A great launch weekend and a fairly solid release, but as always, a few bugs popped up once the DLC was being played in the wild and as ever, here is our quick support update. We also squashed a couple of achievement bugs that have been vexing some people.
Fixed crash that occurred when a saved game was loaded with a crowbar equipped.
Hiver Warrior now gets 4 skill points per level.
Gunny is no longer slowed wearing PBA.
Crusader Armour effect on hunger rate now working as intended.
Psi Points no longer accumulate each time transmogrifier is used.
All grenades are being accounted towards the Blood and Pineapples achievement.
"GUNNAAAAY!" achievement now unlocks properly.
Allies no longer attack player when player is mimicking enemy characters.
Added option to toggle confirmation dialogs on/off.
Fixed: A trap detonated on an inactive floor would prevent the game from updating.
Destroy All Suul'ka with new Zuul playable character!
As word of the ancient Bloodweaver facility travels to the stars in hushed whispers and shadowy conversations, Enoch The Shepherd, a holy warrior, must investigate.
As one of a small, unique, but growing group of Zuul, determined to leave their savage birthright and terrible reputation behind, Enoch isn't descending into The Pit out of curiosity, but out of obligation.
Whatever evil is still down there, it is on him to witness it, record it...
...and then purify it with fire.
New Features!
1 new playable character, The Shepherd, a Zuul.
8 new monsters!
5 new armors!
19 new items!
13 new recipes!
13 new weapons!
With The Pit: Pilgrim DLC, players can now challenge The Pit with all the races of the Sword of the Stars Universe! You wanted to play as Zuul, and we heard you!
The Pit Gold 1.2.5 changelog + Gold Edition Demo!
While The Pit has been humming along nicely, there were a few small things we wanted to go in and clean up and now we have. Most important is we've added some protection against losing your recipe and message progress, which could happen with some rare bad timing when the game was trying to save your updated profile.
And for a year now, players have had a demo using the base version of the game to try it out - well, no longer. We've updated the demo build to the Gold Edition era, allowing you to fight through the first ten levels as you would in the full game. You can also play as the Psion as well as the Marine, in order to try out some Psi powers. That's approximately 20hours of gameplay... free!
Changelog v1.2.5
Safeguards against losing unlocked messages, recipes, etc. added!
(the circumstances causing the losses can't be avoided, but losses automatically replaced now.)
Improved inventory item selection using controller/keyboard.
Improved variety for levels in Infinite mode.
Fixed: Can right-click to target.
Fixed: "Beware the Blob!" achievement was not being unlocked on Steam.
Fixed: Tally towards achieving "Jaynus: Robot Hunter" award now working properly.
Blandwich achievement fixed in demo.
Two new weapons!
Three new monsters!
More recipes and messages!
GOLD EDITION DEMO!
Play demo to level ten (hours of gameplay! Free!)
New character in Demo! Play as Psion!
The Pit Gold 1.2.4 changelog
Fixed Sol Force rations not being found in rot piles.
Prop activation and retaliations distances in response to being manipulated have been adjusted
TField issues corrected.
Recycler now affected by damage/psionics before activation.
Reprogrammed recyclers no longer interfere with resting.
Player movement is no longer paused by seismic boots effect.
When attacked by an enemy with a liquidator, weapons no longer take corrosive damage.
Player no longer able to force attack the tile they were occupying.
Added feedback for when Armor deteriorates.
The Pit Gold 1.2.3 changelog + (MindGames 1.1.1)
Some fixes and tweaks and new items and weapons for you to find/make, just before the Thanksgiving break!
Fixes
Hiver Queen can no longer block the ladder going to the next floor.
AI now properly accounts for creatures changing sides.
Knockback now effects moving turrets.
Doohanulator not reducing task times for some tasks.
Changes and Additions
Coding Avatar must now be manually equipped.
Motheregg properly gives player control of target.
Added: New stuff(ing) for Thanksgiving.
Don't own Gold Edition? Well, we fixed a couple of issues in MindGames too.
MindGames
"Win Trio" award fixed.
Potential crash loading final floor on some machines fixed.
The Pit Gold edition available now! New content!
Sword of the Stars: The Pit - Gold Edition is Now Available on Steam!
Since its first demo was released in the Fall of 2012, The Pit has become an indie hit with its blend of Roguelike action and sci-fi depth! Players were challenged to survive 30 floors of The Pit using one of three characters – the Marine, the Engineer, and the Scout – then in The Pit: MindGames players were given two new characters – the Psion and the alien Tarka Ranger – and ten more floors to survive through, as well as a wealth of new items, recipes, weapons, and nasty creatures to fight!
To celebrate the success of the series, Kerberos is releasing this Gold edition, which not only gives you the game, the expansion, and all the free content we added along the way, but we’re adding three new playable characters – The Hiver Warrior, the Liir Seeker, and the Morrigi Striker! Now you can test yourself against The Pit using all the major races from the Sword of the Stars universe!
Already own The Pit and MindGames? Pick up the Gold content here;
http://store.steampowered.com/app/258930/
Ready to jump into The Pit? Pick up the entire series here;
http://store.steampowered.com/sub/33764/
The Pit: MindGames v1.1.9 changelog
New update!
- Key and Controller bindings are now saved automatically when exiting the options screen.
- Fixed bug: Once all messages have been decrypted, old messages could be unlocked, but still not decrypted.
- Fixed bug: SotSdex message viewer now clears its contents when the selected message is deleted.
- Added option to mute sounds when game is in background.
- ADDED EXTRA SHORTCUT SLOTS (Hold ALT to access them).
- Reduced damage from fire versus mecha/cyborg.
- Increased damage from acid versus mecha/cyborg.
- Characters with Fear cannot set or disarm traps.
- Added skill to recipe details in SotSdex.
- Hold CTRL to drag a 1 item from a stack (10 items if stack has 20 or more) with the mouse.
- Added new monster, weapon, recipe, and messages!
Thanks to everyone playing the game and posting your feedback - hope everybody digs the new changes we made, based on your suggestions!
If you're digging The Pit's foray into the SotSverse, please be sure to check out our progress on Sword of the Stars: Ground Pounders and consider supporting it at Indiegogo (just like we got The Pit made!)
Have a great weekend everyone. Enjoy Columbus Day, American friends, and don't eat too much Turkey Canada-pals!
The Pit 1.0.7 & The Pit: MindGames 1.1.8
The Pit v1.0.7
- Added Big Picture support!
- Improved NPC AI for area effect weapons.
- Razor fists now flash red in weapon panel when damaged.
- Grabbed targets are now released when attacker is stunned.
- Previously decoded messages can now be retrieved from consoles. (note: Only the first 50 messages can be retrieved from consoles on Easy.)
- Items now list what recipes they can be used for.
- Booby-trapped disintegration bay now shuts down after charges are used up.
- Added teleport door trap. (bwah-ah-ah)
- Disarmed traps can now be picked up and reused.
- Pulse Resonator can now be recharged.
Mind Games v1.1.8
- Consoles now return messages even if all messages have been decrypted, to allow advanced users to
improve Decipher skill.
- Keyboard scroll input no longer overrides item selection in SotSdex.
- Pulse Resonator can now be recharged.
The Pit: MindGames 1.1.7 update now live
Crashes
-Game crashed if player opened the Stats screen to level up after they had
died. Player can no longer open stat screen after death.
Fixes
-Psionics can no longer be activated while using Meditation Chamber.
-Metabolic control now reduces hunger.
-BioSlug now destroys the BioMod it removes.
-Successfully disabled traps can now be reused.
-Items in Tesseract Well can no longer be added to player's shortcut bar.
-Psi Shield effect not playing while activated.
-Multiple traps can no longer be deployed on the same tile.
Additions and Changes
-Tarkan Field Surgery is now easier to use for Tarka characters.
-Mecha and Cyborgs are no longer fooled by Glamour.
-Auto Launcher now requires 3 rocket rounds to fully reload.
-Added green expiration counter to abilities in Psionics screen. (Moved blue recharge
counter to center of icon.)
-Ingredients now list what recipes they are used in.
-Various tweaks to NPC behaviour.
-Can now add Tailswipe and Fists to shortcut bar by right-clicking on a shortcut slot
in the inventory screen.
-Improved animation for TK Fist.
-NPC show "Healed" when health is increased.
-Psionic effects are now drawn behind character while activated.
-New monsters! New weapons!