Suzerain is -30% off today as part of the We Live in a Society Bundle, which includes games that portray a systematic dilemma with social and political consequences.
You can now get all of these games with a special extra discount only today!
Citizens of Sordland! There have been some important news in August, and we have also some updates coming up very soon.
Here's a little update from the team! As you have heard our Switch release is coming soon on the 23rd of September with pre-orders kicking live on the Nintendo Store on the 16th with a launch discount of -20%!
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Mark that date down and tell your Switch friends! At the start of August, we made the final deliveries for the Switch release build. We achieved a high standard of quality for a platform we have never developed something for before. It was a great learning experience that took intense development time from the arrival of the dev kits in early January 2021.
To break it down the timeline looked like this:
Early Research and Design: December 2020 โ February 2021
Implementation Tests: March 2021 โ April 2021
Design Completes and Implementation Finishes: May 2021 โ Mid June 2021
Testing and Polish: Mid-June 2021 โ Early August 2021
All in all, we are very happy that this massive challenge for the development team is mostly out of the way. As usual we are already looking forward to updating the Switch version with a small polishing patch after we receive feedback from the players. Gamedev never stops!
Here are some fresh Switch screenshots:
As some challenges end new ones begin. Design work on the secret project has advanced as several feature concepts were laid out by our main designer Ilke with strong collaboration from the team.
Torpor Games is very excited to attempt to break game design norms (succeeding is another story ๐) by experimenting where we can and where it makes sense within the creative vision. Most of experimentation can be thrown away so we are not getting attached but attempting something fresh and new maybe even for the games industry is always exciting. Expect a tease about this in Q4!
Throughout August we worked on two Suzerain patches: 1.1.6 and 1.1.7. Both went live with a list of content updates, balancing, lore improvements, bug fixes and polishing. The two patches both contained 2.5 months of internal changes to the game.
We are happy to have reached a very high standard of quality and stability on the Suzerain PC version. Additionally, we have added Steam Rich Presence with live status updates from the game (some including your biased choices) landing on your profile and friends list. Juan has done a great job supporting the development initiative here.
The long-requested GOG Achievements also made it to the testing phase and once approved by the store should go live in September.
Mid-August we have decided to reset the repository of our unannounced project to start fresh on certain parts to refactor and improve while retaining old code structure to save time on development time. Itโs been a bit challenging to get the ground running but we are very excited to have caught up on momentum with our first testable delivery coming internally in the second week of September. This project is key to helping Suzerain reach new audiences and to spread the message of our studio beyond our current reach.
Something else we announced in August is the We live In A Society bundle, which includes games that portray a systematic dilemma with social and political consequences.
You can now get all of this games with a -15% discount:
We hope you heard of our new big announcement at the Indie Houses! We are also releasing another minor patch with a new Steam feature to make your friends see what you are kind of up to in Suzerain!
Steam Rich Presence will now be enabled for all users.
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY - CONTAINS SPOILERS]
Patch 1.1.7 (03/09/2021)
The patch applies on ongoing games.
Content
Added Steam Rich Presence which displays in-game updates
Balancing
Adjusted tax change conditions
Slight changes to mid-game crisis triggers
Revised some war success conditions
Bug Fixes and Polishing
Fixed a broken link in Turn 05 scandal scene
Changed gender equality situation update to be more actual
Fixed the resignation enthusiasm of Nia Morgna
Minor lore fix in Wehlen Civil War entry
Fixed a wrong Petr death fragment in retirement
Fixed a wrong news trigger for women's rights laws passage
Fixed a wrong Koronti ally comment condition in election speech
Removed wrong title of a PM in newspaper
Fixed several typos in codex, reports and news
Fixed several typos in scenes
Known issues
Lack of Assembly impeachment content
We are super excited to have shared our new platform launch for Suzerain. Take a look at our Discord or Twitter! If you liked Suzerain drop a positive review and spread the word.
Thank you for all your support.
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Suzerain is partaking in the freshly announced We live In A Society bundle, which includes games that portray a systematic dilemma with social and political consequences.
You can now get all of this games with a -15% discount:
Hope the summer has been treating you well. Got some good news, patch 1.1.6 is released! We have been tracking all the bugs for a few months and have fixed all reported issues.
Additionally, we have made some minor lore fixes as we spotted some inconsistencies related to our new secret project. There might be more of these in the future.
As always massive thank you to our dedicated community members who are posting bug reports on our Discord server. Always make sure to read the bug reporting guidelines!
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY - CONTAINS SPOILERS]
Patch 1.1.61 (15/08/2021)
The patch applies on ongoing games.
Balancing
Increased starting economy by 1
Slightly increased Autonomous zone Bludish opinion bonus
Added stability check for war plan success
Content
Made an improvement pass to Kesaro in the debate scene
In resignation scene Nia Morgna checks more conditions of the new constitution
Added term summary checks to Lileas Discussion in turn 09 and made minor improvements
Some changes on how crime situations are determined
Improved how the Bludish situation was updated in turn 09
Lore updates
Updated WHR codex entry
Updated Lotherberg Group codex entry
Updated a wrong date in the Wehlen Civil War codex entry
Updated Frens Ricter codex entry
Updated Walter Tusk codex entry
Updated Walter Tusk related news entry
Updated Greater Holsord Region entry to have correct adjacent regions
Added image to Gendarmerie
Bug Fixes
Fixed gamebreaking broken link in late briefing scene in turn 03
Added a prevention check for a branch that could be re-triggered with reload checkpoint. It would unintentionally allow both main paths of reform to be enable which broke the game setup
Fixed death date being the same as born date at 1958. Anton can't be reborn again
Fixed wrong naming of Consulate as Embassy in city and country reports
Added additional check to Lucian giving feedback about Marcel in the scandal
Added additional conditions for Lucian's recommendation regarding the extension of emergency
Fixed wrong debate feedback about passing Minority Rights Act by decree
Added slight variation to Leaked Scandals in the situation of impeachment removal by reform
Fixed wrong ACP article trigger when having SSP
Prevented free paid education for Franc if the player had no personal wealth left
Fixed potential wrong trigger related to Soll's Legacy achievement
Fixed bugged Denis character tag in Debate scene
Organized crime can be removed in other ways too now.
Fixed wrong report regarding Koronti after bad things happen to him
Reduced conservative vote support threshold estimate condition in turn 08
Fixed repeat of sentence in Soll trial
Economy feedback scene in mid game checks active economy to budget ratio in more detail
Some fixes in Prologue regarding lore consistencies
Fixed size codes that appeared in the summary screen
Fixed Oligarchs leadership triggers with Marcel
Updated Helji Island achievement description
Nia Morgna should be slightly more consistent regarding the reforms
Added missing alliance checks in certain parts of the Epilogue
Fixed party ranking triggers on certain weird situations where party leadership is hampered
Fixed wrong variable set on Bludish rights bill which caused war and wrong situation issues
Fixed Thank you Serge and 638 ways to Kill Rayne achievement triggers on other endings
Fixed potentially wrong condition for economic damages in turn 07
Fixed wrong city names for Valgsland and Lespia trade scenes
Fixed wrong debate condition regarding Denis accusing Anton of ending people's lives prematurely
Fixed wrong checks regarding which trade talk was attended in the scandal content
Tusk key figures update in Political Overview was synced with Codex update
Leste status during Anrica speech was adjusted for Sollist players
Fixed wrong trigger about Desollinisation in election speech
Alvarez is referred to as Prime Minister everywhere
Corrected several wrong Koronti Lead turn 09 scene checks
Improved some wrong responses in the War Plans scene
Fixed missing turn 05 variable check in turn 09 investigations scene
Fixed Aid naming
Fixed punctuation mistakes and other typos in a dozen newspaper articles
Fixed typos in reports
Fixed dozens of typos in the prologue and scenes
Known issues
Lack of Assembly impeachment content
We are back in the office in Berlin and very excited about our upcoming projects! If you liked Suzerain drop a positive review and spread the word!
Much love from from Torpor Games.
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July Broadcast
Citizens of Sordland! Another month has passed and we can share a little bit of what we've been working on.
Our team has been diligently continuing working on several different product pipelines throughout July. We made solid progress on the design of two of them. One is being led by Daniel while the other is being led by Ilke. Our new programming intern Juanโs integration to the pipeline with Daniel has been smooth and we have seen a picked-up speed which we will reap the progress benefits of already this month. In that specific one we are looking at finishing design and setup in August to be able to enter the implementation phase.
Ilke has been working hard on game design for the pre-production and figuring out how best to place certain gameplay elements with their bespoke characteristics and traits in our upcoming prototype phase. This is for the project we received funding for, so we are super excited to attempt something different.
Ozgun and Ata have concluded the development and testing of the pipeline that we had shared screenshots from in June. Our publisher has given us some solid feedback and some QA support. We also had some quality assurance and feedback support from a professional developer for a week. Urzsula Kunarska provided valuable user experience feedback and bug reports to help us achieve a good amount of polish. We are satisfied with the quality of what we developed after spending more than half a year on this product. Very excited of what the user reception will be!
We made a graph of all the different pipelines for a better overview:
We will start revealing some of these products very soon - the next announcement for Project 1 will be at the end of this month! So, sign up to our newsletters and our other socials to get our latest news.
A few weeks ago we welcomed Juan Franco Lagar as the new Programming and QA intern. Juan was born in Argentina and moved to Spain at an early age, and already as a teenager he discovered he wanted to work in games. After finishing high school he moved to Germany where he is studying Game Design at the University of Europe for Applied Sciences and is interning at Torpor as part of his studies. Welcome Juan!
On the 23rd and 24th of July we organised a community event, the Hearts of Iron IV multiplayer lobby with the Suzerain devs. We had a lot of fun with the campaign thanks to our great community.
We want to highlight that there were so many players who role-played and took the rules to heart ensuring it was a more social game with lots of negotiations and exciting developments.
All in all we call the community event a success and might consider more in the distant future. Many thanks to all players who joined and provided some good entertainment.
A special thanks to Kay for organising the event.
A few weeks ago, we did an interview with Kevin Fox from Paste Magazine last week about the development of Suzerain. You can read the full interview here.
We are also extremely proud to have won the People's Choice Award at the Games for Change Awards. This would not have been possible without all your votes and support. We thank you deeply!
Finally, we are back in Berlin from spending six weeks at the indie game dev collective Spelkollektivet in Sweden. It was an amazing experience and we can't thank all their members enough for their hospitality, love, comedy and the experiences we shared.
That's all for now! All hands are on deck, and we are cruising forward! We thank for your patience and support.
Citizens of Sordland! June has been a productive month for us and we've had some exciting internal developments at Torpor Games! Our design and development sprints on the product pipeline which we shared screenshots about previously has concluded, and we have entered the final polishing phase.
Cheers to Ozgun Kilit, our lead programmer, who is leading the charge on this front. The quality we have strived for will hopefully be appreciated when we finally reveal more information in the upcoming months!
In other news, Daniel Emig has joined the team as a programmer. Daniel studied Game Programming for 2 years, where he gained valuable experiences in multiple student projects on cross-functional teams. Afterwards he worked one year at a motion capture company and helped them create their own first (VR) game, for multiple platforms. Welcome Daniel!
With Daniel joining us we are picking up speed on another product pipeline. Design work has begun, it is a bit too early to tell how the implementation will proceed, since this one is just starting fresh, but it benefits a lot from the knowledge gained from the previous pipeline. Additional support is on the way with our new team member Juan, who will be joining Torpor in July and will push forward this pipeline with Daniel. More on the new team member on the next broadcast.
On the 10th of June we broadcast a live Q&A where we announced our biggest discount ever at -25% in conjunction with our Publisher Fellow Travellers' Steam Sale. Today is the last day to get Suzerain at a -25% discount as part of the Steam Summer Sale.
Another announcement we made during the live Q&A was that we have partnered up with The Life and Suffering of Sir Brante and Yes, Your Grace to bring the Fateful Hour Bundle, which will have a base discount of -15%.
You can check out the recording of the Q&A here if you missed it.
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As we enter July, we are organising a community event, the Hearts of Iron IV multiplayer lobby with the Suzerain devs. There is still time until the end of this week to let us know if you'd like to participate. The event will take place on the 23rd and 24th of July between 5pm and 10pm CEST. For more info, join the Suzerain Discord Server.
Finally, our brand-new project has gotten greenlight for prototyping in our local state which means we can experiment on something new without financially putting the company in a high-risk situation. Most importantly it also allows us to hire new talent to push forward what we can do as Torpor Games and be more ambitious.
Ata and Ilke have arrived at Spelkollektivet in Sweden, where they have been working hard on researching detailed concepts and making sure that our core knowledge regarding the overarching subject and themes about this project are sound before the real experimentation begins in the upcoming months.
All hands are on deck, and we are cruising forward! We thank for your patience and support.