Hey guys, this is a long overdue patch for Swords and Sandals Pirates that should make the game a more enjoyable experience! Below are a bunch of fixes those little issues that arose during gameplay.
Nerfed the power and health of sea monsters by 20%
Antares' crew now never gets hungry or suffers from morale
Antares' crew may never retreat.
All other crews can now retreat in Survival mode
Fixed a bug where victories (sea/land/duel) were not being recorded
Fixed a bug where goods won during battles were not added to the ship's cargo
Fixed a bug where multiple captains could own an island at the same time
Fixed a bug/exploit where 'encamp' button could be rapidly clicked to end the day multiple times
Fixed a bug where searching for resources the first time did not move the daily clock forward
Increased amount of gold found in floating chests
Updated AIR build to increase performance
Internal code optimizations
Misc small typo and game fixes
Increased game framerate to 60
Patch 1.0.9
Pirates, welcome to patch 1.0.9 and thank you for your patience as we continue to improve this game. This is a small update to balance some of the issues some players had with the game's balance and difficulty, as well as a much needed bugfix for items won in land battles.
Patch notes for 1.0.9
Fixed a bug where luxury goods won from land battles didn't go into the ship's cargo
Made siege walls stronger so they can no longer be one shot by most ammo types
Nerfed the power of catapults to make sieges more challenging
Nerfed Call Lightning spell by 30% (was too OP)
Increased the frequency of enemy captains upgrading their ships
Nerfed the damage seamonsters do against ships so there is less chance of them one-shotting more armoured galleons
Work is about to start on the next S&S epic, Swords and Sandals Crusader Redux! Until next time!
Cheers, Oliver Joyce WhiskeyBarrel Studios.
Patch 1.0.2 is live!
Yarr! Greetings Pirates, here's what's new in the latest version of Swords and Sandals Pirates.
Fixed a bug where ships belonging to eliminated captains still appeared on the oceans
Fixed a bug where sometimes captains who did not level up overnight could not visit shops
Troop pics in survival upgrade screen now actually look like your soldiers
After you have chosen all your upgrades in Survival, the upgrade panel resets so you can choose more!
Added the Swords and Sandals 2 town sounds for when you enter a town !
New music for sea monster battles
Fixed the timing on the narrator saying "You have gained a new island" until after the battle
Boss monsters in survival now have a lot less health to take into account your army is generally decimated by the time you reach them
Heavy troops now have 3 attack value instead of 2, making them hit more often in battle
Fixed a bug where reflections in battles sometimes caused a crash
Potential fix for disappearing buttons on island menu (let me know if this still happens in your game!)
Minor typos fixed across the game
Added a new Fullscreen toggle button on the main menu
Removed 'maximize' button on the app title bar ( this never worked, to run the game full screen, toggle the button from the settings page or main menu! )
Added "Ultratus Mode" to logo - the game is also coming out on Mobile and I wanted Steam users to know the version they are playing is the Ultratus ( or "Ultimate!" ) version of the game.
Patch 1.0.1 is live
v 1.0.1 Changelog
Removed the number on the d20 die. The dice rolling was apparently causing some confusing as some players believed it to be skill based. It's actually luck based, and is usually a 50/50 chance to have a good outcome. By removing the number until you click 'roll', this should clear up the confusion.
Added a 'Declare War' button to the parley panel. When you declare war on other ships, you can choose to duel with the captain instead of attacking ship to ship automatically.
Added a praying option on the Test your luck panel. Praying decreases morale by 25 , but improves your chances of a successful adventure roll. (Adventure only, not for mutinies)
Fixed an issue where player ships could sometimes not flee from battle against other ships
Added more helpful tips in the Survival loading screen
Fixed a bug where the crystal ball panel would sometimes appear behind other panels
Fixed a bug where the 'Offscreen Arrow' text still appeared on screen after player death
Sea monsters have more health
Increased the amount of materials and gold gained from killing sea monsters
You can only fight each island sentinel once per game now (once it is destroyed, it is gone)
Fixed a bug where dying in permadeath mode would take you to the pirate council