Okay, we’ll admit it. The Nintendo Switch version of Suzerain hasn’t received the love it truly deserves. We’ve been focusing heavily on updating the PC and mobile builds to version 3.1 and launching the Kingdom of Rizia DLC across these platforms. But that’s about to change! [/p][p]The last time Suzerain was updated on Nintendo Switch was to V1.1.0, back in 2021. Over the past few months, however, we’ve been hard at work bringing the Switch version up to speed with its current state; and we’re thrilled to announce that the update is just around the corner. [/p][p]To get a closer look at its development, we caught up with Torpor Games’ programmer Julian Nowak, who’s been leading the charge on Switch. [/p][p]Hey Julian! Thanks for chatting with us. Can you give us a quick status update on the Switch build of Suzerain?[/p][p] “Let’s just say that big things are coming for Switch! We’ve been working hard to ensure the Switch build matches the latest Steam/PC version. We’ve also been gaining and iterating on feedback from Nintendo. At times, it’s felt like a bit of a waiting game, but it’s all shaping up to be something special!” [/p][p]What have been the biggest challenges so far? [/p][p]“For the most part, it was actually pretty straightforward (wipes brow). I could get it running almost immediately without major hurdles. That said, there were some issues with the Nintendo Unity package related to file operations. Certain nuances that work fine on PC didn’t translate to Switch, so I had to find new ways to handle those instances.” [/p][p]What’s been the most rewarding part of working on this update? [/p][p]“It’s incredibly cool to see the updated version of Suzerain running on Switch, especially since I’m a regular Switch player myself! Watching a game you’ve worked on come to life on a console you love is an amazing feeling.” [/p][p]How excited are you to see this update go live? [/p][p]“I’m definitely super excited! It’s been quite a ride. I honestly can’t wait to see it live on the Nintendo eShop and finally give the Switch community the experience they deserve.” [/p][p]Here’s a little glimpse of the visual changes in the upcoming Switch update: [/p][table equalcells="1" colwidth=","][tr][th][p]Current Switch Gameplay [/p][/th][th][p]Upcoming Switch Gameplay[/p][/th][/tr][tr][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/13f2536637d5a1c4330c10d302c4cc3c25fc87f3.jpg"][/p][/td][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/0aedf801bcdc06acc0f91ce2ce54eaa3418253a2.jpg"][/p][/td][/tr][tr][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/bc7edb0dc5d200d93fe7830d85120ea70658bb59.jpg"][/p][/td][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/5bda2afeb02b811c89db5bcbcf6f5b10cc430303.jpg"][/p][/td][/tr][tr][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/ead6a44e920be32d981e0a19e67d3cf8fc4ec8de.jpg"][/p][/td][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/6dec4f1e56a527228147e0a1bbc9dad6d0ec4d9d.jpg"][/p][/td][/tr][tr][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/25c34ba124077c05ee5eba53124a7724b8152973.jpg"][/p][/td][td][p][img src="https://clan.akamai.steamstatic.com/images/36373165/8a8f38c853341605f0f90d93bee13e322508fc82.jpg"][TAG-105][/p][/td][/tr][TAG-109][p] Stay tuned for more Switch updates, coming soon!
[p][img src="https://clan.akamai.steamstatic.com/images/36373165/7425683cc8354e1fa1a7673b3246354448350ffa.png"]Dear Chinese Community Members and Players, [/p][p]Thank you for your interest and enthusiasm regarding the Chinese localization of Suzerain. We sincerely appreciate your love for the game and your high standards for quality. [/p][p]First of all, we hear you. We have seen your concerns expressed through Steam reviews and in the discussions taking place on the Suzerain Universe Discord. We want to clarify a few things to hopefully put you at ease. [/p]
Addressing the Current State of Localization
[p]Some Chinese text and localization files currently circulating on unofficial forums or platforms are unauthorized, prematurely leaked content. These materials are early, incomplete, and unpolished drafts from the development process, and do not fully represent the final versions. The official game has not yet incorporated any localization content, nor have we released any related updates. Therefore, anything seen via unofficial sources is neither a finished product nor an approved version. [/p][p]We also understand that there may be differing philosophical approaches regarding the naming of certain aspects in the official localized version, which is completely fair. We do not want to eventually release something that feels disconnected from the community-built localization. [/p]
Understanding the Larger Picture of the Localization Process
[p]Our official Chinese localization effort is a voluntary project initiated by players themselves, involving over thirty contributors from China and abroad. Among them are university professors, students, veteran fans, and passionate players from various fields. Driven by a deep affection for the game, they have worked together with great care and dedication, contributing thousands of hours of effort and labor. We sincerely ask for your understanding and respect for this love-fueled endeavor. [/p][p]At this time, the localization is still being refined and has not yet been officially integrated into the game. Premature evaluations made without the necessary preparation, feedback channels, or testing systems overlook the extraordinary efforts of these volunteers. [/p][p]Once the project reaches a more mature stage, we will invite the community to participate in testing. Your feedback will be integral. [/p][p]Testing will help identify technical issues, ensure translation accuracy, and preserve the original gameplay experience, making it truly resonate with the cultural context of Chinese players. We will also gather wider feedback through surveys and community sessions to continuously improve the final product. The success of this large-scale effort depends on the collective strength of the community. Your constructive support will be an essential part of this journey. [/p]
About Torpor Games
[p]Please understand that we are a small studio with a full-time team of seven doing our utmost to stay afloat as an independent developer. We currently do not have traditional or stable sources of funding, and our development progress relies entirely on passion, voluntary contributions, and the goodwill of the community. Negative reviews based on unofficial and incomplete content will only make it harder for our resource-strained team to continue development and will delay the arrival of the high-quality localization we all hope for.
Currently, we’re reflecting on this feedback, having internal discussions within the team, and reviewing how we communicate with the localization community. [/p]
How to Support Us
[p]If you truly want to support the original development team of Suzerain and help bring this game to a broader Chinese audience, please participate in a constructive way. With patience, goodwill, and collaboration, we can together create something lasting and heartfelt. [/p]
Next Steps for the Community
[p] We plan to create a better, future-proof direct pipeline for communication between you, the Chinese players, and us, the developers. We will be putting these pipelines in motion on Discord to open up constructive dialogues among all localization teams, including Chinese. [/p][p]A’Morgna her Coren!
Dear Citizens of the Suzerainverse,[/p][p][/p][p]We’re thrilled to share some great news with you today. This year has already been amazing, with so many award nominations, and now we’re excited to announce that we’ve been nominated once again, this time at the Pocket Gamer Mobile Games Awards 2025, organised by Steel Media.[/p][p][/p][p]First up, Kingdom of Rizia is a finalist in the Best Game Innovation category, which is new for this year’s awards. According to Pocket Gamer, this category celebrates games released (or majorly updated) between June 2024 and June 2025 that bring something truly fresh and transform the player experience in unexpected ways.[/p][p][/p][p]Kingdom of Rizia shares the nomination some big names like Balatro, Battle Cars: Nitro PvP Shooter, Dredge Mobile, Monopoly GO!, The Electric State: Kid Cosmo, Thronefall, Words With Friends, and Zynga Poker.[/p][p][/p][p]On top of that, we at Torpor Games have been nominated for Best Indie Developer, which honestly means so much to us. This award recognises the achievements of small teams that have released or grown a game over the past year.[/p][p][/p][p]We’re honoured to be listed alongside AbhiTechGames, Bart Bonte, Black Salt Games, Coleplay, kamibox, LocalThunk, Patrones y Escondites, Rusty Lake, Shatterproof Games, Snapbreak Games, and Tapblaze.[/p][p][/p][p]The Pocket Gamer Mobile Games Awards highlight every part of the gaming world, from developers and publishers to advertising, monetisation, tools, and emerging tech that make games possible. Winners will be announced on Tuesday 19th August during Gamescom week in Cologne, Germany.[/p][p][/p][p]Thanks so much to everyone who’s been supporting us on this journey.[/p][p][/p][p]Glovurius axa Rizia![/p][p][/p][p]A’Morgna her Coren!
[p][img src="https://clan.akamai.steamstatic.com/images/36373165/3cb563760a6efe2feb590be38cc04946ec84bc78.png"] Dear Citizens of the Suzerainverse,
Welcome to our June 2025 Broadcast! It’s been non-stop action at Torpor recently, and though it’s been demanding, it’s also been deeply rewarding. We can’t wait to share these highlights with you right now. [/p][p]In this update, you’ll get the latest on our development progress, fresh localization news, and a teaser from The Conformist. We’ll also take you behind the scenes of our Torpor Day Out and share a glimpse of our unforgettable evening at the 2025 Games for Change Awards in New York City. [/p][p][/p]
[p]Back in May, we launched the 3.1 “Sovereign” Update for the Kingdom of Rizia, a major overhaul of the DLC and a huge achievement for us. We want to thank you again for all the support and love you’ve shown. [/p][p]Of course, we didn’t expect to get everything perfect right out of the gate. We listened closely to your feedback and iterated on the release, and we’re now at a point where we’re very pleased with the state of Update 3.1 and the Kingdom of Rizia DLC. [/p][p]Suzerain is an ever-evolving game, that’s at the heart of its identity. Since the launch of 3.1, we’ve rolled out six patch updates over six weeks, which included balancing tweaks, additional content, and minor bug fixes. This game continues to grow alongside you and the universe we’re building together.
[p] "June has been a month of completion and transition for the team. We wrapped up the last major updates for our 3.1 post-launch polish phase, which took a fair bit of energy and care. It’s been good to take a short breather, even just to pause and catch our breath. That bit of rest helped us reset and gather energy to face what’s next, because the second half of the year is looking full of exciting challenges and opportunities.[/p][p][/p][p]While the games industry continues to shift and times are tough for many independent creators, we remain committed to what we do best: making games. We’re focused on delivering the best experiences possible with the creativity, time, and tools we have, as we bring our next projects to life.[/p][p][/p][p]We’re excited about what’s coming and look forward to sharing more with you later this year. Until then, we just want to say thanks. Thanks to everyone who’s bought our games, talked about them, shared them, or just stuck around. Every kind word, review, or reshare genuinely helps us keep going and stay independent. It might seem small, but it matters. Nothing good comes easy, and we do this because it’s hard and because it matters. Having a community like this walking with us makes all the difference."
- Managing Director, Ata [/p]
Localization Update
[p][img src="https://clan.akamai.steamstatic.com/images/36373165/128051ea9edf357f22d2356309ecdd2b7e00e08e.png"][/p][p] Localization remains a major topic, with the community eager for more language support. Due to limited resources and the need to prioritise effectively, we’re currently focusing on Chinese localization. We’ve partnered with Gordon Chengjun, a native of Shiyan, China, and a PhD candidate at the University of Adelaide. This project is part of a unique research program exploring community-supported localization for deep-content games, potentially benefiting indie developers globally. [/p][p]Once Chinese localization is live and our team is better equipped, we plan to integrate more community-driven localization projects that are complete or nearly complete. However, each language requires dedicated integration work, testing, leadership, and admin support, making it a resource-intensive process. [/p][p]We recognise the strong demand for localizations and truly appreciate your continued patience as we expand language support for Suzerain.
[p] We’re incredibly lucky to have a community that creates such amazing Suzerain content all across the Internet, especially on YouTube. That’s why we want to shine a spotlight on some of these brilliant community creations and make sure they get the recognition they deserve. [/p][p]Here are a few that have caught our eye over the past couple of weeks: [/p][p]If you’d like to share your own work, head over to the Suzerain Universe Discord and post it in the #ministry-of-art channel, we’d love to see it all! [/p]
We Won! Games for Change Awards 2025
[p][img src="https://clan.akamai.steamstatic.com/images/36373165/beccb410a6ca3668835f8933d7e9bb90ff250a73.jpg"]We are delighted to announce that Kingdom of Rizia has won the Best in Civics category at the Games for Change 2025Awards ceremony, and this honour fills our team with immense pride. [/p][p]The evening in New York City was truly unforgettable. The Games for Change Awards showcased an incredible range of indie games and immersive experiences, each recognised for their meaningful design and social impact. Being part of such an inspiring community of creators was already a privilege, and receiving this award made the night all the more special. [/p][p]Here are a few photos from the event:
[p][img src="https://clan.akamai.steamstatic.com/images/36373165/5edfc7fadc0e0776463f4322beed81e77b65c8e7.png"][TAG-120]June saw Torpor’s summer outing go off with a bang, or should we say, a colourful bang, at Go Paintball in Brandenburg. It was time to put everything we’ve learned from the Pales War into action! After multiple rounds, hundreds of paintballs fired, and plenty of bruises earned, we quickly realised we’re far better suited to developing video games than becoming soldiers. [/p][p]Still, we did our best for the Torpor army before heading back to Berlin for the next challenge of the day… [/p][p]Check out some of the photos from our paintball session:[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/00509b83ced76dadab79ec77c7c84e39874f551b.jpg"][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/6f1e9324c99d2febefae9e5266464df88bc90ca5.jpg"][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/8475af76bab6dd2fa80f653cdbd3d6ff0e5f30a6.jpg"][TAG-140][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/46ab8eaa873499e3032f5e3b474fce8687e3a70d.jpg"][/p][p]...In the latter half of the day, the Torpor team swapped physical exertion for some serious mental gymnastics at Final Escape’s immersive escape rooms. [/p][p]First up was Bloody Awakening , set in a creepy abandoned clinic where every corner held a fright and nothing was quite what it seemed. Then came Prison Break, where we stepped into the shoes of inmates plotting their daring escape to freedom. [/p][p]Both rooms were brilliantly themed, thrilling, and tested our teamwork to the max, making for an unforgettable, adrenaline-pumping afternoon!
[p]“The Old Town is where Holsord first began, tucked just east of the Eskel River on slightly higher ground. Centuries ago, it was simply called Hol, meaning “high” or “tall” in Sordish. Though the city grew around it, this quiet district remained much as it was. Archaeologist Jule Ulzin traced its roots back to 1413, when settlers raised their first stone homes here. Time has not been kind, but it has been consistent. Some walls still bear hairline cracks from the civil war, blackened patches never fully scrubbed away. Others have been mended with whatever was available: plaster, tin, or old bricks reused from better days. The streets slope unevenly, and many of the buildings lean with age, but the Old Town endures with a kind of worn grace.[/p][p][/p][p]I passed a woman peeling apples outside a stone archway, seated on a stool polished smooth from years of use. Her fingers were stained, her eyes focused. Behind her, a man repaired a stool with frayed twine and a bent nail, while a child drew winding paths in the dirt with a stick. Coal smoke drifted from a window above, mixing with the smell of soap and damp laundry stretched between rusted balconies. The alley narrowed past a sagging drainpipe, where water dripped into a cracked bucket. A tailor sat in his doorway, threading buttons onto a faded coat beside a steaming kettle. Two boys kicked a rag-stuffed ball through the street, their laughter echoing against shuttered shops and worn facades. A shutter creaked in the breeze overhead, its flaking paint revealing bare wood beneath.[/p][p][/p][p]Life in the Old Town follows the paths it always has. Meals are made from memory, and trades are done without ceremony. Every object has a purpose or is kept until it finds one. The old families, once part of Sordland’s officer or merchant class, now tend to crumbling estates with fewer rooms heated each winter. For the working poor, hardship is familiar. These are the years of wished recovery, and everyone here knows that healing does not come quickly. Still, despite the quiet descent in fortunes, the place holds firm. The past is not polished here, but it is preserved. Nothing feels quite ready to be forgotten.”
Check out our Twitter, Bluesky, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist. [img src="https://clan.akamai.steamstatic.com/images/36373165/5a160518e848f5b5f34d78019934320116cf5c18.png"][/p]
We won! Rizia Wins 'Best in Civics' at Games for Change 2025 Awards
[p][img src="https://clan.akamai.steamstatic.com/images/36373165/31ee8b549b14c79264afd474de4abc4375c82a0b.png"][/p][p]Dear Citizens of the Suzerainverse,
It gives us great pleasure to announce that Kingdom of Rizia has won the award for 'Best in Civics' at Games for Change 2025, and we couldn't be more elated.[/p][p]Wow, what a wonderful evening in New York City! The Games for Change Awards was an incredibly inspiring event, showcasing some of the most innovative indie games and immersive media, all nominated for their forward-thinking design and social impact. And what makes a brilliant evening even better? Winning an award!
We'd like to thank the event organizers and judges for awarding the Suzerain DLC Kingdom of Rizia as the winner of the 'Best in Civics' category.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/0c371a53d004c527781e2bc92f743f4cf7f7946c.jpg"][/p][p]According to Games for Change, the 'Best in Civics' showcases "games and immersive experiences that inspire responsible citizenship by uniting communities and shedding light on the most pressing issues of our time." Here are some of the criteria the judges considered:[/p]
[p]To what extent are complex social systems represented in the game / immersive experience, and how analogous are those representations to the real world? Does the project require the player to grapple with or recognize their role(s) as an individual within these systems?[/p]
[p]Does the game inspire civic action in real-world spaces outside of the game? Are players taking lessons from the game to engage with their local community or society?[/p]
[p]Does the project foster new understanding and connection between different/disparate communities?[/p]
[p]We also want to congratulate the other two nominees in the 'Best in Civics' category. Here’s a quick shout-out to those we were honoured to be nominated alongside:
Nuclear Negotiator by Jollywise
[img src="https://clan.akamai.steamstatic.com/images/36373165/11615ccabf7e00fd4114ffd5c6a15951a4a3e96d.jpg"] This educational browser-based game brings the complexities of nuclear arms control negotiations to life. The game engages policymakers, academics, and students in interactive decision-making, helping them gain a deeper understanding of how intelligence, disinformation, and public perception shape diplomacy. [/p][p]Check out Nuclear Negotiator 👉 https://nuclear-negotiator.co.uk/[/p][p][/p][p]Two Falls (Nishu Takuatshina) by Unreliable Narrators[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/42ca05e01944b82ebf752992b5c76c3e4cddb7bb.jpg"] Explore 17th century Canadian wilderness through the eyes of Jeanne, a French woman who crossed the Atlantic to start anew and Maikan, an Innu hunter trying to discover what’s disturbing the forest. Your choices will shape the traits of the protagonists in this narrative single-player experience.
A huge thank you goes out to everyone who has supported us and continues to do so. We also want to give a big thanks to the Suzerain community for their interest and encouragement; you’re what makes it possible for us to keep doing what we do.
Update on the Suzerain Chinese Localization Project
[p][img src="https://clan.akamai.steamstatic.com/images/36373165/8234377f8130fb3daf1df16d83488bd439d43c53.png"][/p][p]Dear Citizens of the Suzerainverse,
It’s been a while, so we wanted to share a quick update on the status of the official Chinese translation of the Suzerain base game, as well as our broader localization efforts.
Currently, we’re focusing on one language at a time for localization, due to limited resources and the need to prioritize effectively. That said, we’re excited to report that the Chinese localization project is steadily progressing. (Read in Chinese below).
Given that the Chinese gaming market accounts for over 30% of global video game revenue, and considering the strong support from the Chinese Suzerain community, it made perfect sense to prioritize this language for our first official localization of the game.
To give us more insight into the project, we spoke with Gordon Chengjun, a native of Shiyan, China. He’s been living in Adelaide, Australia for the past 12 years and is currently a PhD candidate at the University of Adelaide. The localization project is also the subject of a scientific research program at the university focused on developing community-supported localization processes for deep-content games; a first of its kind and a potential valuable resource for indie game developers. Gordon is the lead researcher of the Chinese localization effort and shared some exciting developments with us.
Hey Gordon, can you give us a bit of backstory on how this Chinese localization project came together?
"While the Chinese market shoulders more than 30% of global video game revenue, the amount of research on English-Chinese game localization is disproportionately low, especially when it comes to volunteer localization or crowdsourcing. Existing studies often lack the depth needed for meaningful findings.
As a dedicated fan of Suzerain and having seen strong demand for a Chinese version within the community, it felt natural to combine my passion and academic focus into something that benefits the game, its players, and the research field. I contacted Torpor and expressed my interest in organizing and leading a volunteer localization program. Ata responded promptly with great interest, and that’s how it all began!"
Around how many people have been working on it?
"We had 26 volunteers in total, with a maximum of 17 working at the same time across four different teams. Among them, five core members have been with the project from start to finish."
What have been the biggest challenges?
"Volunteer availability. While we had dozens of contributors, personal commitments always got in the way. On top of that, there were inconsistencies in punctuality and submission quality. A lot of extra effort went into proofreading, or even discarding, unsatisfactory submissions.
In reality, the volunteer teams translated most of the news articles, half of the Codex, two-thirds of the policies and government reports, Turns 6–9, and completed the first round of proofreading, totaling around 350,000 words. I handled the rest of the translation and the final proofreading of all texts myself, as this project is closely tied to my academic research.
Moreover, this project marks Torpor's first attempt at localizing Suzerain into Chinese; everything from database formatting, dialogue management tools to UI implementation, which inevitably led to some trial and error. And let’s not forget they’ve also been juggling updates and other development projects simultaneously! But once we built a process and got it running, it stopped being a major issue. Ultimately, translation quality mattered most."
What’s the status of localization from your side?
"The translation phase is wrapping up, and the final proofreading stage is underway. I know the Torpor team is already working on implementing the translation. Once that’s done, we’ll move into testing. I can’t wait to see all the work come together."
Currently, we can't provide a timeframe for when the testing phase will be ready or when localization will be implemented, as there are several production priorities across multiple projects, and a variety of technical challenges to assess first. But, stay tuned! [/p][p]Once the Chinese localization is live and our team is better equipped to handle the process, we’ll gradually begin integrating more community-driven localization projects that are complete or nearly complete into the game. However, each language requires custom integration work, localization testing, dedicated project leadership, and admin support, making it a highly intensive process. We understand there’s strong demand, and we truly appreciate your patience!
Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist. [img src="https://clan.akamai.steamstatic.com/images/36373165/5a160518e848f5b5f34d78019934320116cf5c18.png"][/p]
Patch 3.1.0 Build 137 Released
[p][img src="https://clan.akamai.steamstatic.com/images/36373165/b2b806b2638090c18ffb011ffd54a42af5f33c95.png"]Dear Citizens of the Suzerainverse,
We’re excited to announce that the latest patch for the 3.1 update has been released! Thank you for all the love and feedback you’ve shared over the past couple of weeks since we launched 3.1 "Sovereign".
If you want to support the team and help improve the playing experience, please report all bugs, feedback, and ideas through the Suzerain Discord server, which you can find here and in the bug report channel. [/p][p][/p][p]Patch 3.1.0 Build 137 Release (12/06/2025) The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games. [/p][p][/p]
Common
[p] Technical [/p]
[p]Updated consent text for game start consent[/p]
[p]Updated privacy policy[/p]
[p]Additional exception handling for Firebase [/p]
Kingdom of Rizia DLC
[p] Content Updates [/p]
[p]Added conversation branches in Turn 8 council scene to reflect if Porte Drazon Stock Exchange has already been established; moved chair decision to later[/p]
[p]Added Morella relations boost if MITZ agreement reached[/p]
[p]Added codex entry for Voice of Rizia if freedom of press revoked[/p]
[p]Made it possible for Duke Reinhart to accept Toras last name without a military alliance under certain conditions [/p]
[p]Design & Balancing [/p]
[p]Removed option to flee to Rumburg in epilogue if you publicly announced Adarfo collaboration[/p]
[p]Stopped "dangerous revolutionaries" situation from triggering too early[/p]
[p]Stopped Malenyevist revolutionaries from triggering when Morella allied[/p]
[p]Stopped foreign goods reliance negative modifier from appearing as "Business Influx" [/p]
[p]Bug Fixes [/p]
[p]Fixed Pabel acting as if player knows his secret if you have not discussed it with him[/p]
[p]Fixed potential premature ending in Intermerkopum roundtable scene[/p]
[p]Fixed Taddeus appearing out of nowhere in turn 8 security meeting[/p]
[p]Fixed Sordland bond return articles triggering too late [/p]
Republic of Sordland
[p][/p][p]Design & Balancing [/p]
[p]Raised Malenyevism threshold for Deivid to call player an authoritarian during ending assessment [/p]
[p][/p]
Mobile Divergence
[p]Changed minimum SDK level to 30 (Android 11) for Android[/p]
[p]Fixed issue with push notifications not getting cancelled at times [/p]
[p]We offer our sincerest thanks for your loyal role in the ever-unfolding Suzerain journey!
Vectern sis da!
Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist. [img src="https://clan.akamai.steamstatic.com/images/36373165/5a160518e848f5b5f34d78019934320116cf5c18.png"][/p]
The music in Suzerain plays a vital role in enhancing the atmosphere, delivering a more immersive and emotionally engaging gameplay experience. We are incredibly proud of the beautifully composed soundtrack by James Spence, and it is with great pleasure that we announce the release of the Suzerain Official Soundtrack on vinyl is out now.[/p][p]The soundtrack features twenty two carefully selected tracks from the Suzerain universe, pressed onto a stunning double LP in signature Sordland Red. Housed in a beautifully designed gatefold sleeve, the record is crafted using sustainability-focused materials. To significantly reduce carbon emissions by up to 90%, this edition is produced with 100% recycled materials, including bio-vinyl and recycled plastics.[/p][p]James Spence, Suzerain's composer and sound designer, set out to create a subtle yet powerful emotional tone that mirrors the complex journey of a president burdened by a long and troubled past.
“We wanted to make a soundtrack that captured the uncertainty and moral greyness of the story. After some experimenting with orchestral elements, we went for a more human, guitar-driven soundscape to reflect Anton himself,” explained James.
Due to the wide scope of playstyles in Suzerain, we decided to split the music into core themes, assigning a theme to each track. Among the tracklist, listeners will notice that the tracks are titled after their respective themes, such as Optimism, Scandal, and Critical.
James’ inspirations for the Suzerain soundtrack range from electronic ambient music to post-rock bands like Explosions in the Sky, known for their use of instrumental guitar to create narrative-driven soundscapes.
Here's a closer look of the record:
[img src="https://clan.akamai.steamstatic.com/images/36373165/6b94dadb50262b27ec27a506af4ec75413224066.jpg"][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/9b80889038a2776eaa0930f5a9b6f20f610328cf.jpg"][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/2cc1550c4ebcb9905dfcaeb028d216bf318b6cd9.jpg"][TAG-20][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/c7c2855fbf48f678e173deff8c097185fcfd6abf.jpg"][/p][p][img src="https://clan.akamai.steamstatic.com/images/36373165/2ae34a69d12638a76f4643079d8529aa96b3a7cf.jpg"] The official Suzerain soundtrack can be purchased on vinyl here. [/p][p]You can also explore more of James Spence's work through his Bandcamp. [/p][p]A big thank you goes out to Serenity Forge for producing and publishing the record.
Glovurius axa Rizia! [/p][p]A’Morgna her Coren!
Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist. [img src="https://clan.akamai.steamstatic.com/images/36373165/5a160518e848f5b5f34d78019934320116cf5c18.png"][/p]
April & May 2025 Broadcast
Dear Citizens of the Suzerainverse,
Welcome to our April & May 2025 Broadcast! It’s been a hectic but rewarding couple of months for us at Torpor, and we’re excited to share a glimpse of what we’ve been up to.
Stay tuned for a recap of the Kingdom of Rizia 3.1 “Sovereign” Update, which launched a few weeks ago; the latest news about the official Suzerain soundtrack release on vinyl; and a summary of the first-ever community-created Suzerain LARP.
We’re also thrilled to announce our nomination at Games for Change 2025, take you behind the scenes of the Torpor team’s outing to A MAZE. in Berlin, and give you a look at what’s coming next... and much more!
3.1 "Sovereign" Update Launched
After months of development and community open testing, we launched the long-awaited 3.1 “Sovereign” Update for the Suzerain DLC, Kingdom of Rizia in May. This marked a monumental moment for us, as it allows us to continue expanding and refining these rich narrative storylines, free for the community.
3.1 “Sovereign” was a massive overhaul and the dawn of a new Rizia. We introduced deeper strategic and narrative complexity. Players can now wield greater authority over governance, navigate evolving relationships with advisors and foreign powers, and confront new dilemmas that test the very limits of their regal leadership.
To coincide with the launch of 3.1 “Sovereign”, we hosted a Q&A livestream, presented by Ata across Discord, Twitch, and YouTube. The community had the chance to ask questions about all things “Sovereign” and more.
We were blown away by the love and support from the community following the launch of 3.1, and we can’t thank you enough! ❤️
Of course, an update of this scale comes with new and unforeseen challenges, many of which were brought to our attention by the Suzerain community. In case you missed it, we addressed the most common concerns in a recent blog post.
The team is currently working on multiple projects, three of which will be announced this year. We are very excited about the next steps following Rizia and the future of the game and its universe. Our audience is growing across all channels and we are seeing more media interest too.
As we wrap up the final polish patches for now, our focus is shifting to starting newer and more exciting projects. The team is also taking well-deserved breaks to rest, recharge, and come back ready for what’s ahead. Thank you for your continued support. We look forward to growing this universe together.
Your Feedback Matters
We truly value input from the community and want to hear more from you. We've put together a community survey that we're closely monitoring, as it helps guide our next steps. If you haven’t filled it out yet, we’d love to hear your thoughts. We can plan better for the future with your feedback in mind.
Music lovers, the time is finally here! We’re excited to announce that the official Suzerain soundtrack by composer James Spence is now available on vinyl, as part of a beautifully crafted 2xLP in Sordland Red. The vinyl and its packaging were designed using sustainability-focused materials to ensure a high-quality, environmentally responsible product.
Speaking about composing the soundtrack, James Spence shares:
"For Suzerain, I was inspired by post-rock, ambient, and soundtrack music. These genres always created a strong sense of place and aesthetic and a subtle emotional weight that couldn’t be created with a bombastic score. As the player takes on the presidency of a country with a long troubled past, I wanted to reflect that heavy burden in the music."
It’s the perfect way to experience the atmosphere of Suzerain in the comfort of your home, or to add a unique piece to your collection.
What makes Suzerain so special is the community’s passion for its universe. This March, three dedicated fans - Robin, Hermann and Annabelle - brought that universe to life with the first-ever Suzerain LARP. 🫡
The event brought together over two dozen passionate Suzerain fans, each contributing their own costumes, characters, and convictions. In the halls of a real castle, they negotiated, conspired, and embodied the tensions of a continent on the brink of a fictional Cold War.
A huge thank you to Not Great Not Terrible for organizing this event with such vision, care, and attention to detail. Special recognition goes to Robin Plötzwich, Hermann Eichhorn, and Annabelle Bitzmann, who helped shape this unforgettable experience within the Suzerain universe. Here are a few photos taken by Hagen Hoppe from that incredible event:
Want to Join the 2026 LARP?
After the massive success of the 2025 Suzerain LARP, we're incredibly excited to announce that the second and third runs of Conundrum: Schatten über Ostmerkopa are taking place in March 2026 at the picturesque Château de Blier, in the heart of the Belgian Ardennes, Érezée, Belgium.
Are you ready to immerse yourself in the captivating world of Suzerain?
It’s the 1950s, and an alternate Cold War rages, with the fate of Eastern Merkopa hanging in the balance. What role will you play? Join the LARP and shape the destiny of Eastern Merkopa.
We're incredibly excited to announce that Suzerain: Kingdom of Rizia has been nominated in the Best in Civics category at this year’s Games for Change Awards!
Games for Change (G4C) is the leading nonprofit organization dedicated to harnessing games and immersive media for social impact, and we're honored to be part of this inspiring event. We're also thrilled to be among such talented fellow finalists: Nuclear Negotiator by Jollywise and Two Falls (Nishu Takuatshina) by Unreliable Narrators.
The G4C Awards Ceremony will take place on June 26th at Parsons School of Design at The New School in New York City. If you'd like to watch the event, it will be streamed live on Twitch starting at 6:30 PM ET, hosted by Spawn On Me’s Kahlief Adams.
The Torpor team took a trip to Berlin’s beautiful Silent Green culture quarter for A MAZE., the game and media festival celebrating all things fresh and innovative. It was wonderful to see so many amazing projects and people showcasing their brilliant ideas. Team highlights include: Breaking News by Luna Duck Studios, Sentiment Games' Deck of Memories, and Sokpop's Stacklands. Check out a couple of the photos below:
Recapping the HIT Games Conference
Torpor's Managing Director and Co-Founder, Ata, recently shared his experience of releasing Suzerain at the Berlin-edition of the HIT Games Conference, alongside PlaytestCloud and beyondthosehills.
If you're interested, the panel discussion, 'How to Successfully Launch and Operate a Game on PC and Consoles in Today's Realities', is available to check out on YouTube.
Following the launch of the 3.1 update, we’re now beginning work on updating the Nintendo Switch version to include all content released since its initial launch, up to and including the "Sovereign" update and Kingdom of Rizia. Keep your eyes peeled for the latest Switch updates!
We’re excited to announce that the latest patch for the 3.1 update has been released! Thank you for all the love and feedback you’ve shared over the past couple of weeks since we launched 3.1 "Sovereign".
If you want to support the team and help improve the playing experience, please report all bugs, feedback, and ideas through the Suzerain Discord server, which you can find here and in the bug report channel.
Patch 3.1.0 Build 136 Release
(04/06/2025)
The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.
Common
Technical
Implemented PC offline Torpor Account profile UI
Implemented additional error handling for save files with issues
Bug Fixes and Polish
Fixed issue with hyperlinks UI panel for gamepad
Fixed issue with clicking on tokens over flag overlays
Kingdom of Rizia DLC
Content Updates
Added notification decision for national destabilization ending and extra narrative support for it continuing
Added consequences for post-nationalization RRG decision and made workers' council
Design & Balancing
Added penalty warnings and penalty event decisions for key negative modifiers which didn't have them to warn players and give some immersive tips
Moved several positive modifiers (religious approvals, high popularity, su omina support) to earlier and pushed negative modifiers to later turns
Su Omina negative modifier pushed to turn 7
Pushed negative breaking traditions modifier forward to turn 4
Moved revolutionaries to turn 5 to coincide with MITZ
Increased base romus authority by 1
Moved provincial obstruction to 7 and made it more difficult to get
Made it easier to fix drug trade
Made it easier to fix East trade reduction
Added grading to revolutionaries
Made it easier to fix revolutionaries
Added grading to now late game modifiers of heightened consumption and foreign goods reliance
Moved heightened consumption and foreign goods reliance to turn 8
Made Morella relations matter more regarding border content
Improved border security situation checks
Moved Business Influx earlier to turn 3
Moved Economic Instability to later turn 6
Fixed business influx and instability appearing at the same time. Added mutual exclusivity
Pushed organized crime negative modifier forward to turn 3
Made it slightly more difficult to get Sordland trade
Made it harder to get horrible living standards
Fixed a missing relation update state that impacted Rumburgian Sovereign Ties
Made it easier to get authority from intelligence services
Provincial taxes avoided and fully paid now have some impact on administrative balance per turn (-1 to +1)
Added constructed military industries integer and updated military equipment reliance calculation
Reduced negative damages on tourism slightly
Completing Sallabes grandsanctuary construction now improves Sordland and Rumburg relations
Completing construction of Bronaz energy storage will now give +1 energy
Added immersive resource difficulty selection options for a slightly easier, and slightly harder start for both stories
Some immigration decrees now reduce drug trade
Added authority modifier impacts to Iza outcome
Added gradualization to centralized security cost, reduced by admin, logistics, intel decrees
Added +1 tourism to completed Plavo restoration
Expansion of administrative authorities now increases max budget ceiling
Added positive CSP relations for political amnesty decree
Added public infrastructure state to economy calculation
Moved Sordland bond results to earlier
Changed diplomatic envoy impacts and banning of Malenyevist books impact
Improved public infrastructure decision chain situation triggers
Increased starting ship resource by 1
Reduced cost of buying ship by 1 budget
Updated navy focus to include 1 submarine
Reduced budget cost of army focus by 1 budget
Increased budget cost of navy focus by 1 budget
Bug Fixes
Fixed premature endings in Iza speech, Rusty phone call and third House of Delegates scene
Stopped Vina and Adarfo from appearing where they shouldn't
Fixed bug where Rumburg Sovereign Bond authority modifier plummeted despite good relations
Fixed bug where Provincial Tax Avoidance modifier triggered despite good house relations
Republic of Sordland
Content Updates
Soll acknowledges player's housing assistance program at football match if implemented
Mobile Divergence
Fixes to application pause related ANRs for Android