Features: - Improved "onboarding experience" with 5 interactive tutorials - OpenXR support - Optimized rending performance - Faster patch loading
New modules: - Scope, a handy oscilloscope for visualizing signal - Shape, a DJ-style multimode filter for fast tonal shaping
Bugfixes: - Fixes issue where Just Drums would recall the wrong sample on load - Prevents patches from autosaving while they are loading
SynthVR v1.0.3
Hey synthers, here is a small update that could have a big impact - It switches SynthVR to a different scripting backend which is more performant and DSP-friendly. Especially Quest users will notice a significant performance improvement, being able to run larger patches without issues.
What's new?
Performance optimizations for PCVR
Performance optimizations for Oculus Quest
Ensures Quest build compliance with Oculus App Lab requirements
Just getting started? Check this out!
There can be a lot to learn when you are getting started with SynthVR and modular music.
CeeD33Bee just uploaded this video guide with some great tips on how to use SynthVR to make cool sounds. I highly recommend checking it out. Nice work CeeD33Bee!
[previewyoutube="ohbpJH_E6W0;full"]
SynthVR 1.0 is out now!
We did it - SynthVR 1.0 is out now!
SynthVR comes packed with great modules, patch sharing and advanced audio recording features. I'm very proud that we were able to pull this off.
I am so grateful to everyone in our online community of VR synth nerds - They have played an integral part in shaping SynthVR into a music production app that is fun, exciting and powerful.
As SynthVR releases to the general public, I hope it can be among this first wave of VR apps to become serious creative tools for sound artists.