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Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Suzerain

Further Your Reign: The Kingdom of Rizia 3.1 "Sovereign" Update is OUT NOW


Dear Citizens of the Suzerainverse,

We are deeply honored to proclaim the arrival of the 3.1 “Sovereign” Update for the Suzerain DLC, The Kingdom of Rizia. Step once more into the reign of His Majesty, King Romus Toras, to deliberate tradition and restore power across the glorious lands of Rizia.

With the 3.1 “Sovereign” Update, we introduce richer strategic and narrative complexity. Players will wield greater authority over governance, navigate evolving relationships with advisors and foreign powers, and confront new dilemmas that will test the very limits of their regal leadership.

This is a massive overhaul update, and the dawn of a new Rizia.



The crowning features of the 3.1 “Sovereign” Update include:


  • A Dozen New Scenes – Experience new dialogues, including a major story conclusion. Interact more with nobles, your loyal dog, and returning characters to deepen relationships and unlock storylines with greater impact on outcomes. A new game turn with ending content and deeper epilogues.

  • Royal Decrees Expansion – Build factories for the industry, sanctuaries for the people, and pass laws for those you favor. Expanded content and a refined decree system offer deeper control over the kingdom, with new religious, welfare, and order decrees providing over 45 alternative ways to shape the country.

  • New Narratives, New Challenges, New Solutions - With over 40 added decisions, face fresh crises and dilemmas with deeper storylines, including a reworked national instability, religious unrest, and sabotage. Tackle new events and expanded war mechanics with a full airforce system and smarter enemy AI. Manage a dynamic economy with new elements like revamped trade, tourism, drug crime, and religious happiness dynamics.

  • Enhanced Visuals & UI Improvements - New character art for both Rizia and Sordland brings added polish to key scenes. The user interface has been refined with clearer royal decree categories, an improved resource modifier display, and a smoother story selection experience for more intuitive navigation.

  • Performance & Progress Enhancements – Enjoy improved performance optimization for a smoother gameplay experience. The new Torpor Account system introduces cloud save sync, achievement tracking, and a leveling system. Over 30 new achievements will be available at launch, letting you track your journey and progress across platforms.


The Kingdom of Rizia 3.1 "Sovereign" Update also marks a significant moment for Torpor Games, as we are now self-publishing this new phase of Suzerain and actively collaborating with Caboodle to broaden the community experience and visibility of our games.


The Kingdom of Rizia DLC "Sovereign" Update will be 20% off until May 20th, making it the perfect time to jump in. Following the official launch, The Kingdom of Rizia will increase in price to $14.99, to reflect the added value and enhancements, making the initial release period the optimal time for you to play at the most favorable price point.

Please note that the 3.1 Update requires starting a new save to be played. The previous save system will no longer function due to the implementation of a new technical infrastructure. However, we understand the value of preserving the legacy version 3.0.9 for those who wish to access it for nostalgic purposes.

Follow these simple steps to access Suzerain's legacy build:

  • Open your Steam library.
  • Right-click on Suzerain and select "Properties."
  • Go to the "Betas" tab.
  • Choose the "legacy3.0.9" branch.
  • Download and play.

It's important to mention that the old version will not receive any further support or updates. We've introduced the 3.0.9 branches primarily to support players with in-progress saves, as we recognize the critical importance of accommodating their ongoing game experiences.

You can read the 3.1 FAQ HERE.

Check out the latest updates for the Suzerain Universe Codex:
https://codex.torporgames.com/

The full changelog of additions in the 3.1 "Sovereign" Update is below:



[CLASSIFIED DOCUMENT]
[FOR YOUR EYES ONLY - CONTAINS SPOILERS]

Patch 3.1.0 Build 131

(07/05/2025)

This update only applies to new games and is deployed to the default branch.

Common Features




Features

  • Prologue skip feature
  • Skip read dialogue text option (applies to read texts now onwards)
  • Archetype selection feature (Only Anton Archetypes until next story)
  • Added font size setting
  • Torpor Games Account system (Necropolis)
  • Added social links to the main menu
  • Torpor Games Analytics
  • Torpor Account Cloud save sync (available for up to 5 saved files cross-platform)
  • Torpor Account achievement sync with stores (Steam, GOG, etc)
  • New story selection user interface
  • New summary screen user interface
  • Turned collectibles to achievements
  • Playable characters now display prior player customization
  • News panel articles are now expandable/minimizable
  • Collection items now displayed for all story packs
  • Implemented new version available notification for main menu

Content

  • Added several new shared codex entries
  • Added 36 collectible achievements
  • Updated credits and added new developers, testers, and supporting organizations

Technical

  • Optimization pass and improvements to performance
  • Addressed some memory leaks
  • Adjusted button layout in overlay profile settings page
  • Implemented autosave and UI update for Rizian Army panel training
  • Optimizations for players with many save files
  • Cloud sync can now be synced for all files, and the total file count has increased to 5
  • Unified displayed date/time formatting

Art

  • Added portrait for President Nines

Bug Fixes and Polish

  • 50+ gamebreaking bugs fixed
  • 400+ high and medium priority bugs and issues were fixed
  • 600+ typos and grammatical errors fixed
  • All these fixes were across two story packs and many thanks to our internal QA, closed testers, and open testers. Hats off!


Kingdom of Rizia DLC



Features

  • Guided war tutorial
  • Resource modifier tooltips have been improved
  • Armed forces production tutorial
  • Armed forces panel improved and updated
  • Royal Decrees panel overhaul and improvements
  • Added Steam Rich Presence content

Content

  • Added turn 11
  • Added 9 new scenes
  • Added 34 new achievements
  • Added more than 45 new decrees
  • Heavily overhauled and reworked three scenes
  • Edited and improved more than 20 scenes
  • More than 40 new decisions added
  • Added several micro-decree feedback scenes
  • Added three new bills
  • Heavily expanded reform, absolutist, and theocratic content
  • Expanded on Rusty Montoro's character and story, including new RRG nationalization options and greater benefits of being allied
  • Introduced Adarfo Sotelato's character and added new interactions
  • Introduced Wruhec's Guardians captain and added new interactions and possibilities
  • Added new epilogue branches
  • New abdication content, including the expansion of the "Comrade Romus" path
  • Made updates to the Archetype variables
  • New feedback related to succession decision
  • Added new war objectives and decisions
  • Added new codex entries for new characters
  • Added Rizian Timber industry as resource in existing decision
  • Added House Toras troops to war tile effects
  • Overhaul of civil war epilogue, including new win and lose options
  • New content related to Estela's religion and potential conversion
  • Incorporation of Bruno and Sevrio into revolution ending
  • Added a missing VoR news article
  • Added functionality for certain war events to be triggered more than once
  • Added narrative support for religious group decisions
  • Expanded turn 11 theocracy speech
  • Reworked Derdia and Lespia pipeline agreements
  • Added homosexuality decree discussion with Hugo
  • Added GRACE token for Pales
  • Added more religious choice options to turn 11 final address
  • Added journal entries and newspapers articles to turn 10 talk with prime minister scene
  • Added Nefandes Vulturio codex entry
  • Added choice options to Turn 1 religion briefing
  • Added correct faction status to Sordland token according to transferred save
  • Added narrative support for final decisions
  • Added new situations and policies
  • Added civil war epilogue content
  • Added some feedback on religious groups and decisions at council meeting

Art

  • Added 7 new portraits
  • Added 3 new collectibles
  • Added rocket strike token and animation
  • Added air support animation
  • Added independent Zille token
  • Added independent Zille flag
  • Polished war tile alignments

Audio

  • Added music to all new scenes

Design & Balancing

  • Fully reworked and balanced all core authority, energy, budget resources
  • Added more than 20 new modifiers and rebalanced existing ones
  • Added fighters and bomber units, added relevant factories, and made updates
  • Expanded religious sects design and impact
  • Added design for Pales reparations and reconstruction
  • Expanded the stratocracy sub-path
  • Increased costs for Intermerkopum founding or convincing nations
  • Split GRACE and Rumburg trade modifiers
  • Several previously open paths were blocked based on other negative events in the story
  • Added several Situations and Policies for Economy, Welfare, Order and Diplomacy
  • Rebalanced Zille-related costs
  • Reworked Zille-related calculations and increased challenge
  • Introduced a new late-game sabotage crisis event
  • Improved and updated power projection calculation with new content
  • Added more dynamic changes to war resistance, war support, and others
  • Rebalanced war OP1 and OP2
  • Reworked old provincial unrest into a new unified revolt system
  • Improved pro-business leaning design
  • Made Plavo and Sallabes sanctuary constructions floating post turn 1 scene
  • Improved and expanded tourism design
  • Redesigned MITZ and Intermerkopum impacts based on late-game events
  • Reworked and redesigned national destabilization storyline
  • Increased weight and importance of Prologue choices for Crown Prince governance
  • Added reform strength and radicalism system
  • Added early negative outcomes to certain situations and variables
  • Made national destabilization trigger less easily
  • Pushed modifier mauluses to after turn 1
  • Redesigned Derdian missiles and added bespoke content
  • Reworked and connected Wehlen trade more with design components
  • Introduced dynamic maximum resource caps
  • Added dynamic changes to new modifiers, such as income tax
  • Expanded the negative effects of the Energy Crisis
  • Changed working rights situation calculation
  • Adjusted the cost and rewards of more than a dozen decisions
  • Heavily reworked global image, living standards, business growth, human rights, religious group relations, house relations, and several other key integers
  • Expanded drugs and crime design and influence
  • Moved some negative situation modifiers to turn 3 and 4
  • Added dynamic tourism income modifier
  • Increased Aureus field energy output for half or full ownership
  • Updated Aircraft factory costs
  • Updated Aircraft training costs
  • Increased threshold to reach maximum economic growth slightly
  • Unified tax income modifiers increase adds 2 to existing base modifier
  • Slightly adjusted military and war expenditures
  • Improved self sufficiency conditions
  • Increased Wehlen negotiating power for new industries
  • Made it slightly more difficult to make the Wruhecist community happy
  • Slightly increased high popularity threshold
  • Added negative economic effect of not saving the football industry
  • Increased the negative economic impacts of energy crisis slightly
  • Added loss of reputation and authority to failing to act or react to key decisions
  • Added new industry status effects
  • Added Valgsland and Rumburg port status effects
  • Added statues status effects
  • Added closed Dastnurist sanctuaries status effects
  • Updated Zille Referendum threshold
  • Increased authority cap to 15
  • Changed triggers of some resource modifiers
  • Rebalanced several decrees
  • Lowered storage and curtailment thresholds
  • Added air cooldowns to Terador airbase expansion decree
  • Made Rusty loan offers more likely
  • Increased starting Rumburgian Bond authority modifier by 1
  • Added more econ impact of self sufficiency


Republic of Sordland



Features

  • Added New Economy Stability Graph with timeline
  • Added New Economy Stability Indicator

Content

  • Added term end budget result decision
  • Added new economic crisis dynamic danger threshold
  • Made minor dialogue fixes and improvements
  • Added minor shortcuts to some turn 3 dialogues
  • Added a recoverable hyper privatization penalty decision to turn 8

Art

  • Added portraits for Herbert Krull, Ishval Ersen, Phelix Bron
  • Recolored portrait for Artor S. Wisci

Design & Balancing

  • Rebalanced starting economy and budget
  • Updated term budget costs and increases
  • Made balancing improvements to planned vs market integers
  • Added dynamic privatization incomes to welfare
  • Adjusted great recovery balancing to be more difficult
  • Reduced starting economy slightly
  • Rebalanced nationalization and privatization rewards
  • Decreased starting budget by 1
  • Rebalanced turn 9 term budget review outcomes, split into two decisions
  • Made it slightly more difficult to get high privatization reward conditions
  • Added another late game crisis trigger
  • Adjusted tax break and increase costs to new design
  • Increased damages of some crisis events
  • Slightly improved nationalization of companies economy benefits
  • Increased the threshold to reach Great Sordish Recovery
  • Added dynamic superpower trade war and Black Tuesday conditions
  • Added additional budget support to United Contana aid
  • Conducted a balance pass on economic damages for emergency
  • Added a failsafe for medium debt to not fall to depression if economy is somewhat strong
  • Added Alphonso terms economic historical data to economy graph


Mobile Divergence



  • Added new freemium balancing
  • Added turn 11 cost for Rizia DLC
  • Made several interface and interaction fixes
  • Changed min SDK version to 31 for android
  • New collectible achievements added with XP and SP rewards
  • New 3.1 achievements added with XP and SP rewards
  • Push notification images updated
  • Increased audio quality of sound effects
  • Added in app reviews for mobile

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

We offer our sincerest thanks for your loyal role in the ever-unfolding Suzerain journey!

Vectern sis da!

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.

Town Hall & "Sovereign" Q&A


To the Esteemed Subjects of the Kingdom,

We welcome you to join us for a "Sovereign" Q&A Townhall on Discord at:

May 7th at 4.30pm, Porte Drazon Time (CEST)

Join Ata from Torpor Games to talk about all-things about the 3.1 "Sovereign" update.

To ensure that your questions are prioritised during the event, please submit your questions via this form: https://docs.google.com/forms/d/e/1FAIpQLSfMpvtrK4WhUCPUO12f1t-1eVox8oCZ2ZhBocPGhd5MxNZ7QA/viewform


Not a part of the Suzerain Universe Discord? You can join here: Click here

There will also be space during the event to ask questions via chat, as well as join the Stage.

We look forward to discussing the updates to the glorious lands of Rizia.

Glovurius axa Rizia!

A’Morgna her Coren!

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.

Invitation to the 75th Jubilee of Her Majesty Queen Mother Estela



To the Esteemed Subjects of the Kingdom,

In accordance with the sacred traditions of our ancestors, and in reverent acknowledgment of a life that has been the heart of our realm, it is with profound joy and solemnity that we proclaim:

The 75th Jubilee of Her Majesty Queen Mother Estela

May 7th at 5:30pm Porte Drazon Time (CEST)

As the celestial order marks another year in the blessed life of Her Majesty Queen Mother Estela, mother of His Majesty King Romus Toras and pillar of virtue to the Kingdom of Rizia, the court shall assemble to render tribute to her enduring legacy. Through seasons of hardship and triumph, her wisdom, grace, and unwavering devotion have fortified the spirit of our people and preserved the sacred line of our kingdom.

This most illustrious occasion, the 75th Jubilee of the Queen Mother, shall be commemorated with splendor within the newly sanctified halls of the Estela Toras Royal Library in Porte Drazon, on the 7th day of May, in the year 1957. There, beneath banners of our ancient lineage, the three Royal Houses shall gather in full accord, joined by dignitaries and distinguished guests from all provinces and beyond our borders.

While the solemn ceremonies are reserved to the honored assembly, we call upon all subjects of Rizia to partake in spirit. Let churches sound their bells, let the banners of our kingdom be raised high, and let every hearth bear witness to the joy and reverence of this historic day.

In honoring Queen Mother Estela, we honor the lineage of our fathers, the strength of our present, and the promise of Rizia’s future.

By My Hand and Will,
Romus Toras
King of Rizia, Protector of the Realm


https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.

3.1.0 Build 130 Released



Dear citizens of the Suzerainverse,

Our third open testing update launching right now. We have some focus testing requests for you listed below.

⚠️ Important:



This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.

[CLASSIFIED DOCUMENT]
[FOR YOUR EYES ONLY - CONTAINS MINOR SPOILERS]

Patch 3.1.0 Build 130 (28/04/2025)



Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.

Missing Content and WIP



  • Game balancing is finalizing, please provide final feedback for launch changes. (Please avoid cheating; it hurts balancing)
  • New collectible achievement items are missing XP and currency rewards
  • Final new policies and situations are being added
  • 34+ new achievements will be added with patch launch
  • Post-Nat RRG options are still WIP
  • Steam-rich presence content for the Kingdom of Rizia is missing
  • Epic achievements are to be implemented in the future
  • Rizia prologue journal entry order is wrong

Please Help Focus-Test Below Points



  • National Destabilization scene and balancing, how to end it, and keep it going
  • Modifier additions and subtractions at turn starts and ends
  • Please check if game panels are correctly registering choices
  • Sabotage event chain pacing & scene content
  • Dynamic sanctuary construction delays & rewards
  • Restoration & reparation content impact
  • Rusty Loans repayment clarity & relationship effects
  • ROG/RRG design changes and impact of balancing
  • Turn 8 to Turn 9 Tourism campaign & Stock Exchange decision outcomes

Common


Content

  • Implemented new version available notification for main menu
  • Updated IGDA logo in credits

Bug Fixes and Polish

  • New save files are moved to the top of the list in load game page
  • Fixed issue with duplicate names in database
  • Fixed issue with archetype selection gamepad navigation
  • Fixed issue with modifier apply order on turn end
  • National destabilization should trigger correctly now
  • Fixed issue with some tokens not being selectable on gamepad
  • Fixed issue with consent panel focus on gamepad
  • Fixed issues with scrollable areas on gamepad for load game page and royal decrees
  • Fixed issues with gamepad losing focus on some panels end
  • Removed incorrectly showing xp notifications on non-mobile builds

Kingdom of Rizia DLC


Content

  • Added narrative support for final new decisions
  • Added new economy situations and policies
  • Added civil war epilogue content
  • Added some feedback on religious groups and decisions at council meeting

Design & Balancing

  • Increased starting Romus Toras authority modifier by 3
  • Increased starting RRG budget modifier by 2
  • Made Rusty loan offers more likely
  • Increased starting Rumburgian Bond authority modifier by 1
  • Added more econ impact of self-sufficiency

Bug Fixes and Polish

  • Fixed wrong industrial capacity calculation additions and subtractions
  • Fixed wrong conditions for some decrees
  • Updated missing resource check for Arufelde decision
  • Fixed issue with some war event save data not triggering correctly
  • Closed looping dialogue in turn 7
  • Fixed wrong codex entry category for Sal
  • Fixed some wrong cheap Lespower deal modifiers
  • Added missing budget checks to cigarettes decision
  • Added fix for wrong authority buff or debuff based on supported house election
  • Fixed wrong Wruhecs Guardians actions and options in birthday scene
  • Fixed chilling with Lucita even though she is dead option
  • Fixed issue with profile being accessible on gamepad during story fragment end

Mobile Divergence



  • Added in app reviews for mobile
  • Fixed issue with S-Pen and scrolling on mobile devices
  • Fixed issue with quick store and profile switching on mobile causing issues

Voice Of Rizia - Rusty’s Sudden Charity: A Cure for Polio or His Reputation?



Voice of Rizia

Rusty’s Sudden Charity: A Cure for Polio or His Reputation?

November 30th, 1956 - Russello “Rusty” Montoro, CEO of Rizian Royal Gold, commanded attention at the recent football season opener with an unexpected donation to polio research. While the cameras captured jubilant crowds, others took note of the timing; coming just as Rusty faces mounting scrutiny over alleged political entanglements and reports of labor exploitation.

The donation represents a surprising departure for a man more commonly linked to legal disputes and boardroom power plays than public health initiatives. No clear rationale accompanied his newfound interest in polio, prompting speculation that the gesture may be less about altruism and more about rehabilitating a tarnished image.

Our Editors argue that the contribution conveniently benefits his own Heart of Gold Foundation, raising questions about potential tax advantages and influence-building efforts behind the scenes.

Though the medical community has welcomed funding, many are left to wonder who truly stands to gain from Rusty’s generosity.

As citizens applaud the funding for a worthy cause, many wonder: has Rusty undergone a genuine change of heart, or is this simply the latest maneuver from the richest man in the kingdom?

Glovurius axa Rizia!

A’Morgna her Coren!

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.

3.1.0 Build 129 Released



Dear citizens of the Suzerainverse,

Our second open testing update launching right now. We have some focus testing requests for you listed below.

⚠️ Important:



This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.

[CLASSIFIED DOCUMENT]
[FOR YOUR EYES ONLY - CONTAINS MINOR SPOILERS]

Patch 3.1.0 Build 129 (23/04/2025)



Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.

Missing Content and WIP



  • Game balancing is a work in progress and needs more open testing data to fine-tune. (Please avoid cheating; it hurts balancing.)
  • The theocracy storyline is undergoing an expansion and polish pass
  • Some new policies and situations are missing
  • 3.1 New achievements are missing and will be added close to full launch
  • Steam-rich presence content for the Kingdom of Rizia is missing
  • Epic achievements are to be implemented in the future
  • XP on Prologue is showing wrongly, its designed for mobile only
  • Some new art might not be consistent, edits are WIP
  • Some new narrative support *reports, news, journal entries) is missing for new content such as decisions
  • Status effect implementation for old and new situations is missing and WIP

Please Help Focus-Test Below Points



  • National Destabilization scene and balancing, how to end it, and not
  • Please trigger houses in late game and see if they coup you
  • Dynamic Sanctuary construction delays & rewards
  • Restoration & Reparation content impact
  • Rusty Loans repayment clarity & relationship effects
  • Ease vs. challenge of satisfying religious groups, new religious decrees
  • ROG/RRG design changes and impact of balancing
  • Stratocracy path narrative & quick-win polish
  • Tourism campaign & Stock Exchange decision outcomes

Common


Bug Fixes and Polish

  • Fixed issue with map sometimes not loading when skip dialogue text is on
  • Fixed resolution settings when moving between different screens and supported resolutions

Kingdom of Rizia DLC



Content

  • Added narrative support for religious group decisions
  • Added some welfare policies and situations
  • Expanded turn 11 theocracy speech
  • Reworked Derdia and Lespia pipeline agreements
  • Added GRACE token for Pales
  • Added more religious choice options to turn 11 final address
  • Added journal entries and newspapers articles to turn 10 talk with prime minister scene
  • Added choice options to Turn 1 religion briefing
  • Added correct faction status to Sordland token according to transferred save

Design & Balancing

  • Increased starting budget by 1
  • Increased authority resource gain of crown prince focus by 1
  • Increased starting energy by 1
  • Reduced authority modifier gain of crown prince focus by 1
  • Updated Zille Referendum threshold
  • Increased authority cap to 15
  • Changed triggers of some resource modifiers
  • Rebalanced several decrees
  • Lowered storage and curtailment thresholds
  • Added air cooldowns to Terador airbase expansion decree

Bug Fixes and Polish

  • Fixed duplicate fuel subsidies energy modifier
  • Fixed wrong connections for HOD panel
  • Fixed Lucita appearing at birthday despite being jailed
  • Fixed early game Rusty relations bug
  • Fixed missing new industries boost for living standards
  • Fixed wrong Governor for Pales after annexation
  • Fixed several wrong Budget checks
  • Fixed text-related bugs in multiple scenes
  • Fixed wrong public infrastructure improvement report trigger
  • Fixed issue with war objective completion state
  • Fixed issue with some battle states when loading non-starting phases in war
  • Bombed units can no longer be air supported
  • Prevented saving when Rizian army panel is showing
  • Changed origin dot visuals for supply lines
  • Fixed issue with captured city count evaluation order
  • Fixed issue with naval invasion tile blockades
  • Fixed issues with enemy support logic during phase battle setup
  • Fixed issue with coastal artillery effects sometimes not being applied
  • Fixed missing Rumburgian trade in trade volume calculation
  • Fixed wrong text of tourism income modifier
  • Fixed some spelling mistakes

Republic of Sordland



Design & Balancing

  • Increased starting economy by 1

Bug Fixes and Polish

  • Changed historical econ numbers slightly
  • Fixed some new text formatting
  • Minor lore edits to Codex
  • Fixed wrong tax cost display text

Upcoming 3.1 UI & Modifiers



Dear Citizens of the Suzerainverse,

We are excited to share a preview of some of the new features and improvements coming with our next update. Please note that this is only a portion of what is on the way:

  • Story Selection Improvements - The story selection interface and map view have been updated with improved visuals and small navigation enhancements to make browsing stories more intuitive.

  • Economic Stability Panel - A new panel has been added to the Sordland Story Pack to display recent and historical changes in economic stability, giving you a clearer view of your nation's financial trajectory.

  • Summary UI Changes - The summary shown at the end of a story pack has been redesigned into a more readable two-page layout, with several UI improvements and fixes to enhance clarity.

  • Prologue Skip Feature - A new option allows you to skip the prologue when starting a new story pack. You can directly select your desired prologue choices for a quicker entry into the story. This feature is available only when Torpor Mode is turned off.

  • Rizian Army Panel Tutorial - A new tutorial has been added to guide players through unit training and resource management in Rizia, making it easier to strengthen national security.

  • Stat UI Improvements - For stats like Authority that can have many modifiers, the UI has been improved to reduce clutter and improve readability.

Stay tuned, leaders, your next chapter is not too far away.





Until next time, dear citizens. Take care!

Glovurius axa Rizia!

A’Morgna her Coren!

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

Check out our Twitter, Bluesky, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.

Open Testing - 3.1.0 Build 128 Released



Dear citizens of the Suzerainverse,

We are excited to announce the release of our first update to the Open Testing Branch!

This update brings a range of improvements, balance tweaks, and early fixes based on your invaluable feedback. As we continue shaping the future of the Suzerain experience, your input is helping us refine and test upcoming content in preparation for future mainline releases.

We appreciate all the support and help. Please don't cheat as it hurts our analytics and balancing.

⚠️ Important Reminder:



This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.

[CLASSIFIED DOCUMENT]
[FOR YOUR EYES ONLY - CONTAINS SPOILERS]

Patch 3.1.0 Build 128 (15/04/2025)



Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.

Missing Content and WIP



  • Game balancing is a work in progress and needs more open testing data to fine-tune.
  • The theocracy storyline is undergoing an expansion and polish pass
  • Some new policies and situations are missing
  • 3.1 New achievements are missing and will be added close to full launch
  • Steam-rich presence content for the Kingdom of Rizia is missing
  • Missing some codex entries for misc orgs, If major ones are not there, report
  • Epic achievements are to be implemented in the future
  • Rizia prologue journal entry order is wrong
  • Some new art might not be consistent, edits are WIP
  • XP on Prologue is showing wrongly, its designed for mobile only
  • Some new narrative support *reports, news, journal entries) is missing for new content such as decisions
  • Status effect implementation for old and new situations is missing and WIP

Common Features



Features

  • Collection items now displayed for all story packs

Content

  • Added a few new shared codex articles

Bug Fixes and Polish

  • Fixed issue with conditional events throughout the game
  • Fixed skip prologue flow issues
  • Fixed Prologue music configuration
  • Fixed Steam Mac build and iOS crash on startup issues
  • Fixed controls not being disabled
  • Fixed issue with clicking on parsed codex entry names
  • Fixed country relations updated notifications triggered repeatedly, added fixes to other notifications

Kingdom of Rizia DLC



Content

  • Added Rizian Timber industry as resource in existing decision
  • Added House Toras troops to war tile effects
  • Overhaul of civil war epilogue, including new win and lose options
  • New content related to Estela's religion and potential conversion
  • Incorporation of Bruno and Sevrio into revolution ending
  • Added a missing VoR news article
  • Added functionality for certain war events to be triggered more than once

Design & Balancing

  • Increased starting energy by 2
  • Increased starting authority by 1
  • Increased starting authority cap by 2
  • Increased starting Romus authority modifier by 1
  • Increased starting income modifier tax by 1
  • Moved some negative situation modifiers to turn 3 and 4
  • Added dynamic tourism income modifier
  • Updated Aircraft factory costs
  • Updated Aircraft training costs
  • Increased threshold to reach maximum economic growth slightly
  • Unified tax income modifiers increase adds 2 to existing base modifier
  • Slightly adjusted military and war expenditures
  • Improved self sufficiency conditions
  • Increased Wehlen negotiating power for new industries
  • Made it slightly more difficult to make the Wruhecist community happy
  • Added negative economic effect of not saving the football industry
  • Increased the negative economic impacts of energy crisis slightly
  • Added loss of reputation and authority to failing to act or react to key decisions
  • Added new industry status effects
  • Added Valgsland and Rumburg port status effects
  • Added statues status effects
  • Added closed Dastnurist sanctuaries status effects
  • Fixed wrong authority per turn counts for administrative upgrade decrees

Bug Fixes and Polish

  • Fixed visual representation of House of Delegates after elections
  • Fixed Sanctuary double cost bug
  • Fixed several issues with connection panel wrong updates
  • Fixed missing son from Summary screen
  • Fixed several inconsistent location for reports
  • Added missing budget checks
  • Added correct alliance to Sordland on Rizia story
  • Fixed several misc. bugs/missing variable checks
  • Fixed destroyed enemy airfields not carrying over to next phase
  • Fixed budget and energy modifiers in Lespia trade deal
  • Stopped Beatrice from serving you jam twice
  • Fixed Rumburg relations bug that blocked Pales GRACE option
  • Added missing hyperlink to Valero
  • Fixed several typos

Republic of Sordland


Content

  • Added a recoverable hyper privatization penalty decision to turn 8

Design & Balancing

  • Increased starting budget by 1
  • Rebalanced turn 9 term budget review outcomes, split into two decisions
  • Made it slightly more difficult to get high privatization reward conditions
  • Added another late game crisis trigger
  • Adjusted tax break and increase costs to new design
  • Increased damages of some crisis events
  • Slightly improved nationalization of companies economy benefits
  • Increased the threshold to reach Great Sordish Recovery
  • Added dynamic Superpower Trade War and Black Tuesday conditions
  • Added additional budget support to United Contana aid
  • Conducted a balance pass on economic damages for emergency
  • Added a failsafe for medium debt to not fall to depression if economy is somewhat strong
  • Added Alphonso terms economic historical data to economy graph

Bug Fixes and Polish

  • Several typo fixes and wrong condition fixes
  • Fixed wrong image for Sordish police forces

3.1 “Sovereign” Update: Open Testing Starts Today 🛠️👑



Dear citizens of the Suzerainverse,

The excitement has been building, and we’re thrilled to announce that open community testing for the 3.1 “Sovereign” Update is now officially live! For the first time, we’re inviting everyone to test the upcoming PC version alongside the Mobile version. This marks a major milestone for us, and we couldn’t be more excited to bring you into the process earlier than ever before.

⚠️ Important:



This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.

Downloading this build will overwrite your existing saves. Please proceed only if you're comfortable with that! This means that while you're playing on the testing branch, you will NOT be able to access any existing saves. To keep playing old saves, you'll need to revert back to the main game branch.

Here’s how to access the build:



Steam:

  1. Go to the Steam Library
  2. Right Click on Suzerain, select "Properties"
  3. Select "Beta"
  4. Enter password "OpenSordishRizz1954"
  5. Download testing build

Android:

  1. Open Testing URL: https://play.google.com/apps/testing/com.torporgames.suzerain
  2. Click on the link above
  3. Follow the instructions on the web page

iOS:

  1. Open Testing URL: https://testflight.apple.com/join/JJVbZWWJ
  2. Click on the link above
  3. Follow the instructions on the web page

We’ll be actively monitoring feedback, adjusting balancing, fixing bugs, and making changes throughout the open testing period. Thank you for being part of this journey. We can’t wait to hear what you think and work together to make 3.1 shine.

F.A.Q



1. Compatibility with Existing Save Games

The new 3.1 update is incompatible with older save games, due to significant changes in the game.

To continue existing stories without interruption, please switch to the legacy build. Here's how to access the legacy branch:

Open your Steam library.
Right-click on Suzerain and select "Properties."
Go to the "Betas" tab.
Enter the access code:
Select the legacy branch
Download and continue your story.


2. Reporting Bugs and Providing Feedback

Your feedback is invaluable to us. Please report any bugs or issues on our Discord Server in the 'testing-bug reports' channel.

Server link.
Bug report channel

Follow the reporting guidelines and provide comprehensive details, including reproduction steps, screenshots or videos, save files, and log files.

Note: We prioritize reports from Discord due to its integration with our internal tracking system. Reports from platforms like Reddit, Steam, or Forums might not receive immediate attention.


3. Rizia Update Availability on Switch

The team is currently prioritizing post-launch support for 3.1 on PC and Mobile. Stay tuned for updates for Nintendo Switch.

4. Issues with Save Loss and Steam Cloud

To prevent save file corruption, we strongly advise against save file editing.
If you're experiencing issues with disappearing saves, we recommend disabling the Steam Cloud feature for Suzerain temporarily, as we're currently addressing some rare conflicts with it.


💥v3.1 “Sovereign” Update Highlights



[CLASSIFIED DOCUMENT]
[FOR YOUR EYES ONLY - CONTAINS MINOR SPOILERS]

Patch 3.1.0 (09/04/2025)



Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.

Missing Content and WIP



  • Game balancing is a work in progress and needs more open testing data to fine-tune. (Please avoid cheating; it hurts balancing.)
  • Civil War ending and epilogue being worked on
  • The theocracy storyline is undergoing an expansion and polish pass
  • Some new policies and situations are missing
  • 3.1 New achievements are missing and will be added close to full launch
  • Steam-rich presence content for the Kingdom of Rizia is missing
  • Missing some codex entries for misc orgs, If major ones are not there, report
  • Epic achievements are to be implemented in the future
  • Some new art might not be consistent, edits are WIP
  • Some new narrative support *reports, news, journal entries) is missing for new content such as decisions
  • Status effect implementation for old and new situations is missing and WIP
  • Certain codex entries are works in progress and might have inconsistencies

Common Features



Features

  • Prologue skip feature
  • Skip read dialogue text option (applies to read texts now onwards)
  • Archetype selection feature (Only Anton Archetypes until next story)
  • Added font size setting
  • Torpor Games Account system (Necropolis)
  • Added social links to the main menu
  • Torpor Games Analytics
  • Torpor Account Cloud save sync (available for up to 5 saved files cross-platform)
  • Torpor Account achievement sync with stores (Steam, GOG, etc)
  • New story selection user interface
  • New summary screen user interface
  • Turned collectibles to achievements
  • Playable characters now display prior player customization
  • News panel articles are now expandable/minimizable

Content

  • Added a few new shared codex articles

Technical

  • Optimization pass and improvements to performance
  • Addressed some memory leaks
  • Optimizations for players with many save files
  • Cloud sync can now be synced for all files, and the total file count has increased to 5
  • Unified displayed date/time formatting

Art

  • Added portrait for President Nines

Bug Fixes and Polish

  • Over 400 typos and grammatical errors fixed across both stories

Kingdom of Rizia DLC



Features

  • Guided war tutorial
  • Resource modifier tooltips have been improved
  • Armed forces production tutorial
  • Armed forces panel improved and updated
  • Royal Decrees panel overhaul and improvements

Content

  • Added turn 11
  • Added 9 new scenes
  • Added more than 45 new decrees
  • Heavily overhauled and reworked three scenes
  • Edited and improved more than 20 scenes
  • More than 40 new decisions added
  • Added several micro-decree feedback scenes
  • Added three new bills
  • Heavily expanded reform, absolutist, and theocratic content
  • Expanded on Rusty Montoro's character and story, including new RRG nationalization options and greater benefits of being allied
  • Introduced Adarfo Sotelato's character and added new interactions
  • Introduced Wruhec's Guardians captain and added new interactions and possibilities
  • Added new epilogue branches
  • New abdication content, including the expansion of the "Comrade Romus" path
  • New feedback related to succession decision
  • Added new war objectives and decisions
  • Added new codex entries for new characters

Art

  • Added 7 new portraits
  • Added 3 new collectibles
  • Added rocket strike token and animation
  • Added air support animation
  • Added independent Zille token
  • Added independent Zille flag
  • Polished war tile alignments

Audio

  • Added music to all new scenes

Design & Balancing

  • Fully reworked and balanced all core authority, energy, budget resources
  • Added more than 20 new modifiers and rebalanced existing ones
  • Added fighters and bomber units, added relevant factories, and made updates
  • Expanded religious sects design and impact
  • Added design for Pales reperations and reconstruction
  • Expanded the stratocracy sub-path
  • Increased costs for Intermerkopum founding or convincing nations
  • Split GRACE and Rumburg trade modifiers
  • Several previously open paths were blocked based on other negative events in the story
  • Rebalanced Zille-related costs
  • Reworked Zille-related calculations and increased challenge
  • Introduced a new late-game sabotage crisis event
  • Improved and updated power projection calculation with new content
  • Added more dynamic changes to war resistance, war support, and others
  • Reworked old provincial unrest into a new unified revolt system
  • Improved pro-business leaning design
  • Made Plavo and Sallabes sanctuary constructions floating post turn 1 scene
  • Improved and expanded tourism design
  • Redesigned MITZ and Intermerkopum impacts based on late-game events
  • Reworked and redesigned national destabilization storyline
  • Increased weight and importance of Prologue choices for Crown Prince governance
  • Added reform strength and radicalism system
  • Added early negative outcomes to certain situations and variables
  • Pushed modifier mauluses to after turn 1
  • Redesigned Derdian missiles and added bespoke content
  • Reworked and connected Wehlen trade more with design components
  • Introduced dynamic maximum resource caps
  • Added dynamic changes to new modifiers, such as income tax
  • Expanded the negative effects of the Energy Crisis
  • Adjusted the cost and rewards of more than a dozen decisions
  • Heavily reworked global image, living standards, business growth, human rights, religious group relations, house relations, and several other key integers
  • Expanded drugs and crime design and influence

Bug Fixes and Polish

  • Over 150 high and medium bugs and issues were fixed over internal and closed testing (Hats off to our heroes!)
  • Over 300 typos and grammatical errors fixed

Republic of Sordland


Features

  • Added New Economy Stability Graph with timeline
  • Added New Economy Stability Indicator

Content

  • Added term end budget result decision
  • Added new economic crisis dynamic danger threshold
  • Made minor dialogue fixes and improvements
  • Added minor shortcuts to some turn 3 dialogues

Art

  • Added portraits for Herbert Krull, Ishval Ersen, Phelix Bron
  • Recolored portrait for Artor S. Wisci

Design & Balancing

  • Updated term budget costs and increases
  • Made balancing improvements to planned vs market integers
  • Added dynamic privatization incomes to welfare
  • Adjusted great recovery balancing to be more difficult
  • Reduced starting economy slightly
  • Rebalanced nationalization and privatization rewards

Mobile Divergence

  • Added new freemium balancing
  • Added turn 11 cost for Rizia DLC
  • Made several interface and interaction fixes
  • New collectible achievements missing XP and SP rewards
  • Push notification images updated
  • Increased audio quality of sound effects

March 2025 Broadcast


Dear citizens of the Suzerainverse,

Welcome to our March 2025 Broadcast - a packed update from the world of Suzerain and beyond.

This month, we’re thrilled to give you a closer look into the upcoming 3.1 “Sovereign” Update, sit down with one of our writers for a behind-the-scenes look at crafting epic narrative moments, and reveal how our backend system, Necropolis will soon be supporting PC players.

We’re taking you behind the scenes of our time at GDC 2025 in San Francisco, where we explored cutting-edge game development with Medianet, discussed The Conformist at EGG Demo Day, and celebrated exciting community milestones on Discord and Reddit.

Let's dive in.

Developer Interview with Writer Adam




Today, we’re sitting down with one of the minds behind the narrative magic of Suzerain, writer Adam.

”Working on the 3.1 update has been an incredible experience. This isn’t just another update—it’s massive, to the point where it almost feels like a full-fledged DLC in its own right. We’re diving deeper than ever into the world of Suzerain, expanding the narrative in ways that make the experience more immersive and engaging. A highlight of this process has been the collaboration within the narrative team.

While major story beats and key details are ironed out in design meetings, the creative freedom we give each other when it comes to scene design is what makes this work so fulfilling. It’s an environment that fosters fresh perspectives and leads to unexpected story moments beyond our expectations. For me, nothing sparks creativity quite like the challenge of bringing a scene to life with the directive: “Make it epic.”

There’s a unique energy that comes from that level of trust to craft something unforgettable. And with 3.1, we’ve done just that. I can’t wait for players to experience it. And in case you were wondering… yes, I delivered the epicness. You’re welcome.”



Necropolis Backend Update – Coming to PC



With the release of Update 3.1, PC players now gain opt-in access to Necropolis, our backend system originally developed for the mobile version of Suzerain. This marks a major step forward in bringing cross-platform continuity to our players.

Necropolis features include:

  • Account creation and login
  • Cloud save uploads and synchronization
  • Cross-play support between PC and Mobile (PC version must be purchased)
  • Achievement synchronization with Steam and GOG (Epic Games support planned)
What does cross-play mean for you?
Once you've purchased the PC version, you can transfer your progress and achievements across devices. Mobile players switching to PC can pick up right where they left off, and vice versa. PC achievements even carry over to mobile, unlocking dozens of free story points.

Importantly, this upgrade required no architectural changes. Necropolis remains the same system used on mobile, simply expanded for broader platform support. This ensures a consistent and unified experience, whether you're at your desk or on the go.

One Year of the Kingdom of Rizia



This March marked the first anniversary of the Kingdom of Rizia, a moment that means a great deal to us.

When we released Rizia last year, we invited you into a kingdom on the brink: a newly crowned King, a divided court, and a critical nation wrestling with the weight of its history and the uncertainty of its future in South Merkopa. What followed has been incredible.

Over the past twelve months, you’ve navigated shifting alliances, brokered uneasy truces, and reformed or kept traditions in Rizian society. While we may know every possible outcome, it’s the paths you’ve taken, and the meaning you’ve found in them, that have brought the story to life.

We’ve been deeply moved by your thoughtful feedback, passionate theories, and the growing community that has formed around the game. Your engagement continues to inspire us as we expand the Suzerainverse.

Thank you for making this first year of Kingdom of Rizia unforgettable.

Looking Ahead: 3.1 “Sovereign” Open Testing



Excitement has been building around the upcoming 3.1 “Sovereign” Update, and we’re happy to confirm that open testing is coming in the next few weeks!

This will be our first-ever open test for a PC update, and for the first time, PC and Mobile will be tested side-by-side. We’re incredibly excited to bring you into the process earlier than ever before.

Some elements will still be in progress, and a few pieces of content may be missing, but this phase is all about collaboration. During open testing, we’ll be actively working on bug fixes, tuning balance, and shaping the final release based on your feedback and input.

And yes, we’ve seen a few whispers on our socials. Let’s clear the air: We’ve yet to announce a release date for 3.1, and development is right on track. Sometimes, silence just means we’re deep in the work. 😉

Thank you for your continued trust, curiosity, and sharp eyes. We can’t wait to show you what’s next.

GDC 2025: A Week in San Francisco with Medianet




Ata joined the medianet berlinbrandenburg e.V. delegation in San Francisco for the Game Developers Conference (GDC), the industry’s leading event for game creators worldwide.

The week began with a hands-on workshop at Google, where we explored how their tools can support game development. With guidance from the Google team, we were able to identify user pain points, improve first-time user experiences, and optimize store visibility. The tools provided powerful feedback and were fully customizable, a perfect fit for small teams.

The delegation also visited the headquarters of Twitch, Unity, and PlayStation and Discord for exclusive sessions on platform strategy, engine stability, and indie publishing. A surprise highlight came at Double Fine Productions, where Tim Schafer shared candid insights on industry trends and the studio’s acquisition journey.


The Conformist at EGG Demo Day




A special thank you to Dean Takahashi and the teams at VentureBeat and GamesBeat for covering our presentation at the first-ever EGG Demo Day — an event reimagining how games get funded, led by John Graham, co-founder of Humble Bundle.
We took the stage alongside brilliant minds from the worlds of:

  • Half-Life, Minecraft, LucasArts, SteamLabs, and Google
  • Visionaries like Neal Stephenson
  • Modders from Cities: Skylines
  • Innovators in VR, AI, and interactive storytelling
We shared new behind-the-scenes screenshots, we were honored to present the vision behind The Conformist, a bold political RPG that blends strategy, simulation, and propaganda mechanics. It’s the next step in our expanding Suzerain Universe.

This is just the beginning for EGG, and for us.

👉 Read the full article here

Community Milestones, 10K on Discord & 25K on Reddit!




Our Discord community just hit 10,000 members, and the Suzerain subreddit crossed 25,000, all thanks to you!

Since we announced Suzerain in 2018, community has been at the heart of everything we do. From feedback to fan art, deep lore to casual chat, it’s the people who make our universe come alive.

A few Reddit highlights from the past year:

  • 31.3M total views (+8.8M YoY)
  • 69.1K avg. uniques/month (+22.4K)
  • 25K subscribers now (+12.4K this year)
Whether it’s political analysis, memes, or theorycrafting, this community is thriving. Let’s keep building, together.

Sneak Peek: New Character Portraits




Here’s a first look at some new art portraits coming in the 3.1 “Sovereign” Update! These characters will play a key role in the upcoming patch, stay tuned for more details.

Until next time, dear citizens. Take care!

Glovurius axa Rizia!

A’Morgna her Coren!

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

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