizia is missing
Missing some codex entries for misc orgs, If major ones are not there, report
Epic achievements are to be implemented in the future
Some new art might not be consistent, edits are WIP
Some new narrative support *reports, news, journal entries) is missing for new content such as decisions
Status effect implementation for old and new situations is missing and WIP
Certain codex entries are works in progress and might have inconsistencies
Common Features
Features
Prologue skip feature
Skip read dialogue text option (applies to read texts now onwards)
Archetype selection feature (Only Anton Archetypes until next story)
Added font size setting
Torpor Games Account system (Necropolis)
Added social links to the main menu
Torpor Games Analytics
Torpor Account Cloud save sync (available for up to 5 saved files cross-platform)
Torpor Account achievement sync with stores (Steam, GOG, etc)
New story selection user interface
New summary screen user interface
Turned collectibles to achievements
Playable characters now display prior player customization
News panel articles are now expandable/minimizable
Content
Added a few new shared codex articles
Technical
Optimization pass and improvements to performance
Addressed some memory leaks
Optimizations for players with many save files
Cloud sync can now be synced for all files, and the total file count has increased to 5
Unified displayed date/time formatting
Art
Added portrait for President Nines
Bug Fixes and Polish
Over 400 typos and grammatical errors fixed across both stories
Kingdom of Rizia DLC
Features
Guided war tutorial
Resource modifier tooltips have been improved
Armed forces production tutorial
Armed forces panel improved and updated
Royal Decrees panel overhaul and improvements
Content
Added turn 11
Added 9 new scenes
Added more than 45 new decrees
Heavily overhauled and reworked three scenes
Edited and improved more than 20 scenes
More than 40 new decisions added
Added several micro-decree feedback scenes
Added three new bills
Heavily expanded reform, absolutist, and theocratic content
Expanded on Rusty Montoro's character and story, including new RRG nationalization options and greater benefits of being allied
Introduced Adarfo Sotelato's character and added new interactions
Introduced Wruhec's Guardians captain and added new interactions and possibilities
Added new epilogue branches
New abdication content, including the expansion of the "Comrade Romus" path
New feedback related to succession decision
Added new war objectives and decisions
Added new codex entries for new characters
Art
Added 7 new portraits
Added 3 new collectibles
Added rocket strike token and animation
Added air support animation
Added independent Zille token
Added independent Zille flag
Polished war tile alignments
Audio
Added music to all new scenes
Design & Balancing
Fully reworked and balanced all core authority, energy, budget resources
Added more than 20 new modifiers and rebalanced existing ones
Added fighters and bomber units, added relevant factories, and made updates
Expanded religious sects design and impact
Added design for Pales reperations and reconstruction
Expanded the stratocracy sub-path
Increased costs for Intermerkopum founding or convincing nations
Split GRACE and Rumburg trade modifiers
Several previously open paths were blocked based on other negative events in the story
Rebalanced Zille-related costs
Reworked Zille-related calculations and increased challenge
Introduced a new late-game sabotage crisis event
Improved and updated power projection calculation with new content
Added more dynamic changes to war resistance, war support, and others
Reworked old provincial unrest into a new unified revolt system
Improved pro-business leaning design
Made Plavo and Sallabes sanctuary constructions floating post turn 1 scene
Improved and expanded tourism design
Redesigned MITZ and Intermerkopum impacts based on late-game events
Reworked and redesigned national destabilization storyline
Increased weight and importance of Prologue choices for Crown Prince governance
Added reform strength and radicalism system
Added early negative outcomes to certain situations and variables
Pushed modifier mauluses to after turn 1
Redesigned Derdian missiles and added bespoke content
Reworked and connected Wehlen trade more with design components
Introduced dynamic maximum resource caps
Added dynamic changes to new modifiers, such as income tax
Expanded the negative effects of the Energy Crisis
Adjusted the cost and rewards of more than a dozen decisions
Heavily reworked global image, living standards, business growth, human rights, religious group relations, house relations, and several other key integers
Expanded drugs and crime design and influence
Bug Fixes and Polish
Over 150 high and medium bugs and issues were fixed over internal and closed testing (Hats off to our heroes!)
Over 300 typos and grammatical errors fixed
Republic of Sordland
Features
Added New Economy Stability Graph with timeline
Added New Economy Stability Indicator
Content
Added term end budget result decision
Added new economic crisis dynamic danger threshold
Made minor dialogue fixes and improvements
Added minor shortcuts to some turn 3 dialogues
Art
Added portraits for Herbert Krull, Ishval Ersen, Phelix Bron
Recolored portrait for Artor S. Wisci
Design & Balancing
Updated term budget costs and increases
Made balancing improvements to planned vs market integers
Added dynamic privatization incomes to welfare
Adjusted great recovery balancing to be more difficult
Reduced starting economy slightly
Rebalanced nationalization and privatization rewards
Mobile Divergence
Added new freemium balancing
Added turn 11 cost for Rizia DLC
Made several interface and interaction fixes
New collectible achievements missing XP and SP rewards
Push notification images updated
Increased audio quality of sound effects
March 2025 Broadcast
Dear citizens of the Suzerainverse,
Welcome to our March 2025 Broadcast - a packed update from the world of Suzerain and beyond.
This month, we’re thrilled to give you a closer look into the upcoming 3.1 “Sovereign” Update, sit down with one of our writers for a behind-the-scenes look at crafting epic narrative moments, and reveal how our backend system, Necropolis will soon be supporting PC players.
We’re taking you behind the scenes of our time at GDC 2025 in San Francisco, where we explored cutting-edge game development with Medianet, discussed The Conformist at EGG Demo Day, and celebrated exciting community milestones on Discord and Reddit.
Let's dive in.
Developer Interview with Writer Adam
Today, we’re sitting down with one of the minds behind the narrative magic of Suzerain, writer Adam.
”Working on the 3.1 update has been an incredible experience. This isn’t just another update—it’s massive, to the point where it almost feels like a full-fledged DLC in its own right. We’re diving deeper than ever into the world of Suzerain, expanding the narrative in ways that make the experience more immersive and engaging. A highlight of this process has been the collaboration within the narrative team.
While major story beats and key details are ironed out in design meetings, the creative freedom we give each other when it comes to scene design is what makes this work so fulfilling. It’s an environment that fosters fresh perspectives and leads to unexpected story moments beyond our expectations. For me, nothing sparks creativity quite like the challenge of bringing a scene to life with the directive: “Make it epic.”
There’s a unique energy that comes from that level of trust to craft something unforgettable. And with 3.1, we’ve done just that. I can’t wait for players to experience it. And in case you were wondering… yes, I delivered the epicness. You’re welcome.”
Necropolis Backend Update – Coming to PC
With the release of Update 3.1, PC players now gain opt-in access to Necropolis, our backend system originally developed for the mobile version of Suzerain. This marks a major step forward in bringing cross-platform continuity to our players.
Necropolis features include:
Account creation and login
Cloud save uploads and synchronization
Cross-play support between PC and Mobile (PC version must be purchased)
Achievement synchronization with Steam and GOG (Epic Games support planned)
What does cross-play mean for you? Once you've purchased the PC version, you can transfer your progress and achievements across devices. Mobile players switching to PC can pick up right where they left off, and vice versa. PC achievements even carry over to mobile, unlocking dozens of free story points.
Importantly, this upgrade required no architectural changes. Necropolis remains the same system used on mobile, simply expanded for broader platform support. This ensures a consistent and unified experience, whether you're at your desk or on the go.
One Year of the Kingdom of Rizia
This March marked the first anniversary of the Kingdom of Rizia, a moment that means a great deal to us.
When we released Rizia last year, we invited you into a kingdom on the brink: a newly crowned King, a divided court, and a critical nation wrestling with the weight of its history and the uncertainty of its future in South Merkopa. What followed has been incredible.
Over the past twelve months, you’ve navigated shifting alliances, brokered uneasy truces, and reformed or kept traditions in Rizian society. While we may know every possible outcome, it’s the paths you’ve taken, and the meaning you’ve found in them, that have brought the story to life.
We’ve been deeply moved by your thoughtful feedback, passionate theories, and the growing community that has formed around the game. Your engagement continues to inspire us as we expand the Suzerainverse.
Thank you for making this first year of Kingdom of Rizia unforgettable.
Looking Ahead: 3.1 “Sovereign” Open Testing
Excitement has been building around the upcoming 3.1 “Sovereign” Update, and we’re happy to confirm that open testing is coming in the next few weeks!
This will be our first-ever open test for a PC update, and for the first time, PC and Mobile will be tested side-by-side. We’re incredibly excited to bring you into the process earlier than ever before.
Some elements will still be in progress, and a few pieces of content may be missing, but this phase is all about collaboration. During open testing, we’ll be actively working on bug fixes, tuning balance, and shaping the final release based on your feedback and input.
And yes, we’ve seen a few whispers on our socials. Let’s clear the air: We’ve yet to announce a release date for 3.1, and development is right on track. Sometimes, silence just means we’re deep in the work. 😉
Thank you for your continued trust, curiosity, and sharp eyes. We can’t wait to show you what’s next.
GDC 2025: A Week in San Francisco with Medianet
Ata joined the medianet berlinbrandenburg e.V. delegation in San Francisco for the Game Developers Conference (GDC), the industry’s leading event for game creators worldwide.
The week began with a hands-on workshop at Google, where we explored how their tools can support game development. With guidance from the Google team, we were able to identify user pain points, improve first-time user experiences, and optimize store visibility. The tools provided powerful feedback and were fully customizable, a perfect fit for small teams.
The delegation also visited the headquarters of Twitch, Unity, and PlayStation and Discord for exclusive sessions on platform strategy, engine stability, and indie publishing. A surprise highlight came at Double Fine Productions, where Tim Schafer shared candid insights on industry trends and the studio’s acquisition journey.
The Conformist at EGG Demo Day
A special thank you to Dean Takahashi and the teams at VentureBeat and GamesBeat for covering our presentation at the first-ever EGG Demo Day — an event reimagining how games get funded, led by John Graham, co-founder of Humble Bundle. We took the stage alongside brilliant minds from the worlds of:
Half-Life, Minecraft, LucasArts, SteamLabs, and Google
Visionaries like Neal Stephenson
Modders from Cities: Skylines
Innovators in VR, AI, and interactive storytelling
We shared new behind-the-scenes screenshots, we were honored to present the vision behind The Conformist, a bold political RPG that blends strategy, simulation, and propaganda mechanics. It’s the next step in our expanding Suzerain Universe.
Community Milestones, 10K on Discord & 25K on Reddit!
Our Discord community just hit 10,000 members, and the Suzerain subreddit crossed 25,000, all thanks to you!
Since we announced Suzerain in 2018, community has been at the heart of everything we do. From feedback to fan art, deep lore to casual chat, it’s the people who make our universe come alive.
A few Reddit highlights from the past year:
31.3M total views (+8.8M YoY)
69.1K avg. uniques/month (+22.4K)
25K subscribers now (+12.4K this year)
Whether it’s political analysis, memes, or theorycrafting, this community is thriving. Let’s keep building, together.
Sneak Peek: New Character Portraits
Here’s a first look at some new art portraits coming in the 3.1 “Sovereign” Update! These characters will play a key role in the upcoming patch, stay tuned for more details.