You will only be able to compete in Competitive Contender matches once tech level 12. This excludes the test season. Competitive Test Season Availability Competitive Penalties To ensure that Competitive Mode is treated as a game mode that requires more investment, we're implementing penalties against players who quit out of a competitive game before the game has finished. We're confident that the majority of the player base will never encounter these penalties, but they might be affected by them on occasion.
Customiser Logos
General fixes
Vehicle changes
Known Issues
Patch 01.35 (35018)
New Features
Competitive Mode
You will only be able to compete in Competitive Contender matches once tech level 12. This excludes the test season.
Competitive Test Season Availability
Competitive PenaltiesTo ensure that Competitive Mode is treated as a game mode that requires more investment, we're implementing penalties against players who quit out of a competitive game before the game has finished. We're confident that the majority of the player base will never encounter these penalties, but they might be affected by them on occasion.
Customiser Logos
General fixes
Vehicle changes
Known Issues
Patch 01.34 (34030)
Hotfix Patch 01.34
Patch 01.33 (32726)
Hotfix Patch 01.33
Hotfix Patch 01.32 (32536)
Patch 01.31 (32390)
XP Changes
Developer Comment:“This balancing update aims to address the issues identified in Patch 1.29 with players levelling up much slower than expected. Statistically, matches in Patch 1.29 are more balanced in terms of damage output and margin of victory, however, time to level-up and match length were both significantly increased. There was also an unexpected knock-on that XP Stations suddenly became a much more valuable source of XP, giving teams who consistently capture XP Stations a huge advantage. By reintroducing Elimination XP and increasing XP gain from healing, early-game levelling should now be quicker and the importance of XP Stations reduced.” - David Deeble - Game Designer
Vehicle Changes
Game Play Changes
Balancing Changes
Known Issues
Patch 01.32 (32536)
Hotfix Patch 01.32
Known Issues
Patch 01.31 (32390)
XP Changes
Developer Comment:“This balancing update aims to address the issues identified in Patch 1.29 with players levelling up much slower than expected. Statistically, matches in Patch 1.29 are more balanced in terms of damage output and margin of victory, however, time to level-up and match length were both significantly increased. There was also an unexpected knock-on that XP Stations suddenly became a much more valuable source of XP, giving teams who consistently capture XP Stations a huge advantage. By reintroducing Elimination XP and increasing XP gain from healing, early-game levelling should now be quicker and the importance of XP Stations reduced.” - David Deeble - Game Designer
Vehicle Changes
Game Play Changes
Balancing Changes
Known Issues
Patch 01.30 (31920)
New Features
Known Issues
Patch 01.27 (30764)
Hot Fix Patch 01.29 (30764)
Patch 01.27 (30459)
New Features
Fixes
Balancing
Teams still gain a passive XP bonus and certain utility abilities also earn XP.
Developer Comments
This is a significant balancing update designed to address issues with teams steamrolling to victory after destroying a Tower or securing a few early-game eliminations. By narrowing the power difference between Vehicle and Ability levels, teams with lower level vehicles will be at less of a disadvantage and more easily able to recover from losing a team-fight or Tower. We will be monitoring these changes closely.