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Genre: Role-playing (RPG), Simulator, Strategy, Indie

Tabletopia

GM-less Roleplaying for "Twin Peaks" Fans!



Weird Stories is a one-shot, zero-prep, dice-less, and GM-less story-editing roleplaying game where players will tell stories similar to the films of David Lynch, novels by Haruki Murakami or Jeff VanderMeer, and the TV series Lost. These stories have many more questions than answers, and remain shrouded in mystery throughout.



Weird Stories is capable of giving you a cryptic allegory, or a dreamy tale of illogic, or a nightmarish fantasy, or a hilarious fever dream, or straight-up horror. Any of these stories are able to hit us on a subconscious level and stick with us long after playing.

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Let’s get weird.



Play it now on Tabletopia!



Maharaja Gets A Makeover!



Maharaja is a new edition of the classic game by the authors Wolfgang Kramer and Michael Kiesling. In this new version of the game which now supports 1 to 4 players and is enriched with new graphics and components, you build statues of your God of reference to please the Maharaja during their visit and score victory points at the end of the game depending on the majority you reach.

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During the game, players take the role of priests who travel to different cities in India, building statues and shrines dedicated to their favorite Gods to expand their worship. To do so, they are assisted by several characters with different abilities. Every year, the Maharaja, the great king of India, will change his residence and players will receive rewards according to their Gods' worship value. At the beginning of each year, players plan their actions in a secret phase to be played simultaneously.

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At the end of the seventh year or when a player builds their seventh statue, the game ends, then the player with most prestige wins.



The Tabletopia version of the game has been updated from the prototype components to the retail version!



Play it now on Tabletopia!



Become a jewel hunter and mine building master! đź’Ž



Dinamine is a mine building strategy game for 2-4 players. The goal is to build the most valuable mine in 10 rounds. Players must build tunnels and mine veins. The deeper the veins, the more valuable the gems that are mined from them.



On each turn, a player will build one or more tunnels in their mine by obtaining tunnel tiles that add up to the number of points obtained from round token + dice roll. The tiles chosen must be of equal or lesser value, as long as the number of points acquired does not exceed the value of the tunnel tile(s). In some cases, players can perform an extra action depending on the tile type.



The game ends when the last round token is played. (There are 10 rounds) The victory point (VP) count is then performed to determine who is the winner. The player with the most victory points (VP) after counting veins, altars, wells, rewards, items and missions is the winner!



Coming soon to Kickstarter!
Now on Tabletopia!



A hilarious party game about that guy... from that thing!



In Identity Crisis, you're playing the ultimate game of 'guess who?' This is a feel good party game to have you and your friends racking your brains trying to figure out what is on the active players' (The Judge) mind and the results are sure to cause some laughs.

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Game play involves The Judge drawing three cards and laying them out and all of the other players trying to describe a person that the descriptors on those cards match. Answers are shouted enthusiastically and the player with the closest fit wins the round and becomes the new Judge. But there is a twist on the standard 'judgement' mechanic. If people are too slow to yell out their suggestions, a card is turned facedown and no longer counts as a scored card!



The aim of the game is to have 15 cards in order to win.

Play it now on Tabletopia!



Enter the magical world of Floating Islands!



Hidden by the soft cloudy whiteness is a world where floating islands are home to great schools for young magical creatures from five realms. Cute little red dragons, clumsy pink fairies, spiteful yellow gnomes, small blue unicorns, and green frogs who dream of becoming princes show up at the gates of schools, with the hope of being admitted to the great hall and being able to admire the famous professors of their realm.

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In Eriantys, a game full of strategy, tactics, and twists and turns, you run one of these four great schools and compete with other wizards to increase your fame! Carefully plan your moves and try to control your opponents' moves. On your turn, play a card, place three students, and advance mother nature a certain number of steps across the islands. The island on which mother nature lands is evaluated, and whoever controls it can erect one of their own towers, possibly taking control from an opponent. Additionally, adjacent islands controlled by the same player can merge with that one.

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The game ends if only three islands remain, if the students run out, or if a player builds all of their towers. At this point, the player who built the most towers wins.



With three different game modes, including team play, Eriantys always offers different and interesting games. In addition, if you play with the expert version, you can use the fantastic skills of the special characters; each adds many possibilities, enriching the fun and beauty of the challenge.



Play it now on Tabletopia!



Rebuild humanity (alone) ⏳



Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

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The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

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The Chronobot & Chronossus solo play variants have now been included in the base game!





Play them now on Tabletopia!



Aspiring naturalists set out to study the world's most fascinating creatures!



Welcome to Encyclopedia! The year is 1739, and as aspiring naturalists and adventurers, you’ve been hired by the Comte de Buffon - Darwin's predecessor - to help him create the first encyclopedia of natural history. To do so, you’ll be conducting research, organizing ambitious expeditions and publishing studies of the world’s most fascinating creatures!



Encyclopedia is a dice-based worker placement game. At the beginning of each round, you’ll be drawing and rolling dice, then placing them on your player board. These dice can then be used to perform an action each turn, depending on their color and value. Your action can be preparing your expeditions by going to the Embassy, visiting the Bank to raise funds, or hiring your research team at the University. Once you’re ready to go, you’ll choose the Animal cards you wish to study, then organize expeditions to observe them in their natural habitats.

When your research is complete, you’ll then be able to publish your findings in an attempt to become the biggest contributor to Buffon’s Encyclopedia. Every publication you make will earn you Victory points, and at the end of the game, you’ll score points based on collections of Animals and research amassed during play. The naturalist with the most points wins!



Encyclopedia was designed by Olivier Melison and Eric Dubus, the authors of Dominations: Road to Civilization and Museum. This expert worker placement game brings some fascinating new twists to the genre, offering multiple paths to victory. The game also offers a multitude of ways to counter the random element of your dice rolls. As well as being able to spend different tokens to change the value or color of a die, players have more than just their own dice to choose from, as other players dice can also be used! Taking a die from another player’s board does not cost anything, but the targeted player gains a bonus.



The game’s beautiful theme - with gorgeously illustrated animal cards - ties in strongly with its mechanics, making the rules easy to grasp so that you can jump straight in to devising the perfect strategy.



Coming soon to Kickstarter!
Play it now on Tabletopia!



A card battler of psychics THINKING about fighting! đź’­



Fight Sequence is the head-to-head card battler about psychics THINKING about fighting! Players build sequences of attacks and responses that resolve in reverse order, representing the ebb and flow of a theoretical fantasy fight scene. Planning your own moves isn't the only key to victory, however - you'll also use your psychic and magical abilities to manipulate when - or IF - actions resolve!

Players select one of the four characters in a diverse cast of psychic combatants, using their unique skillsets to emerge victorious in this quick-to-learn, highly-strategic card game. Every character deck has its own strengths and weaknesses, with a depth of tactical play that ensures no two fights are the same.



In Fight Sequence, players take turns playing one card at a time as Actions, building a series of Actions until both players pass or the maximum sequence size of 9 Actions is met. Once either happens, the entire sequence then resolves in reverse order, starting with the last Action played. Timing your Actions for maximum effect is crucial, but every character has some ability to manipulate that timing to work more in their favor - even the best-laid plans aren't foolproof!



Use your attacks to damage your opponent, and your responses to defend yourself from opposing attacks or support your strategy. Every card in the game can be played as either an attack or a response, so you're never out of options. Damage is represented by discarding cards from your deck; no paper, pen, dice, or tracker apps required. Just choose your characters, shuffle your decks, and go!



In addition to four varied characters with different styles and movesets, The First Chapter also includes the Academy decks, which use a more streamlined subset of cards to help ease players into the reverse-action-programming nature of the game.



Play it now on Tabletopia!



Manage your dice to build profitable markets and grand monuments



Through tactics and karma to wealth and fame...

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In 16th century India, the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis – the country's influential nobles – players in Rajas of the Ganges race against each other in support of the empire by developing their estates into wealthy and magnificent provinces. Players must use their dice wisely and carefully plot where to place their workers, while never underestimating the benefits of good karma. Success will bring them great riches and fame in their quest to become legendary rulers.



Your task is to develop your province with the help of your workers and the clever use of your accumulated dice. In the end, you must win the race with a combination of wealth and fame. The fame track and the money track run parallel to each other in opposite directions around the gameboard. The fame markers are moved clockwise, the money markers, counter-clockwise.

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As you build and expand, you attempt to increase both your fame and wealth so that your fame marker and your money marker intersect. The first player to have their fame marker and their money marker converge or even pass each other on their tracks has a good chance to win.



Play it now on Tabletopia!



Alexander's generals fight amongst themselves to succeed his empire.



When Alexander the Great died in 323 BC, he left no clear heir to the immense empire he had conquered. It was not long after his death that the Macedonian generals began to war among themselves over who would be the regent or successor to Alexander's empire. By 305 BC they had given up on succession and began to carve out their own kingdoms.

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Successors is a 2-5 player card-driven wargame based on those wars.

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Lose yourself in one of the best multiplayer strategy games ever published. Take part in the conflict between titular diadochi – Successors – to the legacy and empire of Alexander the Great. Clash with your former brothers in arms turned enemies to gain control of provinces in order to increase the number of your Victory Points or pull appropriate strings to secure the Legitimacy Points e.g. by providing Alexander’s tomb with a suitable resting place. But beware, too many Victory Points with respect to other players and you end up having the esteem of a Usurper who could be attacked freely by everyone.



Therefore, choose your strategy wisely. It sometimes is more profitable to hold your horses for every aspect of the game is intertwined with another and the sudden turn of events may surprise you with the most unfortunate outcome, for instance, you might be forced to take sides with someone who stabbed you in the back couple of rounds earlier. However, as they must have said even in 4th Century B.C., the end justifies the means. Especially, when succession is at stake.



Successors was first published in 1997 by Avalon Hill. Some years later a second edition rulebook was published that gave more options for the Tyche cards. Then Successors III, built on the foundation of the Successors II rules set plus expansion cards, appeared in the Boardgamer.

The fourth edition of Successors includes more generals, more scenarios, new Tyche cards, plenty of new components, and a changed map, with Libya and Cyrene being merged.



Play it now on Tabletopia!