We have a quality of life update we'd love you to test!
We've been working on a new update focused on making it easier to jump around the campaign, and play the bits of the game you want to play in the way you want to play them.
There were already two ways to do this, but their naming and placement was confusing enough that a lot of people were not finding the right one for what they wanted to do, or finding it didn't quite work the way they wanted.
It's now ready to try, and we'd love to get some eyes on it to see if we actually solved anything! Here's what's new, and how to access it:
Jump to Stage
We've renamed the 'Mission Select' option on the main menu to better reflect what it really does. It's intended as a way to jump to a certain point to the campaign and play through the campaign from there, like loading a save game. But because you're loading a save game, not all of your current progress is preserved, so it's a bad way to jump around and e.g. get confidence goals you missed.
Save Slots
If you do want to jump to a previous stage and play the campaign from there, previously you'd lose your progress through the current mission - especially awkward if you'd just finished the campaign. We've now added a save slot system, so that if you jump to a previous stage or start a new game, you're prompted to do so in a new save slot - and you can still jump back to your old one anytime.
Save Slots are fully independent, so you can also let someone else play through the game without affecting your playthrough.
The Missions Hub
This is the tab you see between missions, and it lets you jump to any previous level and replay it with your current squad and perks. But a) it wasn't really clear that it was different from the Jump to Stage menu, and b) you could only access it from certain points in the campaign - some of them quite far apart.
We've now added an option to the in game menu to jump back to this anytime, and an option on the main menu to go straight to this screen. You can also use this feature to tweak your perks (if you have refund points) or change your outfits mid-mission.
Another couple improvements here:
Previously you couldn't replay a couple of tutorial levels this way, since they'd break if you changed characters. Now you can, we just disable the ability to choose your own squad on those.
If you have the Special Edition and commentary enabled, you'll now see a tape icon on levels that have commentary.
How to try the update
Right click on the game in your steam library, go to Properties > Betas then choose the 'nextversion' branch from the drop down list in the top right.
As always, best way to report feedback is with the in-game menu where possible. Cheers!
Tactical Breach Wizards cosplay reference
As Halloween approaches, we've been hearing from folks who understandably plan to dress as Tactical Breach Wizards and, commendably, want to get the details right. So our artist John Roberts has put together a little reference sheet for some of the faves:
If you make use of these, we'd love to see the results! If you're tweeting, mention @BreachWizards, or you can just e-mail director @ suspiciousdevelopments.com We'll assume stuff e-mailed to us is not to be shared publicly unless you say otherwise.
We just rolled out a new patch! Here's what's changed:
Level Complete screen for Dreams and replaying Missions now lets you chose to continue to the next level or return to menu.
Fixed animation when repeatedly using Brittling Dart.
Fixed enemies flying through level or bouncing repeatedly when knocked into a hole.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
Small patch, version 2024-09-12-2: "Barberry"
We just rolled out a new patch! Here's what's changed:
Brittle no longer removes armor when affecting attacks that ignore armor, extra Brittle damage is instead applied to health.
Perk Refunds are no longer limited after completing the campaign.
Added Configure Perks button when replaying Mission or Dreams, opens In-Game Perks Menu.
Fixed In-Game Perks Menu ignoring prerequisites when allowing players to change perk selection.
Fixed In-Game Perks Menu resetting Character Select after selecting new perks.
In-Game Perks Menu now warns it will restart the level after selecting new perks.
Fixed Chain Bolt pushing multiple people into the same hole causing one to remain active while appearing unconscious.
Broom Breach - Forced Entry can no longer target persons protected by Transference. This caused both Jen and the target to occupy the same tile.
Fixed using Resurrect on wizards in corridors or taking cover, causing wizard to remain on ground.
Fixed Banks using Resurrect on another living Banks causing both to play the casting animation.
Fixed Dall's "No-one else take damage" goal sometimes failing when a teammate is protected by Transference.
Lowered requirements for Spore Bomb damage goal in Medilan Mindgames - Tough Cookie.
Fixed Proving Grounds confidence goals sometimes not working when multiple copies of the same wizard are present, most notably the unconscious wizards in Medil Proving Ground - The Tank.
Anxiety Dream achievements will now unlock when replaying entire missions from the Missions tab.
Added confirmation step to Skip Level button.
Description for Rabid Bite no longer claims to end Rion's turn.
Description for Zan's innate perk now explains it only lasts for the final mission.
Description for Gale Grenade no longer states it can only be used once per encounter, perks may let it be used twice.
Fixed Helicopter being called Enemy Door.
Fixed Danger Wall, Shield Drone Operator, and Mafia Heavy not appearing in Level Editor.
We've rethunk how the Brittle condition interacts with slam damage (from bumping into things). Slam damage ignores armour, but on a Brittle target, "armour is lost like health". That meant slam damage would knock some armour off instead of directly hurting health.
Sometimes that's nice, cos it lets slam damage and regular damage collaborate to progressively weaken juggernauts like the Siege Cleric. But a) it could actually cause Brittle to save a target from a hit that otherwise would take it down, b) it doesn't really fit the concept - why would Brittle armour protect if normal armour doesn't? And most importantly c) it felt weird, weird enough that a lot of you reported it as a bug.
In our revised rules, we're letting "ignores armour" take priority over "armour is lost like health". So slam damage affects a Brittle armoured target exactly like it would a Brittle unarmoured target: damage is dealt straight to health, and increased by Brittle. Hopefully this makes more sense.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
Small patch, version 2024-09-11: "Pawpaw"
We just rolled out a new patch! Here's what's changed:
Fixed Bug/Feedback reporting making too many requests.
Bug/Feedback system is now initialized when opening the reporting menu instead of at game launch.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
Small patch, version 2024-09-03: "Kiwifruit"
We just rolled out a new patch! Here's what's changed:
Fixed several typos, text mistakes, and incorrect names.
Fixed Superheavies sometimes placing missiles in front of the friendly door in The Black Ops Chronomancer.
Fixed Resurrect costing mana when used on enemies.
Fixed Resurrect granting enemies mana.
Fixed Chain Bolt able to push multiple people onto the same tile.
Loading any Dream mission now clears list of "new" Dream missions. Should fix final set of Dream missions always playing unlock animation.
Fixed Zan not being poisoned when replaying The Blacksite - The Cell.
Fixed Banks not starting with mana when replaying Death's Door on Hard difficulty.
Fixed Spore Bomb previewing damage to allies when Rion has Intelligent perk.
Added knockback to Spore Bomb preview when Rion has Pressurised perk.
Fixed Rabid Bite - Sedative perk stating it added 2 sedated when it actually added 1.
Fixed description of 'One Turn Wonder' achievement referencing mission 'Two Pillars' instead of 'Pillars'.
Fixed some missing or invalid character portraits in Quick Perks menu.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
Small patch, version 2024-08-29: "Burnet"
We just rolled out a new patch! Here's what's changed:
Fixed black screen when continuing game after quitting during Kennedy Calls.
Fixed Mines Mana Stash sometimes not igniting after Rewind.
Fixed Ally Pyromancer's Mildfire persisting through Rewind.
Fixed several tilesets and backgrounds not appearing in Level Editor.
Fixed Anxiety Dream perk unlock screen text on 21:9 resolutions.
Added Frame Limit option when VSync disabled.
Fixed game minimizing when run in background.
Removed unused "Show Old Connections" button. Old connections for a Map Item are shown when hovering over that item.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
Patch: 2024-08-27-1-Borage
Patch Notes
Fix Rion starting alive when replaying The Siege Cleric.
Added deadzone to scrolling control, should fix "Reset Scroll" unexpectedly appearing during dialog.
Fixed Intel appear on incorrect tile in Heat Signature tileset.
Fixed Overwatch priority changing based on which Wizard opens a door.
Fixed Jen appearing to die between tiles at the start of Necromedic - Lead Medicine.
Fixed Proximity Mine/Missile explosions going through walls.
Fixed ability to defuse Proximity Missiles through walls.
Fixed Charge being able to hit enemies through walls or interior windows.
Fixed extra Health UI appearing after viewing character Perks during gameplay.
Wizard responsibly, where practical.
Patch: 2024-08-26-1-Curry
Patch Notes
Fixed Banks and Dall not appearing in Level Editor.
Removed tips in Kennedy Calls mission that were intended for Cornered.
Fix slowdown when using gamepad to navigate control rebinding menu.
Fixed bug where helicopter could not find a position to move to in Finale.
Fixed helicopter using Gameplay volume instead of Ambient volume.
Reduced helicopter volume by 20%.
Wizard responsibly, where practical.
Patch: 2024-08-23-1-Vanilla
Patch Notes
Fixed display of "Have a Rabid Enemy Deal Damage" goal.
Fixed display of Defenestration Percentage goal.
Fixed Chapel Cleansers grenades never landing when killed by mildfire.
Added hard-mode Intel pickups to Exit Strategy - Heavies and Lockdown - Downtown to enable Confidence Goals on Hard difficulty.
Fixed a bug causing Spectral Skull to repeatedly break the same window.