⚜️Welcome to the Sword&Shield Simulator devlog #10 ⚜️
⚜️Character animations⚜️
Hi Folks, despite the fact that the game is an indie game, we decided to add NPCs, but when we saw how they looked, we decided that the animations did not satisfy us. What did we do? We improved them, of course, and we wanted to share it with you :)
NPCs in the bazaar
Quarrel in the City of Kingdom
Perturbations at the siege tower
⚜️Welcome to the Sword&Shield Simulator devlog #9 ⚜️
⚜️Danburg Fashion⚜️
Dear players, we have recreated medieval fashion👚, from a noble city mayor, through an able foreman, down to a battle-hardened man-at-arms - who will be the first antagonist the player meets!
The mayor🗝️ will give many quests related to the town’s safety🏰, where craftsmanship🛠️ will be more important than fighting skills, while the foreman at a local village will need a cunning blacksmith🗡️ to help him and his family in a difficult, war-torn reality. Some of you may already see where we took our inspirations for the “bad guys☠️”. Try and guess!
Here you can see what all of them look like
The Mayor
Craftsmen
The Enemy
Curiosity
Sumtual Laws Clothing was the quickest and easiest way to determine someone's status and position in life. A monk in a cassock, a servant in a livery, a peasant in a simple tunic, all were instantly recognizable, as was a knight in armor or a lady in a beautiful gown. Whenever members of the lower strata of society blurred the boundaries of social distinction by wearing clothes usually found only among the upper classes, people found this disturbing, and some saw it as downright offensive.
During the medieval era, and especially in the late Middle Ages, laws were passed to regulate what members of different social classes could and could not wear. These laws, known as sumptuary laws, not only attempted to maintain class separation, but also addressed excessive spending on all sorts of items. The clergy and more pious secular leaders had concerns about the conspicuous consumption to which the nobility was prone, and the sum laws were an attempt to reign in what some considered abominably ostentatious displays of wealth. Although there are known cases of prosecutions under sum laws, they rarely worked. It was difficult to supervise all purchases. Since the penalty for breaking the law was usually a fine, the very rich could still purchase whatever they liked and pay the price without a second thought. Nevertheless, stately laws persisted in the Middle Ages. information obtained from the website - https://www.greelane.com/pl/humanistyka/historia-i-kultura/medieval-clothing-and-fabrics-1788613/
⚜️Welcome to the Sword&Shield Simulator devlog #8 ⚜️
Danburg city of kingdom
Dear players, we have decided to expand the gameplay with, among other things, a dialogue system that will make it much easier for you to learn the stories of the 🏰kingdom which is call .... Danburg⚜️
You'll learn more about Danburg and the rest of the cities🏰 later, but a little more about the troubles of their citiznes now.
Talk to people and discover stories of the kingdom
You will be able to talk to everybody:
merchants ⚖️
peasants 👨🌾
guards 💂
and even... a drunkard at the tavern! 🥂
You will learn who they are, and some will gradually unveil the game’s lore and tell you what troubles the realm. Some people you meet along your journey will even have quests for you❔! Completing them may not only give you profit, but also valuable information📨 to discover the truth about the main character’s missing father and his ultimate fate. Let`s see what they say 💥
⚜️Welcome to the Sword&Shield Simulator devlog #7⚜️
New locations
Dear players, we decided to reveal to you that in the game ⚔️ will be a little more locations than you expected and we initially planned 😎
Medieval life took place not only in the kingdom town🏰 and its surroundings, but also in remote villages🏞️. So in this devlog we will show you, a a mill🪚, a sawmill and farmhouse🐖🐄,. That is, places that the player will be able/must visit and perform additional missions. What kind of...? You will find out by playing the game.
Farmhouse
toto a farm and livestock farm🐮🐷. The player will be able to reach it by traversing the remote corners of the kingdom🏰 The farmhouse was almost the entire world of a peasant and his family, consisting of a hut, outbuildings for animals and for storing crops harvested🤠 from the field. The main crops grown there were rye, barley, millet, wheat and oats🌾. Pigs🐖, sheep🐑, cows🐄, goats🐐, geese and chickens 🐔 were raised there. Animal🐾 meat was expensive and went to the tables of the richest. Animal skin was used to make shoes and belts, as well as being used as parts of armor
The sawmill
with Forge played a very important role, in the manufacture of weapons. It made all wooden parts and was located in the forest🌳. It is interesting to note that the sawmill was revolutionized in 1594, when Dutch 🇳🇱 farmer Cornelis Corneliszoon 🤠 came up with the idea to construct a type of crankshaft. It was a simple arm and piston driven by a windmill. The device made upward and downward movements, the man was left only to move the cut trunk.
Water mill
a structure with a device for milling grain 🌾 into flour and groats, moved by a water wheel or water turbine💧, located on rivers🐟. In the Middle Ages, water mills were the most powerful machines available, when the world knew only two sources of mechanical energy other than muscle power💪: water and wind. The most important, however, was water. It was a reason that in the Middle Ages, they were sauced in processes that would have required enormous and expensive💰 manual labor. One water mill replaced the labor of about a hundred people🤠
⚜️Welcome to the Sword&Shield Simulator devlog #6 ⚜️
The Battlefiled location
- Video below :) It is a place located not far from the kingdom🏰. A forest road 🏞️leads to it, and you may encounter wild animals 🦇🐺🦌there. However, don't let that fool you, it is not a pleasant place. This place is chilling, it is a place of fighting ⚔️ and death☠️.
However, a daredevil like you can take advantage of it. Armor, carts, sword🗡️, helmets, etc. are very valuable loot, so if you want to acquire them you must hurry🏃♂️. Other looters could show up at any moment, or worse... knights ⚔️ returning for armor or living comrades.
You have to get there in the first place, and the road is bumpy🛤️. Take your cart drive to find, things to refurbish🗡️ and resell💰. But remember that your cart is not the pinnacle of technology of the current era. It is subject to damage and overloading⚖️, and has a limited speed⭕️ with exceptions for boost🔥, but about that another time.
Once you're on the battlefield, you'll need to acquire valuable finds as quickly as possible🏃♂️, you'll have to pull them out, from the bodies🩸 of slain knights, search in the grass or mud and other interesting places. And then put on your cart. Remember, your time is limited...⭕️😎
Curiosity: many sources from the past state that up to 500,000 soldiers participated in some battles, although current researchers claim that these numbers are greatly inflated. Even 10,000 knights was a large number. And the maximum could have been about 150 thousand knights in the largest battles. The logistics of battles with such huge numbers of soldiers would have been practically impossible, an army of 100 thousand crossing the road to the battlefield would have formed a procession as long as 50km
⚜️Welcome to the Sword&Shield Simulator devlog #5 ⚜️
What do we associate the Midieval time with?
We associate the Midieval time not so well - it was a time of the Inquisition🗡️, witch hunts🧙♀️, stakes and war⚔️. The wars back then were bloody🩸 and brutal☠️, and you'll be able to see for yourself on battlefield ⚔️location in the game. However, this devlog regarding different topic and this era was not always so bleak. People living in it, lived closely👨👨👧👧👨👨👧👧 with each other, especially the bourgeoisie and lower classes. It was easier and cheaper ⬇️ that way, and that's also how it was on the streets. The cities were dcrowded and bustling
In our urban 🏰location you will be able to find stalls, stalls stores like the ones below
Some even very reminiscent in their function of those of our time, we are presenting as work and progress and ready
Vegetable and fruit stall ⚖️🍏🥕🧅🍅
Drink truck 🍻
Drink truck #2 🥂
Food Truck⚖️🐗
And finally, the buildings in which the stores will be located
⚜️Join the Playtest Sword&Shield Simulator ⚜️
⚔️Sword & Shield Simulator⚔️
You can sign up today for the playtests that we will conduct soon. The development of the game is moving forward, we want to test some featuers and locations that we are going to make available to you.
In playtests, you will be able to test: 🏰 - cart customization 🚗 - acquisition of armor and weapons from the battlefield 🏹 - basics of forge management and blacksmithing ⚒️ - renewing and assembling weapons 🛠️ - trading with the merchant 💱 join to enjoy the game and have a great time
⚜️Welcome to the Sword&Shield Simulator devlog #3 ⚜️
Welcome to the third devlog of
⚔️Sword & Shield Simulator⚔️
We want to show you an important tools which is a wheeled cart used by our hero to transport prey from the battlefield. The first cart will be small and difficult to drive, thanks to the gold earned, it will be possible to upgrade and customization. As the game progresses, the number of upgrades and customizations will increase. The cart will be used to transport such things as armor, swords, anything of value that will fit on it, as well as the necessary materials for the forge.
However, the development of the forge and the business as a whole will require a change of the wheel cart, in subsequent stages of the game the player will be able to acquire a new, larger wheel cart so that he can also acquire larger pieces of equipment for the army, such as launchers, siege machines and much more
CURISITY: Archaeological findings indicate that as early as the Stone Age, people created and used various inventions to facilitate the transport and carriage of heavy objects. In about 6000 BC, it was common practice to roll a transported object on wooden shafts in a spear.
⚜️Welcome to the Sword&Shield Simulator second devlog⚜️
Welcome to the second devlog of
⚔️Sword & Shield Simulator⚔️
We want to show you an important location, which is the medieval store and its manager, the merchant. This point will be located in the southern part of the kingdom, close to the port.
This is an important location, because in addition to his forge, this is where our hero will also be able to sell his wares. But before all, in this location he will buy the necessary products for his forge, such as charcoal, which in medieval times was used to fuel the forge furnace. 🔨
As the game progresses, the number of items we can trade will increase. As well as we will be able to expand our business influence by trading with merchants who will come to our city traversing the trade route by which it lies.
This is what a medieval store will look like
Curiosity, in the Middle Ages, charcoal was used to fuel forge furnaces, from which higher temperatures could be obtained than from wood. Due to, economy, it was most often burned by the blacksmith's family. It was later replaced by hard coal, and with the development of metallurgy, coking coal became the target fuel.
⚜️Welcome to the Sword&Shield Simulator first devlog⚜️
Welcome to the first devlog of
⚔️Sword & Shield Simulator⚔️
We want to show you how the kingdom, suburban areas and the whole surrounding environment will look like. In the demo version, we will provide you with a dwelling and merchant area, where you will be able to find, among other things. - a store where our hero will be able to sell and purchase various items⚖️ - a forge which will be the place where our hero will work 🔨 - a port which will be a window to the world and a place to exchange goods ⚓
The town is strategically located, among mountains to be hidden and safe, among a water reservoir to supply it with drinking water and also to be able to receive ships with goods, but above all on the merchant route, which means that our blacksmith will be able to trade his wares not only with knights from the nearby kingdom but also with merchants from distant lands.
Interesting fact: Medieval towns were built without any architectural plan, usually surrounded by a wall. They were not as large as those of the present day, as people lived in villages before anything else and subsisted on agriculture. One of the biggest problems was the lack of hygiene. People threw dirt and faeces out of the window so epidemics often broke out. The most terrible being the Plague, the so-called Black Death claimed between 30 and 50 per cent of Europe's population, taking the lives of more than 350 million people.