What's better than being awesome at SYNCED? Using your SYNCED skills to help out new players while earning rewards at the same time!
Our new Run Together event runs from October 26 to November 15 and allows for the ultimate SYNCED humblebrag: take a new player under your wing, show them the ropes by flexing your finely honed combat abilities, and everyone earns rewards in the process. It's literally a win-win!
Here's how the event works:
Two players with a level difference of 20 or more can pair up.
Play through the game while completing some preset missions along the way.
Only the lower-level player must complete the missions, but rewards will be sent to both.
Players cannot pair up with another player if they have dismissed a previous pairing within 24 hours.
For more details, including how to pair up and complete missions, check out the Event Page in-game.
Patch Notes 1.0.134
Attention Runners,
Maintenance is now complete, and you can enter the game once again. Below is a list of fixes and optimizations implemented in this patch:
New Content:
Master Ops++ added to Dead Sectors:
Master Ops++: In this mode, bosses will challenge Runners with even stronger abilities. Master Ops++ requires higher proficiency in your skills and a thorough understanding of the boss mechanics to successfully clear the stages
New Master Ops++ weekly missions have also been added
Added 38 new Red Mods, which can be obtained in Elite Run Endless Mode & Weekly Master Ops++ missions
Bug Fixes:
Resolved additional technical issues that could lead to crashes in some scenarios
Fixed some localization issues
Fixed an issue which caused incorrect death animations to play when larger Nanos were defeated
Fixed an incorrect "swing" effect for the water bottle and grenade featured on the Lucky Leshy skin
Fixed an issue which occured when shooting at Nanos with The Bouncer: split bullets would not hit the original target and deal no damage when the original target moves
Fixed an issue which resulted in controllers failing to work correctly after attempting to claim rewards through the task interface via the store interface
Fixed an issue where Runners could accept a team invitation link from the world chat channel despite Power level being lower than the level requirement
Fixed occasional lag when rolling
Fixed an occasional overlap between a weapon's iron sight and its reflex sight when using ADS
General Optimization:
Reduced the challenge posed by NanoPillar enemies:
The number of NanoPillar spikes has been adjusted to 1
The NanoPillar will no longer give chase if the player moves away
Gold and red mods are now filtered out automatically when using the Batch Recycle feature
The maximum knockback distance has been adjusted from 10 meters to 4 meters
The drop rate of Guntech weapons dropped from caches has been adjusted as follows:
The first 4 levels will drop 1 specific Guntech weapon
Levels 5-18 will drop 1 random Guntech weapon (excluding gold quality guns)
The following levels will have a random chance to drop GunTech weapons (excluding gold quality guns)
Tyrant Flamers no longer deal ground burning damage to other enemy Nanos (however a status effect may still be applied)
Added a shader compilation progress bar, which is now visible after launching the game
Weak points are now displayed when enemy Nanos are knocked into the air
The "Healthy Dodge" mod cooldown has been extended from 5 seconds to 30 seconds
Weapon Balance Optimization: We have completed a comprehensive review of Vicious Cycle's performance in-game and made the following adjustments:
Weapon Basics
Before: Fire Piercing Blades that return to the weapon when reloading or reaching their maximum distance. May also trigger a Stun effect.
After:
Fire Piercing Blades that can penetrate enemies
Every 3 shots a special Piercing Blade will fire that can return back to the weapon
Each time the weapon is reloaded, or when the Piercing Blades reach their maximum distance, the special Piercing Blades will return to the weapon and deal damage
In addition, every 4th special Piercing Blade will turn into a lightning ball and deal area damage on its way back, and all special Piercing Blades will have a chance to trigger a Stun effect
Stat Changes
Bullet velocity increase: 8000 → 16000 (160m/s)
Penetration damage no longer reduces upon each successive penetration
Flight time → 0.5 seconds
Flight distance: 60m → 80m
Penetration target count: 2/4/6/8/10 → 20 for all levels
Returning bullets have also received visual upgrades
Please log out of the game and close/restart your client to ensure the update applies correctly.
The SYNCED team
Patch Notes 1.0.129
Attention Runners,
Maintenance is now complete, and you can enter the game once again. Below is a list of fixes and optimizations implemented in this patch:
New Items Available for Purchase in the Store:
New Legendary Guntech Weapon: The Bouncer has joined the temporary Automat boost pool. The Bouncer fires plasma bullets that split upon impact with Nanos and eventually home in again on their original target, possibly dealing fire affliction damage.
New Bundle “Automat-Mania Bundle”: Includes 60 Automat Coins. This bundle is available for purchase from now until November 2, 2023.
New Bundle “Lock and Load Bundle”: Includes 10 Automat Coins, 1 Nerva Enhancer (7 Days), and 1 Power Multiplier (7 Days). This bundle is available for purchase until the end of the current season.
Bug Fixes: Fixed an issue that occured when Vicious Cycle was used to attack pumpkin head Nanos, resulting in bullets failing to penetrate and instead hovering on the Nano.
Optimizations: New players are no longer required to complete the third Dead Sector before taking part in in-game events.
Please log out of the game and close/restart your client to ensure the update applies correctly.
The SYNCED team
Patch Notes 1.0.124
Attention Runners,
Below is a list of fixes and optimizations implemented in the latest update:
Fixed an issue causing Supernova to deal incorrect damage
Fixed an issue where bullets fired from Supernova would occasionally disappear
Fixed an issue where pumpkin head monsters would become stuck outside walls
Disabled the spawning of pumpkin head monsters in Endless mode
Fixed an issue where some players couldn't see the Halloween decorations when they first entered Haven
Fixed an issue where the Elite Run countdown ended prematurely
Fixed an issue where two countdowns would appear after the 19th wave in Salvage Run
Please log out of the game and close/restart your client to ensure the update applies correctly.
The SYNCED team
9/21 Dev Stream Recap
It’s now been over a month since the official global launch of SYNCED. Since then, many changes have been made to improve quality of life for players and keep the game feeling fresh. Recently, NExT Studios Community Manager and stream host Jacob Rosenblum brought on Narrative Designer Kevin Shortt, and Creative Director Clark Yang, to further elaborate on these changes. The stream covered various topics ranging from what the developers are currently working on, to events we can expect to see in the near future.
Check out the full stream below:
Patch Notes 1.0.119
Attention Runners,
Maintenance is now complete, and you can enter the game once again. Below is a list of fixes and optimizations implemented in this patch:
New Event:
Players can obtain the resources needed to acquire Legendary Guntech Weapons Round Trip and Supernova after clearing certain levels in Elite Run
Bug Fixes:
Identified and resolved several crash instances
Fixed some localization issues
Fixed an issue where a player's ranking in Movie Night was sometimes displayed incorrectly
Fixed an issue where the prompt text "Press E to Skip" was sometimes not shown in the countdown interface after winning a battle
Fixed abnormal drop issues in Master Ops+ and Movie Night
Fixed an issue where it was not possible to scroll down on the Movie Night leaderboard using the mouse
Fixed an issue where the reloading animation for The Bouncer would sometimes play incorrectly
Fixed an issue which sometimes caused the countdown in Elite Run to continue and lead to mission failure after completing the mission in the last 3 seconds
Fixed a visual issue where light could be seen leaking from a mountain near Haven
Amended popup text to give the correct message when removing players from the game during server maintenance
Optimizations:
Reduced the maximum waiting time for matchmaking in the first 18 PvE levels. For example:
Automatic start time: from 300s to 15s
3-player start time: from 0 - 180s to 0 - 5s
2-player start time: from 181s - 299s to 6s - 13s
Optimized the voting countdown after clearing a level
Added sub-level tabs to Elite Run when selecting levels, with unlock conditions now displayed for locked levels
Adjusted the following Elite Run settings:
Each level now contains 1 core level and 5 sub-levels
You can now unlock the next core level by clearing the current one, and Endless Mode can be unlocked after clearing all core levels
You are no longer required to clear all sub-levels, but extra rewards are granted to those who do
Added a difficulty warning popup when your Power is lower than the recommended amount in Movie Night
Optimized the scrolling display for world channel chat messages (messages do not auto-scroll when the chat area is active, and do auto-scroll when it is not active)
Adjusted the top right corner of the Movie Night screen to display the current Power, and added a Recommended Power display to the top left corner
In Salvage Run, the level will now end early after completing 19 waves
Added red Mod drops in Grandmaster+ mode
The first 18 Dead Sector levels no longer display the specific number of matched players
Weapon Optimizations:
The firing modes for Sweeper and Round Trip have been changed to fully automatic in PvE (all levels), and semi-automatic in PvP
Added hit feedback effects for Supernova, The Automagic, Pocket Rocket, Grenadier and Sweeper when hitting enemies
Increased the base damage of Split Ender by 13% and extended its temporary Automat boost time to November 9th, 2023
The Haunting of Haven Materializes on 10/6!
Spooky season is upon us and SYNCED is celebrating with a unique seasonal event and rewards - welcome to The Haunting of Haven from October 6-31!
As if the Meridian wasn't already filled with enough terrifying creatures, The Haunting of Haven event dials up the jump scares and scary vibes. Experience a festive makeover for both Haven and the enemy Nanos you'll encounter throughout the Dead Sectors...we heard you like the color orange!
But that's not all! Where there's a trick, there should be a treat - and so we've lined up several unique rewards for players to claim. Here's how it works:
●You'll notice some new ghoulish faces among the familiar Nano foes scattered across the battlefield. ●Take out these festive freaks to claim their Haunting of Haven Confections. ●Trade Haunting of Haven Confections at the event store to get your hands on unique Halloween-themed rewards!
The Haunting of Haven runs for the rest of this month, so don't forget to use all your Haunting of Haven Confections before the event ends. It's time to face your fears with some festive fun and harvest your Runner rewards!
Welcome to Our First Seasonal Game Event
The first seasonal game event of our Rift Chasers season has arrived, and if you've ever wanted to inject some extra cinematic action into your SYNCED experience, then you're in luck.
Movie Night adds new challenges, new rewards, and even some new visuals for a fun twist on the familiar SYNCED gameplay. Check out our video introduction and get set for some movie magic!
Patch Notes 1.0.111
Attention Runners,
Maintenance is now complete, and you can enter the game once again. Below is a list of fixes and optimizations implemented in this patch:
In-game Event:
Introducing the first Meridian Arcade event - Movie Night. Take on daily challenges, fight for exciting rewards, and switch up your gameplay vibe with some unique visual filters.
Bug Fixes:
Fixed an issue where the mission "Undefeated" may display repeatedly in the in-game job list
Fixed abnormal drop issues in the second level of Salvage Run and the fifth level of Master Ops+
Fixed an issue where enemy health and damage output may be incorrect in the second level of Salvage Run
Fixed an issue where the countdown may disappear during an Elite Run after tracking a mission
Fixed an issue where rewards displayed incorrectly during the first three levels of Master Ops+
Fixed an issue where the wave countdown could get stuck after quickly clearing enemies in Elite Run Tier 1
Identified and resolved several crash instances.
Fixed some localization issues
Fixed several security vulnerabilities
Optimizations:
Starting from the third level of Master Ops, each level drops an additional 1-2 Guntech components
Shortened the countdown after completing levels (excluding Salvage Run)
Adjusted PVP multiplayer teams to 6 squads
Enhanced anti-cheat detection
Increased the damage dealt by Split Ender and Ring of Death
Added a skip button to the item acquisition popup
Removed all pistol-related mods from the in-game Exchange machine
Optimized the difficulty of the first 18 levels
Adjusted the mission objective in the first level of Core Ops to "Cleanse 3 Surge Storms"
Slightly reduced the number of ranged enemies in levels
Added blue and purple class Guntech drops to the safehouse and in-game chests
Removed the cutscene that played when returning to Haven, and adjusted the default position after returning to Haven
Please log out of the game and close/restart your client to ensure the update applies correctly.
The SYNCED team
SYNCED Seasonal Roadmap
SYNCED has only been available on PC for a little while, but we're not resting on our laurels. Instead, we're focused on expanding the scope of SYNCED by introducing new Runners, narrative content, and events, while also fine-tuning the existing experience our players love.
This new content will arrive as part of our seasonal structure. For details, we've included both video and image versions of our content roadmap for easy reference. Check them out, and we hope you're as hyped as we are!