Patch v1.05 has just landed on Steam. Here's the full list of changes:
[p][/p]
Regression Fix:
[p]Fixed jumping gamepad focus on the list of items when selling/stashing, etc.[/p]
Most Requested:
[p]Item tooltip comparison is now more accurate: it better matches items for weapon loadouts, allows comparing consumables, and properly handles multi-slot items like rings[/p]
[p]Multi-slot items now display an indicator when equipped in another slot, similar to weapon loadouts[/p]
[p]Weapons in loadouts now swap hands if already equipped in the other hand[/p]
[p]Consumables and rings are now moved from the other slot to the current one when equipped[/p]
Gameplay:
[p]Buying fish in bulk should now give you the correct amount of fillet instead of 1[/p]
[p]Fixed the Essence of Fire & Essence of Cold potion duration[/p]
[p]Fixed Unbound talent math to properly calculate spell movement slowdown[/p]
[p]Daisy horse will no longer be sold to Denholm after you buy/steal it. Daisy will show up again at her starting spot if you first decided not to buy Daisy and then bought the horse later[/p]
[p]Fixed Frostwoven Graves not showing up on the Handcrafting station list[/p]
[p]Fixed Exploit Weakness talent[/p]
[p]Fixed some instances of NPCs not properly applying Statuses to the hero when damaged[/p]
[p]Red Caps and other enemies shouldn't freeze after running away from them[/p]
Quests:
[p]{Spoiler} Rowan will correctly react to \being compromised\[/p]
[p]Bandits from The One Percent quest should count as killed even if you exit the house[/p]
[p]Chatterblade crafting can no longer fail, resulting in its corresponding quest softlocking[/p]
[p]Over My Dead Bodies out of order progression fixed[/p]
[p]Fixed Over My Dead Bodies so that it works correctly if the player collects Forebloom first. This fix should work retroactively[/p]
[p]The Price of Forgiveness should be completed after returning the button outside the cave[/p]
[p]Margh should offer his remaining quests even if we skip him at the end of the Dead as Dreams quest[/p]
[p][/p]
Technical:
[p]Improved performance and stability by making sure invisible HUD elements are truly inactive[/p]
[p]Sharpening an item you're currently holding should no longer prevent you from using it[/p]
[p]Minor fixes and improvements to the UI layout for ultra-wide resolutions[/p]
[p]The menu scale is now capped at 100% (was 110%) to prevent visual bugs when using multiple accessibility options. Large UI Mode remains available for those who need a bigger interface[/p]
[p]Photo Mode will now properly pause the entire game[/p]
[p]Player eyelids shouldn't stay half closed after some cutscenes[/p]
[p]Fixed Sell from Stash not checking if the item can be sold[/p]
Graphics:
[p]Refreshed character HUD bars and Wyrd skill view [/p]
[p]Severing Ray spell visual upgrades[/p]
[p]Fixed visibility VFX during the death event for Wyrdspawn[/p]
[p]Fixed a bug in the visualization of the FurDad behavior VFX[/p]
[p]Improved visual effects for Solarbeam[/p]
[p]Horses now have eyes[/p]
Audio:
[p]Fixed VO for Alma[/p]
[p]Fixed VO for Dolf[/p]
[p]Added missing VO for Stronner[/p]
[p]Added missing VO for Cobalt[/p]
[p]Added missing VO for Elira[/p]
[p]Added missing VO for Heledd[/p]
[p]Added VO for Dal Riata Guard[/p]
Misc:
[p]When met in Cuanacht, Fionola should no longer crouch or levitate[/p]
[p]Some summons are now correctly marked with a blue color on a compass[/p]
[p]Fixed sleeping interaction in Lile's House[/p]
[p]Added the missing Depth Card to the portal to Sveinn Sanctuary[/p]
[p]Summon icons on the HUD are now updated[/p]
[p]Turned off the placeholder description for all the fish[/p]
[p]Fixed a missing talent name in the Perception/Daggers tree[/p]
Plans for the future (no exact dates, but sooner rather than later)
[p]Transmog,[/p]
[p]NG+,[/p]
[p]22 new Arthur conversations, including whispers and one special dialogue designed to guide you in a... particular situation,[/p]
[p]Giving Qrko one extra feature (you're gonna love it),[/p]
[p]Various free content DLCs; a flying mount maybe?[/p]
[p]Allowed using stashed items at the Blacksmith Table[/p]
[p]Added Tier 4 and 5 weapons to the possible loot from higher-tier Unidentified Items[/p]
[p]Dual Wielding Spells no longer unlock Mana Regen while channeling & casting simultaneously[/p]
[p]Reworked Fishing balance. If you find it difficult to catch some fish, we recommend looking for better fishing rods [/p]
[p]Added 29 new fishes (and updated corresponding achievements) [/p]
[p]Updated Fishing spots across all of Avalon. Remember that some fish only appear at certain times or in certain bodies of water[/p]
[p]Fixed the following talents: Fury Without Fatigue, Shieldbearer, Mighty Blows[/p]
[p]Lunge attacks will no longer trigger while walking with a high movement speed multiplier[/p]
[p]2 Wyrdspirits joined the combat encounter in Ghost Realm[/p]
[p]Rebalanced the cook and alchemist shops in the castle in HoS[/p]
[p]Fixed the Severing Ray damage calculation[/p]
[p]Replaced Thunder Lash spell with Thunderstrike in HoS Stronghold[/p]
[p]Added Gytha's shop in Volker village and fixed her dialogue[/p]
Quests:
[p]Anselm, Maggot, and Yvain should return to their interiors (if they have disappeared for you)[/p]
[p]Fixed blocker in Vrell dialogue when finishing the Temptation quest while having already finished the next objective[/p]
[p]A Carnation to Remember won't fail if it's already completed[/p]
[p]Fixed incorrect descriptions of some quest items[/p]
[p]The incorrectly failed objective in quest "The Price of Healing" is now fixed[/p]
[p]Fixed Pup being freed by save & load[/p]
[p]Orlaith should take your package even if you request a reward[/p]
[p]The dialogue option about reward from "This is the Part Where You Run Away" should be visible, but blocked, even without the proof[/p]
[p]\[Quest: Sweet Dreams] Fixed the loading of autosave in the Sympathy and Trickster realm, breaking dialogue trigger[/p]
[p]A cave between Cuanacht's Gardens and the Plains will now correctly become accessible as you progress the Children of Morrigan questline. Before that, it will be blocked by a rock[/p]
[p]The Price of Healing quest and Neante and Yvain funding interactions improved[/p]
[p]Yngvi's dialogue shouldn't block the hero[/p]
[p]Wayward Son quest forces the hero to look at the outcome (so the logic won't break)[/p]
[p]The Construct dialogue can now be triggered when a weapon is equipped[/p]
[p][/p]
Technical:
[p]\[Critical] Returning to Cuanacht and a couple of dungeons after a long time shouldn't break scene loading[/p]
[p]\[Steam] Fixed a possible corruption of Steam cloud files if the game crashed/PC crashed during cloud update[/p]
[p]No more free money! Selling items during sorting won’t make you rich anymore. This also fixes the item duplication glitch. If you really want infinite of certain items, you can always look at mods, such as unlocking the debug console[/p]
[p]Talent effects should update correctly after changing player perspective (some of them didn't)[/p]
[p]NPC audio should now follow its body when in ragdoll instead of playing in place of death, etc.[/p]
[p]Fixed an issue with being stuck in the crouched state after fast travelling from a fireplace[/p]
[p]Fixed incorrect refresh of the selected list item after sorting when using a gamepad.npc[/p]
[p]Fixed edge case bugs in the rain system[/p]
[p]Fixed small memory leaks generated by the rain system[/p]
[p]Fixed performance issue when using two-handed weapons with AOE Crushing Blow talent.[/p]
[p]Fixed some minor bugs that appeared when using the Thunderous Greatbow[/p]
[p]Fixed missing starting furniture after purchasing only the Cuanacht home[/p]
[p]Vragi's Mother's placeholder model was replaced with a monster form[/p]
[p]Your hand should now be visible when placing the bonfire[/p]
[p]Wyrddeers from Stagfather‘s Trial are now spawning and despawning with a proper dissolve effect[/p]
[p]Fixed female armor piece not displaying for Battlemage Tunic[/p]
[p]Added new icons for several summoning spells[/p]
[p]Changed the appearance of Deathbound Guardians and Blood Abomination summons[/p]
[p]Dressed up a dead body on the Plains of Cuanacht[/p]
[p]Improved VFX for Arthur's initial appearance in the resurrection room[/p]
[p]Added Theud tattoos to Frail[/p][p][/p]
Audio:
[p]Fixed missing and broken VOs for some NPCs (Egill, Self, Flaithri, Stigr, Eyvor, Elira, Heledd, Yngvi, King Arthur, Flyrna, Kjell, Barlaam, Theud Mother, Hrafn, Heiko, Galahad, Sir Vast, Darvhanr, Turtar)[/p]
[p]Added audio to the EldritchReaver Generic[/p]
[p]Changed the explosions' audio volume levels[/p]
[p]Fixed the bear audio[/p]
[p]Added audio to FrostbittenWarrior Female and T5_Skeleton1H[/p]
[p]Changed Zombie attack volume level[/p]
[p]Removed the duplicated line of Maggot during one of the story interactions[/p]
[p][/p]
Localizations:
[p]Fixed incorrect display of characters in fonts that support Cyrillic script[/p]
[p][/p]
Misc
[p]Fixed Neante holding a comically large piece of paper in her house[/p]
[p]Added more NPC interactions to the Ulfr Barracks[/p]
[p]Fixed the interactability of fireplaces in some dungeons[/p]
[p]The buried chest in Mountain Ice Cave is now diggable[/p]
[p]Fixed Smuggler's Dagger description to properly display the Critical Damage increase when upgrading the item[/p]
[p]Changed loot in Shrine Cellars[/p]
[p]Repaired the first mist gate in King's Threat dungeon (now it should block you until after the fight)[/p]
[p]Broth no longer gives bread instead of broth[/p]
[p]Added a treasure chest in the Ruined Towers in Cuanacht[/p]
[p]Crafting/Blacksmithing: pressing the selection button again on an already selected recipe or item now jumps to the ingredients/gems (gamepad)[/p]
[p]Removed unnecessary interactions with decorative flowerpots[/p]
[p][/p][p]First of all, we want to start by saying a big, fat THANK YOU again! The reception of Tainted Grail: The Fall of Avalon has been absolutely amazing, and seeing so many people passionate about the game is absolutely rewarding.[/p][p][/p][p]We’re getting TONS of feedback from you all every day—some very positive, some negative—and no matter what, we always read and listen. One thing you can be certain of:[/p][p]we will definitely keep working on the game until all bugs are ironed out. We’re also planning to add a lot of extra stuff ;)[/p][p][/p][p]Either way, seeing so many people passionate about Tainted Grail is extremely humbling for us, and it motivates us to keep going.[/p][p][/p]
In today’s update:
[p]450k copies of Tainted Grail sold! Thank you![/p]
[p]Roadmap—what’s coming next[/p]
[p]BIG Patch—v1.03[/p]
[p]Our favorite community screenshots and art :D[/p]
[p][/p]
Let’s get to it!
[p][/p][p]First, let us share some good news! Across Steam and consoles, Tainted Grail has sold over 450,000 units (this includes the Early Access period)![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/39169609/3a19f099be2d30ede7ef3f2a60adfbf1d6b78f58.jpg"][/p][p]Once again, thank you so much for your trust. It truly means a lot to us![/p][p][/p]
Roadmap: things to come next!
[p]Here are the most important things we’ll be working on over the next few weeks and months:[/p]
[p]Regular patches to address major bugs and performance issues. We’re aiming for weekly patches, but they may sometimes come sooner or later. We’ll continue this work for months to come.[/p]
[p]We’re working on enabling Mod Support—expected in about 3–4 weeks.[/p]
[p]A special performance version for Steam Deck is in development (exact timing TBD).[/p]
[p]A huge batch of extra content is coming in Patch 1.1, which will include many of the most popular community requests, especially in the Forlorn Swords (Act 3) region. We're aiming for an August release! We won’t spoil anything, but expect some really cool additions. ;)[/p]
[p]We're also exploring other popular requests, such as the New Game+[/p]
[p] [/p]
BIG Patch: v1.03
[p][/p][p]Now, let’s talk about Patch v1.03. As you’ll see below, there’s a LOT of stuff![/p][p][/p][p]Before diving into the details, we want to give a quick explanation for some of the bugs.[/p][p](Please note: this is not supposed to be an excuse—we take full responsibility for the issues)[/p][p][/p][p]When we set out to make Tainted Grail, we wanted to create a deep, complex adventure, both in terms of storytelling and exploration. But we also wanted to give you, the player, as much freedom as possible.[/p][p][/p][p]That’s why you can kill many NPCs, experience wildly different quest outcomes, and approach things in any order. We wanted to minimize hand-holding, just like we’d expect as players. [/p][p]Of course, the “cost” of that freedom is that there are SO. MANY. DIFFERENT. OPTIONS.[/p][p]And sometimes, the most random combinations can cause problems. Here’s one bug example we encountered before launch: [/p][p]Using the relic system, you can upgrade weapons—all good.[/p][p]But then, if you sell that item to a vendor, it's still fine.[/p][p]But THEN, a few hours later, when the vendor’s inventory resets—boom, the game experiences problems and crashes.[/p][p][/p][p]Anyway, that’s just a quick preamble to help explain where some of the weird bugs are coming from. That said, we’re extremely motivated to find and fix every single one, so your experience with Tainted Grail keeps getting better.[/p][p][/p]
We also really appreciate your continued support!
Here are the full patchnotes.
[p][/p]
Critical Fixes:
[p]Fixed one source of crashes. We have another crash fix in progress as well, but it needs more extensive testing before being pushed out to you guys[/p]
[p](PC Missing Saves) The most common cause of missing saves on PC has been due to the game failing to find Steam and loading GoG or fallback saves. Last week, we added a pop-up informing you when Steam could not be found. This week, we have added a pop-up that asks you whether you want to move saves found in the other folders to your Steam folder automatically. We recommend that everyone migrate using the pop-up.[/p]
[p]Items with special effects have been optimized. This should help with performance for players further in the game or hoarders who have many unique items with them.[/p]
[p]Fixed a few memory leaks in our UI visuals[/p]
[p]A quest in the fields of Cuanacht will no longer permanently block player saving Monstrous Marriage)[/p]
[p]Lockpicking now uses the main camera. Significantly decreasing memory footprint is especially important on consoles.[/p]
Most Requested:
[p]After finishing the game, you can now choose to keep playing and explore the world further or to quit.[/p]
[p]Added kill prevention to some essential NPCs in Cuanacht and Forlorn Swords regions. The player will now have to intentionally execute them, preventing accidental murders by the player or other enemies[/p]
[p]Prevented enemies from shooting backwards when the player dodges behind them[/p]
[p]Added an option in the fireplace to bring Qrko back when it's lost.[/p]
[p]Visual change for spells such as Impenetrable Shield, Mystic Ward, and Arcane Aegis.[/p]
[p](Items) Item weight is now displayed to two decimal places for very light items; otherwise, it remains rounded to one decimal place.[/p]
[p](Items) Rebalanced upgrading of 53 different Weapons so that they gain both damage and improve their special effects[/p]
[p](Items) Added item effect gains upon upgrading in handcrafted sets[/p]
[p](Items) Rebalanced armor weight loss when upgrading[/p]
[p](Summons) Fixed player summons sometimes not attacking when outside of player FoV[/p]
[p](Summons) Fixed player summons not attacking NPCs that are, by default, non-hostile towards the player, but the player is engaged in combat with them[/p]
[p](Summons) From now on, summons should be able to exit interiors with you[/p]
[p](Summons) Disabled collisions with player summons outside combat[/p]
[p]Retroactively fixed dialogue flow with Barlaam in the quest “The Trial”[/p]
Achievements:
[p]Fixed conditions for the Crown of Ashes achievement/trophy[/p]
[p]Fixed conditions for And My Axe! achievement/trophy[/p]
[p]Fixed: Honor Over Life achievement/trophy was blocked if the Brothers in Arms quest was completed despite the player not giving all dog tags to the Quartermaster. If you were affected by this bug, now you can come back to Quartermaster and give him the remaining dog tags despite completing the quest earlier to obtain the Honor Over Life achievement/trophy. Ninian's dog tag is now required for the Brothers in Arms quest. Pate's dog tag is not required anymore for the Honor Over Life achievement/trophy[/p]
Quests (Warning! Possible Spoilers):
[p](Spoiler: HoS Main Quest) Yorath will no longer die after 7 hours in-game if you convince him to leave HoS[/p]
[p]Dialogue fix, some options in Drest's dialogue would end it prematurely, blocking further progress[/p]
[p]Unholy Matrimony can be completed if NPCs are killed before talking to them.[/p]
[p]Denholm now gives the correct reward for the quest "Forging a Path"[/p]
[p]The player will now be able to ask Asgall about Tom only once.[/p]
[p]The Extinction of the Weak quest marker should correctly target Dolf.[/p]
[p]Stitch By Stitch quest markers and respawning ores fixed.[/p]
[p]See no Evil quest markers fixed.[/p]
[p]Fixed NPC Abner's dialogue lines.[/p]
[p]Divided we Fall and Arthur's Crown interactions and non-linear flow improved.[/p]
[p]The Old Letter should be found only in one specific place.[/p]
[p]A Carnation to Remember can be finished after finishing other quests.[/p]
[p]Blade in the Shadows can be completed if you decide to collect the bounty before talking to the NPC.[/p]
[p]Fixed "Deep Calleth Upon Deep" quest. The chest will no longer stay in the inventory.[/p]
[p]Fixed dialogue flow for quest "The Weight of Honor"[/p]
[p]Petition The Lord quest should correctly lead the player[/p]
[p]Cuckoo’s Egg failed task can lead to failing a quest.[/p]
[p]Over My Dead Bodies consequences.[/p]
[p]The Silent Burden quest should give rewards, and its progression should be more straightforward[/p]
[p]Denholm will now correctly pay the player for his silence in the quest: Burdening Letter[/p]
[p]The player will no longer be able to continuously speak with Brother Vitus about abortion[/p]
[p]Removed some incorrect dialogue from Lile[/p]
[p]Fixed an issue where the player could not lie to Rigby when delivering his book.[/p]
[p]Fixed Eira's dialogues after she returns home.[/p]
[p]Fixed an issue where the player couldn't progress the Stonewardens questline if they sold Kvorr's Amulet. The recipe will be restored to players who lost it upon entering the Forlorn Swords.[/p]
[p](Spoiler: Brotherly Love) Fixed a bug where exiting the conversation with Rob before asking about his grandfather would block progress.[/p]
[p](Spoiler: Alchemists) The Alchemists questline can be continued after killing Dolf by reading his research.[/p]
[p](Spoiler: Sweet Dreams) Nest portal should now be easier to interact with [/p]
Audio:
[p]Fixed Giant Sentinel audio volume levels[/p]
[p]Fixed the sounds of Vilekin's Eldritch Reaver, which is guarding the Pict's Hideout in Act 3[/p]
[p]Fixed the audio length of one of the Rune's lines.[/p]
[p]Resolved an issue where Skuld would begin to speak but immediately stop when approaching the gate in Theuds Village within the Ghost Realm.[/p]
[p]Wyrdness music event update - improved layer adaptation for dynamic transitions[/p]
[p]There should now be combat music while fighting the boss in Sagremor Castle[/p]
Texts & VO:
[p]Added multiple missing VOs[/p]
[p](JP) Added another BIG batch of missing Japanese localization for dialogues (Forlorn Swords/Whispers). That should cover probably 99% of the missing dialogue loc. Any left missing will be added soon.[/p]
[p]Fixed descriptions of several items (Great Mistake, Chatterblade Fragments, Heiko’s Crumble, Oldsteel Fang, Hollow Core)[/p]
[p]Fixed Absorption spell description to properly state Mana Shield as a percentage value[/p]
[p]Fixed Spell Syphon talent description[/p]
[p]Added description of Skull Knight's Blade Sword[/p]
Technical:
[p]Fixed an edge case that prevented all hero attacks from happening. Most often happened on fast travel from the bonfire to a different map[/p]
[p](New) Swimming in the ocean should now take waves into consideration[/p]
[p]Fixed an issue where some enemies could disappear at certain angles after death.[/p]
[p]Fixed an issue that prevented players from attacking after switching loadouts while lumbering.[/p]
[p]The sometimes-missing VFX on player hands while wielding magic should always be visible now[/p]
[p]Fixed controller vibrations breaking in some cases[/p]
[p]Fixed various two-handed axes not properly registering heavy attacks on lumbering spots.[/p]
[p](New) Item tooltips now accurately reflect player stats when requirements aren’t met, making stat comparisons easier in shops, crafting, relics, and upgrades.[/p]
[p]Resolved performance issues on PlayStation 5 in Dungeon Galahad[/p]
[p]Added two new debug console commands: template.revive-npc and memory.clear-faction-unforgivable-crime. Provided as is.[/p]
[p](Future) A fix for the infinite selling of an item will land in the next patch. So, build your piles of gold and items before then. You can always use mods if you really want to have infinite amounts of any item[/p]
Gameplay:
[p]Added Marrowghast helmet recipe to Ukko's shop[/p]
[p]Fixed Arcane Mace item Mana Cost[/p]
[p]Fixed stat increases when upgrading certain armors (Alisa set, Festering set, Flayed Drowner‘s set, Spellslinger’s set)[/p]
[p]Increased effects of individual parts of the Archdruid set[/p]
[p]Fixed Gem of Dodge not properly decreasing Dash Cooldown[/p]
[p]Fixed ReusableResources Talent sometimes duplicating all of the currently held Ethereal Cobwebs[/p]
[p]Fixed Galahad's Mace sometimes not applying Burn on hit[/p]
[p]Deirdre's chest can no longer be opened with a lockpick[/p]
[p]Changed Arnulf's loot in Smuggler's Bay[/p]
[p]Sour Herring and Cheese no longer decreases the encumbrance limit when eaten[/p]
[p]Added a player's room to the Children of Morrigan hideout.[/p]
[p]Fixed Heiko’s Crumble description and effects[/p]
[p]Update the Tidepiercer projectile collision[/p]
[p]Fixed projectiles made by Scourge Of The Seas and Tidepiercer occasionally not hitting enemies[/p]
[p]Rebalanced and fixed Bear's Claw to be in line with other items of its tier[/p]
[p]Fixed Severing Ray sometimes using Light Cast logic when being Heavy Casted[/p]
[p]Giant's Club is no longer a usable weapon[/p]
Misc
[p]Frostgrots are now considered animals[/p]
[p]Moved the location of copper ore in Ulfr Village[/p]
[p]Fixed a diggable chest in Gunnnvaldr Village[/p]
[p]Qrko will now be more aligned with the ground it's standing on.[/p]
[p]The campfire mistakenly affected the player’s total weight. Not anymore![/p]
[p]Improved level-up notification[/p]
[p]Improved quest notification[/p]
[p]Fixed interaction with the alchemy station in the Tomb of the Good Druid[/p]
[p]Fixed an issue whereby a player could fall outside the water in one of the Cuanacht rivers[/p]
[p]Journal was not counting summon's kills[/p]
[p]Fixed bonfires in Cuanacht[/p]
[p]Fixed wyrdstone mining in Cuanacht dungeons[/p]
Visual Changes:
[p]Human summons are wearing proper summon markings on their clothes[/p]
[p]Blind status VFX rework[/p]
[p]Fixed missing lip movement for some speaking characters.[/p]
[p]Updated Foredweller, Remor Mage, and Wight attack VFXs to better represent their actual area of effect[/p]
[p]Fixed VFX charge explosion on Snail[/p]
[p]Fixed distortion Y-offset on Bonefires[/p]
[p]Fixed mask layer of Bonefire (fire visible from the top)[/p]
[p]Guards in Cuanacht will now wear helmets.[/p]
[p]Dark clouds are no longer visible in Dungeon Frig[/p]
[p]Fixed color issues in the effects Flickerbolt, ThunderLash, and Stormpiercer.[/p]
[p]Updated visual effects for the Mistbearer boss fight.[/p]
[p]Additional VFX AOE for Archmage and Wight enemies[/p]
[p]Fixed bounds in vfx FloatingSnow[/p]
[p]Fixed bounds in vfx CompanionLight[/p]
[p]Fixed the bug with the elevator chain in Corrupted Temple[/p]
[p]Blocked unused doors with boards in the Horns of the South castle[/p]
[p]Fixed trees placed in the wrong places in HOS and Forlorn[/p]
[p]Ghosts with hair should render correctly after game load.[/p]
[p]Fixed the issue where wheat was generated underwater in Cuanacht.[/p]
[p]Added missing DepthFadeCard under the ladder in Broch[/p]
[p]Killing planes have been added to high places in Sagremor Castle, and the rock embedded in the floor in the underground section has been removed.[/p]
[p]VFX Heart of the Plague visibility of the debris layer[/p]
[p]Fixed a floor gap near the portal in Prolog Jail[/p]
[p]Fixed the issue with the furnace clipping through the floor in the player's house in Cuanacht[/p]
[p]Improve the Snow Explosion effect used in Cold Magic.[/p]
[p]Updated visual effects for the Tidepiercer slash explosion[/p]
[p]Updated the visual in the Wyrdspawn Dead event.[/p]
[p]Tidepiercer coatings fix[/p]
[p]Drain of Vigor visual update[/p]
[p]Projectile trails tweaks[/p]
[p]Added visual effects to signal ore acquisition when destroying it.[/p]
[p]Tweak VFX when activating souls in the Resurrection Room.[/p]
[p]Conchur's beard now moves when he talks.[/p]
[p]Updated Gytha's appearance.[/p]
[p]Úlfr Tribesfolk NPCs now wear helmets.[/p]
[p]Fixed floating coins and removed objects located outside the map in the Dungeon_Crypt_Small level. [/p]
Last but not least...
[p]Here are some of the best/funniest/coolest screenshots and fan arts from the community that we’ve absolutely loved![/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdYjuitoxLDlcnsqEg46-d0NB2YwCTcUH4b66GU7GFWxP9fQrqQ6nTGEnoVk6OMGjQ34ZDYhACVNvDfAyHigRgr8JM7_mi-f-90dMHiTRVw99yTW7kCAqRaY2T3se5_GsKTEKRUWA?key=5v8Xnq-um05ADNWNYESajA"]By @ArtMamoon[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdb0K1zAvLNsFTdn1IsBNF_bCnyYf25ZtaxATD9AZD0SqEjPRss6V1Rn6LKkeVGkC8aWk-9-akuya1fgf8xee4SLroqlVhok0znr4TvAzl1EM3bD0P3OFSQQqtWeiYwBnD9C3Pk7A?key=5v8Xnq-um05ADNWNYESajA"][TAG-804][/p][p]By ✨ • WeepingArr0w •[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfTHCPBybHpWfMIxYcVBoJ-_sgbmuPAC8ngkcT6YghOdfyvL8BmMm7gd_YW89MwcU3uHT-4U_bPMVwzcOs-t2mK-6UvZCcO0jQ0VBcFC1DnuQjQdseDL-MBFxfmsnvhHL6BcssJxg?key=5v8Xnq-um05ADNWNYESajA"][/p][p]By Menashikami[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXc0a89ByZ-4v9xsrPuiFuTHaSxlOE9N8_uE6NusN5l0uIVhHWU6EMeldKKTmTbIZLelkvCuanKHpfwXVvKrxbq_QS5YVgeUVJdTZyytbTcIKoN9F3TEJapVibghq8bqbzx_5a13ZQ?key=5v8Xnq-um05ADNWNYESajA"][TAG-820]By alphatardy[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeYBOMDoNwejn1ON5lrCHoIIuMN4NozYsx37b1khArQCec_UETWXTcPBoyrgurCvvkwm7xsuBLEa8D9J0H0xFGPHtF9DpSRavfb_wE8tjFHfzoDOnvkf74hNWdBUVeCyh1GUkjFhg?key=5v8Xnq-um05ADNWNYESajA"]By @AzmoLIVE[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfOfaYxBUgjhrO6JMhFvCj94j1ps2umCds6eoySA8i57Fmvehlpcfd5xZHCNBcqiTkP_xUYwj-jhN8N2SylXQghPm7hv1JPwHfihuO14WBafrWT1Uv7VvDO6Nd_6SnRYVR9ogyTgA?key=5v8Xnq-um05ADNWNYESajA"]By @StefanieMcMaken[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdViI85QAOKaDFeRMj8gmRwF8nQESfIHIhhATC9JKPxqmekIVh-8zXnf2zDcRwHm7_upeZKalXprbfzMCeuXKlqW0GkTcFBMCc7qwHregrKl10753FJwaHLCtERtreXVr3z78xW?key=5v8Xnq-um05ADNWNYESajA"]By _dangles_[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfTMQHF-KeIdkVsE8lc9bXY7xPpryUWRun_SlXQbFoYIrI6-4gaH7bGOKgvTE0z9cmppr34MWwgv0tQTjoliNqhua5pwszWB-zNfihEBZ1_O7iqa05Bt1ydpDoqDjf-KNKIBDXsJg?key=5v8Xnq-um05ADNWNYESajA"]By _zabon_[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcM-TF02j8C1dwkG7QkeeC762VmQ9Un3hh1agUmq1ZgNjE_s5eLMqQ6zo4VF-j-hWfYsLbXa-LkyWIIUOTuEV4ANKPs-8VrYTTawzWbw-ODdiQR0_di6P7Ktzy33GZ1evTe9Jri?key=5v8Xnq-um05ADNWNYESajA"][TAG-850]By Szincza[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfnhXEn9JYEsItKUWWvPTes69v6RBy34hCiVnjiDZ97oZkUgey2J09-FXFS750SKeTZi9TjuJaqjPY6fCVI9kWg0GsyAiR-Um2DzI_T1eOVRP9PL_P2HhbmBS5Ud-eKCrMTnbyJDw?key=5v8Xnq-um05ADNWNYESajA"]By toomuchusednames[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcMt2ks-GsA0oeNubp8PwZ6w8xEBe9kNrTC77HWP6KC1bbOBoOyLkwqUg_YX7Rxd4nRWV2yDsrcnPoScNDqaoYpR-GlEVHtA90Se-bOgt7zLinToPaixJM-AieiD5Sdij2-cHRMTQ?key=5v8Xnq-um05ADNWNYESajA"][/p][p]By Azazelus[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdVayANu0FvepMECsKdsnZD-HQKIYTp238J3nmAeVwSHGWmAzy2rEfRuPVegXDD_NsYPJEp78XdCfBPfdmwC7YRk-2oAHt0hJWmemSw3svTsOE4AHU-nzwuMxYoMTX8SAbCj-lyqQ?key=5v8Xnq-um05ADNWNYESajA"][TAG-870]By KenjjooNSFW[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcb5Ot_5gy9h7jgcXHeLviLAgTzYjy9l8bfZjW9H0eGIjqdBiMUjJRDhzj7zZbxt1aA46Rz0HZ8CQoKv9sPbGEM9RlbxILyRqj90wsuB37VE82fg1jGWuebAabSpWtNvSJ9I5-xWw?key=5v8Xnq-um05ADNWNYESajA"]By SASS [/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXd2Jg7r0tdojX60iRv9KGxIS9yk7H_txNRnb6kTrX71_RU5iuSH8ciXNfLoMnp8c_Gw6oMqjkHEsbk25OvqNr6N3xPSENUab-lseZ_FH-X7xb63wdECUjMq5wnuhOgusGEtGJKOAw?key=5v8Xnq-um05ADNWNYESajA"][TAG-880]By Ghostmantle[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXc2hcfelhs8QwA5VDidqv1Cn8gSzf8XztOxWLSzbMtBQKgFNpGwVBcM87Jx2GPNJxZfVAjqkLlOrjm3HXfXwLYYy0l2yJQPYwSPQcDu37wjeCo5sajHf9u3KkoPcXFECFxRaeshFA?key=5v8Xnq-um05ADNWNYESajA"][/p][p]By @floccinaucinihilipilificationa[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcLumiJf1kVfvBXkix4DZcDiRg3ouVZRTNr8RULYJyM5bT4lcLz3Mtj6_agPrQTUjCkHitz-ihdgscG7aQRX5D_nHXG9kLldcCpE7wNUPwXz0mp4EmBbBPL8XsVpq-dFCJKPrfNVQ?key=5v8Xnq-um05ADNWNYESajA"]By Zall[/p][p][/p]
That’s it for today!
[p]Once again, thank you so much for playing our game, for the continuous support, and for your patience! We’re working hard on polishing Tainted Grail and fixing issues, so it can become an even better game for everyone out there![/p][p] [/p][p]Cheers,[/p][p]Questline & Awaken Realms[/p][p] [dynamiclink href="https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/"][/p]
Hotfix #3
A small hotfix is now live:
Fixed at least one instance of missing NPCs—we hope it was the only one, but please let us know if you encounter any others.
Resolved an issue with Arthur's bonfire dialogues repeating and breaking progression logic (Arthur's dialogues should now be available in the second region; previously, a broken line was breaking further interactions).
Fixed progression issues in Neante's questline (The Price of Healing, Hollow Blessings).
Also, our biggest patch yet is coming sometime between Friday and Monday, depending on how quickly we can get everything in!
Hotfix #2
This Hotfix contains:
UI:
Fixed the quest section displaying when there was no active quest in the quest log.,
Fixed an issue where quest or item notifications were sometimes missing.,
Fixed item list and gamepad navigation after consuming food or potions in the Bag.,
Fixed tooltip refresh for currently hovered items in Hero Storage.,
Tooltips in Equipment now update correctly after equipping an item.,
Fixed blinking UI graphics.,
Fixed incorrect state of the Large UI option on the Cloud Conflict popup.,
Fixed displaying journal graphics.,
Fixed displaying fishing rod tutorial on gamepad.,
Fixed saving fishing entries in the journal.,
Gameplay:
Fixed Dal Riata Berserkers and Galahads freezing in place after running away from them during combat.,
Fixed Hero Summons attacking friendly Red Priests.,
Devil's Snare and Mandrake plants are now respawning correctly.,
Filling Beor's heart with player's energy now costs 30 Max HP instead of 40.,
Changed Arcanist's Sword Damage Gain per upgrade level: 21 → 1.,
If you have only one hand at your disposal, you will get the one-handed variant of Giant’s Grudge.,
Fixed Bromhar No Face's attacks being unblockable and unparryable.,
Fixed having item encumbrance debuffs even when within the limit after save/load.,
Wyrdstalker will now stalk you more—he was a bit too eager for a fight. He is now much slower outside of combat.,
Fixed Unnatural Focus Talent not slowing down time correctly.
Technical:
When saving fails for any reason, the failed save will now be removed. Previously, you could load it and play on a corrupted save.,
Buyback in shops will now store a maximum of 50 items, which will prevent them from downgrading performance.,
Optimized vegetation in Cuanacht.,
Some people were killing enemies a bit too enthusiastically. If you find yourself falling through the world, load a save — it should now fix it.,
Fixed visual artifacts of wyrd barriers.,
Removed headbob that persisted after changing loadout when sprinting with two-handed weapons.,
Caradoc and other NPCs should no longer blur when the player camera was not moved for some time in dark conditions. As wyrd as that was, it was not intended.,
Blood Transfusion and Life Transfusion spells optimization and fixes.,
[Steam] There will now be a warning popup when the game fails to detect Steam. We are still working on a migration feature for people who played without Steam.,
Localization & VO:
Added LOTS of missing Japanese localization (Cuanacht, main story, quests, items, etc.).,
A lot of VO added and fixed.,
Fixed Executioner's Axe's description.,
Fixed Big Bonk's description.,
Quests:
Raspberries needed for the Maggot's quest will now be correctly counted.,
You will now be able to exit Deirdre's basement correctly.,
Fixed quest "Forked Path" if the player collected Matron’s Insignia before getting the quest.,
"The Trial" quest will no longer break if you kill the target before starting the quest. We will add a retroactive fix in the next hotfix.,
Fixed quest "Forked Path" where you couldn't continue the quest after finding the novice's body.,
Added missing rewards to a few quests.,
Fixed Neante questlines being impossible to continue. This should fix retroactively so she should have the correct dialogues now.
Hotfix #1
This is the first, small patch we're introducing to the game. It brings:
Fixed difficulty selection bug (the Survival Mode was activating unintentionally),
Fixed sketches saving issue,
Fixed aim assist bug which caused attack issues when target disappeared (rare case),
Improved item icons for some items
The next, bigger patch is slated for the end of the week! Thank you for your patience and have a great time playing!
Tainted Grail: The Fall of Avalon is Out Now!
After a long journey, we are finally here.
Tainted Grail: The Fall of Avalon is OUT NOW on PC, Xbox X/S, and PlayStation 5!
First, let us start with a big THANK YOU! It was a long road, and for a big chunk of it, you stuck along with us. Whether it was through purchasing Early Access, offering a comment or feedback, adding a review, wishlisting, sharing the game with your friends, or taking part in beta testing, it helped us a lot to get to the finish line.
Tainted Grail is a product of the passion of an indie studio—we went from 20 people at the start of the project up to 50, now that we are on the finish line.
Also, let’s not forget our small publishing team who worked their asses off on the premiere too!
Now! Let us watch the release trailer together! :3
Tainted Grail: The Fall of Avalon
We are EXTREMELY excited (and stressed :D) to invite you to 1.0 of Tainted Grail. We have always dreamed about making a game like that, a true RPG where, as a player, you can fully immerse yourself and freely explore a dark world with TONS of content.
Make friends, enemies, and, most importantly, amazing memories and stories you will take with you from dark, misty Avalon.
We wanted to give you, the player, full freedom of how you want to enjoy this world. No one is going to hold your hand here and force fetch quests. Hence, we hope that whenever two people who played Tainted Grail talk about it, their experiences will be so different, it will seem as if they played a different game!
We hope that we achieved our goal—but ultimately, you, the player, will be the judge of that!
So, on behalf of the whole Questline and Awaken Realms teams, we officially invite you to Tainted Grail: The Fall of Avalon! A lot of adventures await you here!
Reviews
Here are a few of our favorite videos! We obviously love & appreciate every piece of coverage, but it would be hard to mention everything :D
0.9 saves wipe With 1.0, we make one last save wipe. As explained before, we really do not like doing that, but we have to for technical reasons (as we clearly communicated with the 0.9 update).
NO MORE save wipes! However! This is the LAST time. From now on, Early Access is officially over, and there will be no more save wipes. Ever. Finally!
Bugs and problems We've been working tirelessly to eliminate as many technical issues as possible. However, given the sheer scope of the game, some may still slip through. If you encounter any problems, please report them—we'll be rolling out hotfixes as quickly as we can!
TPP (third-person perspective) As we communicated in the last update, we managed to squeeze in the TPP perspective to the game, but we want to reiterate that this game was created with FPP in mind. TPP mode is playable but FAR from perfect.
Screenshots!
One last time, let us share some screenshots from the game with you!
Tainted Grail: The Fall of Avalon has come a looooong way, hasn’t it? ;)
Roadmap
Also, quite important, we have a roadmap of things to come! What to expect after 1.0?
Hotfixes You can expect quite a lot of them in the next few weeks. Those will be small patches fixing some of the most common bugs and problems.
Modding support In about a month, we will share the first mod tools, with more to come in the following months.
Content patches We might also add some extra content after launch! That said, our team will be taking a much-needed break, so any additions will likely come 1–2 months post-premiere ;)
Steamdeck upgrade We are working on a special build for the steam deck that will improve performance and quality of the play on this console. It will not be miraculous changes, but it should be very noticeable update.
… And hopefully much more later down the line! 😉
Okay! That’s it for today's update.
Honestly, we are quite exhausted, as in the last few weeks we gave our 100%. But we could not be more proud and excited!
Enjoy the game! Thank you for being here, thank you for supporting us.
If you like Tainted Grail, we would really appreciate leaving a review and spreading the word! For an indie studio like ours, this goes A LONG WAY!
Take care, and enjoy your journey, Travelers! Questline & Awaken Realms
It’s hard to believe that there are only 3 DAYS LEFT until we launch Tainted Grail: The Fall of Avalon! Our goal of bringing you a full-fledged open-world RPG full of passion is almost complete. We have to admit, it’s kind of emotional!
So, on that occasion, we’ve crafted a brand-new story trailer to get you all in the mood. Take a look and get a glimpse of the dark Arthurian tale you’re about to witness (or rather, shape yourselves)!
Obviously, our Steam post couldn’t go without what we love the most—SCREENSHOTS! :D Enjoy the almost-last dump of pictures made in the game.
Lastly, we’d like to let you know that the Supporter’s Pack & Game’s Supporter’s Edition are now available for you to purchase! To reiterate our last Steam update, the pack itself is 9.99 USD and is 100% not needed to play the game, but we will be extremely grateful for any extra support!
The Supporter’s content includes:
Original Soundtrack (MP3); some examples below
Digital Artbook (PDF)
And most importantly… the shiny, one-and-only HORSE ARMOR, to ensure all enemies will be able to spot you from far away and appreciate the extraordinary protection of your mount!
That’s it for today! We’re going back to adding final touches to the game. Can’t wait for you to jump in and start the journey through Avalon!
Cheers, and see you in 3 days! Questline & Awaken Realms
But before we go into details, let us start with a big heartfelt THANK YOU from our team! We received tons of amazing support from you, and it is extremely satisfying to the whole team watching you all play and enjoy our game!
We know it is not perfect yet, and rest assured that our team is 100% committed to ironing out all the bugs, crashes, or optimization problems. We already made 4 smaller technical patches and expect more soon! Most importantly, we have fixed the majority of the issues that were crashing the game in some players' cases. We are continuing to work on the technical state of the game and performance!
NOW! To the big news.
We are extremely excited (and quite stressed, too :D) to announce the 1.0 launch date for Tainted Grail: the Fall of Avalon!
Here is the launch date trailer!
Tainted Grail: The Fall of Avalon will launch on Steam, Xbox, and PS5 on the...
23rd of May, at 5 pm CET!
Third Person Perspective
As you can see from the trailer, our team has taken in your feedback, given their best, and managed to implement a TPP view! Note that it will be available when the 1.0 version is released!
Let us highlight that while it will be playable, it is FAR from perfect, so we genuinely recommend playing in First Person View (this game was designed for FPP). But we know there are people who have problems with the FPP view, so we worked hard to add it as an “accessibility feature”.
Our monthly update video made by WolfheartFPS (actually dedicated to TPP!) will be slightly delayed this time. We’ll link it here tomorrow; stay tuned!
1.0 is COMING! 23rd of May; save the date, book your calendars, and take some free days at work… :D
As we have communicated before, with 1.0, we will do one last save wipe, and that’s it!
From there on out, you can fully experience the game, finish the full main quest, and enjoy exploration of all 3 huge regions. We estimate the game to take around 50-70 hours to complete (main quest + a selection of side quests), but if you want to see and collect everything… well, prepare for a bit more :D
A few most important highlights of the full version of the game:
Access to the FULL game! 3 huge regions to explore (Misty Horns of the South, Cuanacht bathed in sun, and snowy Forlorn Swords)
50-70 hours of gameplay
Full, branching main story quest with hundreds of different endings
200+ side quests
250+ unique NPCs
400+ unique weapons, including shields
55+ unique spells + 14 soul cubes
75+ dungeons
100+ unique enemies, including variants
Supporter Edition
We have also prepared a special Supporter Edition of the game! You’ll be able to grab it once the 1.0 version is released.
With this edition, you will get:
Digital artbook (a few examples below)
OST from the game (a few track examples below)
> But most importantly: the one and only GOLDEN HORSE ARMOR!*
Now, you might ask yourself: why would I need a golden horse armour in a single-player game, especially if the horse is immortal? Good question!
Anyway, this pack will be 9.99 USD and is 100% not needed to play the game, but we will be extremely grateful for any extra support!
To be honest, we could add some more “cosmetic stuff” to the premium edition, like a beautiful Kelpie mount our team has created. But we decided against it. It would be kinda silly in a single-player game, wouldn't it?
Instead, you will have to work hard within the game to get to the Kelpie mount as a reward ^^
So, all of the cool stuff will be in the base edition of the game, but if you feel extra generous and you want to flex your wealth, there is always pointless, beautiful, golden armour. Golden, but modest.
*this joke was much better without *certain* remaster shadow-dropping on our asses :D But since we already had it prepared for quite some time…
On a serious note, it is so good to see Oblivion coming back with such a style! It is one of the games that shaped us when we were kids / teens, and continues to be a huge source of inspiration. BIG congratulations to the team responsible for the remaster! We can’t wait to get back to Cyrodiil ourselves, but for now… well, we have a game to finish first! And we are honestly doing our best to deliver something unique that we hope you will remember for quite a long time ;)
New, cool stuff!
Now! We are also adding TONS of amazing stuff to the game. Seriously, the amount of content in 1.0 is quite crazy. If you told us this is the final scope of the game, once we started working on it, we would laugh really hard :P
But here we are! And we cannot wait for you all to experience it.
Our team is going full speed, and your support is really helping us get through the hard time of getting the game *actually* finished.
The biggest screenshot dump ever, to pump up the hype a bit! :D
Achievements
On top of that, we have prepared for all of you some serious challenges in the form of quite epic achievements to get! So, you will get quite a lot to do on 1.0! ; )
1.0 Beta?
Oh, you made it till the very end of this lengthy update? That must mean you are quite interested in the game, hmm?
How about giving us a hand and helping with 1.0 Beta testing? We are starting it TODAY. You can apply HERE; selected people will get access to the full game (still with some missing content/bugs, etc.) and our secret Discord room, where we gather all the bug reports, feedback, and everything related.
To anyone with the time and willingness to help, we would be extremely grateful! We'll start contacting the selected people no earlier than Monday, 28th. Stay tuned!
Now, back to making the game!
This feels almost unbelievable, but it’s less than a month to go… Let that sink in :D
Stay safe, and stay tuned, travelers! Questline / Awaken Realms
In the meantime, we managed to sneak in another small hotfix! We know you are all very busy with another RPG that has just been released, but we have some very good news for you.
The main crash that has been plaguing you since the release of 0.9 should now be fixed \o/ (usually changing scenes, opening inventories)
If you experience any crashes after this patch, please let us know what you were doing and how often it happens, as it would be something else that we would need to track down
We have backported the fix for crashes when using a gamepad on locked choices mentioned in the previous patch notes
And another long-awaited change
Windows Defender snapping our game should be no more! We've begun signing the game with a trusted source that should prevent any future antivirus shenanigans
Two more significant fixes
Fixed white screen on game load with UI visible (Turns out DLSS does not like the number 3. Don't ask us why)
The patch note pop-up that was meant to show for everyone playing v0.9 did not display on hotfix patches (0.9a, etc.). We really wanted to make sure that everyone launching the game knew about the save wipe for 1.0. Unfortunately, this bug snuck in. We're sorry for this
And a tiny cherry on top
Your base movement speed stat should now save and load correctly. It completely reset after a load. oops
Update on the state of the largest crash and Antivirus issues
Crash on texture loading: we seem to have found the core issue within the engine. We are now waiting on Unity to do a full investigation and a fix on their side. We will keep you guys updated on this as we learn more
Antivirus: We are working on having our game signed by a trusted source that should fix the issue permanently. Technicalities taking a bit longer than we wanted so it didn't land in this patch
Critical
One of the crashes that occurred with STP enabled should be fixed. We're really interested in whether people with this setting enabled see a big decrease in crashes especially on Inventory opening and closing. There are still other crashes that we're working on as well but related to other systems
Internal fix but it could have been a cause for some odd behaviours in random game systems. Some methods were improperly invoked twice in specific scenarios.
The madness invoked by the wyrdness was found to be a bit too wyrd. Fixed Wyrdnight enemy buffs stacking and not removing correctly when you loaded a save on which they were already applied.
Overriding saves had a critical issue that was likely the cause for some saves breaking and other odd save issues. Should be fixed now
Gameplay
Hob has been caught breaking the NDA. He promises that won't happen again (Some dialogues that should have been locked were available)
Fixed Master Craftsman skill having no effect aside from UI
Upgrading items and lowering armor weight now correctly takes your resources based on the shown value instead of the cost of upgrading to the next level
Misc
Summons are now a bit calmer when wandering around without a target. They were dancing a bit too much
Some more corrupted saves should now be accessible if you recently decided to attack/murder friendlies
Fixed dropping items in your equipment screen actually dropping your fists instead of the item in the slot. Oops
Some fixes we want to share that will land in 1.0
Issues with summons deciding they don't want to continue their journey with you.
Crashes when using a controller to select locked dialogue options or move past the last choice
Upgrading equipped items will correctly apply its changed special effect stat boosts. in 0.9 you need to reequip the item for the full effect