Tacopocalypse v1.0.2 - Music from Midas in Reverse!
Let me start off by saying we are extremely grateful for all the feedback and new people who have decided to check Tacopocalypse out. It's the most motivating thing as a small development studio to see so many people enjoying something you've worked so hard on!
As we said in our launch update, we want to keep adding content to Tacopocalypse, and this is the start of that. We have some new music from Midas in Reverse! You can unlock their music by finding the collectibles on Isla Honu and La Oasis. You will also unlock an achievement by doing so. Have fun!
As always, please let us know in the forums or at support@cherrypiegames.com if you have any issues or bugs, we will do our best to solve them as quickly as possible! Thank you.
General
Added Midas in Reverse - Three Lefts collectible song
Added Midas in Reverse - Lotta Life collectible song
Added Midas in Reverse song achievements
Collectible songs will now auto-play on collection even if you previously unlocked the song
Gameplay
Improved handbrake responsiveness
Handbrake now less likely to cause a sharp spinout
Leveled out Airfield map to prevent seams between runway and landscape
Bug Fixes
Switched launcher to use a different .exe file, which may prevent some crashes
Added localization files for "English" which may prevent a number of errors and crashes
Tacopocalypse v1.0 - Full Release!
We did it folks! We made it to v1.0! It's been a long journey but we think we're ready to share Tacopocalypse as a fully released title. We're a small team and have worked our butts off and have learned a lot in the process, but we hope you enjoy what we've ended up with!
We have extra content that we would like to add in post-launch, like new music, cars, and potentially additional levels as well! Let us know in the discussion forums what you would like to see most, and if you have any issues or bugs within the game!
Thanks to all of our supporters <3.
General
Added Steam Achievements
Minor bug fixes
Improved display of stunt names
Steam Trading Cards added (pending approval)
Gameplay
Fixed issue with end game screen not returning to menu
"Leaderboards, Taco Tag, and Isla Honu" Update - v0.3.0
This update is a quite a doozy! We've added a new map, a new car, Leaderboards, a whole new game mode, and tons of fixes! I'll outline some of the major changes below. Let us know what you think about it, and post any suggestions for the map in our steam discussion forums!
General
A new car, the "Hot Hatch" has been added
The "Isla Honu" map has been added, with a Tsunami disaster!
Balanced amount of delivery points across all maps
Gameplay
Grind direction is now determined by car's velocity instead of camera direction
Handbrake sound effects added
Delay on camera auto-center after manually adjusting
Arrows added to show jump pad launch direction
Boost pads added to Isla Honu map
Improved visuals of garage and main menu map
Improved level design and additional props added to Airfield map
Performance
Decreased texture memory requirement by a bit
Bug Fixes
Fixed issue with brake auto-applying when driving at 100 cm/s
Known Bugs
Loading screen movies not working on Mac
Retry button when using gamepad sometimes doesn't work after Taco Tag mode finish
"The Airfield" Update - v0.2.5
This time we have a new map! Update 0.2.5 brings the Airfield map, a desert-themed map surrounded by dust storms and twisters. The Airfield is much more of a flat-ground area focused on speed and quick turns. Let us know what you think about it, and post any suggestions for the map in our steam discussion forums! Full changelist below.
General
Vandetta is now a purchasable item
Cleaned up map select UI
Added WIP Airfield map
Gameplay
Grind difficulty based on velocity
Boost is easier to control in mid-air
Stabilized physics when colliding
Strafe jumping removed
Changed pitch of engine at high RPM
Performance
Particle LODs optimized at far distances
Bug Fixes
Grind score no longer displays as "0"
Known Bugs
Loading screen movies not working on Mac
Hotfix v0.2.4.1
Bug Fixes
Tutorial progression bug fixed, play no longer teleports outside world
Please post additional bugs or issues in the steam forums!
Controls and Camera Revamp v0.2.4
General
Added tips/hints to loading screens
Added WIP Tutorial map
Gameplay
Respawn moved to Gamepad back button
Handbrake now more effective
Round end delayed until players are out of stunt combo
Car is now heavier and less floaty
Handling and acceleration improved across the board
Maps
Added destructible billboards
New foliage added to Golden Bay maps
Performance
Map load times are faster
Bug Fixes
Music no longer skips of loading of assets takes too long
Magma sound effect on lava geysers now accepts volume control
Grind camera no longer tilts when grinding at an odd angle
Known Bugs
On Linux builds, post processing effects do not display correctly (Fixed in v0.2.4.1)
Second part of tutorial sometimes drops player off of world (Hotfix coming soon) (Fixed in v0.2.4.1)
Collectables, Beemo & Practice Mode v0.2.3
General
Added additional guest artist Brian Kortbus
New end result menu design
New Hood decor, Skins and Antenna Toppers
Grind Rail redesign
Added new sound effects
Music
New collectable track “Round” by Jonnie Morgan Band
New collectable track “Back Seat Down” by Beemo
Added “Nazi Taco”, “Wasted Time” and “Alright” by Beemo
Gameplay
Added Practice Mode
All menus are gamepad enabled
Improved tires, steering, and suspension for the Vandetta
Added style ranks
End game cash is calculated during gameplay as opposed to after
Camera rotation no longer tied to velocity when not moving fast
Scaled auto-flip to match the inverse direction of collision
Lessened force feedback effects
Grind range hitbox increased on all cars
Audio feedback for countdown
Cars bounce less when landing, specifically on their backs
Maps
Smoothed out grind rails
Added collectable mixtapes that unlock music tracks
Added collectable spray cans that unlock skins
Layout change to Golden Bay - Burbs
Additional graffiti throughout maps
Additional ramps and grind rails throughout maps
Performance
Sped up music load time
Updated PhysX version to optimize destructible meshes
Bug Fixes
Fixed issue where splitscreen players could trigger music display
Fixed last song played from carrying over into memory for next map
Cash calculation in multiplayer now takes multiplied cash into account for rank
Fixed issue where main menu would load twice in multiplayer
Improved volume control detection on continuous sounds
Landing on roof now properly deletes current stunt
Fixed bug where jump is disabled when stuck on geometry and double jumping
NOTE:
We ran into an issue building for Linux, the 0.2.3 update for SteamOS + Linux will be coming soon. Sorry for the delay!
Performance
-Improved Texture Pop-in
-Decreased Load Times
Bug Fixes
-Fixed issue where landing on buildings disabled jumping
-Removed Collision on Graffiti Sprites
-Fixed loading issue from maps to Main Menu
-Fixed volume control on water spray sound effect
-Added missing prompt for insufficient funds in Customization Menu
Mac & Linux is Here!
Our Mac & Linux builds are now live. So now those hardcore Mac & Linux fans aren't left out from the apocalyptic fun. Go ahead and get your Mac or Linux build and join in the delicious delivery chaos.
As always, if you have an errors or general problems with the game or installing it, please email us at support@cherrypiegames.com
Otronicon & Bands and Builds
Thanks so much for buying Tacopocalypse if you already have! So what is next on our plates? We are working with bands from Florida and California so their music can be in the next build. We are also working on Linux and Mac builds!
For all of you fellow Orlandians, did you see us at Otronicon? We featured TP at the Cherry Pie Games booth and we are pretty sure the entire team caught a collection of every cold known to man. But hey, it was great QA testing.
We also saw a ton of other local studios like Outhouse Games, TBA Games, Black Sea and Lazergator. Not to mention FIEA, UCF and Dave School.It was awesome seeing everyone and presenting this year.
Thanks again for showing your support. We are gonna continue to work hard and make Tacopocalypse crazy, amazing fun!