Synthwave Dream '85 cover
Synthwave Dream '85 screenshot
Genre: Racing, Simulator, Indie

Synthwave Dream '85

Synthwave Dream '85 developement status

Hey 80s players,

here is LoneDev, I'm working on a few new videogames projects and one is a PS1 themed horror game.
Don't worry! SWD85 updates will come but a bit delayed because of these new projects.

This is a preview of the game I'm working on in case you're curious:
https://www.youtube.com/watch?v=1iVhGcHC5Yc
https://www.youtube.com/watch?v=cJqSisjWX84
https://www.youtube.com/watch?v=fpy2q7n8HD0
https://www.youtube.com/watch?v=ac-c2TkCjiU




Look the road now! You missed a drift while reading this!

Realistic effects

Changelog



  • added new realistic effects to the game: postprocessing
  • redesigned graphics settings
  • increased "anti out of world check"
  • fixed Cinematic mode floor bug
  • fixed some terrain colliders and wireframe effects


General improvements

Changelog



  • added ingame graphics settings
  • added new views for the Cinematic mode
  • added new song by D-Noise, "Impulse"
  • integrated game with Steam chat (Rich presence)
  • faster scenes loading
  • fixed skull eyes not visible at game start
  • fixed some minor bugs in Infinite NIGHTMARE
  • fixed cinematic mode minor bugs

Infinite NIGHTMARE - new gamemode

Changelog



  • added experimental cinematic mode, pressing E or BACK/SELECT (controller)
  • added stats interface pressing TAB or Y (controller)
  • new gamemode Infinite NIGHTMARE
  • added back camera pressing middle mouse button or right analog button on controller
  • fixed some details on car B86
  • added streetlamps in city road
  • fixed vibrating interface on high distances (better fix)
  • added "Wrong direction!" message when going backwards

SportCar update

Changelog



  • redesigned "SportCar"
  • balanced money earnings
  • added money bonus on long roads (like the tunnel)
  • balanced damage rate (life decrease)
  • money hitbox is bigger, now money is easier to be taken
  • added elements on roads to enhance the feeling of speed (mid road glowing lines)
  • fixed wheels positions in some car menus
  • fixed some bugs when going out of world
  • fixed lag spike on money pickups generation
  • adjusted car prices

Achievements and inventory update

These days I'm adding new achievements to the game, keep playing to unlock all of them!
Also I'm working on something interesting for your Steam inventory.

TheLorian update

Changelog



  • added new car "TheLorian"
  • added intro in single player and splitscreen
  • added voice in some game events (lose, out of road, intro)
  • adjusted money spawn rate
  • fixed car moving slowly forward when game starts
  • fixed some glitches when multiple messages were displayed on top part of the screen
  • made white color of wireframe lines less flashy
  • fixed tutorial menu on ultrawide screens
  • fixed settings menu showing wrong settings sometimes
  • added smoke when drifting (thanks MOMOKO for the idea)
  • added car smoke from exhaust
  • optimized some scripts
  • fixed a flying building sometimes appearing near city road

New update

Hello players!

Today a new update for SWD85 is available with the following changes:


Changelog



  • changed camera rotation trigger button to right mouse button instead of left (garage and shop)
  • removed scratches on SportCar
  • fixed car vibrating on non planar surfaces
  • added back button in multiplayer car selection screen
  • fixed random return to road messages
  • fixed gigantic money pickups (hehe, no more easy farming)
  • added teleport back if outside of playarea (with life decrease penality of 50%)
  • fixed default car color for new players appears as WHITE and not RED
  • fixed some procedural generation bugs
  • fixed missing road smoothness and car vibrating on some surfaces
  • fixed vibrating interface and shadows at high distances
  • optimized wireframe neons calculations
  • more precise money pickup spawning locations
  • added new tracks to world generator
  • added "photosensitive epilepsy" warning on loading screen (thanks to Select)
  • fixed some glitches that allowed points farming (hehe MOMOKO)
  • fixed debug log spam some strings
  • various assets imports optimizations


Thanks to Medek, MOMOKO, Justin Couch, Select and everyone that helped discovering bugs and sharing new ideas

New update

Hey racers!
I'm releasing a new update of Synthwave Dream '85!

Changelog



  • lowered cars prices
  • ability to paint your car
  • new spoiler for b86
  • new underground road
  • new city stage with palms and buildings
  • fixed money pickups generation position, more centered on road
  • fixed cursor behind 3D models
  • fixed scoreboard "near you" displaying wrong scores
  • fixed holes in some terrains parts
  • fixed canyon reflections quality
  • fixed city stage buildings generation
  • added fov effect when reaching high speed
  • fixed tutorial screen controller input
  • now scoreboard shows "near you" automatically and not "hall of fame" when opened
  • optimized render distance to match every graphical setting better

New update

Hey 80s players,
just released a new update with a lot of improvements!

Changelog



  • easier to return on track after you miss a drift
  • fixed too strange car gravity
  • fixed scoreboard score pos indicator
  • edited scoreboard position of score indicator
  • added option to disable fps counter
  • new cursor management coded from scratch to fix "ghost clicks" and to draw the cursor directly on CRT screen
  • modified garage UI
  • modified settings checkboxes
  • fixed game UI on some screen resolutions
  • fixed mute music randomly
  • fixed bugged terrain at canyon road end
  • fixed some roads models
  • added link to player profile in scoreboard, if you click on player icon
  • fixed annoying Windows "Sticky Keys" message when shift is pressed 5 times (happens when using boost sometimes)