Sword Coast Legends cover
Sword Coast Legends screenshot
Linux PC PS4 XONE Steam
Genre: Role-playing (RPG), Adventure

Sword Coast Legends

Sword Coast Legends: Steam™ Free Weekend!

*UDATE* Good news, adventurers!



If you’ve been waiting to try Sword Coast Legends or have been longing to form a party and play co-op with on-the-fence friends, we’re happy to announce that for a limited time we are letting absolutely everyone experience Sword Coast Legends free!

The Sword Coast Legends Steam Free Weekend runs from 10:00 a.m. PST on 12/17 to 10:00 a.m. PST on 12/20. From now until Monday 01/04 , Sword Coast Legends will be on sale and offered for a limited time of $19.99.

During the Steam Free Weekend, players have the opportunity to experience all of SCL’s 40+ hour story campaign, delve into more than 1,500 community made modules, or create their own adventures for others to enjoy. The entire game will be open, online and free to play.

Since launch on October 20, we’ve released two free community update packs. These community updates included highly requested features such as playable drow elves, new skill trees, additional monster abilities, character respec, and much much more. If you haven’t had an opportunity to check out our community packs, now is your chance!

Enjoy the free weekend and have a great holiday season!

*UPDATE* Community Pack Two Is Live!

*UPDATE*

We just made a change that should force steam to install the required/missing libraries (very small update). It may require you to restart Steam.

NOTE: If your character saved at level 1, please try using the Restore option from the main pause menu after you update Steam.

If you're having issues with CP2, please let us know https://forums.swordcoast.com/index.php?/topic/9500-cp2-bug-thread/



Heads up, CP2 is now live! You may need to restart Steam to begin your download - Patch Notes - https://swordcoast.com/content/patch-notes-community-pack-two …

Patch Notes: Community Pack Two



Community Pack Two



Community Pack Two is almost here and we’re incredibly excited to deliver another helping of the community’s most requested features, for FREE! Here are some of the major changes, additions and fixes coming to Sword Coast Legends in CP2.

[B]Drow [New Playable Sub-Race]: Players can now create characters using the drow elf sub-race. Players who choose to roll a drow character will also gain access to unique the drow specific racial abilities of faerie fire and darkness. Lolth the Spider Queen will also be selectable as a deity for players who don’t like to play nice.

Death Changes:Numerous options have been added to alter the impact of death and dying in SCL.

Stabilize Improvements: Stabilize will take longer to perform (about 50% longer) and will now have a visual bar to indicate progress
Stabilize will now be interrupted if the player performing the ability takes damage (This can be disabled from the options menu).

Hardcore Options:

  • Option to disallow Stabilize during combat.
  • Option for party wipes in Dungeon Crawl games to reset the dungeon and completely return players to the party camp (This can be enabled from the DM Board in the camp while setting up your dungeon).


Loot Changes: We’ve added individual loot as an option! Now you can pick up and keep anything you find without feeling guilty about it. Players who prefer traditional D&D shared loot can play that way too. Players will now be able to choose which type of looting that they would like in their games. The new option of individual loot means that players will only see items that they themselves can pick up and will not see the option to loot items designated for other players. In multiplayer games, players will see which looting option has been chosen by the game host in the server browser.

New Placeable Objects: Over 170 new placeable objects https://forums.swordcoast.com/index.php?/topic/9443-cp2-full-objects-list/ have been added for Dungeon Masters to use in their modules – Some exciting new objects include:

  • Mystic Circle
  • Inn Table
  • Scurrying Spiders
  • Impact Crater
  • Ruins (Pillar)
  • Stockades
  • Large Smoke (Black)
  • Keg Rack (Four Kegs)
  • Hanging Shark
  • Consecrated Ground
  • Door Collapse


New Area (Village): Multiple versions of a large seaside village have been added for content creators to use in their modules. This village also includes multiple interiors.


New Placeable Visual Effects: Content creators will now be able to add a variety of visual effects to their modules such as fire, smoke, spiders, mist and more. You may now create your very own apocalyptic scenario!

Ambient NPC Text: Dungeon Masters now have the ability to add ambient text/dialog to NPCs. This works exactly as it does when assigning ambient text to objects.

Tile Customization: DMs should now be able to better customize their cabins, villages and cities. Another cool thing is that players can also use this to customize zones/areas. For example, if you choose “mountain A” and get a random mountainous area instead of the cabin, you can toggle over to the cabin without leaving or reloading. You can even customize small city sections by swapping entire buildings in or out, adding or removing access to interior areas.

Quest Changes: Dungeon Masters can now lock and unlock locations depending on the state of a particular quest. For instance if the player completes a quest to escape the burning village the dungeon master would have the option to remove that location from the player’s map.

Bug Fixes: Hundreds of bugs have been squashed since out last major patch on 11/23. Here are some of the highlights!
[List]
<*>The player stash will no longer devour player items
<*>We forced the new Sabre-Hide Grizzly boss to eat lettuce for a week. As a <*>result he can now fit through doors
<*>Fixed a collision issue in Drow boss tile
<*>Fixed item: Sunrise Cloak from using Favored Enemy
<*>Fixed camera issues in the Grasslands S tile
<*>Selecting an object closes the blade menu
<*>Zoom should once again work properly during character creation
<*>Fixed the double-fade that would occur after sparing a certain enemy’s life <*>during the story campaign
<*>Fixed a delay that occurred while talking to a certain halfling in the <*>warehouse during the story campaign
<*>Quest marker has been added to Ship Rethnor Sailor home on minimap
<*>The texture on entrance/exit to slums has been fixed
<*>Bodies in Slaver’s Hideout no longer disappear after leaving and returning
<*>Fixed various “double fade” bugs in the main story campaign.
<*>And many more!


CP2 will be available for FREE shortly!

Twitch Thursday! Playable drow, CP2 Info and More!



With CP2 on the horizon it’s time for another information filled Twitch Thursday! This week, join members of the Sword Coast Legends Team as they answer questions, take a look at playable drow and some new CP2 features. http://www.twitch.tv/SwordCoastLegends this Thursday 12/03 @ 3:00 pm EDT.

On this week's agenda: We take a closer look at the new playable drow sub-race, reveal more info about CP2, show off how it's sometimes good to be bad, and give away some SCL plunder.
Come join the party on http://www.twitch.tv/SwordCoastLegends at 3:00 pm EDT on (12/03)!

Featured Module: Chris Perkins' "The Knights of the Green Flame"



The fine folks at Wizards of the Coast recently ran a contest where fans could win a chance to play Sword Coast Legends with D&D's own Chris Perkins as their dungeon master. The good news is that the module that Chris created for the event is now available for all to enjoy! If you currently own Sword Coast Legends simply log into the game and look for the featured module Knights of the Green Flame by PerkinsApproved.

Enjoy your adventure, and please, let us know which modules we should feature in the coming weeks!

Twitch Thursday!



It’s almost time for another Twitch Thursday! This week join members of the Sword Coast Legends Team as they answer questions and look at some of your awesome Community Pack One Creations. http://www.Twitch.tv/SwordCoastLegends this Thursday 11/19 @ 3:00 pm EDT.

On the Agenda:
* Digging deeper into the new companion skill trees
* A teaser of what is coming in CP2: State of the Game
* Spotlight on some great community creations.
* Giveaways and more!

11/18 - Hot Fix for Multiple Issues

*UPDATE* -- I just wanted to let you all know that the cantrip bug has been squashed and is now live - If you see Steam initiate a download, the following issues have been addressed.
_______________________________________________________________

Characters suffering from missing cantrips should now find their ability to cast cantrips restored. While this bug was not impacting a large percentage of the player population, we decided it was significant enough to patch.

The player stash will now now be available in the player camp in multiple modes. Players wishing to access the player stash in either Dungeon Crawl or a Custom Campaign, should now be able to do so.

The popular mountain cabin should once again appear after randomizing the Mountain [A] tileset a few times.

Users using Mac should no longer experience strange game-breaking issues.
Additional changes were made for modders so that they may now manipulate SCL's loot tables within their custom mods.

For additional information on SCL modding, please visit the SCL modding corner - https://forums.sword...odding-corner/

Again, we apologize for any headaches this bug may have caused.

Community Pack One is now Live!

Community Pack One is now live! Here are some patch notes highlighting major changes, additions and fixes coming to Sword Coast Legends. In case you missed the news, Sword Coast Legends will be dropping a number of free content patches in the coming months to enhance the Sword Coast experience for players and DMs alike.




Companion Skill Trees: Players who complete the various SCL companion quests within the player campaign will gain access to unique companion specific skill trees for use on their characters.
The new trees include: Necromancy, Carouser, Stalker, Minion of the Dark, Favored of Sehanine, Shield Bearer, and Deception.

Note: There are slight differences to these trees to avoid duplicate abilities.
Note: A tree is only available if the player’s character is the same class as the companion. For example, you have to be a cleric to get Illydia's tree, or a Wizard to get Hommet's tree.
Note: These new trees are tied to achievements, so anyone who has already done them will be able to immediately use these new trees.
Note: These trees will remain unlocked on a player’s account once they gain access to it.

New Monster Abilities: Over 100 monster abilities have been unlocked for use by the DM.
New ability categories include: Drow, Beast, Undead, Abberation, Goblinoid, Duergar, Cultist, Giant, Gilded Eye, and Demon.
Some memorable abilities include Growth and Troll Regeneration!

New DM Items - Nature Set: Dungeon Masters will gain access to a sizeable blank nature tile to use and decorate as they see fit. It should now be entirely possible for players to create unique wilderness areas.

There are over 170 new nature objects that DMs can place, including…
Bushes: 14 different bushes for use in DM Mode/Campaign Creation.
Rocks: 26 different rocks for use in DM Mode/ Campaign Creation.
Trees: 52 different trees for use in DM Mode/ Campaign Creation.
Logs: 18 different logs for use in DM Mode/ Campaign Creation.
Mushrooms: 18 different mushrooms for use in DM Mode/ Campaign Creation.
Flowers: 20 different flower types for use in DM Mode/ Campaign Creation.
Stone Walls: 11 Different stone walls for use in DM Mode/ Campaign Creation.

Ability Respec: Players will now be able to reset their character’s abilities… for a price.
By visiting the Retraining Dummy, players will be presented with a menu that has each of their unlocked Party Members along with the price to reset that character’s abilities.
As re-specialization is a major decision for every hero, refunding one’s abilities will currently cost 500 gold per ability point spent (Only full refunds are available, you can’t refund a partial number of points).
The re-specialization dummy can be found Inside the Player’s Party Camp.

Player Stash: Is your bag of holding finally getting full? We have a solution!
The existing Guild Chest has now become a Stash for players. Non-quest items the character is carrying around can now be added to this stash and accessed later. The stash has a limit of 100 item slots, but no weight limit. All entitlement items will now appear in your stash when you start the game as well.
The Stash operates similarly to the Vendor UI players are already familiar with. You can double click to add and remove items from your stash. You can also now destroy items from within your stash. Note that these items will be gone FOREVER, so please use with caution.
The stash is account based, allowing players to trade items between their characters if they so wish.

Skill Rolls:Players can now roll skill checks that take their modifiers into effect.
Do you want your players to /roll DEX to jump over a fallen obstacle? Or how about allowing your fighter to /roll STR to shove the obstacle out of the way? Now you can!
Basic Roll is just /roll (rolls a single d20) but There are a multitude of different rolls that players and DMs can use in game to enhance their live roleplaying experience.

BUG FIXES:Hundreds of bug fixes are included in CP1 including, but not limited to the following...

Fixed being able to use the world map to travel between levels at any point.
Fixed custom Mercenary Leaders reverting to a character named Bronn(while Bronn is gone for now, he will likely return... with a vengeance).
Fixed bug that caused a blocker in the “A Trader’s Fate” sidequest that occurred in co-op.
Lowered the default frequency of character barks on action/movement.
Fixed double fade issues in numerous conversations.
Fixed bug where Illydia could disappear from the party (goodness gracious!)
Fixed bug where user could get double gold when they sold or bought an item which caused their gold amount to go negative and then never be able to buy anything again.
Fixed issues with restore points causing potential blocks in quests.
Fixed bug where if an attack is still hitting enemies when the player dies it respawns, the enemy aggros on the player..
Fixed issue where longer quest conversation text could cover a client’s Continue button
Fixed issue where the title would enter an unresponsive black screen when user clicked reload after a party wipe occurred and auto-saving was turned off.
Fixed bug where secret doors could be highlighted before they were perceived by players.
Fixed nav issue where players could get stuck on the ruined tower in Luskan Gates
Fixed blocker in co-op story mode which happened in “The Contact” quest which occurred after completing “Defeat the Gilded Eye Members” objective and speaking to Soronil.
Fixed the issue where every Duergar townsperson was set as a vendor in DM mode
Fixed issue where the UI would not update after changing the hotkeys for abilities on the quickbar.
Fixed issue where an ambush trigger on specific tiles had collision
Fixed issue with Howl at the Moon quest where if you are stealth by the alpha wolf and click on the cart the quest breaks.
Fixed issue with The Special Pie in the “The Dented Amulet Quest” not being marked as a quest item, potentially allowing the user to sell it.
Fixed bug where “Chaos Breaks Loose” quest doesn’t update if the user enters Luskan from the Sewer.
Fixed issues with quest icons appearing before/after they should in a small number of places.
Fixed bug where clients would not see conversation when opening portal in Rhylfang’s Lair
Fixed the bug where clients could not access Golgamann’s shop
Fixed bug where Hommet’s Melf’s Acid arrow could not be used on the gate to the sewer.

Sword Coast Legends: State of the Game 10/30

Sword Coast Legends: State of the Game
by Dan Tudge
Director for Sword Coast Legends & President at n-Space



This is Dan Tudge, Director for Sword Coast Legends, President at n-Space, and stalwart party member, here with our first post-launch State of the Game.

Sword Coast Legends launched last week on PC, Mac, and Linux. We've worked closely with Wizards of the Coast to bring this Dungeons & Dragons experience to you. The D&D team has been involved the whole way, and we know they share our excitement about the many adventures that will be had as a result of Sword Coast Legends. Together, we set out to deliver a compelling, fresh RPG with an epic storyline, co-op gameplay, and even some extra twists on dungeon crawls with a real-time DM mode. The end result is something we're extremely proud of -- something we all believe fits nicely into the diverse catalog of D&D titles spread across different genres, be they MMO, action RPG, conventional CRPG, or even arcade hack 'n' slash.

However, early user impressions for Sword Coast Legends have been polarizing. While many players love it, it is clear that for many, Sword Coast Legends did not meet their expectations. For those who have expressed disappointment in the game, I have just one thing to say: "We hear you." We are a very small, independent development team, and we would not have made it this far without you. We thank you for your continued support. In D&D, the party is everything, and you are the best party to have, by far.

As much and as long as we've labored to launch SCL, this is really just step one, a foundation for an even greater experience we have always intended to improve and expand. Our goal has always been to put Sword Coast Legends into the hands of would-be adventurers and to work with them to improve that experience. We have an aggressive list of content and updates planned for the near-term... one that will be delivered to you at no additional charge, starting TODAY!


Halloween Update: "The Pumpkin Patch": October 30th


New "Liars' Night" themed area and placeables in the spirit of Halloween
Cemetery DM location with over 35 new placeable objects and new player gear
Screen nudge with mouse (toggled option)
Players will now be able to move the camera by nudging the edges of the screen. The WASD keys and the middle mouse button will still work the way
they currently do.
Auto-heal at Adventurer's Camp
When entering the adventurer's camp, the party will heal any damage previously taken.
DM collect quests will display "x of x found" on the HUD
Hotkey added to re-center camera on player
Doubled the max length for DM quest conversation text
Added the option to lock your cursor to the window
Bug fixes


Community Pack 1: Week of November 9th

Companion-Specific Skill Trees Unlocked for Players
Existing unique companion skill trees will become available to players
Nature Set
New outdoor area cleared and ready for customization with over 150 new placeable nature objects for DMs.
Ability Respec
Characters wishing to forget their prior training will be able to do so. All character points will be refunded, allowing players to change builds or
reselect their characters' abilities.
Player Stash
Players will be able to store additional items within their own personal stash.
Skill Rolls
Players will be able to use ability rolls that take their character's bonuses into account. For instance, characters will be able to specifically make a
"Strength" roll and have their Strength modifier automatically added to the roll.
Increased Number of Available Monster Abilities
Custom creatures will have additional monster abilities available to them.
Bug fixes and additional community feedback items as time allows


Community Pack 2: Week of November 30th

Address concerns with ninja looting in multi-player games
New Playable Sub-race: Drow Elves (including access to Darkness and Faerie Fire abilities)
DM-placeable visual effects (fire, smoke, etc.)
Revisions and improvements to the rules for death, party wipe, and stabilize, including new options for players that want more challenge
Village area and village-related placeable objects for DMs to use in their modules
Ability to give ambient text to NPCs on select
Ability for DMs to change the randomized interiors of every tile
Lock/unlock locations on all quest states (give/update/complete)
Bug fixes and additional community feedback items as time allows


Community Pack 3: December

Official introduction of mod support, including
Tile based level editor
Branching dialog editor
Adjustable game systems, ex: round timer, loot tables, etc.
Community facing development of these features to begin immediately
Option to disable monster level scaling in DM campaigns
Bug fixes and additional community feedback items as time allows


Rage of Demons: Coming Soon

Return to the Underdark in this all-new adventure taking place as part of D&D's "Rage of Demons" storyline, featuring the legendary outcast drow Drizzt Do'Urden and some of the deadliest enemies ever to terrify Faerûn.

New Rage of Demons tile sets and placeable objects
New playable race: Tieflings
New creatures available for DMs
New Playable class based on community input
Allow player-created characters as companions in story mode
Enable players to control their characters' movement with the WASD keys
Bug fixes and additional community feedback items as time allows

We intend to continue this effort into the new year, but not just with content and free DLC. We have been collecting your feedback and incorporating it with our own plans. The resulting changes and additions will be published [HERE]later this week and we welcome all feedback on this living document.

I would like to extend my sincerest thanks (and the endless gratitude of our entire development team) to everyone from our community and Design Council for their amazing support ever since Sword Coast Legends was first announced. With over 82 years of total playtime logged from previous Head Start access weekends and last week's launch, Sword Coast Legends players have adventured extensively. That's a lot of dungeons explored, content created, bosses downed, loot gained, and campaigns run. In this sense, Sword Coast Legends is a game that belongs to its players as much as its developers. We'd love to hear your thoughts so we can work together to make Sword Coast Legends even better. Share your feedback on the forums and drop us a review if you've been playing. We are hard at work on developing new content, addressing bugs, improving the overall experience, and providing players with more robust Dungeon Master tools.

This is truly just the beginning. We hear your concerns, wishes, and desires loud and clear, and we are already working on them and hope you stay with us to continue the adventure.

Sincerely,

Dan Tudge
Director, Sword Coast Legends
President, n-Space