Tactical AR cover
Tactical AR screenshot
Genre: Simulator

Tactical AR

Fix for Joystick weapon button binding. Topshot controller should work again.

Fix for Joystick weapon button binding. Topshot controller should work again. some more options will need added to add support for other controllers.

First major update! Oculus headsets now supported.

So what's new, why the long wait?

All Oculus Headsets now supported, Including Quest and Quest 2 with Link.
Profile support and weapon grip angle customization included.
Lots of stability and performance improvements.
LIV Mixed reality capture support
Interactive and video tutorials to help walk new users through how to move, shoot, and change Maps.

The largest reason for the wait is still in the works, but the foundation is in place, and we have a lot more to come soon.

Rift Support is Live in the Beta

Rift support for Pistol and Rifle is live in the beta. Cabela's Top shot elite and Sony Sharpshooter support incoming.

New Release is Live!!! twice as many maps, twice as many Courses, Custom Level Builder

We've redone all courses in game to support the in game level builder we just released. Build custom courses on any map, at any location. We're almost up to 20 courses that come with the game now, and have a lot more ideas in the pipeline that we're working on.

New beta is live - The Level Builder Lives!!!

We've been working for the past few months to complete a vision. The current beta release is the first step to completion of that vision. Our in VR, VR Level builder is now live in the current Beta. Bind a controller to the VRBuilder role, and follow the instructions to start creating courses ANYWHERE on an included map, we now offer around 20 courses, with more on the way, thanks to the improved workflow for building levels.

In the future we'll be adding support to share levels, along with copy existing. Please note, if you modify the built in courses, they will be overwritten with future updates, and we'll be fixing that soon as well.

Check out our new trailer showing the level builder in action.

New Run and Gun course, Shoot House cleaned up + tons of small updates

We've been doing a lot of work to normalize scoring in preparation to roll out leader board support on all courses. To help hold everyone over till then We just released Village 1 run and gun course, which is a mix of a standard 3 gun run and gun course, with a video game type of level design and feel, that would be hard to pull off in the real world.

We rewrote our tracker based movement, and released all the updates under a MIT license. Our recommended mounting for them is now on the feet, using track straps from rebuff reality. I cheap way to test this locomotion out before buying straps is to loop the trackers into shoelaces on your shoes.

We've made a lot of progress on some intro to movement and shooting content, but it isn't ready for release yet.

All run and gun courses now have animated green follow arrows so people don't get lost. Our longer courses of fire, like the Desert run and gun course is now much more approachable then before. We were just at Origins Game fair in Columbus the past weekend, and all our new updates were very well received there.

Multiple smaller bugs were identified and resolved as well. We're working to get on a more regular update release cycle, and have a lot more in the pipe for the near future.

Shoot house and speed steel are live for testing!

We just released our new trailer, which features the shoot house and TacticalAR FCG in an AR-15 in the video. We don't have scoring live in the shoot house, or speed steel yet, but wanted to share them with the community to get feedback on them.

We have some additional bug fixing that went in place since last release as well.

Lets get out there and train.

Controller BInding Cleanup Is Live

We just redid how we manage controller binding.

Click on the Gun Icon on the desktop, select your controller, and what controller it binds to, click save. Your guns will now always load the same way on app start.

Want to Run a Sharpshooter and Hyperblaster at the same time? No problem, set them both, save and your ready to have a primary and secondary weapon ready to rock.

Hyperblaster Support is Live

We've been working to streamline our support for additional controllers, as we work to allow custom offsets per controller, for things such as adjusting the cheek weld on rifles.

The first fruit you'll find along the road, is support for one of the first offical Vive tracker accessories: the Hyperblaster.

It supports the pistol, with teleport or VRMoveMe (using 2 additonal trackers, and a vive controller) for locomotion currently.

Drop by the forums and let us know what you think :)

We have an xbox 360 Top shot Elite on the way to add support for that, as we've been told only the PS3 version was working, so once it comes we'll get support for it in asap.

1st Game update just went live!

We've been hard at work since Tactical AR came out. Here's a summary of what went into the new release

Top shot elite (PS3) controller support for rifle and pistol

Rifle support for vive controllers (used to only support pistol) (( we strongly suggest a 3d printed stock on your controller for rifle))

VRMoveME locomotion updated, alpha support for locomotion with trackers mounted to track straps

New 3 gun course added.

Bugs fixed.

Next in pipe:
add user configurable offsets for weapons and grip angles.