Tactical Genius cover
Tactical Genius screenshot
Genre: Strategy, Indie

Tactical Genius

Important information

Thanks to everyone who played Tactical Genius at the development stage and after coming out of Early Access. But due to insufficient interest in the game, we've disabled the possibility to purchase in-game currency and stopped updating the game a long time ago. Now we have to make the decision on the shutting down of the game in the nearest future.

Anyway, we gained valuable experience and we hope to meet you in our new projects.

Today "Tactical Genius Online" has come out of Early Access - we invite to the game!

We thank all those, who have played our game a bit in the stage of Early Access and shared their reviews with us.

We thank even more those, who have played the game a lot, from 100 to 1000 hours, there is quite a number of such players.

In these one and a half years the game has transformed, getting many additional content, units, heroes, different game modes (including tournaments and games vs. AI).

We have spent tens and hundreds of hours discussing the game balance, collecting statistics and playing by ourselves, and then made amendments.

The game still will be loved primarily by fans of multiplayer in turn-based strategies.

We invite new players, who have never heard about the game previously, and those, who have been waiting for the release - now it is the best time for this.

Enjoy the game!

Today's updates

1. Another balancing - some numerical values of units, heroes and altars have been changed.
Improvement of interface: new system of forecasting of potential targets for your and enemy units.
2. New (simplified) system of aiming for archers and long-range attack skills of all units. Now only a hindrance on the nearby hex can interrupt the shot. 3. Previously the hindrances within distances of several hexes also had influence. It was often difficult to calculate and had a non-obvious effect.


Enjoy the game!

New damage display system, rebalancing, new altar system - are already in the game.

Hey everyone! Today we have a lot of updates in the game. These updates are aimed to make gameplay more comfortable and increase dynamics: more interesting (and more risky) early game, reduction the duration of most of games, shortening of the protracted games with a clear advantage of one of the players.

1. Now the damage display system shows how damage is calculated and also allows estimating the damage of enemy units with different variants of their improvements on current turn. You can turn on the extended mode of displaying in the settings.
2. Action principle of altars is changed. Now altars can be captured, after which they give huge bonuses affecting all you units. The struggle for the altars will often be a key factor affecting further win.
3. A lot of changing in balance. For example, forts now give only 25% bonus to damage, priestess has become a support unit with very low attack value, heroes are improved faster - and much more.
4. Now ultimate skill can be upgraded up to two times.

Enjoy the game!

Now you can not be afraid of long-drawn games: New mechanics "Famine"!

Hello!

Today we've added a number of updates, here we emphasize three most important:

1. The mechanics "Famine", which is directed against long-drawn games. After the 25th turn all objects (including capital) are captured in just one turn!
2. Reworks of interface, mainly for improvement of visual perception of the given orders (they were sometimes difficult to distinguish before).
3. We've added different in-game tips (now for players of any level), which can be turned off in settings.

Also we have made several changes in balancing, taking into account the update "Famine".

In the next update we will present more obvious displaying of damage, which dealt to your and enemy units, at the planning stage (with explanations of how it is calculated).

Adjust the animation speed in single player game!

We're glad to inform that now you can adjust the animation speed for single player game in the settings. It is not actual in multiplayer game, but it will be very helpful in game vs. AI.

Also (finally :) ) you can adjust the sound and music volume in the settings.

And, as usual, we've made some changes in units and heroes balancing.

Enjoy the game!

The acceleration of creation and resurrection of new units is already in the game!

The new important update, which will help to fight back after the first failures, has been added in the game: now in case if you has less units than your opponent has in the 1 vs.1 game, you can reset the cooldown for creation (or resurrection) of the next unit using crystals. The price depends on the number of turns, which you want to reduce, and the turn number from the beginning of the game.

We are still working on the balancing of the update called "Heroes" and now all numbers in this update is already more optimal than it was in the first version - you can play each of the heroes and win. Also we sometimes adjust the balance of the old units in light of a new update.

Also we made a few less significant reworks.

Enjoy the game!

Meet the largest game update called "Heroes" and also the revised interface.

We are pleased to present the very big update called "Heroes". Now every unit in the game corresponds to the certain type of hero. Everybody gets the three basic heroes at the start, the others can be unlocked in the section "Updates".

Hero selected for the duration of the combat can use and improve his or his avatar's active skill. Select Ancient Vampire as a hero, strengthen the selected vampire and get vampirism for all your troops. Select High Archer as a hero, strengthen the selected archer and use the possibility to move one hex further by all units from time to time and etc. This opens up a host of possible combinations.

Briefly about other changes:

- The game interface has been revised. For example, now you can see all of your units in the fort without extra clicks, and much more.
- At start of a game the players should select a hero and also reaffirm the readiness (that eliminates the chance to play with AFK players).
- New objects on the battlefield. Altars give your units temporary bonuses. Mines (as well as forts) give crystals for the strengthening of the heroes. The new templates for the random maps.
- The balancing of units has been reworked due to the update.
- Every hero can be used in the game vs. AI (AI doesn't use heroes).

We could say that we are confidently moving towards the exit of the Early Access period. Balancing, adjusting the settings (including the speed of the animation), the fixing of errors are ahead of us. Also soon we will invite new players more actively. If you like the game, your review can really help us in this matter - tell the others that Tactical Genius is worth the attempt to understand it!

Enjoy the game!

About replayability, language barrier and free gold for streamers :)

It's interesting that some of non English-speaking players have played "Tactical Genius" (even its previous versions) for more than 500 and 700 hours:
http://steamcommunity.com/profiles/76561198097695582/recommended/377150/
http://steamcommunity.com/profiles/76561198214391749/recommended/377150/

While English-speaking players underestimate replayability and rarely take seriously enough the game.

This is largely due to the poorer awareness - they don't know how to play, that's why they don't understand how they can enjoy the game for such a long time.

Do you want to make a stream or tell about the game somewhere else? Would you like to immediately receive enough gold to fully participate in multiplayer and rating games? Please write us on e-mail: pixeltalespr@gmail.com and provide a link to your resource.

The announcement of the following updates.

There are two news: the bad one and the good one.
Start with the bad news: apart from the fact that the last update has been released a long time ago, the next one also isn't expected during the nearest weeks.

And now the good news - the fact is that we're working on a really important for the game comprehensive update. And it's not only the new game mechanics ("Heroes"), which has been described in outline here:
http://steamcommunity.com/games/TacticalGenius/announcements/detail/597103984568856725
but also the other updates in gameplay (for example, "altars" on the map) and the adoption of the full range of measures to reduce the duration of protracted games. We understand that in the current form, when the duel may take 15 as well as 90 minutes, this discourages many of players and makes the search for an opponent quite difficult. Moreover, the game is suffered from lack of dynamics. We are working on all these issues (that is why we are on Early Access). The first version of the new variant of the game will be released with the update called "Heroes". Then before the release of the basic version of the game we will need to work on interface, balance, errors and possibility to adjust the speed of animation for some time.

We will keep you informed!