Taiji cover
Taiji screenshot
Genre: Puzzle, Adventure, Indie

Taiji

Update Notes for Build 11.24.2022

-Fixed some more issues with the bridges in the Gardens

Update Notes for Build 11.23.2022

-Fixed an issue where several doors were not solid

Update Notes for Build 11.12.2022

-Fixed a few issues where you could end up out of bounds when loading in a save
-Fixed some issues with culling and the bonus/endgame areas
-Fixed some issues with openable gates sometimes loading in the incorrect state
-Extended some windchimes sounds

Update Notes for Build 10.21.2022

-Fixed a spot where a player could get out of bounds.

Update Notes for Build 10.19.2022

-Patched a corner in the Mine where the player could rapidly trigger the fade system
-Fixed progress-based music playing incorrectly when a save is first loaded
-Fixed some small issues with music in Shrine, Graveyard, and Mine
-Fixed a door in the Mill which had incorrect collision when opened

Hotfix 9.23.2022.1 (please update before playing)

-Fix for some unwalkable platforms caused by attempted fix in previous build

Update Notes for Build 9.22.2022

-Small improvement to puzzle clue in Graveyard
-Fix for an out of bounds bug in the Mill

Update Notes for Build 9.21.2022.1

-Fix for a sorting issue with a wire in the Mill
-Fixed some gate colliders which were not getting enabled
-Fix for another potential soft-lock

Update Notes for Build 9.20.2022

-Improvements to blending of music in Endgame area
-Fix for panel rendering issue caused by legacy fix in previous build
-Tweaks to visuals and camera motion around hub area to potentially encourage new players to go towards easier areas

Update Notes for Build 9.17.2022.2

-Fixed some minor music and ambience errors around the Ruins area
-Fixed some odd sorting/collision issues in the Orchard
-Updated Steamworks implementation to latest version (might improve Proton compatibility?)
-Fixed an issue with keys getting stuck "pressed" when Steam Overlay is opened
-Tweaked ending music to be slightly quieter as it was clipping when in-game volume was maxed
-Attempted mitigation for issue on some older mobile GPUs where panel symbols were not being drawn correctly