Mostly a behind the scenes update with bug fixes, new Hotkeys and new gadgets.
Bug fixes Can no longer get stuck inside of cranes on harbor level
Deflecting bullets now works point blank
Door functionality cleaned up
Wall running now works with rebound key
More spelling mistakes fixed
Hopefully mouse locking to the middle of screen has stopped. ( can not be certain though)
Picking up arrow no longer crashes the game.
Sniper zoom throw bug fixed.
New options Resolutions re worked to include all available for your display.
Fov Slider
New Hotkeys for each gadget (1-8)
Weapon to gadget can now switch back and forwards by tapping the Gadget key
The Drone can can now be picked up
3 new gadgets
I.D.S Activate the IDS to become temporally invisible. Be careful as you Will still make sound and can not use other gadgets or weapons while stealth. Only works on enemies who are NOT Cautious or Alerted and aren't currently spotting the player.
Boomerang Once thrown it will fly forwards damaging all enemies it hits before eventually returning to the player. Hold down "Left Action" to throw it further. Will get stuck in walls.
Freezer Hold to throw. On impact will freeze all enemies for 30 seconds.
Will explode on impact, freezing all nearby enemies for 30 seconds. Hold down "Left Action" to throw it further. (Duration reduced to 10 seconds for Insane mode.
Alpha 1.5.4
Small update that focuses on the detection status, the AI, a new enemy and new difficulties.
New Difficulties:
New difficulties added to both Normal and Survival modes.
Easy - Inaccurate enemies, damage taken being significantly lower and enemies dying from taking much less damage
Medium - No real change to damage taken or enemies aiming accuracy.
Hard - Enemies take less damage while dealing more and being more accurate. Some weapons and gadgets will not kill instantly unless you aim for the head.
Insane - Enemies deal a ton more damage while being incredibly accurate and taking very little damage. Most weapons and gadgets will not kill instantly unless you aim for the head. Some gadgets have their affect reduced as well.
New Enemy:
The Sniper will hold down a position while scoping out the area. While undetected the sniper can see no further than any other enemy how ever once they are cautious/alerted they have no limit to their range. If the player ever gets to close to them, they will run away. The sniper will also appear in survival mode, sometimes spawning at much higher up locations.
Undetected - Cautious - Alerted:
Changed the status of the games detection to now mean-
Undetected = No one knows you are around
Cautious = At least one enemy knows you are around but can not see you
Alerted = At least one enemy can see you
Minor Changes:
Wall jumping tweaked slightly to launch the player more forward and less sideways.
Using Throwing Knifes against a window will no longer crash the game.
Alpha 1.5
Updated parkour, gadgets, a new map and weapon as well as a few more changes here and there.
Major Updates:
- New map - Atrium! - all new icons for parkour
- Wall running now sticks to wall
- Ledge climbing now puts you on the ledge
- New weapon - Sniper
- New gadgets - sniper & shotgun ammo
- Shotgun is now a main weapon and can be selected from the menu
- Pistol now has suppressor attached
- "poll-o-matic" changed to "Destruction Disc"
- Bloom and motion blur settings added
- Toggle crouch added
- "AGAIN" now re spawns you from the last place you touched ground.
- Tutorial
Minor Updates:
- Crouch walk speed increase
- Crouch transition speed increased
- Can now hit dead bodies with swords for more blood!
- Hook range increased
- Hook now climbs ledge after finished
- various tweaks to hook to be more consistent
- Detection removed from: coma darts, throwing knifes, Headkill, Sticky lightning, destruction disc
- Spinning death detection level lowered
- Dragging bodies now a lot tighter and slows the player less
- Can now drag weapons
- Picking weapons up is now a little more forgiving
- Falling executions happen instantly and don't require sword
- Grabbing sword out of bodies no longer crashes the game
- placing Headkill time lowered
- Exo-knife attacks much faster
Alpha 1.4 Is Now Live!
There are now more settings to change as well as custom keybindings and a handful of other fixes and tweaks here and there.
1.4 updates:
--All settings, controls, gadgets, weapon, map and game mode changes will now stay saved.
- Main menu resized to fit better with most display ratios
- Drone spotting will now "spot" all enemies visible after a short delay
- All gadgets and weapons can be thrown outside of the map
- Updated arrows to hopefully be more accurate and hit their targets
- slightly decreased the damage enemy bullets deal. 17 -> 13
- Did you know dieing has nothing to do with death?