DRAGON ECLIPSE - New deck-builder from Awaken Realms!
Hi Everyone!
Today we come to you with something completely new, Avalon veterans! It's not a game from the Tainted Grail universe, but given that many of the mechanics you enjoyed in Conquest are also present here, we hope that you will like this title just as much.
Moreover, due to the STEAM NEXT FEBRUARY starting today, we have prepared a demo so that everyone can try their hand in this new world completely for free. We warmly invite you to check it out for yourself.
We're talking about Dragon Eclipse.
Choose your Tamer and fight dangerous creatures with the help of your companions - powerful Mystlings! Travel the mysterious world of Dragon Eclipse. Catch and train Mystlings to create your own team! Build a strong card deck and make efficient synergies of three Mystlings to fight your enemies.
This is another game based on one of our board games with the same title, similar to what happened with Tainted Grail. You will experience a new, unique deck-builder roguelike with quite a twist! Discover and collect magical Mystlings, creatures you can befriend and then use in battle. You will not only craft your deck of cards - but also choose a team of 3 mystlings. Each with unique stats, active and passive abilities as well as a dedicated card. Battle enemies, get extra cards and other rewards. Your Mystlings will grow stronger too! Choose your team of Mystlings, utilize their passive / active abilities in deckbuilding, and create some great and fun combos with every run you play!
Unique take on great formula
Combining teambattler and deckbuilder brings tons of fun strategies and combinations. After every run, you will be rewarded with a new gameplay content like new Mystlings, cards and difficulty levels, making the game enjoyable for a very long time! And most importantly, create amazing combos, cross your skills, boost your statistics, engage each team member in their unique way to achieve the impossible!
Choose a tamer
Tamers will dictate your starting deck and pool of cards. Each tamer will have a very distinct, unique playstyle. Choose wisely and face the destiny that lurks around the corner.
Choose your Mystlings
Every Mystling has a unique statistics, abilities and starting card added to your deck. You need to be very strategic in balancing your team. Make them your loyal friends, travel companions to jointly free the world from the increasingly audacious evil spreading.
Train and evolve your Mystlings
Every Mystling can level up during combat and evolve - gaining new, powerful ability. Discover them and use their amazing potential. They may look overly sweet, but in the hands of the right trainer, they can become a deadly weapon and lead you to many victories.
Create your deck
As with classic cardbuilders, throughout your run you will construct a powerful deck full of great combos. Acquire new cards in various ways, engage in battles, complete side quests, encounter amazing characters on your journey—all to ensure that your deck is individualized, tailored to your needs and preferences in combat.
Explore the incredible world of Dragon Eclipse
Enter the magical world of mythical beasts and ancient dragons in Dragon Eclipse! Discover the secrets of the eclipse that changed everything, and explore the dangerous and treacherous world that awaits you from the very threshold, enticing you to delve deeper. The mysteries it holds practically beg to be unraveled.
Tainted Grail: The Fall of Avalon with HUGE patch!
Hello Adventurers! You are already seasoned veterans of Avalon and excel in the world overrun by Wyrdness. However, the world of Tainted Grail still holds immense secrets! If you'd like to uncover them, check out our greatest and most ambitious game - Tainted Grail: The Fall of Avalon.
Tainted Grail: The Fall of Avalon is a first-person open-world RPG deeply rooted in the dark myths of Arthurian legends. The world is shrouded in eternal autumn, legends are falling, and our decisions will have a crucial impact on the future of the Avalon world! Today, we are releasing the largest patch in the game's history! It's the perfect opportunity to experience our biggest game and immerse yourself in this captivating universe.
You can think of this patch as the almost-final version of the first chapter - the next patches will focus much more on adding the next parts of the adventures ahead! This update brings a lot of changes to the game, and here are some of the changes:
NEW LANGUAGES
First, in addition to English and Polish, we have 4 new language translations added to the game: German, French, Chinese Simplified, and Traditional. We are really excited to share our game with more people!
NEW CONTENT
We have added quite a lot of new content to find in the area of the Horns of the South. From wired, traveling merchants, to Red Priest representatives and even a whole new section with Galahad or hidden garden of the druids.
But there is much more to find - whole new areas and dungeons, items, and a lot of awesome secrets to discover. A lot of new loot too! Our team has hidden a lot of smaller and bigger things to find, too ;)
BIG PERFORMANCE BOOST
We have worked hard on the technological backend of the game and we are happy to report that the game looks better, has better terrain, more NPCs and AI improvements optimization should be visibly better. It will greatly vary depending on your exact PC specs, from a few extra frames to even 30-40% better performance.
COMBAT REWORK & DUAL WIELDING
We have vastly improved combat. From visual and audio feedback, through new sets of animation up to enhancing Enemies' AI and move sets. Right now combat is challenging, but much more enjoyable!
We have also added dual wielding options in the game and it is really fun to play it this way! You can either use two 1-handed weapons or for example two spells. Or two shields :D
DUNGEONS RE-DESIGN
We have also redesigned almost all dungeons in the game so that all playstyles will be more viable. Now, you can very effectively play stealthy or at a distance. Also, they look cooler and have a better placement of enemies and loot ;)
STEALTH / THEFT
As previously mentioned, we have increased the viability of the stealth playstyle. Want to rain some havoc as a sneaky archer or stab some enemies in the back? Now you can do it in style! On top of that, we have introduced the first iteration of the theft system. While definitely not the final form - it changes the interactions and brings more realism to the game (no more stealing items in front of NPCs with no consequences :D)
REBALANCE OF ITEMS AND SKILLS
We have also worked through rebalancing the game. Some items got nerfed, some were upgraded and a lot was added. Generally, our target was to increase the number of different playstyles that you can enjoy and give us the ingredients that we could use to create some amazing combinations!
…and least, but most importantly:
ADDED FISHING
Yes, you heard it correctly! Now you can start your fishing adventure in Tainted Grail! There also MIGHT be some horse that you can find and ride… :D
Of course, the list of changes is much bigger, and here we're only giving you a taste of it! We deeply encourage you to play this refined version of Tainted Grail: The Fall of Avalon. Patch 0.6: Judgement of the Excalibur is OFFICIALLY OUT!
We have an exciting update about another game set in the world of Tainted Grail that we just launched in Early Access. To celebrate its release, we are offering a 70% discount on Conquest!
Some of you may remember that Tainted Grail was originally supposed to be a story-driven RPG. However, we switched gears and created both Conquest (a Rougelike-RPG experience) and The Fall of Avalon (an RPG campaign). If you purchased the early, early version of Early Access, you actually got two games in one!
If you were one of those early purchasers, you should now have Tainted Grail: Fall of Avalon available in your Steam library. We invite you to install the game and have a blast!
Tainted Grail: Fall of Avalon has evolved into a full-scope Open World FPP RPG. Although it is still an "Indie" game, you can expect an excellent story and tons of fun during exploration. It follows a different storyline than Conquest, but it is set in the same world inspired by the Tainted Grail board game lore.
We had a fantastic time working with you all during the Early Access of Conquest, and you are an amazing community! We would be thrilled if you joined us on this new journey to create an unforgettable RPG game together.
Check out some screenshots and the launch trailer below!
The Kings of Ruin are here and Tainted Grail: Conquest is 50% off to celebrate!
Stop for a moment and listen, fellow travelers.
It's not possible for us to share this information with you every day! We, as Awaken Realms, have a lot to celebrate, so we've decided to include you in the celebration as well. Now you can play Tainted Grail Conquest for lowest price ever! We hope you enjoy it and share your gameplay experience with us! But what about all this celebration?
Some of you might know that already - but Tainted Grail originated as a Board Game. In 2018 we have run biggest crowdfunding campaign that funded Tainted Grail: Fall of Avalon, alongside 3 extra campaigns: Age of Legends, Last Knight and Red Death. Game was well received by critics and players alike (currently 85 best Board Game in the world!). Today, board games adventures are coming back in new campaign - Kings of Ruin! And to celebrate, we have made a special 50% discount on Tainted Grail: Conquest ;)
YOU CAN SEE CAMPAIGN HERE!
As creators, Tainted Grail's always had a special place in our hearts. Back when the original Kickastarter campaign for Tainted Grail: Fall of Avalon launched, way back in the old times of 2018, we hadn't dreamed of what would eventually happen. The game became an overwhelming success, was played by players all around the world and further established Awaken Realms' place on the board game publisher map.
It was a project filled with heart and passion and we wanted to give more players the opportunity to enjoy Avalon's vast and dangerous world. This prompted the creation of Tainted Grail: Conquest, a digial re-imagining of the board game. Now, 5 years after Fall of Avalon's campaign launched, it's time to introduce the next board game entry to the Tainted Grail franchise:
We're excited to announce that the campaign for Tainted Grail: Kings of Ruin is live now on Gamefound!
Kings of Ruin is a brand new, stand-alone adventure by the creators of original Tainted Grail. In this new entry, you'll discover the secrets of Claudyne the Unknighted, Amberqueen Vendeda and Nonus, Bishop of the Deep!
But that's not all, travelers. To celebrate the campaign's launch, Tainted Grail: Conquest is now 50% off until 30th of September! Get it for yourself if you haven't yet or tell your friends. It's always easier on the road when you have a trusted party by your side, after all.
As some of you probably know, we are still working on another title from the world of Tainted Grail, which is the open world RPG Tainted Grail: Fall of Avalon. Soon we will share with you more information from this production, so stay tuned! Link is right here: FALL OF AVALON
Thank you all for the continued support,
Awaken Realms
Patch 1.3b is live!
Hello!
We've now updated the game to version 1.3b! The patch is available on Steam and GOG, while it should hit Xbox next week.
The following improvements have been added with this patch:
Added missing polish localizations
Fixed rare serialization problem for some settings
Added currency gain scaling with Corruption to all "passive progress" currencies that required it.
Have a great week!
v1.3a - Patch Notes
Hey folks!
We've just updated the game with some small (but quite important fixes). Steam and GOG are updated now, and we hope to be able to push this update to Xbox tomorrow :)
### PATCH NOTES:
Terms of Service buttons changed to single press, instead of hold.
We've introduced "Press Any Button" screen after launching the game to make it easier to catch a controller's focus on the game (this should resolve various issues such as "I can't accept TOS after starting the game".
We've fixed a broken Seamstress passive skill (the one that was impossible to unlock on a gamepad)
We've adjusted controller settings to better handle situations in which multiple controllers try to provide input to the game.
We've fixed a bug that sometimes killed bosses when players left the game and returned to it with 'Continue' button
We also want to push a patch later next week - it will contain fixes to various translations of the game (it will include proper translations of missing texts and other things like that).
Patch 1.3 – Xbox consoles, Steam Deck, Optimization, and Linux!
Hello everyone!
We have some great news regarding Tainted Grail: Conquest – and the main thing we want to share is that we got the game working on consoles!
Here is a TL;DR version of this post!
Tainted Grail: Conquest is officially available on Xbox (and included in Xbox Game Pass!)
We've made some extra game optimization available for everyone (+ added font scaling)
We also made some adjustments to the game on Steam Deck!
...And it also works on Linux now!
We were quite busy with all that, so there are no new content/bug fixes this time, but a new patch should come out sooner or later as well ;)
To celebrate: we are doing the biggest discount yet - a 50% discount here on Steam, so if you were thinking about grabbing the game, it is a really great time to do that!
Consoles!
This is a huge achievement for us ‘cause it’s the first time we’ve been porting our game so we’ve had to learn A LOT about how to approach this and actually get it done. We’ve also had to do a lot of digging through our game’s code and other “low level” things that are pretty complex to explain (and aren’t very exciting to read about when you’re not a programmer :D).
But, yeah, we’ve won this battle and as of today, the game’s officially available on Xbox One X/S and Xbox Series X/S. You can even get it through Xbox Game Pass!
Anyway, this console edition-related patch brings two crucial improvements to the game – and these are available for PC players, too.
First, we’ve improved the game’s performance a bit by fixing some issues that were pretty taxing on RAM. The game should work better on low-end machines now!
The second addition is font scaling. We realized that our fonts could’ve been unreadable on various TVs, especially when you’re playing on your couch, so we’ve added the possibility to increase the font size in the game.
In addition to that, we’ve also made sure that the game works smoothly on Steam Deck, and that version also includes some improvements to the game’s UI (some things are scaled up, together with text size) because they were unreadable on a smaller screen.
As you can imagine, we’ve had to halt all other bug fixes and content additions – we needed to get the game working on consoles and this meant that we needed to give our programmers space to work their magic. Now that those console editions are released we can get back to fixing some of the outstanding issues that you’ve reported over the past few months. We’re really sorry it took so long but… well, you can’t estimate certain things when you’re doing them for the first time!
Moreover, with this patch we’re also adding Linux support – please let us know if it works as well as you’d expect it to work! We've tested it on Steam Deck and we haven't run into any stability-related issues!
And yes - let us answer before anybody asks! - we are thinking about a Mac version, too… but we’re currently in the process of waiting for our testing machine to arrive. And Apple estimates it’s going to take a few weeks, maybe even months… But, yeah, when we get a Mac, we’re going to do our best to port the game to work on some of Apple machines as well! :)
Plans for the foreseeable future
Our entire team is hard at work on Tainted Grail: The Fall of Avalon and we'd love to share some more info about that game really soon - we're posting new stuff from time to time on our Discord so if you'd like to know more right now, join us there!
And regarding Conquest: we need to wrap up some outstanding issues but when we're done we'll see what's in front of us. We have some plans and ideas but we wouldn't want to commit to anything as of yet. We did, however, get all of your new bug reports and we'll definitely take a look at them now that we're not busy with rewriting huge portions of the game's backend :)
Have a great week!
ANNOUNCING TAINTED GRAIL: THE FALL OF AVALON (AGAIN :D)
Hello everyone! You already know what's coming in today's update, right? ;)
Yes, we're finally ready to show you bits and pieces of what we've been working on since we've wrapped up most of the development related to Conquest!
But before we get to the main part of today's update, let us say this: thank you from the bottom of our hearts for your faith and support. It's absolutely mind-blowing that so many of you played and enjoyed Conquest! That our first game as a studio was able to grab your attention and that you've been so kind that we're staying between 90-92% positive reviews on Steam. And, let's be honest here, YOUR opinions are the only ones that matter.
That said, we're sorry to say that we won't be able to bring more content to Conquest this year — we're planning a patch for Q1 2022 (and at least one big surprise related to the game). Still, we hope that you'll understand why we couldn't work on more stuff related to Conquest when you check out the things we've prepared for you today...
And what we prepared is the very first look at Tainted Grail: The Fall of Avalon.
Some of you were pretty impatient. Some even called it abandonware — but we'd like to tell you that... Well, certain things take time. If we were a "normal" game development studio, we wouldn't say a word about this game for at least another six months. We'd work on scheduling the announcement for some big event and whatnot.
But we just feel that we owe it to you, the players, to say what's happening — after all, it's your passion and support that makes it all possible. Here's our winter holiday gift for y'all :)
So, without further ado, we're really excited and terrified now... but here goes the teaser —
[previewyoutube="9ts1Bp7Y4Pg;full"]
So... Yes! Everything about the game's presentation has changed.
At the same time: no, we're not changing the game's core. Tainted Grail will be a dark fantasy epic full of meaningful choices. Only now we're able to make it even bigger and better than ever before.
Our goals for Tainted Grail: The Fall of Avalon were always pretty simple: we want to honor the choices of our players and give them as much freedom as we possibly can.
We want you to be able to customize your character, live with the consequences of your in-game choices, and let you play the game any way you want. We want this game to be a proper RPG — at least our first foray into this territory. We're pretty sure we're not going to succeed with everything we want to do! :D
This means that we're not following the storyline of the board game, and we're not making you play as characters from the board game. It's up to you who you want to be in the world of Tainted Grail and how you will decide to handle the problems you'll face.
And yes, what you see now is precisely the game we always dreamt about making but its scope… made us wonder whether we can make it.
But right now... we're really optimistic that we will. So what you see in this teaser — and we're going to show longer shots here and on our Discord — is just the start of our journey and we want to put so much more love into this game!
This means that we're currently in the really early stages of development: we have first versions of plenty of mechanics and systems, but not many of them "feel right" yet. That's going to take a while. But we just couldn't wait to show you bits and pieces of what we already have so that you know what's happening with the game!
And yes, even though the game's changed a lot and is a much bigger project than anybody anticipated, we're not changing the deal we've had with you. So all who bought Conquest before the cut-off date (27th of November 2020 on Steam and a bit later on GOG.com) are still getting The Fall of Avalon for free.
One last thing — every screenshot you see here was taken straight from the editor, we didn’t touch any single one with Photoshop. The only “lie” is that they were taken in 4K resolution (but if someone has a monstrous machine they’d be able to get this quality). Obviously, though, we’re still so early in development that things may change! We’re doing all we can in order not to downgrade the quality of the visuals :)
In the upcoming months, we will be talking more about the game, what will be unique about it, and we'll try to prepare you for (hopefully) an amazing, epic adventure in the dark world of Tainted Grail.
Our whole team is EXTREMELY hyped to create an unforgettable adventure and we hope you'd like to join us!
Mercy (Blood Mage's passive) should give Energy bonus in the correct turn after an automatic overcharge.
Path of Death (Blood Mage's mastery) shouldn't trigger another Path of Death into an infinite loop.
Need for Abomination/Fae/Golem/Wyrm (Necromancer's cards) will no longer summon Summoner's version of summons instead of Necromancer's
Future Shot (Watchers of Tuathan's card) now works correctly when used with Multishot
Concussion (Zealot's passive) should work even if the threshold is overflowing.
Localizations:
All runestones should display the correct rarity name.
Red Death and Scab descriptions tweaked.
Tier 2 Enemies renamed to new distinct names: Bounty Hunter to Head Hunter, and Mind-Bender to Spirit-Bender.
Many minor localization fixes and consistency tweaks.
Enemies:
Bounty Hunter (Tier 1 Enemy) has a distinct new model and icon again.
Sick Man (Tier 1 Enemy) interactions with Lich tweaked.
Sick Man (Tier 1 Enemy) minor tweaks to ease the higher difficulties:
1. Difficulty doesn't change the amount of Red Death cards given per Hit received.
2. On higher difficulties gives additional 1-2 Scab cards per Hit received.
3. Scab cost changed from 0 to 1 Energy.
Suffering Lady (Tier 2 Enemy) shouldn't hide the ghost before attack is performed.
Patch 1.2 — Chinese, Russian, Spanish + New Content + Soundtrack now available!
Hello everyone! It took us a while… but we’re back with a HUGE patch with a lot of cool things inside!
But let us start by thanking you all for playing the game and being such an awesome community! Your support made it possible for us to work extra on the game and add a lot of awesome stuff with Patch 1.1... But we are not done and today we are super excited to invite you to Patch 1.2!
There are three main things we’re bringing today —
new translations of the game
new content and balancing
official soundtrack!
So, let’s dive into the contents of this gigantic patch :)
THREE NEW TRANSLATIONS
You’ve been asking for this for a while now and we’re finally ready to update the game with Simplified Chinese, Russian, and Spanish.
We hope that thanks to those translations, a lot of new people will gain access to the game and have some good fun with it ;) We will really appreciate those of you who are in those regions to spread the word about the game being available in extra languages!
OVER 100 NEW CARDS & PASSIVES
Well, who doesn’t like more free content and variety…? ;)
We were able to add over 100 new cards and passives to the game! This means - tons of new strategies to explore, more variety, and more fun! We hope you will be able to explore the new gameplay content and create some new crazy strategies with those new tools!
We’ve been working on giving all the classes the same possibilities — some of them had more cards and passives than others. Now they’re all mostly equal. This means that we’ve added A LOT of new cards to Watchers and Moonring, and a lot of new passives all over the board.
3 NEW ENEMIES
Since you have some new cards and passives… well, it would be good to also have some new enemies to combat as well, right? Good news! We were able to add 3 absolutely new monsters with unique designs and new interesting mechanics.
Again, this means more free content, more replayability, and variety! Hopefully, you will be able to defeat them without a problem ;)
OFFICIAL SOUNDTRACK
And, in addition to that, we’ve finally wrapped up work on something you’ve been asking for since the game was released:
You can check out the soundtrack in various places:
on Steam (and if you’re still buying music, then this is the full release – it contains tracks we’ve licensed for the game from Danheim.)
The soundtrack in various forms should be available everywhere else, too, so it’s up to you where you want to listen to it.
There's also some additional music available now — if you'd like to listen to tracks played by the Bard in the player's village, head here.
AND ON TOP OF THAT…
Last but not least, something for those of you, who like to travel through wyrdness with style! We have a bunch of new cosmetics for you all including hair, tattoos, and a new shiny armor (unlockable by levelling up with Watchers of Tuathan)!
Ok! That’s it! We hope that y’all will be happy with all the new stuff and good luck out there in the Wyrdness!
And here’s the rest of the patch notes:
Additions / Quality of Life / Requests:
Added 12 new music tracks
Ability to change sex during Character Editing in Class Selection menu (not available at the Seamstress)
Animation skips should work better (for all of you who want the game to be FASTER!)
Added gamepad controls preview in Settings
Limited passives on the right vertical bar in combat to 9, so that they don't overlap with other buttons
Small gamepad improvements
Shortcuts will no longer interrupt filling Bug Reports
Changes, Fixes:
Zealot Ultimate Charges gain changed from 1 to 2 per discarded card.
Shaman's Totems now properly scale their HP and healing values.
Reaver should gain 1/2/3 Hits per turn and properly lose them after being stunned - mimicking Faceless Hunter's behavior.
Fixed Path of Assassin reforge, now it should always correctly give 3 rune charges back from killed enemies
Achievement "I Don't Need Much" will no longer be completed when finishing the game in Lich Form and having more than 8 cards in Necromancer's deck
Quest description will no longer display "Lorem Ipsum..." when no quest is available
WyrdCard discard effect restored
Only 1 restock can be made in Scientist's Shop.
Gamepass:
Fixed character creator freeze bug
Fixed bug with fetching leaderboards
Items:
Bloodcandle HP cost decreased from 10% to 5% Max HP.
Bloodcandle price increased from 60 to 80 Wealth.
Wyrdness Mushroom minor tweaks (chances and values).
Sharpening Stone's chance increased from 20 to 25.
Meat price increased from 8 to 10.
Runestones:
Common Calc (Armor) healing decreased from 5/8/15 HP to 4/7/12.
Common Gar (Armor) damage decreased from 5/8/15 HP to 4/7/12.
Rare Eolh is now Common Eolh.
Rare Man is now Common Man.
Rare Ur is now Mythical Ur, scale changed from 100/175/300 + 5/4/3 to 100/200 + 4/3.
Rare Ken (Weapon) cards threshold decreased from 15/8/5 to 13/7/4.
Rare Ken (Armor) Combat Slots count increased from 1/2/3 to 2/3/4.
Rare Nyd (Weapon) bonus damage increased from 50/90/150% to 100/175/300%.
Rare Nyd (Armor) bonus cards increased from 1/2/3 to 2/3/4.
Rare Peorth (Weapon) bonus damage increased from 30/50/75% to 50/80/150%.
Rare Peroth (Armor) bonus Armor decreased from 30/50/75 to 25/40/75.
Rare Wyn (Weapon) bonus damage increased from 50/100/150% to 100/175/300%.
Rare Wyn (Armor) turns threshold decreased from 5/3/2 to 4/3/2.
Mythical Ing (Weapon/Armor) drop chance increased from 10/20 to 15/30.
Mythical Lagu (Armor) Barrier HP increased from 10/20 to 15/30.
Mythical Thorn (Weapon) Barrier HP increased from 2/5 to 3/6.
Mythical Thorn (Armor) Barrier HP increased from 200/500% to 300/600% of Offered HP.
Mythical Yr (Armor) cards threshold increased from 4/3 to 5/4
Children of Morrigan
Cards
Desperate Measures Armor gain reduced from 5 to 2 and added Exile keyword to the card.
Onslaught base damage reduced from 50% to 25%, bonus damage increased from 50% to 75%.
Crawling Fire base damage reduced from 50% to 25%, bonus damage increased from 10% to 20%.
Fortify Armor gain increased from 20 to 30.
All In damage increase increased from 50% to 100%.
Bladefury cost reduced from 2 to 1, base damage reduced from 150% to 100%.
Bloodied Frenzy base damage increased from 250% to 300%.
Meditation damage increase increased from 100% to 150%.
Last Resort Blocks amount reduced from 5 to 1, energy cost reduced from 2 to 1.
Raging Blade base damage increased from 50% to 75%.
Reposition card draw reduced from 5 to 4.
Shield Breaker Armor reduction increased from 10 to 20.
Short Pause Armor gain increased from 40 to 50.
Stronghold Armor gain increased from 15 to 20.
Berserk Damage increase increased from 25% to 50%.
Counterstrike retaliate damage increased from 50% to 75%.
Ultimate Attack cost reduced from 3 to 2.
WyrdHunter
Offensive Armor gain reduced from 10 to 7.
Haste Card draw increased to 2 from 1, cost reduction reduced from 2 to 1.
Physical Training card threshold lowered from 6 to 5.
heavy Opening damage increased from 100% to 200%.
Initial Impact armor reduction increased from 100% of damage dealt to 200%.
Thousand Cuts card threshold reduced from 10 to 9.
Fortification changed wording from "less than 3 cards" to "2 or less cards".
Manifested Ire Ultimate charge consumption increased from 50% to 66%.
Pathfinder
Prideful Stance Ultimate charges threshold increased from less than 8 to less than 9.
Opportunity Block Ultimate charges threshold increased from 6 to 9.
Tactics Armor gain increased from 5 to 10, damage gain increased from 10% to 20%.
Vigor Energy gain increased from 1 to 2 Energy.
Berserker
Trance activation threshold lowered from 50% to 25%, Energy gain increased from 1 to 2.
Calm Mind Hits duration increased from 3 to 4.
Fear Armor reduction increased from 25 to 50.
Frenzy damage gain increased from 75% to 100%.
Vitality Max HP increase lowered from 75 to 50.
Wide Swings Hit damage increased from 100% to 150%.
Vampirism Lifesteal increased from 10% to 20%.
Trembling Clash Armor reduction reduced from 25 to 20.
Moonring
Cards
Blinding Burst cost reduced from 2 to 1.
Druids Bane armor reduction duration increased from 3 to 5 turns.
Funeral Moon damage reduction duration increased from 2 to 3 turns.
Deprivation Bane Max HP Reduction reduced from 33% to 20%.
Deprivation Curse Max HP Reduction reduced from 33% to 20%.
Hammerhead Stun chance reduced from 25% to 20%.
Summoner
Alchemist Wealth gain reduced from 10 to 5.
Surprise Attacks damage gain increased from 200% to 300%.
Acidic Blood number of Hits increased from 1 to 3, Hit damage reduced from 300% to 100%.
Hindsight card draw reduced from 4 to 2.
Blood Mage
Close Leash duration increased from 4 to 3 turns.
Air Burst Overcharge threshold increased from 4th to 6th.
Numbness Armor gain reduced from 2 to 1.
Spectral Shield Barrier gain reduced from 3 to 2 times its rank.
Lesser Key of Punishment HP multiplier changed from 2 to 3.
Uncontrollable Growth now has a duration of 3 turns
Necromancer
Recharge Barrier gain increased from 10 to 15.
Total Intimidation - Intimidation effect duration increased from 3 to 4 turns.
Soul Division Barrier increased from 20 to 30.
Dream Army HP increase lowered from 50% to 33%.
Lich Essence - Life Essence Ultimate Charge gain increased from 2 to 3.
Stray Soul Ultimate Charge threshold increased from 3 to 4.
Leech Form Barrier increased from 20 to 25.
Path of Death Lifesteal reduced from 50% to 20%.
Watchers of Tuathan
Cards
Returning Shot damage reduced from 150% to 100%
Reckless Attack's cost reduced from 1E to 0E.
Furious Overdraw's cost increased from 1E to 2E.
Stepping Stones damage increased from 20% to 30%
Flare Shot cost reduced from 1 to 0 Energy.
Bolas Shot damage reduced from 50% to 25%
Acid Shot Armor reduction reduced from 50 to 30
Spiritual Blows Arrows increased from 2 to 3, Ultimate Charge cost increased from 4 to 5
Arrows of the Past draw increased from 1 to 2
Somersault cost increased from 0 to 1
Double Somersault cost increased from 1 to 2
Triple Somersault cost increased from 2 to 3, Maneuver draw increased from 3 to 4, cost reduction reduced from2 to 1
Furious Overdraw damage gain reduced from 300% to 200%
David Barrier increased from 75 to 100, cost reduced from 1 to 0
Goliath Barrier reduced from 75 to 50, cost increased from 1 to 2
Pebble Throw Armor reduction reduced from 25 to 10
Distraction damage reduction reduced from 50% to 25%
Exposition damage gain reduced from 50% to 25%
Rising Action damage gain reduced from 100% to 50%
Climax damage reduction increased from 50% to 75%, cost reduced from 2 to 1
Rancid Battlefield Armor reduction reduced from 25 to 20, duration reduced from 3 to 2 turns
Pungent Cloud Armor reduction and gain reduced from 50 to 30
Acid Flood base damage reduced from 100% to 50%, cost reduced from 1 to 0 Energy
Fate-Breaking Shot base damage reduced from 100% to 75%
Lob Shot Hits amount reduced from 7 to 5
Splitting Shot base damage reduced from 150% to 100%
Ultimate Weaponry Arrow draw reduced from 4 to 3, cost reduced from 2 to 1 Energy
Spiritual Flurry cost reduced from 1 to 0 Energy
Corrosive Rainfall Arrow draw reduced from 4 to 3, cost reduced from 2 to 1 Energy
Unstable Mixture - Armor Gain for Hero reduced from 20 to 10, Armor gain for enemies reduced from 100 to 50
Treasure Hunt draw increased from 1 to 2
The Treasure draw increased from 2 to 3, cost increased from 0 to 1
Reckless Attack cost reduced from 1 to 0 Energy
Favored Enemy cost reduced from 2 to 1
Exhaustive Preparation damage gain reduced from 50% to 25%
Downward Spiral damage gain reduced from 200% to 100%
Heavy Protection Armor gain increased from 30 to 40
Quick Dodge Armor percentage reduced from 200% to 50%, cost reduced from 1 to 0 Energy
High Ground Armor percentage reduced from 150% to 100%
Middle Ground Armor percentage reduced from 100% to 75%
Sentinel
Calibration damage gain reduced from 5% to 3%.
Scales Armor gain increased from 50 to 75.
Terrifying Presence Armor reduction reduced from 2 to 1.
Rupturing Shot Armor reduction reduced from 10 to 5.
Full Cover Armor gain increased from 25 to 30.
Waiting for an Opening Barrier increased from 25 to 33.
Target Practice Armor reduction reduced from 100 to 30.
Perfect Shot damage gain increased from 50% to 100%.
Scattershot Armor gain reduced from 10 to 5
Path of the Assasin Ultimate Charge gain reduced from 3 to 2
Path of the Protector Barrier weakened from 50% to 75%
Zealot
Ruthless Draws damage gain increased from 25% to 50%.
Vital Point damage increased from 50% to 100%.
Shoot to Remember Hit threshold lowered from 12th to 8th.
Munitions Recycling damage gain increased from 10% to 20%.
Withdrawal Barrier gain increased from 5 to 10.
Panic Attack Barrier reduced from 10 to 5.
Spiral Hit threshold lowered from 6th to 4th.
Concussion Hit threshold lowered from 12th to 10th.
Vantage Point Cost reduction increased from 1 to 2.
Harbinger of Abyss - Void Shot base damage increased from 100% to 200%.
Aimed Shot damage increased from 200% to 300%.
Fixed Vantage Point when used with multishot cards
Apostate
Showtime Maneuvers threshold increased from 4 to 5.
Coping Mechanism Armor gain reduced from 3 to 2.
Damning Momentum Maneuvers threshold increased from 6 to 7.
Reluctant Hero Maneuvers threshold increased from 6 to 7.
Stunning Performance Maneuvers threshold increased from 6th to 7th.
Ante now instead of 1 draw for every Maneuver flipped, draws 1 for every 2 Maneuvers flipped.
Raise Amount of Maneuvers reduced from 50% to 33%.
Full House now works only with 15 Ultimate Charges.
Flipping Spree's maneuver card threshold changed from 2 to 4