Hey everyone! Today we're just pushing a small bug fix patch to clean things up before the next big update. We're not putting a date on that update yet because it's an important update that introduces a LOT of stuff to the game. We want to take our time and get it right.
I'll post updates here, on Kickstarter, Patreon and on our Discord along the way so you can keep up to date with the progress.
https://www.discord.gg/kindredgames - Join in on the discussion!
On to the patch notes!
New:
Moved Penny
Improved:
Quit confirmation in pause menu
Abandon quest confirmation
Roxy gives you an option to get her honeycomb
Gave house storage chest collisions
Plant now have a harvest limit
Fixed:
Don’t fall from high spots! You may die
Gilder cooldown changed to original time
Fixed dancing pirate punch leaves
Fixed several sound effects not affected by volume sliders
Fixed various spelling errors and dialog typos
Looking at other players now shows tooltip info
Yenna remembers you now
Can no longer fly through certain doors as a ghost
Weapon quest rewards now show up correct in the journal
Beehives now drops appropriate amount of honeycomb
Fixed an issue with failing to purchase items locking other players out of buying it
Goblins, Snowmen and Ice Golem now show up in the bestiary
Frostfall reputation now shows in Reputation page
Adjusted some sloppy rock collisions
The letter from your family is no longer called none
Puck took some lessons in becoming a better bully
Captain Blackbrows has fashionably shortened his name to just “Blackbrows”
Quest lore notes and books can now be read from the world even if you already have the note in your inventory
Looking at an item then an NPC will show the correct NPC information
Blank Bestiary now looks cleaner
Hotfix 1.2.27
Balance Patch Hotfix 1.2.27 (3/5/2021)
New:
Tutorial quest from Kelch
Augment stones now affect max damage potential (85% to 115%)
Improved:
Changed the tutorial quest chest drop
Adjusted augment stone values
Adjusted skill level rate
Fixed:
Some weird windy plants were fixed
Fixed a few various quest typos and bugs
Quest items are now removed correctly during a certain secret quest
Balance Update v1.2.24
Hey guys,
We've spent a lot of time rebalancing the entire game to help along progression more. This patch introduces a lot of stuff, but mostly it introduces a level restriction on weapons which reduces their damage until you reach their level.
Enjoy!
Balance Update 1.2.24 (2/26/2021)
New:
Bestiary
New secret quest
New tutorial quest
New old tutorial NPC, Kelch, is back
Removed custom names from server hosting
Weapons now have level requirements
Added flint arrows to Ashe’s shop on Castaway Rock
Improved:
Items all sell for 30% of their initial value now
Minimum of 1 gold for any item with a value
Rebalanced all items in game
Locked chests will not spawn on Castaway Rock
Reduced fall damage
Drop rate on chest keys
Silver chest rate
Removed gold chests from Azura
Quests no longer need Masterwork Augment Stones
Skill experience is now gained based on damage done
Skill levels clamped to 20 temporarily
Using a weapon with skill over 20 drops your skill back to 20
Better info on weapons and item hover in shops and in world
Better info on weapons in inventory
Some shops are now reputation locked
Some NPC’s have reputation locked dialog
Some quests are now reputation locked (more to come!)
Fixed:
Items in stacks now sell for correct value
Arrows now work correctly with bows
Character name length is in
Olga and Lucy want to buy your stuff again
Bows and Arrows now reflect corrected damage
Sapling Staff now says “Healing” instead of “Damage”
Fixed some splashing happening in the Crab Cave
Various NPC cameras to show NPC and not walls
Fixed a bug that prevents you from buying an item if it was previously attempted to be bought but couldn’t afford it
Hotfix 1.2.16
Hey everyone,
After yesterday's patch we ended up with a handful of odd UI bugs that we fixed up today.
Fixed:
Escape key no longer breaks after leaving dialog
Dialog boxes no longer skip pages
Merchant window bug fixed
Patch 1.2.15
Hey everyone!
In preparation for the next major update we wanted to get a handful of bug fixes out to you. With the fixes we added a few fun items.
I was also getting a bit sick of the weather in Tirawyn, so now it's spring! Who cares what that groundhog says, anyway?
Just a heads up: The keybinds not saving issue is well known and we're working hard to get it fixed. Unfortunately it's looking like we may have to do a bit more work than we anticipated to get it fully functioning again, but it's our top priority right now and if it doesn't come out in a hotfix in the next few days you can expect it by next Tuesday and no later.
Thanks for your patience.
Update Beta 1.2.14 (02/9/2021) New:
Spring time!
6 new hats
11 new hat variations
3 new mask variations
Improved:
Inverting look axis no longer requires a restart
Can now purchase the eyepatch
Puck’s Thief’s Mask model updated
Changed the price of wind whirlers to prepare for crafting
Mr. Symm has returned
Chat is now hidden when UI is toggled
New options button in inventory (Tab) menu
Keybind added for camera zoom
Fixed:
Fixed gliding into ladders keeps your glider out
Unequipping a glider mid-air now cancels glide
Fixed being able to close the inventory with keybound button
Dying while talking to an NPC now allows you to fly again as a ghost
Daggers no longer perform double hits randomly
Arrows now correctly increase damage output
Can no longer access other menus while in pause menu
Removed the FOV slider from the menu
Can no longer bring up cursor while dead
Fixed various typos
Shop items correctly randomizing now
Fixed lever interaction through ruins
Removed some random dig spots
Eyepatch can now be added to collections
Removed unobtainable items from collections
Fixed a few short ladders
Added a third crab to the crab cellar
Fixed goggles model
Can no longer use items while gliding
Hotfix 1.2.12
This is just a small hotfix to address the issue with cosmetics items not storing correctly in your collection.
Improved:
Cleaned up goblin drops and made sure all Greenskull weapons now drop
Fixed:
Cosmetics can now be stored in collection
Hotfix v1.2.11
Updated:
Added more dialog to Penny
Added iron daggers back to Seal's shop
Added goblin weapon drops to goblins
Tweaked additional drop rates
Fixed:
Graham's Rod description fixed
Graham's Mallet quest now displays correctly in quest log
Bonnie buys from you again
Collections tab now allows you to store all cosmetics - Found a new bug!
Did not move Penny
We thought we fixed the collections tab to now correctly store all items, but it came with a new bug.
We've since rolled this change back and are working on another hotfix. Keep updated and ask questions on the Discord.
Beta 1.2.10 - Collections Update
Hey everyone! It's patch day!
Today we're releasing the Collections System in patch 1.2.10.
This system adds in a new journal tab that lets you track all of the items you discover in game, and even better, you can store each item in your collection so they don't take up inventory or bank space. And the best part is that the collection is account wide, so you can quickly and easily trade weapons and cosmetics between different characters if you want.
I need to announce that we had a bit of a hiccup with our keybinds and they still haven't been fixed, but we'll be prioritizing the bug and try to get a minor patch out as soon as possible that gets them sorted. Thanks for your patience. I know it's annoying have to set them all back up each time you play.
Anyway, here are the rest of the patch notes!
New:
New Collection and Discovery tab in journal
New secret quest
Improved:
Increased all stackable items to 100
Removing quest items in any way now updates the quest tracker accordingly
Improved some item drop rates
Weapons now show how many hands they require
Adjusted some weapon stats for balance purposes
Fixed:
Augment stones correctly state what they upgrade to and from
Fixed a bug with leaving chat without sending the message
Consumables now correctly removed from quickslot bar
Collection quests now recognize items withdrawn from your bank
Can no longer store unique items in quickslot bar to carry multiples
Picking up an item now removes the item’s detail panel from the corner of the screen
Fixed various ladder issues
Can never run out of crabs for Doug’s quest again
Fixed an issue with getting stuck in a cellar behind some boxes
Reminded Errol that you’ve already done his quest
Moved Penny
Crabs in the waterfall cave now respawn daily
The goblin cave camp now respawns daily
Caves no longer splash when you enter them
Reminded innkeepers to take adventurer’s gold when renting rooms
Mooki Bird nests now display correct infor
Fixed Lina’s extraordinary memory
Fixed the rickety stairs on the half-sunken ship in Ramshackle
Patch 1.2.7
Hello adventurers,
We hope everyone had a wonderful time at the Frostfall Event and we're sad to see it go. But we have some awesome stuff planned for the next update and we're excited to be back hard at work on it for you.
In the meantime, here are some small patch notes for this update:
Beta 1.2.7 (1/5/2021)
New: Removed Frostfall portal and event Added a new secret item
Improved: Gave the Widow's Mask a purpose
Fixed: Fixed a few quest typos and minor bugs
1.2.0 - Major Update - Frostfall Festival Seasonal Event!
Happy Holidays and Merry Frostfall from the Kindred Games team!
We're so excited to announce this HUGE update! 1.2.0 is now live and so much comes with it.
I know we took a bit of time to get this update out, but it's because we wanted to deliver some game-changing updates to streamline questing, update the inventory to work better with the gameplay and much, much more.
The most notable change though might be the Frostfall Festival Seasonal Update! We know everyone loved the Witch's Eve event so we thought why not outdo that event and bring a whole new area to the game, new NPC's, new quests and more new weapons and items.
But then we went one step further and introduced the very first boss to Swords 'n Magic and Stuff.
We can't wait for you to see what's in store for you.
Before we get to the patch notes though I want to apologize in advance for any lost items you may come across in this update. In order to keep things clean going forward with our new systems, many items were renamed, resulting in broken items. We did, however, take this into account and set up a system to hopefully transition your items into the new system, but we may have missed some and the system isn't perfect.
If an item was removed you'll be granted a bit of love from the dev team (worth some gold) so you can recoup your losses in gold. Sorry about your diamonds.
We also refunded your purchased bank slots with these hearts.
Thanks for understanding.
Without further ado, here's the patch notes you're all itching to get your hands on!
Update Beta 1.2.0 (12/22/2020) New:
Expanded inventory - 35 slots and backpacks coming soon!
Journal layout with tabs Quests, Skills and Reputation
Brand new UI
Reputation system - More features coming soon!
Map with player markers and quest tracking
Main menu button
Several new and updated quests!
Frostfall Festival Seasonal Event
New zone in the Northest North: Snowpeak Village
Two new Frostfall enemies
New Goblin behaviors
50+ new items including unique quest items, collectibles and legendary weapons!
Encumbrance system - Infinite inventory with minor movement penalty
Optional quest tracking system on HUD
Ability to abandon quests
Passive mobs will stop fighting you if you stop fighting them
Equipment menu
Ammo slot
Cosmetic slots
Backpack slot for expandable inventory - Backpacks coming soon!
Augment stones of various tiers for upgrading weapons
Mage bag resource node
Guard quest chain removed temporarily
Gretta’s quest removed temporarily and her house is closed up
Rat Tail quest line removed temporarily
HUD element to identify what you are looking at
Compass on HUD
NPC’s remember you
Kill quests with progress shared amongst friends
New staff and wand mechanics - Cast bar instead of cooldown
Shields can be upgraded to reduce damage taken from passive blocks
Scroll wheel now zooms camera in and out
New hotbar for number keys or D-pad
Gamepad cursor support
Removed horses temporarily for updated mechanics - Update coming soon!
Moved Penny
Improved:
Moved to Unreal Engine 4.25 from 4.24
Movement speed increased
Tutorial Island got a makeover
New bank system with 50 slots by default - Upgrades coming soon!
Quest system overhaul
Arrows are now consumed and add damage to the bow’s base
Ranged weapons have infinite base ammo
Upgrade benches are no longer usable
When using ranged weapons, camera offsets so you can see where you are shooting
Door physics removed for network performance reasons - polish coming soon!
Mushrooms moved to central location
Removed gardening shop; items changed
Some shops have changed
Dodge rolling now properly reduces character’s height to roll under low areas
Ladders are now easier to climb
Minor performance improvements
Gave staves more damage or faster cast speed
Slingshots are now one handed
Upgrading weapons increases crit chance and damage
Some items have had price reductions
Upgrade materials have no current use, but will again soon
NPC dialog now instant
Storage chest will be going away
Cannot add to the storage chest - Once you take an item out, you’ll need to store it elsewhere
Be sure to empty your storage chest! - it will disappear a couple of updates from now
Fixed:
Ponds by waterfall are swimmable again
Roll jump launch exploit removed
Various stair collisions fixed
Reticle multiplayer bug squashed
Various bugs when riding on horses - Horses will be back soon!