Sword Legacy: Omen is a turn-based tactical RPG developed by the Brazilian studios Firecast and Fableware and published by Team17.
https://youtu.be/jUAKvfDi_yc
Combat in Sword Legacy: Omen is always a challenge. As a strategist, you will need to plan your course of action with four heroes at a time. However, be ready to adapt and improvise because results always change based on the chosen abilities and chances of landing an attack.
Prove your worth as a tactician by exploring all five realms and dangerous locations, such as a frozen fortress hiding a dark secret, an ancient abbey turned into a hideous torture chamber and the mystical island of Avalon. Survive ambushes and rescue those in need by making use of each hero’s abilities to solve puzzles and vanquish your foes. It is up to you define the fate of Britannia… But at what cost?
Key features of Sword Legacy: Omen
• Command four of eight unique warriors in deep tactical combat
• Explore the realm of Broken Britannia to uncover lore and secrets between battles
• Customise your heroes with your choice of spells, abilities, weapons and armour
• Take in this unique twist on Arthurian legend, told through a dark and enchanting art style
To celebrate the launch of Sword Legacy: Omen we’ll be broadcasting a special presentation of the game’s opening chapters along with lead writer Arthur Protasio from 5pm BST over on the official Steam page. Join us live to see the game in action and chat to the developer!
Sword Legacy: Omen releases 13th August 2018 at 5pm BST, exclusively on Steam.
Buy the game before 21st August to get a 20% launch discount!
Follow Sword Legacy on Twitter or Facebook to stay informed!
Sword Legacy: Omen Dev Blog 2 - Art Style
Hello there, tacticians! I’m Rodrigo Correa, art director for Sword Legacy: Omen. For this second developer blog post we’re going to talk about why we chose to work with cartoon aesthetics and how we adapted them to match the concept of our project.
https://youtu.be/WsNvNNSMQgc
Throughout this article, we’ll also share some excerpts from the Sword Legacy: Omen digital art book, available with the Digital Deluxe Edition on Steam.
It’s safe to say Sword Legacy: Omen drew a lot of inspiration from classic Disney animation from the 1960s-80s. The result would be something timeless but we knew deep inside that we would also bring our own unique touch to the art style.
In particular, we were most influenced by The Black Cauldron (Disney, 1985) and The Sword in the Stone (Disney, 1963). The Black Cauldron definitely inspired us and helped us create a darker and nostalgic mood for the project, while The Sword in the Stone was another important reference for us both in terms of visuals and its historical setting.
Nostalgia is a very important component in our visual style. We think these old animations and cartoons of our childhood have a huge impact nowadays. We just love to develop all these nostalgic characters, landscapes and scenes.
At the start of development, we had a very colourful and classic visual style. Traditional Disney character designs tend to have realistic proportions of the body, with facial expressions characterised by exaggeration, and peculiarly distorted poses. Their traits are dynamic and bring the drawing to life, but they lack the bloody violence and rolling heads that we wanted for Sword Legacy: Omen. We decided to make something more dark, bloody, smoked, decadent and with a unique art style.
The whole process was very intense and required immense intellectual, manual and technical work. It was satisfying work to develop all the main heroes and the wider cast of characters that appear in Sword Legacy: Omen. It took a great amount of team work to get from those early designs to the finished game.
https://youtu.be/4t1zjbmAAbA
Igor Pessoa, concept artist on Sword Legacy: Omen adds, “Creating the Sword Legacy characters was a fun and exciting task. Our goal was to give each hero personality and a unique and distinct look without losing too much of the recognisable characteristics of each class.”
You could say it was a great adventure, full of challenges and achievements! Much like Uther’s party of warriors and wizard, everyone who participated in the development team has a unique importance. We feel that the end result is a very beautiful game that lives up to our ambitions and feel a great deal of relief and a sense of mission accomplished!
Sword Legacy: Omen releases 13th August 2018 on Steam, in both standard and Digital Deluxe editions. Wishlist and follow today to stay informed about the release!
Waaaay back in November 2017, we held a naming contest for Sword Legacy: Omen’s summon creatures. Now, as we approach the August 13th release date, we’re proud to announce the winning suggestions!
Check out the video below to find out who won and what the wolf and raven will now officially be named!
https://youtu.be/UJYRchC7lg8
Sword Legacy: Omen releases 13th August 2018, exclusively on Steam. Make sure to follow and wishlist to stay updated on the release or check out the official Facebook and Twitter accounts.
Sword Legacy: Omen releases 13th August 2018!
The day is almost upon us! Uther and his band of wizards and warriors will finally embark on their quest across Broken Britannia from 13th August 2018 in Sword Legacy: Omen!
https://youtu.be/WsNvNNSMQgc
Coming exclusively to Steam, Sword Legacy: Omen is a brand new tactical RPG, featuring a potent combination of strategic battles, deep character customisation, epic exploration all told through the lens of a dark twist on Arthurian legend.
For more detail on what you can expect from the game, check out this overview video directly from the developer…
https://youtu.be/4t1zjbmAAbA
Sword Legacy: Omen releases exclusively on Steam on 13th August for £14.99 or as a Digital Deluxe Edition, featuring a downloadable soundtrack and a 71-page digital artbook for £19.49. For more updates, make sure to follow and wishlist the game right here on Steam!
New Sword Legacy: Omen trailer! Explore the world of Broken Britannia
As we near the end of 2017, we couldn’t leave without giving you one last sneak peek at Sword Legacy: Omen.
If you've been following Sword Legacy: Omen for a while then you'll know that it's set in the "candlepunk" realm of Broken Britannia. What in the world is candlepunk? And what does a Broken Britannia look like? Get an idea in the new trailer below…
https://youtu.be/t7mDCdpX25A
Sword Legacy: Omen is coming to Steam in 2018. If you like what you see, feel free to drop into the forums or our Discord channel at discord.gg/team17 to chat to us and find out more.
Developer Blog 1: The Strategy RPGs That Inspired Us
Hi everyone! Today we have the first in a series of developer blogs from the development team! On to you, Arthur...
https://youtu.be/SJV-MJHmBaw
Hello there, tacticians! I’m Arthur Protasio, narrative director for Sword Legacy: Omen.
As you’ve probably noticed, Sword Legacy: Omen is a turn-based tactical RPG. Therefore, for this inaugural developer blog post we’re going to talk about why we chose the strategy genre and what great inspirations motivated the team to head in this direction.
Strategy games have always drawn our attention because we all love the thrill of a good challenge. The genre is known for driving players to plan ahead, but also requiring them to improvise. Thankfully, this is also the sort of experience where you often find a great story, character development and twists. Our favorite games in the genre are the ones which combine tactics and story so well.
The success of The Banner Saga’s Kickstarter campaign in 2012 made it clear there was room for indie turn-based strategy games - not just big AAA titles. With this in mind, and inspired by other hits of the genre like XCOM or Shadowrun, we decided to tread this road and create a challenging, yet immersive experience of our own. Thus, work on Sword Legacy: Omen began in 2014.
Rodrigo Correa (Creative Director) remembers...
“We’ve been passionate about turn-based strategy games since Final Fantasy Tactics, Tactics Ogre and other games of the genre we used to play as children. However, we felt many titles on the market didn’t go much beyond the ranged combat of XCOM or Shadowrun. We missed features such as mechanics dealing with the stress heroes had to endure during combat and a unique visual style.”
As we near the release of Sword Legacy: Omen, we thought it would be insightful (and fun!) to look back at some of the great games in the Strategy RPG genre which inspired us. If you also enjoyed these games then we definitely think you’ll have a good time with our game!
The Banner Saga
The Banner Saga has a very particular, appealing art style, which is western and unlike the anime visuals of JRPGs. Our aesthetic is totally inspired by classic Disney animations from the 1950s and 60s, but we made sure to apply a twist. Same thing when it comes to the story. Banner Saga has an epic tale and we too, but instead of delving into the viking world, we decided to put a spin on the famous King Arthur mythos.
XCOM
In both the classic XCOM and its remake, we loved the tension of going into combat and never really being sure if we’d come out unscathed… Or alive. We also incorporated the Overwatch system into our combat - which works great with ranged combat; however, in the case of a medieval game full of melee attacks, it’s not always the best option. Use it wisely!
Darkest Dungeon
What we learned the most from Darkest Dungeon was the stress system and how to apply the effects of fear into the game mechanics. Sword Legacy’s stress system is a mix of Banner Saga’s Willpower with XCOM’s and Darkest Dungeon’s panic mechanics.
Shadowrun: Returns
Shadowrun doesn’t just tell a great story, it also demonstrates a great freedom to explore scenarios. Similarly, Sword Legacy: Omen has an exploration mode which allows players to freely roam about levels, but then changes into a turn-based mode when combat is initiated.
Final Fantasy Tactics
Final Fantasy Tactics is a true classic - and a great example of how to tell a mature story through a strategy game with a cute art style. This game survived the test of time and revealed to us the potential of telling a good story through challenging combat.
Luther Schmidt (3D Artist) tells us how all these influences come together…
“As we approached some ideas, we tried to create a balance between the familiar and the new. Something different, but also respectful of traditional turn-based games. Mixing concepts such as the exploration from Shadowrun with the close combat present in the Banner Saga or allowing Willpower to control a character’s stress meter led to a unique approach. We managed to build upon features from other games, as is the case with the stress systems from XCOM and Darkest Dungeon, to reach a unique outcome.”
That’s all for today, folks (and faye)! I hope you’ve enjoyed this look at the games that inspired Sword Legacy: Omen. What are some of your favorite Strategy RPGs? We’d love to know! Why not hop over to the [URL="http://steamcommunity.com/app/690140/discussions/"]Steam forum[/URL] or our [URL="https://discordapp.com/invite/team17"]Discord channel[/URL] and tell us?
Stay tuned because next time we’ll talk about the game’s skill system!
Want to hear more about Sword Legacy: Omen? Follow us on [URL="https://www.facebook.com/swordlegacy/"]Facebook[/URL] and [URL="https://twitter.com/swordlegacy"]Twitter[/URL] for regular updates!
COMPETITION: Name an allied creature in Sword Legacy: Omen!
Greetings and salutations, strategy fans! If you’re here on this page then it’s because you’re interested in Sword Legacy: Omen, and we want to reward you with a unique chance to participate in the creation of the game!
We are looking for two imaginative gamers who will come up with names for the raven and wolf. These are creatures summoned into battle by Flint, Sword Legacy: Omen’s archer and “Wild Keeper”. Impress us with a suitable name and your suggestion may well find its way into the final game!
THE RULES So what do you need to do to enter?
Simple: Just comment in the contest forum thread with your name suggestions for either the raven or the wolf (or both!) and we’ll pick two winners on the 30th of November.
To help you along, here’s some advice
• Get to know Sword Legacy: Omen and the world of Broken Britannia. Watch the trailers and try to think of names that would fit alongside characters like Uther, Gwen and Duanne. Don't be afraid to research some Old English and Gaelic names.
• Keep it short and sweet. As much as we might enjoy suggestions like Lord Wolfy “Paws” Wolfington III, it’s unlikely that we’ll pick such a lengthy name.
• Think about the characteristics of the creatures. Each is extremely valuable in combat, both in an offensive capacity and as a way to defend our heroes.
• Take a look at their visual designs on this page to get those creative juices flowing.