• Solo Adventure – We now have a version of Adventure made just for solo play! We understand that a lot of people like to play Adventure on their own and right now our game is honestly too hard to be enjoyed by yourself. This will change with the all new Solo Adventure which will have scaled difficulty and 3 revives per each play.
• Cleaner Bot Selection – We also realized that our ability to add bots in menus is confusing right now, and a lot of people don’t even realize the ability is there. Now, before any match you start the game will ask if you want to fill remaining empty player slots with bots, and then auto populate them for you.
• Adventure Difficulty Balancing – We admit…our game is too hard! For now. We hope to address this and balance the over the top challenge for more rewarding and enjoyable gameplay. For starters we added a lot more checkpoints giving you more chances to revive fallen teammates. We also made it so checkpoints restore your health and teleports. So, rush to those checkpoints to extend your play!
• Survival Wave Balancing – Survival is fun but some of the waves are just a bit out of wack. We did a swoop through our waves in the game to clean up any largely out balanced waves. Hopefully making that wave 30 challenge much more realistic to accomplish.
• Enemy Balancing – We are doing some nerfing of enemies across the board, specifically the small guys who take too many shots to take out. You will find it much easier to take out the various jellyfish and crabs of the world once this update rolls out.
• In Game Tutorials – We are adding several queues and in game hints to help you out through out the several adventure levels. This should make sure you are best equipped to accomplish in game objectives.
• Improved Menu Visuals - We have some slick upgrades provided through out the game from our new box art!
Bug Fixes
• Adventure - Fixed a bug in Deep Blue where the game would be stuck at the end of the first whale chase.
• Solo Adventure - Fixed a bug where enemies would be in slow motion when restarting a game during respawn in Solo Adventure.
• Adventure - Fixed issue where checkpoint lights would not go off sometimes.
• Adventure - Checkpoint not respawning teammates fixed.
Swimsanity! Update Roadmap
Hey everyone!
Just wanted to give you an update on what we have been working on ever since Swimsanity released 2 weeks ago. We hope you have been enjoying as much as we have, and we want you to know we are aiming to make things even better. Over the past couple weeks, we have heard a lot of feedback from players all over the world and we have a road map to address some of your best feedback all this year!
We break it down into online experience, solo play, and overall difficulty. We are addressing all these focus areas through a series of updates. Here is what you can expect coming soon…
Update 1.1.0 - Online Experience
• Single Matchmaking Server – We have seen minimal connection issues playing with users around the world, so we decided to make everyone matchmake on the same server. This should make finding a random match easier. The game will now automatically determine the best server for all players playing.
• Custom Room Browsing – You can now browse and join public custom rooms without using a code. This means you can see who is playing and waiting for players online. This should make it also easier to find players waiting to play.
Update 2.0 - Solo Play and Difficulty Balancing
• Solo Adventure – We now have a version of Adventure made just for solo play! We understand that a lot of people like to play Adventure on their own and right now our game is honestly too hard to be enjoyed by yourself. This will change with the all new Solo Adventure which will have scaled difficulty and 3 revives per each play.
• Cleaner Bot Selection – We also realized that our ability to add bots in menus is confusing right now, and a lot of people don’t even realize the ability is there. Now, before any match you start the game will ask if you want to fill remaining empty player slots with bots, and then auto populate them for you.
• Adventure Difficulty Balancing – We admit…our game is too hard! For now. We hope to address this and balance the over the top challenge for more rewarding and enjoyable gameplay. For starters we added a lot more checkpoints giving you more chances to revive fallen teammates. We also made it so checkpoints restore your health and teleports. So, rush to those checkpoints to extend your play!
• Survival Wave Balancing – Survival is fun but some of the waves are just a bit out of wack. We did a swoop through our waves in the game to clean up any largely out balanced waves. Hopefully making that wave 30 challenge much more realistic to accomplish.
• Enemy Balancing – We are doing some nerfing of enemies across the board, specifically the small guys who take too many shots to take out. You will find it much easier to take out the various jellyfish and crabs of the world once this update rolls out.
• In Game Tutorials – We are adding several queues and in game hints to help you out through out the several adventure levels. This should make sure you are best equipped to accomplish in game objectives.
Post Release 2.0
DLC – We are already hard at work on our first DLC pack. And while we are not announcing details today, we can tell you that we are excited about the new variety it will add to gameplay. Tournaments – More competitive matches, champions, heartbreak, and prizes soon to come. Building Online Community – Being first time indies releasing our first game we knew our work was ahead of us for creating an active online community. And while we have had a lot of fun seeing our current players enjoy play sessions, we can tell you we are making some BIG moves behind the scenes to bring large numbers to the servers. So, stick with us as we grow this thing.
What do you think about these updates? Did we address most of your concerns? Something else you want added? Let us know in the comments below!
Swimsanity! is Now Available!
Available Now!
Features!
4 PLAYER ONLINE CO-OP! - Team up to unlock content and complete challenges with players around the world.
4 PLAYER ONLINE VERSUS! - Join casual or ranked matches to compete and climb the Leaderboards to be crowned the best in the world.
LOCAL CO-OP AND VERSUS! - Feel the intensity in the room with some couch play with up to four friends. If anyone's missing, play with bots fill their spot. ONLINE CROSS-PLAY! - Play with anyone online across the PS4, Xbox One, Switch and Steam!
UNLEASH SWIMSANITY! - Unlock 10+ eye-popping Unleashes to bring to battle for devastating moves.
COMPLETE 150+ CHALLENGES! - There's always more to do by completing over 150 challenges across 8 Game Modes.
We are beyond excited to announce to you the release date for Swimsanity! is a multiplayer underwater shooter with action-packed co-op and versus game modes, all supported by online and local play. You play as our hero Mooba, who uses a variety of unique power ups and weapons to survive in this aquatic world. Whether you’re teaming up with friends to swim into Adventure mode or clashing in competitive matches such as Last Mooba Standing, there’s more than 150+ challenges to complete across 8 action-packed game modes in Swimsanity!
We wanted to make sure that no matter how or where you play Swimsanity!, that you can enjoy it to the fullest. That means Swimsanity! will feature cross-play across all platforms. Which means that you can enjoy this underwater shooter with all your friends. We also have robust online features with matchmaking, custom rooms, parties, and cross platform leaderboards. All of this fast intuitive gameplay running on predict/rollback netcode to give our online community a seamless experience. Oh, and if you are not looking to play online, we have you covered with 1-4 players local play including support with bots.
We’re a huge multiplayer fan of both versus and co-op games, so making sure you could enjoy Swimsanity! in both forms was a huge push for us in development. If you are into online competition jump into Versus modes where you can try out the traditional deathmatch, the elimination style Last Mooba Standing, or the capture the flag-esque Orb Rush. Bump up the tactics and compete 2v2 as well. If you are more of a team player, we have co-op modes for 1-4 players where you can team up with friends in the side scrolling boss battle filled Adventure mode, or see how long you can last in our wave based Survival mode. Do all this across 5 completely different worlds with 150 in game challenges, and you have an ocean filled with extensive content.
Our small team has been hard at work, and we will definitely be online competing against and with everyone who plays. We are so excited that all the gamers on Steam can pre-order now to unleash Swimsanity! this Summer on August 7.
Join the Developers on this livestream as they play through various game modes of Swimsanity! and answer any of your questions related to the game. All hosted by Mixer Partner MetroBirdMan.
Head over to our Steam store page and play the Swimsanity! demo now! Featuring online and local play with up 4 players. Be sure to wishlist us on Steam!
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New Trailer - Cross-Play Unleashed!
[previewyoutube="FEwVlLeMoMw;full"] When Swimsanity! officially releases this Summer, every game mode will support Cross-Platform Play across PS4, Xbox One, Nintendo Switch and Steam on release. Not only can you play with gamers other platforms we'll also support Cross-Platform Voice Chat (Native Voice Chat on Nintendo Switch Supported), Cross-Platform Parties, and Cross-Platform Leaderboards.
Whether you play online or local, you can always expect a smooth gameplay experience. Our online play is built on Predict/Rollback Netcode that will keep the online experience blazing fast.
Excited!? Well don't worry, you don't to take our word for it. A playable demo of Swimsanity! will be available during the Steam Game Festival - Summer Edition (June 16th - 22nd), which will feature local and online play.
Guerrilla Collective - New Swimsanity! Trailer and Announcement
New Swimsanity! Trailer and Announcements
Tune in live to the Guerrilla Collective livestream to see a new trailer of Swimsanity! along with exciting news about the game.
Online digital games festival to reveal fresh announcements, trailers and reveals from some of the hottest publishers and developers around the world! The Guerrilla Collective is hosted by Greg Miller and produced by Media Indie Exchange (The MIX) with Kinda Funny Games Showcase.