[p]Let's check out the new update together! [/p][p][/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35606912/57417d1ef997717bd09ba75431a880558e874293.png"][/p]
Summer Update - Crimson Skies 1.9.0
Summer Update - Crimson Skies 1.9.0
[p][/p]
Welcome back to Tirawyn!
[p]We're excited to share with you the Crimson Skies update![/p][p]Along with the finished, branching storyline in Delver's Pass, which comes with a lot of cool new goodies, we've also introduced weather, magic-casting scythes, and moon phases! [/p][p]This update introduces a lot of cool stuff, a few quality of life features and most importantly, our return to development after a short hiatus. Sorry about that if we left you in the dark a bit. We're trying to do better about keeping up with the updates here on Steam. [/p][p][/p]
Patch notes:
[p][/p][p]New: [/p]
[p]New Delver’s Pass storyline quests[/p]
[p]52 new items to discover![/p]
[p]Two new NPCs in Delver’s Pass[/p]
[p]3 new spells[/p]
[p]New furniture and structures[/p]
[p]2 new mounts[/p]
[p]2 new Steam Achievements[/p]
[p]Weather System - Rainy and stormy effects[/p]
[p]Fertilizer item made in compost bin from crop waste - Speeds up growth cycle for crops[/p]
[p]New merchant in Sleepy Haven. Sometimes.[/p]
[p]Can now offset your camera in the Pause > Settings > Gameplay menu to make staff combat much easier to aim[/p]
[p]Moon and 3 new moon phases[/p]
[p]New craftable torch - Can be lit by swinging in fire[/p]
[p]Scythes can now cast spells - Any existing scythes in collections were moved out to be updated with this[/p]
[p] Fixed:[/p]
[p]Certain achievements are no longer granted to clients when the server host unlocks them[/p]
[p]Fixed a major issue where sometimes a new character would have a completely broken UI system and required a relog[/p]
[p]Fixed an issue where all player’s inventories were being refreshed and mouse resetting whenever a processor’s inventory was updated[/p]
[p]Fixed an issue with the tips UI being stuck on the screen even when all tips are cleared[/p]
[p]Fixed an issue with the pause menu pausing the game in multiplayer - Should only pause in single player[/p]
[p]Smelting, sawmilling and brewing no longer cause the tooltip to break in your inventory[/p]
[p]Fixed an issue with the sawmill giving excessive experience[/p]
[p]Ravari can no longer be attacked and thus will no longer attack you[/p]
[p]Reminded a handful of NPC’s that fire bad[/p]
[p]Fixed an issue with the stone golem not always respawning[/p]
[p]Fixed an issue with carpentry benches sometimes showing architect items[/p]
[p]Finally resolved an issue with clothing textures being blurry all the time[/p]
[p]Refactored some camera code to try to fix bugged cameras when cycling between different modes[/p]
[p]Fixed a major Steam connection timeout issue when lower end PC's were joining multiplayer games[/p]
[p]Improved:[/p]
[p]Emeralite Golem Twins now drop two Emeralite Hearts instead of one[/p]
[p]Buff icons when hovered have better tooltips for some buffs[/p]
[p]Improved the way the “wet” particle effect is handled[/p]
[p]Wasp Queen is now set to always drop her stinger 100% of the time[/p]
[p]Searching in the crafting window now searches for buff names so you can sort by specific stat buffs when cooking[/p]
[p]Finally added the fully colored Delver’s Pass map[/p]
[p]Bumped up locked chest spawn rate[/p]
[p]Collection previews are way better and more useful[/p]
[p]Clothing icons now show the clothing texture to make them more useful (Hoping to make the wardrobe more accessible than it is now as well)[/p]
Winter Update v1.8.5
Hey adventurers!
Not much to see in this update. We're just turning off Frostfall and fixing a few minor bugs.
Happy New Year!
Patch Notes:
New:
Frostfall Festival Ended
Fixed:
Fixed an issue with snapping rolling movement in multiplayer when encumbered.
Captain Jensen now shows he has a quest properly
Fixed an issue with not being able to open the Astral Portal after completing a quest due to multiplayer shenanigans
Fixed an issue with using the hand mirror while mounted
Fixed an issue with the missing husband quest
Replaced an incorrect icon
Fixed an issue where you can get stuck on the Masked Menace quest if you found the same clue twice between sessions
Improved:
Removed the “drop fish here” sign near the fishmonger in Moonberry Farms
Frostfall Festival | Winter Event Update v1.8.4.0
Happy holidays, adventurers!
Welcome to the 5th annual Frostfall Festival!
This event will last 2 weeks (ending on January 2nd) so jump in now and visit Hope Harbor or Sleepy Haven and speak with the snowmen there to to get access to the exclusive event zone, Snowpeak.
If you haven't picked up the game yet, it's currently on sale for Steam's winter sale! Now is the best time to jump into Tirawyn, or grab a copy for your friends so you can explore together!
And finally here are the patch notes:
v1.8.4.0
New:
Frostfall Festival
Fixed:
Sprout’s dialog now working as expected
Fixed some minor issues with placeable signs
Companions now follow their owner in multiplayer
Wraith and boar companions fixed and working as intended now
Necrotic prism companions working as intended now
Maxoph is back and working as expected
Stoneclaw now spawns as he should with a long respawn time after he’s defeated
Spirit wolves no longer teleporting to the host player (though sometimes they still attack friendly NPC’s…)
Hopefully fixed issues with companions all turning into wasps
Mounting and dismounting no longer resets your character’s scaled race size
Ravari big again
Fixed an icon for the new architecture pillar item
Improved:
Maxoph is now a world boss, but can only be fought ONCE per character, regardless of outcome
Placeable wild flowers are now all yellow wild flowers instead of random flowers.
Update v1.8.3.0
Update 1.8.3.0!
Hey there, adventurers! We're excited to bring you a new update that introduces a few small additions and fixes some bigger bugs while we chip away at the next major additions to the game!
Most notably here are new building pieces for the architect table that should let you take your structures to a whole new level!
And probably one of the longest requested features of the game, placeable signs! These are crafted from the carpentry bench at a very low level and only take 10 oak planks. They come in two versions; a standard sign and a wall sign. You can place these ANYWHERE in the world!
Thanks for your continued support! <3
Patch Notes
Update v1.8.3.0
New:
Different races are now scaled up/down appropriately
Ramshackle building pieces
Added tower roof building pieces
Placeable signs
Can now view the Delver’s Pass (placeholder) map from the world map
Fixed:
Can talk to Verity again
Spawning in Valewood now shows the proper map
Fixed an issue where relogging shows previously dug up chests as buried again
Summoned skeletons from the Necrotic Prism now work properly again
Fixed an issue with pockets not properly being applied when swapping loadouts
Fixed an issue with the “Unlocked a New Mount” pop up not displaying properly during certain points
Slowfall no longer causes weird jitters when falling from high places in multiplayer
The wasp, boar and other companions have finally ended their pay raise strike and are back to work
Spirit Wolves no longer attack you when they no longer have any other victims around… phew!
Fixed an issue with Dud Spud quest when talking to Arthus twice in a row
Fixed a couple NPC’s carrying bottles incorrectly (probably missed some)
Fixed an issue with community chests in multiplayer reporting that they’re already in use by another player
Fixed a clipping issue with Berserker Helm
Fixed a floating pile of dirt and some floating bushes in Delver’s Pass
Fixed some typos, as usual.
Recycle Bin preview is now the same size as the placed bin model
Improved:
Summoned Mushroom no longer causes jittery movement in multiplayer…. But still doesn’t work in multiplayer (Sorry!)
Black glasses now sold in Sleepy Haven to make certain events that require them easier
Worsened:
Lilah’s Lucky Catcher is no longer lucky thanks to an issue with overlapping mechanics
Known Bugs:
Swapping between loadouts with the same backpack can sometimes grant the incorrect carry capacity
New Ramshackle building pieces have placeholder icons (Woops!)
Development Digest November
Happy Friday, Friends!
We've been loving all the posts in our Discord about the new zone! It's been so nice seeing the reactions and questions and new people talking.
We've had a LOT of reports about the boar companion and Necromancer Trinket. The boars and skellies just spawn and chill. The good news is we fixed the boar! The bad news is the Necromancer Trinket now spawns boars..... at least we know how to fix that though! We'll get that updated later this month along with a few other bug fixes and surprises.
We've also been working on the Delver's Pass Phase 2 content. Our Ravari are getting more content as well as some new NPC's you've yet to meet. Our other priority is our loading times. We're playing with a few different ways to load up the game so it doesn't take as long or lose connection with Steam. We're seeing good results with our testing team, but still have more to do with it.
In other news, let me know what you think is going on here:
Thank for your support, Janna & Michael Kindred Games
Fall Update v1.8.2.1
Hey adventurers!
This is a small update that removes Witch's Eve and fixes a bunch of bugs. Nothing too crazy. We're diving back into a few missing features from the Delver's Pass update, so expect some new content coming up soon!
Patch Notes:
New:
Removed the Witch’s Eve event
Fixed:
Late Archdruids now have the proper names
Sheathed melee weapons and wands are now in the correct locations
Ebbon’s tower collisions fixed
Can no longer loot buried treasure until it’s fully dug up
Fixed a wardrobe issue that removed your outfit whenever you remove your hat or mask
Fixed a wardrobe issue that forced you into a combat stance when changing your look
Can no longer lure Deckan’s skeletons into the hallway
Deckan now attacks you properly when you talk to him
Verity the ferry captain has a name again
Hopefully fixed an issue with the explosives crate in Farmlands
Fixed some snapping issues with housing plots
Fixed an issue with a secret door in Windless Woods not working correctly in multiplayer
Naz properly vanishes now
Fixed some lazy villagers who didn’t want to give out candy (for next year’s Witch’s Eve)
Fixed a visual issue with a couple trinkets that were saying +20 instead of +4 for buffs
Fixed a floating plant in the Ravari village
Improved:
Talking to Kelch in the tutorial will remove your makeshift lockpick if a friend used theirs to get you out of the cell
Inventory search can now filter based on buffs/enhancements, item class (sword, consumable, ammo, staff, etc) and more
No longer log into the game in combat stance
Bears no longer spawn in tricky to maneuver locations
Witch's Eve 1.8.1.0
Welcome to this year's Witch's Eve event!
This event will last for only one week this year, so make it count! Be sure to visit Azura Island, Sleepy Haven, and Moonberry Farms for all of your spooky items!
This year we've introduced 8 new community designed Witch's Eve costumes for the community costume contest we held via our Discord! Check out the costumes in-game and pay your compliments for the amazing designs in our Discord if you like them. Luckily we didn't have to pick just one winner, so we picked all of our favorites. (Some of you even got multiple outfits in!)
The winners of the contest are:
Zammers Cerius TheAquaticTiger Pearl KindOfBooooring
Congratulations!
The game is also still on sale, so grab a Halloween gift for a friend and invite them to their new obsession.
Here's the patch notes:
New:
8 Witch’s Eve costumes made by the community for the Costume Contest
Fixed:
Wall Vines no longer have a Sword level
Fireball now does proper damage
Steamcoil Cask no longer allows you to process items more than they should be processed
Steamcoil Cask no longer makes other inventories gray out
Various typos
There is no longer a T-Posing mannequin in the tutorial
If you suffered from a long ago bug where you couldn’t do Valeria’s quest, you can now do it
Grabbing cauldrons in the graveyard no longer show timers
Hunt for the Tome quest is now able to be completed
Can no longer duplicate items with the recycling bin
Items actually get removed from the recycling bin now
Bees have been banned from anger management classes
Killing the Stone Golem does open the mine again
Grave Danger quest now works as intended
Adding the Mask of Sendu to your Wardrobe now allows you to continue the quest
Toxira now drops her stinger as intended
Search bar in inventory now clears when opening and closing the inventory
Snapping with architecture pieces has been fixed and no longer float off the ground
Cave of Cultist quest should be working as intended
Harper can get her bee hugs again
Weapons with Carry Capacity enhancements work as intended again
Poison Immunity now works as intended
Improved:
Bridges in Farmlands now have undersides
Wooden Spear is now one handed like all the other spears
Emeralite Lamp is now in collections
Delivering Dew can now be restarted if you lose your crate
Nightmare Mount now has a light source
Combat Axe animations no longer interrupt each other
Gold coins no longer go into the recycling bin - those villagers keep what they find
“For the Future” book is no longer written by “None”
When equipping a hunter weapon and a rogue weapon, they now sheath correctly
Shields now display correctly on Small Item Displays
Can no longer dismantle the mimic chest when there are items in it
Breakable pots in the Ravari camp now drop items
Penguin pet’s hats no longer have collisions
Hotfix 1.8.0.2
Just a quick fix to address a few minor and major bugs that popped up in the Delver's Pass update!
Fixed:
An issue with the recycle bins and finding dropped items
An issue with the recycle bin not being emptied properly for clients
Broderick at The Gate has just realized that the gate is open
The new cask item no longer randomly locks/filters your inventory while looking in chests
Barbershops and wardrove menu has correct menu placement
Secret buried treasure now highlights appropriately when dug up
The wheel puzzles now sync correctly for all players
Various typos and spelling mistakes
Boulder now repeats the important parts about his plans
Moved all enemy level calculation to be determined by your highest level, not average level
Stable masters have been called back in to work
Moved a problematic bear away from an anchor shrine
Daru and other guards are no longer level 0
Various merchants no longer have "NPCName" as their name
Fixed an issue with the Litter Bugs quest log info
Fixed the broken lever in the Ancient Crab cave on Castaway Rock
The stone golem in Farmlands now has a boss health bar
Delver's Pass Update 1.8.0
Adventure awaits in the mountainous region of Delver's Pass!
Head through The Gate in Windless Woods once you've cleared the corruption to heed the call of adventure! Step foot into Delver's Pass, a beautiful mountain zone filled with lush pine trees, wild blackberries, hot springs and steam vents you can use to propel you to new heights!
I won't spoil any more about the new zone for all of you who want to experience it for yourself. But for those of you who want to know exactly what happened in this update, here are your patch notes: Note: We've listed a few known issues that popped up recently that we haven't got around to fixing yet, but will be included in a patch in the very near future!
Patch notes:
New:
New zone - Delver’s Pass
New outfits
New drinks
New enemies
New items
New fish in Delver’s Pass
Player level cap raised to 35
Combat stance animations
New lore book in Sleepy Haven library
Sleepy Haven Tinkerer’s has some new items for sale
New secret in Grimwick’s Cemetery
New world bosses with boss health bars
Converted some big monsters to world bosses
Rare Legendary Beast spawns
New lore book in Hope Harbor
Updated some level design on Azura
Recycle bin in Sleepy Haven
New pet
Enemies now have a designated level next to their name
Enemy levels are color coded to represent difficulty based on your currently equipped weapon class levels
Grey - Insignificant (Minimum XP gain)
Green - Weak (Reduced XP gain)
Yellow - Balanced fight (Normal XP gain)
Orange - Challenging fight (Bonus XP gain)
Red - Very difficult/Impossible fight (Up to triple XP gain)
Enemies no longer attack you while in dialog
Fixed:
Can now swap equipped hands without having to drag the items back to your inventory
Deposit matching items button will work correctly now when the chest is full
Various dialog typos
Dire Wolves are no longer immune to arrows
Boar hitboxes fixed
Clients can now see the name and details of items in the display case
Fixed some quest location mishaps
Conjure Swift Plume works correctly now
Gatekeeper’s eye no longer makes world-wide sounds when taking damage
Wasp Companion has finally figured out how combat works
Some quest item keys are now consumed during the quest so players don’t get stuck with them
Tracked quests will update correctly and remain when restarting the game
Character creation screen no longer says “Barbershop”
Improved:
Various map markers for quests
Taking damage while couched now un-crouches you
Removed “use” and other UI hints from collections to reduce confusion with the wardrobe change
Lit sticks/torches will no longer sheathe automatically
Various NPCs chalice icons removed after you complete their quest
Repositioned chat window to avoid interference with buff icons
Rebalanced all weapon damage
Rebalanced some enemy damage
Rebalanced some enemy health
Rebalanced some damage over time effects
Tutorial card for loadouts has been updated to reflect multiple loadouts
Lightning Strike now deals damage properly
Lightning Strike now deals bonus damage to wet enemies
Fire damage now deals significantly less damage to wet enemies (not yet working for players)
Two-handed weapons have received some much-needed love
Damage potential on weapons now shows stats for Masterwork version of the weapon
Dual wielding got a bit of a rework
Sleepy Haven Tavern should no longer have a queue to take the stairs
Various ladders have been fixed so you no longer get stuck (Hopefully)
Milo no longer teaches the player how to make planks
Bow damage received a huge buff
The Gate now has a sawmill
Spears have new animations and feel better to use
Spears are now all one handed
Processors now display their processing speed in a percentage (100% is normal)
Dodge roll is now affected by inventory weight
Wind Whirlers now work much better
Reduced magic cost of Raincloud and updated the spell to be far more efficient
Targ boss fight in tutorial now locks you into the fight
Rebalanced experience and leveling a bit (Still looking for feedback on this and making tweaks)
Known Issues:
Various NPC’s who’s names were replaced with “NPCName”
Various NPC’s and guards who are labeled as “Lvl 0”
Sometimes when aging food ingredients in the new Steamcoil Cask, it’ll lock your inventory while looking through other containers. (Opening and closing the container will fix this for now)
There’s a very needy Necromancer that won’t leave people alone
A few stablemasters and a couple shopkeepers are taking holiday right now