here is LoneDev, I'm working on a few new videogames projects and one is a PS1 themed horror game.
Don't worry! SWD85 updates will come but a bit delayed because of these new projects.
This is a preview of the game I'm working on in case you're curious:
https://www.youtube.com/watch?v=1iVhGcHC5Yc
https://www.youtube.com/watch?v=cJqSisjWX84
https://www.youtube.com/watch?v=fpy2q7n8HD0
https://www.youtube.com/watch?v=ac-c2TkCjiU
Look the road now! You missed a drift while reading this!
Realistic effects
Changelog
added new realistic effects to the game: postprocessing
redesigned graphics settings
increased "anti out of world check"
fixed Cinematic mode floor bug
fixed some terrain colliders and wireframe effects
General improvements
Changelog
added ingame graphics settings
added new views for the Cinematic mode
added new song by D-Noise, "Impulse"
integrated game with Steam chat (Rich presence)
faster scenes loading
fixed skull eyes not visible at game start
fixed some minor bugs in Infinite NIGHTMARE
fixed cinematic mode minor bugs
Infinite NIGHTMARE - new gamemode
Changelog
added experimental cinematic mode, pressing E or BACK/SELECT (controller)
added stats interface pressing TAB or Y (controller)
new gamemode Infinite NIGHTMARE
added back camera pressing middle mouse button or right analog button on controller
fixed some details on car B86
added streetlamps in city road
fixed vibrating interface on high distances (better fix)
added "Wrong direction!" message when going backwards
SportCar update
Changelog
redesigned "SportCar"
balanced money earnings
added money bonus on long roads (like the tunnel)
balanced damage rate (life decrease)
money hitbox is bigger, now money is easier to be taken
added elements on roads to enhance the feeling of speed (mid road glowing lines)
fixed wheels positions in some car menus
fixed some bugs when going out of world
fixed lag spike on money pickups generation
adjusted car prices
Achievements and inventory update
These days I'm adding new achievements to the game, keep playing to unlock all of them!
Also I'm working on something interesting for your Steam inventory.
TheLorian update
Changelog
added new car "TheLorian"
added intro in single player and splitscreen
added voice in some game events (lose, out of road, intro)
adjusted money spawn rate
fixed car moving slowly forward when game starts
fixed some glitches when multiple messages were displayed on top part of the screen
made white color of wireframe lines less flashy
fixed tutorial menu on ultrawide screens
fixed settings menu showing wrong settings sometimes
added smoke when drifting (thanks MOMOKO for the idea)
added car smoke from exhaust
optimized some scripts
fixed a flying building sometimes appearing near city road
New update
Hello players!
Today a new update for SWD85 is available with the following changes:
Changelog
changed camera rotation trigger button to right mouse button instead of left (garage and shop)
removed scratches on SportCar
fixed car vibrating on non planar surfaces
added back button in multiplayer car selection screen
fixed random return to road messages
fixed gigantic money pickups (hehe, no more easy farming)
added teleport back if outside of playarea (with life decrease penality of 50%)
fixed default car color for new players appears as WHITE and not RED
fixed some procedural generation bugs
fixed missing road smoothness and car vibrating on some surfaces
fixed vibrating interface and shadows at high distances
optimized wireframe neons calculations
more precise money pickup spawning locations
added new tracks to world generator
added "photosensitive epilepsy" warning on loading screen (thanks to Select)
fixed some glitches that allowed points farming (hehe MOMOKO)
fixed debug log spam some strings
various assets imports optimizations
Thanks to Medek, MOMOKO, Justin Couch, Select and everyone that helped discovering bugs and sharing new ideas
New update
Hey racers!
I'm releasing a new update of Synthwave Dream '85!
Changelog
lowered cars prices
ability to paint your car
new spoiler for b86
new underground road
new city stage with palms and buildings
fixed money pickups generation position, more centered on road
fixed cursor behind 3D models
fixed scoreboard "near you" displaying wrong scores
fixed holes in some terrains parts
fixed canyon reflections quality
fixed city stage buildings generation
added fov effect when reaching high speed
fixed tutorial screen controller input
now scoreboard shows "near you" automatically and not "hall of fame" when opened
optimized render distance to match every graphical setting better
New update
Hey 80s players,
just released a new update with a lot of improvements!
Changelog
easier to return on track after you miss a drift
fixed too strange car gravity
fixed scoreboard score pos indicator
edited scoreboard position of score indicator
added option to disable fps counter
new cursor management coded from scratch to fix "ghost clicks" and to draw the cursor directly on CRT screen
modified garage UI
modified settings checkboxes
fixed game UI on some screen resolutions
fixed mute music randomly
fixed bugged terrain at canyon road end
fixed some roads models
added link to player profile in scoreboard, if you click on player icon
fixed annoying Windows "Sticky Keys" message when shift is pressed 5 times (happens when using boost sometimes)