[Improvements / Content Update] - Advanced Combat: a complete overhaul of our AI and combat systems, introducing intelligent opponents that can anticipate your actions, parry, riposte, step, dodge, combo, shield bash, kick, and lots more. - Back Holster to let you temporarily store weapons in combat - Perfect and reliable collisions / hit detection (physics sub-stepping) - Swordswoman (playable character) - Two new swords (Jian and Sabre) - Grip flipping for daggers (with special attack input) - Improved player damage (now depends on where you got hit) - Improved AI damage (more balanced based on where they got hit) - Added finger tracking for Index, Rift and Quest controllers - Modifier to make enemies invincible for never-ending combat - Localization for German, French, Spanish, Spanish (Latam) - Cloud saves to help you restore corrupted save files - Improved player HP display on wrist (if show player HP is enabled) - Misc. UI changes and improvements - Lots of optimization across the board
To chat with us, join us on Discord: https://discord.com/invite/sinnstudio
Patch 1.46 + 1.47 Hotfix
The included 1.47 hotfix addressed an issue where the game thought it was in media / influencer mode and failed to load a user's normal save files. This is no longer an issue!
Swordsman 1.46
[Improvements / Content Update] - Event Analytics (anonymous, lets us track total kills world-wide etc.)
[Bug Fixes] - Bug fix: You need to re-buy the Candy Axe every time you play - Bug fix: If the Kraken sinks the ship, retrying the level causes problems - Bug fix: Sometimes a cannon doesn't affect the Kraken
To chat with us, join us on Discord: https://discord.com/invite/sinnstudio
Patch 1.44
Swordsman 1.44
[Improvements / Content Update] - Holiday Update (details and additions TBA) - Improved item throwing - Doomfist strength can be adjusted with a slider - Doomfist modifier now affects overall strength (with weapons, throwing etc.) - Added new death music
[Bug Fixes] - Bug fix: Hit detection problems during Chronokinesis - Bug fix: FPS can tank sometimes (showing hall of mirrors effect on PSVR) - Bug fix: Reaper dual-wield exploit bypassing modifier - Bug fix: Enemies can glitch out if killed during Chronokinesis - Bug fix: Player can't be killed by falling off the Hel bridge map
To chat with us, join us on Discord: https://discord.com/invite/sinnstudio
Patch 1.43
Swordsman 1.43
[Improvements / Content Update] - The bridge section of Hel's Gate is now playable in the Arena - Throat grabbing improved (easier to pull off) - Giant in Hel fight can now be executed with Blunt damage - Hel more reliably triggers phase 2 - Improved wood stabbing sounds - Wolf statue can keep eating heads (but stops giving spoon if already owned) - Hel's dagger special attack (dagger dome) improved with added effects - Added a two-handed rotational influence setting (dominant hand only, or both)
[Bug Fixes] - Bug fix: Clicking 'play again' on Hel's Gate (arena) spawns you on the bridge - Bug fix: Weapons can sometimes be gripped upside down by accident - Bug fix: Hit detection can be bad when in slow-mo - Bug fix: Player armors can look messed up in hub (?) - Bug fix: Frostbite special attack sounds too slow (?) - Bug fix: The hand guard of Frostbite has no collisions - Bug fix: Thrown weapons do no damage / cannot penetrate (?) - Bug fix: Hel can be pushed off the bridge but she won't fall, it just looks weird - Bug fix: The same song keeps playing (?) - Bug fix: Permadeath doesn't clear certain newer owned items - Bug fix: Player preview in hub sometimes doesn't follow player to shops - Bug fix: Hel can be kicked off the bridge - Bug fix: Spoon can cause frame drops - Bug fix: Hel's Giant can be grabbed (and neck broken) - Bug fix: Chokuto spawns colorless blood on itself - Bug fix: Sometimes telekinesis gripping heads has bad grip offset - Bug fix: Misc. problems with Wolf statue and decapitations