Changelog: -Added a new random mission type: Touch The Flag. In this mode both teams try to get to the other side of the battle area. The first team to reach 3 points wins the game. Respawns are enabled for this mode. -Replaced character models with more fitting ones. Proper visuals for equipment selection are not yet included. -Added Player Assist Mode. This mode enables the player to temporarily create a clone of a crew mate in battle. The clone inherits the skills of the original, cannot be attacked but deal damage. Clones disappear when a new one is created or the original is incapacitated. -Changed the looks of the health indicator to somewhat resemble a health bar. -The health bar turns into a respawn indicator if the game mode supports respawning -Added a scoreboard to the battle scene
-Fixed some minor bugs and added some minor polish which turned out to be too insignificant or too great in number to list.
Known Issues: -The ghostly trail originally seen in the screenshots shall be reserved for clones instead. -Player Assist Mode lacks some usability and a game mode which takes proper advantage of the functionality -Tooltips in PAM for skills or cloning type may go off-screen
Title Update
Change Log: -Fixed a bug which caused crew mates to pick up the wrong outfit before deploying in the field. -Reduced the healing power coefficient of heal skills by 10% to reduce stalemates and promote offensive play. -Added some stuttering stutter step behaviour to crew mates (a.k.a kiting). Let's hope they dodge more attacks that way. -Added some visual indicator of their health below crew mates.
Title Update
Change Log: -Fixed some bugs regarding projectiles (not being fired properly/recycled) -Ranged skills now show ~20% lower damage than melee skills in the tooltips -Minor ui fixes
Title Update
Change Log: -Added tooltip support for equipment attributes -Reduced ranged damage of skills by ~20% compared to melee counterparts to promote melee combat -Fixed a bug which would incorrectly calculate lifesteal -Now scaling damage absorption by up to 0.9 (compared to up to 1 damage) per unit level -Reduced health regen by a bit -Now ommitting floating text for lifesteal below 1 -Now rounding numbers for floating text -Fixed a bug which prevented the game from saving selected crew member equipment -Now assigning equipment to AI-controlled crew members
Known Issues: The 20% damage penalty for ranged skills is not yet reflected in the tooltips. Forged skills do not survive closing the game.
Title Update
Change Log: -Fixed a bug which prevented health regeneration from being applied properly -Changed scaling of attributes --Power: Roughly adds 0-1 damage per unit level (depending on equipment stats) --Vitality: Adds 10 health per unit level --Defense: Adds roughly 2 points of damage mitigation per unit level
Dev Comment: Vitality and Defense will be updated in another patch to scale with equipment stats
Known Issues: -Missing tooltips which reflect how equipment stats change unit stats
-Reduced damage multipliers of counter units from 50% down to 15%.
Dev Comment: 50% was just too high. We feel 15% still promotes counterplay, reduces combat pace a little bit and allows for equipment stats to have a bigger impact on the battles.